










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wanderer |
| Level / Exp | 38 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by stabstabstab at level 38 on the 1st Mirth 122nd year of Ascendancy at 12:46 7 / 1 |
Primary Stats
| Strength | 58 (base 49) |
| Dexterity | 16 (base 13) |
| Constitution | 23 (base 21) |
| Magic | 72 (base 60) |
| Willpower | 42 (base 31) |
| Cunning | 22 (base 12) |
Resources
| Mana | 0/482 |
| Negative | 138/161 |
| Vim | 172/248 |
| Life | -358/855 |
| Positive | 144/161 |
| Stamina | 258/291 |
| Soul | 8/10 |
| Healing Factor | 1.2399022211821 |
| Regeneration | 0.30997555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 32.531537443297 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 22 |
| Crit Chance | 8% |
| APR | 25 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Light | +16% |
| Temporal | +14% |
Offense: Damage Penetration
| Physical | +10% |
| Temporal | +8% |
Defense: Base
| Armour (hardiness) | 28 (35.65183292883%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 29 |
| Mental Save | 21 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Light | + 50%( 70%) |
| All | + 27%( 70%) |
Defense: Immunities
| Silence Resistance | 19% |
| Bleed Resistance | 40% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 39% faster, and you are invisible (power 12). |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 7 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 649% for 10 turns (81 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Artifice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Spell / Frost alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Vim | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | invigorating pair of drakeskin leather boots (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Stamina each turn: +0.70 Maximum life: +54.00 Movement speed: +10% A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | supercharged ash wand of conjuration [power 225] (1/19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 225 cold damage Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's stralite ring of light (+32%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +32% light Changes damage: +16% light Rings make your fingers look great! |
| On fingers | conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 20 Damage (Melee): 26 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 20 Damage (Ranged): 28 physical Changes stats: +8 Mag / +7 Wil / +10 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +11 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | reinforced drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +7 (+4 eff.) Physical save: +13 (+7 eff.) A belt that goes around your waist. |
| In main hand | Spectral Blade (26-41 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +3 Wil Changes resistances: +13% all Changes resistances penetration: +8% temporal / +10% physical Changes damage: +14% temporal / +16% physical Silence immunity: +20% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Cut immunity: +40% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 151 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +6 Cun / +4 Dex Rings make your fingers look great! |
pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Wanderer VII the Thalore Wanderer level 18
75th Pyre 122nd year of Ascendancy at 23:35 see stats
Arena Battler 50
Got to wave 50 in the arena.By Wanderer VII the Thalore Wanderer level 34
79th Pyre 122nd year of Ascendancy at 07:43 see stats
Level 10
Got a character to level 10.By Wanderer VII the Thalore Wanderer level 10
74th Pyre 122nd year of Ascendancy at 22:31 see stats
Level 20
Got a character to level 20.By Wanderer VII the Thalore Wanderer level 20
76th Pyre 122nd year of Ascendancy at 07:38 see stats
Level 30
Got a character to level 30.By Wanderer VII the Thalore Wanderer level 30
78th Pyre 122nd year of Ascendancy at 03:00 see stats
Ten at one blow
Killed 10 or more enemies in one single attack in the arena.By Wanderer VII the Thalore Wanderer level 7
74th Pyre 122nd year of Ascendancy at 19:03 see stats
That was close
Killed your target while having only 1 life left.By Wanderer VII the Thalore Wanderer level 17
75th Pyre 122nd year of Ascendancy at 23:20 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Wanderer VII the Thalore Wanderer level 24
76th Pyre 122nd year of Ascendancy at 23:17 see stats
Log
Something misses Wanderer VII.
Wanderer VII's Earthen Missiles is disrupted by his wounds!
Something hits Wanderer VII for (17 absorbed), 0 physical (0 total damage).
Talent Body of Stone is ready to use.
Talent Soul Rot is ready to use.
Wanderer VII HEALS from nature damage!
Bleeding from Stabstabstab hits Wanderer VII for (14 absorbed), 0 physical (0 total damage).
Deadly Poison from Stabstabstab hits Wanderer VII for (55 absorbed), 0 nature, 23 healing (0 total damage) [23 healing].
Wanderer VII misses Something.
Wanderer VII HEALS from nature damage!
Bleeding from Stabstabstab hits Wanderer VII for (16 absorbed), 0 physical (0 total damage).
Deadly Poison from Stabstabstab hits Wanderer VII for (65 absorbed), 0 nature, 27 healing (0 total damage) [28 healing].
There is an item here: chilling deep-steel trident of massacre (41-65 power, 10 apr)
Wanderer VII recovers sight.
Wanderer VII HEALS from nature damage!
Bleeding from Stabstabstab hits Wanderer VII for (16 absorbed), 0 physical (0 total damage).
Deadly Poison from Stabstabstab hits Wanderer VII for (65 absorbed), 0 nature, 27 healing (0 total damage) [28 healing].
Something performs a melee critical strike against Wanderer VII!
Your shield crumbles under the damage!
The shield around Wanderer VII crumbles.
Wanderer VII's Celestial Surge is disrupted by his wounds!
Something performs a melee critical strike against Wanderer VII!
Something performs a melee critical strike against Wanderer VII!
Something performs a melee critical strike against Wanderer VII!
Poison bursts out of Wanderer VII's corpse!
Something hits Wanderer VII for (41 absorbed), 0 physical, (3 absorbed), 33 arcane, 32 physical, 65 physical, 35 arcane, (48 ignored), 0 physical, 31 physical (198 total damage).
Wanderer VII the level 38 thalore wanderer was squished to death by stabstabstab on level 61 of The Arena.






















































































