Sehrus the level 20 Cornac Cursed by joaomarcosh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp20 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength53 (base 46)
Dexterity25.340449927278 (base 10)
Constitution26.340449927278 (base 16)
Magic10 (base 10)
Willpower42 (base 37)
Cunning15 (base 10)

Resources

Life710/710
Hate50/100
Healing Factor1.3140655509381
Regeneration14.389017782772

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Invisible10.340449927278

Offense: Mainhand

Damage105
Accuracy37
Crit Chance3%
APR17
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower36
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+2%
Temporal+2%
Blight+9%
Mind+2%
All0%

Offense: Damage Penetration

Blight+10%
Physical+10%
Nature+15%

Defense: Base

Armour (hardiness)39.317011280365 (72.903125182002%)
Defense42
Ranged Defense42
Fatigue21
Physical Save30
Spell Save21
Mental Save25

Defense: Resistances

Acid+ 20%( 70%)
Blight+ 51%( 70%)
Arcane+ 8%( 70%)
Cold+ 11%( 70%)
All+ 3%( 70%)
Physical+ 6%( 70%)
Lightning+ 6%( 70%)
Light+ 6%( 70%)
Temporal+ 6%( 70%)
Mind 0%( 70%)
Darkness+ 31%( 79%)
Fire+ 27%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Stun Resistance28%
Confusion Resistance39%
Fear Resistance28%
Poison Resistance23%
Disarm Resistance30%
Bleed Resistance50%
Teleport Resistance10%
Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance38%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Cursed / Gloom1.30
2/5
2/5
1/5
1/5
Cursed / Predator1.30
5/5
1/5
1/5
2/5
Cursed / Rampage1.30
1/5
1/5
0/5
0/5
Cursed / Strife1.30
1/5
2/5
1/5
0/5
Cursed / Slaughter1.30
1/5
1/5
1/5
1/5
Cursed / Endless hunt1.30
1/5
1/5
1/5
0/5

Generic Talents

Cursed / Cursed aura1.00
5/5
5/5
0/5
0/5
Cursed / Cursed form1.00
1/5
2/5
1/5
1/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
4/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Sehrus the Cornac Cursed level 16
59th Dusk 122nd year of Ascendancy at 06:43
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Sehrus the Cornac Cursed level 19
75th Dusk 122nd year of Ascendancy at 22:41
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sehrus the Cornac Cursed level 10
8th Dusk 122nd year of Ascendancy at 14:28
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Sehrus the Cornac Cursed level 20
76th Dusk 122nd year of Ascendancy at 09:38
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Sehrus the Cornac Cursed level 15
34th Dusk 122nd year of Ascendancy at 10:41
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Sehrus the Cornac Cursed level 16
40th Dusk 122nd year of Ascendancy at 23:04
see stats

Log

You gain 2.62 gold from the transmogrification of deadly pouch of dwarven-steel shots of vileness (10/16, 40-48 power, 3 apr).
You gain 2.05 gold from the transmogrification of
arcing pouch of steel shots of wind (21/21, 17-21 power, 2 apr).
You gain 13.35 gold from the transmogrification of
quiver of ash arrows 'Galebile' (17/17, 31-44 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel shield (Corpses) (0 def, 4 armour, 14-17 power, 40 block).
You gain 3.39 gold from the transmogrification of
coruscating iron shield (Madness) (0 def, 2 armour, 9-10 power, 23 block).
You gain 1.00 gold from the transmogrification of
Wrathroot's Barkwood (Shrouds) (9 def, 10 armour, 27-37 power, 60 block).
You gain 1.55 gold from the transmogrification of
hardened leather armour of lightning resistance (Corpses) (9 def, 6 armour).
You gain 1.18 gold from the transmogrification of
cured leather armour of spell shielding (Nightmares) (6 def, 4 armour).
You gain 1.54 gold from the transmogrification of
linen wizard hat of balance (Madness) (1 def, 0 armour).
You gain 1.27 gold from the transmogrification of
storm hardened leather gloves (Nightmares) (0 def, 2 armour).
You gain 5.17 gold from the transmogrification of
wanderer's pair of iron boots of phasing (Madness) (0 def, 3 armour).
You gain 3.21 gold from the transmogrification of
pair of iron boots of tirelessness (Shrouds) (0 def, 3 armour).
You gain 1.74 gold from the transmogrification of
enveloping linen cloak of Iron Throne (Shrouds) (7 def, 0 armour).
You gain 0.74 gold from the transmogrification of
grounding rough leather belt of transcendence (Nightmares).
You gain 4.04 gold from the transmogrification of
lifebinding ash vilestaff (Nightmares) (15-18 power, 3 apr, fire element).
You gain 5.55 gold from the transmogrification of
swiftstrike hardened leather sling of piercing (Shrouds).
You gain 0.25 gold from the transmogrification of
rough leather sling (Shrouds).
You gain 13.12 gold from the transmogrification of
Cystweeper the cured leather sling (Madness).
You gain 3.29 gold from the transmogrification of
vined mindstar of flames (Nightmares) (4-4 power, 18 apr, nature damage).
You gain 15.85 gold from the transmogrification of
Uradoldil (Misfortune) (16-26 power, 1 apr).
You gain 5.35 gold from the transmogrification of
steel greatmaul of enduring (Nightmares) (28-42 power, 2 apr).
You gain 13.32 gold from the transmogrification of
Belamina the Rimebone.
You gain 0.66 gold from the transmogrification of
manasurge rune (regen 1107% over 10 turns; mana 55; cd 12).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).


Saving done.