rex the level 6 Cornac Wyrmic by skeletalcrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity10 (base 10)
Constitution14 (base 12)
Magic10 (base 10)
Willpower18 (base 18)
Cunning12 (base 10)

Resources

Life198/198
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage43
Accuracy22
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.3 (66.666666666667%)
Defense12
Ranged Defense14
Fatigue9
Physical Save20.7
Spell Save9.8
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
4/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
3/5
0/5

Effects

Quests

done
done
active

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
You pickup 0.90 gold pieces.

You pickup 0.65 gold pieces.

Rex picks up (o.):
ametrine.
Rex picks up (p.):
citrine.
Rex picks up (p.):
citrine.
Rex picks up (k.):
agate.
Rex picks up (p.):
ametrine.
Rex picks up (l.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.74 gold from the transmogrification of
potent elm vilestaff of might (13-15.6 power, 2 apr, acid element).
You gain 1.56 gold from the transmogrification of
nature's mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage).
You gain 1.52 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.11 gold from the transmogrification of
elm longbow of acid.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (23.5-37.6 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.