







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 50 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Glorita the corrupted mastocytic feeder at level 14 on the 58th Dusk 122nd year of Ascendancy at 08:23 0 / 8Killed by saw horror at level 29 on the 46th Regrowth 123rd year of Ascendancy at 01:01 Killed by orc pyromancer at level 36 on the 40th Dusk 123rd year of Ascendancy at 09:24 Killed by searing horror at level 43 on the 77th Regrowth 124th year of Ascendancy at 20:20 Killed by Heavy Sentinel at level 44 on the 78th Regrowth 124th year of Ascendancy at 16:39 Killed by dreaming horror at level 47 on the 42nd Pyre 124th year of Ascendancy at 16:32 Killed by shadow at level 48 on the 57th Pyre 124th year of Ascendancy at 21:52 Killed by corrupted orc fighter at level 50 on the 68th Pyre 124th year of Ascendancy at 21:40 |
Primary Stats
| Strength | 51.27702468156 (base 60) |
| Dexterity | 66 (base 51) |
| Constitution | 58.27702468156 (base 60) |
| Magic | 62 (base 41) |
| Willpower | 11 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -11/1982 |
| Stamina | 163/220 |
| Healing Factor | 1.4972265676905 |
| Regeneration | 9.2248572920409 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 59.556973735291 |
| See Invisible | 81.556973735291 |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 60 |
| Crit Chance | 37% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Cold | +13% |
| Temporal | +15% |
| Mind | +27% |
| Lightning | +25% |
| Fire | +13% |
| All | +5% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 117.78834696771 (100%) |
| Defense | 55 |
| Ranged Defense | 62 |
| Fatigue | 61 |
| Physical Save | 61 |
| Spell Save | 50 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 1%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 70%( 70%) |
| All | -5%( 70%) |
| Darkness | + 38%( 70%) |
| Temporal | -16%( 70%) |
| Lightning | + 65%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 70%( 70%) |
| Nature | -2%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Disarm Resistance | 31% |
| Confusion Resistance | 20% |
| Silence Resistance | 28% |
| Stun Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 749 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 42 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -933 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is infected by a disease, reducing its strength by 40 and doing 58.80 blight damage per turn. Weakness Disease |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 105.63 fire damage, and talent cooldowns are increased by 78% plus 1 turn. Burning Hex |
| detrimental effect | The target is hexed, granting it 50% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
| detrimental effect | The target is infected by a disease, reducing its constitution by 40 and doing 58.80 blight damage per turn. Rotting Disease |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by icy orc wyrmic. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Constitution by +2. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1369. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Silence immunity: +28% Confusion immunity: +20% Stun/Freeze immunity: +23% A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +6% blight / +8% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 22 blight damage or heals 37 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +3 Wil / +5 Con Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold Changes damage: +8% acid / +8% fire / +8% lightning / +8% cold See invisible: +15 This jeweled crown shimmers with colors. |
| On hands | stone warden's voratun gauntlets of the juggernaut (0 def, 16 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +14% Changes stats: +15 Con Changes resistances: +7% physical Physical save: +21 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +31% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Eclipsetouch of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +6 (+2 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Effects when hit in melee: * 24% chance to inflict 15% damage reduction * 22% chance to disease Changes stats: +4 Str / +3 Dex / +5 Con Changes resistances: +10% mind / +24% lightning Changes damage: +10% mind / +12% lightning Healing mod.: +5% Rings can have magical properties. |
| On fingers | painweaver's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes resistances: +18% acid / +12% fire / +18% cold / +25% lightning Changes damage: +5% all Spellpower: +13 (+3 eff.) Mindpower: +13 (+6 eff.) Rings can have magical properties. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| Around waist | Saluth the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Physical save: +30 (+7 eff.) Life regen: +0.90 Stamina each turn: +0.60 Maximum life: +40.00 Healing mod.: +13% A belt that goes around your waist. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | stralite plate armour 'Belesenn' (19 def, 24 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +24 Defense: +19 (+6 eff.) Fatigue: +26% Changes stats: +3 Cun Changes resistances: +8% acid / +3% darkness / +3% nature / +31% cold / +3% mind / +3% lightning Changes damage: +12% mind Allows you to breathe in: water Spell save: +10 (+3 eff.) Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
crackling steel shield of crushing (6 def, 2 armour, 20-24 power, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 20.0 - 24.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +11 lightning When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 11% chance to daze at end of turn Changes stats: +1 Dex Changes resistances: +10% lightning Talent granted: +2 Block Handheld deflection devices. |
stralite shield 'Lustrelore' (10 def, 2 armour, 50-60 power, 135 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +135 On weapon hit: * 40% chance to blind * reduce the cooldown of your ward talent by 1 Burst (radius 1) on hit: +32 light When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 4 light Maximum wards: +5 lightning / +5 temporal / +5 blight / +4 fire / +5 cold Talents granted: +4 Block +1 Ward Light radius: +3 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of dragonbone arrows of crippling (46/46, 62.5-87.5 power, 30 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 62.5 - 87.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +18.0% Capacity: 46 Turns elapse between self-loadings: 0 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Loi the Ogre Bulwark level 31
54th Regrowth 123rd year of Ascendancy at 06:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Loi the Ogre Bulwark level 45
12nd Pyre 124th year of Ascendancy at 22:12 see stats
Against all odds
Killed Ukruk in the ambush.By Loi the Ogre Bulwark level 31
52nd Regrowth 123rd year of Ascendancy at 11:49 see stats
Arachnophobia
Destroyed the spydric menace.By Loi the Ogre Bulwark level 36
73rd Pyre 123rd year of Ascendancy at 00:11 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Loi the Ogre Bulwark level 36
40th Dusk 123rd year of Ascendancy at 08:47 see stats
Ay ay captain!
Turn into a pirate!By Loi the Ogre Bulwark level 20
63rd Haze 122nd year of Ascendancy at 21:41 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Loi the Ogre Bulwark level 40
41st Regrowth 124th year of Ascendancy at 02:53 see stats
Brave new world
Went to the Far East and took part in the war.By Loi the Ogre Bulwark level 35
70th Pyre 123rd year of Ascendancy at 00:28 see stats
Bringer of Doom
Killed a Bringer of Doom.By Loi the Ogre Bulwark level 17
2nd Haze 122nd year of Ascendancy at 03:41 see stats
Clone War
Destroyed your own Shade.By Loi the Ogre Bulwark level 41
60th Regrowth 124th year of Ascendancy at 13:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Loi the Ogre Bulwark level 12
28th Dusk 122nd year of Ascendancy at 04:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Loi the Ogre Bulwark level 34
55th Pyre 123rd year of Ascendancy at 16:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Loi the Ogre Bulwark level 34
55th Pyre 123rd year of Ascendancy at 19:37 see stats
Exterminator
Killed 1000 creatures.By Loi the Ogre Bulwark level 16
68th Dusk 122nd year of Ascendancy at 12:19 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Loi the Ogre Bulwark level 27
35th Regrowth 123rd year of Ascendancy at 12:06 see stats
Fear me not!
Survived the Fearscape!By Loi the Ogre Bulwark level 33
46th Pyre 123rd year of Ascendancy at 10:46 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Loi the Ogre Bulwark level 41
67th Regrowth 124th year of Ascendancy at 08:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Loi the Ogre Bulwark level 23
1st Decay 122nd year of Ascendancy at 18:43 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Loi the Ogre Bulwark level 45
11st Pyre 124th year of Ascendancy at 00:42 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Loi the Ogre Bulwark level 32
38th Pyre 123rd year of Ascendancy at 11:36 see stats
Level 10
Got a character to level 10.By Loi the Ogre Bulwark level 10
5th Flare 122nd year of Ascendancy at 15:44 see stats
Level 20
Got a character to level 20.By Loi the Ogre Bulwark level 20
49th Haze 122nd year of Ascendancy at 03:27 see stats
Level 30
Got a character to level 30.By Loi the Ogre Bulwark level 30
50th Regrowth 123rd year of Ascendancy at 01:53 see stats
Level 40
Got a character to level 40.By Loi the Ogre Bulwark level 40
36th Regrowth 124th year of Ascendancy at 19:42 see stats
Level 50
Got a character to level 50.By Loi the Ogre Bulwark level 50
65th Pyre 124th year of Ascendancy at 13:17 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Loi the Ogre Bulwark level 32
1st Pyre 123rd year of Ascendancy at 11:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Loi the Ogre Bulwark level 46
26th Pyre 124th year of Ascendancy at 23:28 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Loi the Ogre Bulwark level 48
46th Pyre 124th year of Ascendancy at 10:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Loi the Ogre Bulwark level 12
49th Dusk 122nd year of Ascendancy at 07:42 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Loi the Ogre Bulwark level 24
13rd Regrowth 123rd year of Ascendancy at 16:39 see stats
Size is everything
Did over 1500 damage in one attack.By Loi the Ogre Bulwark level 43
78th Regrowth 124th year of Ascendancy at 04:50 see stats
Size matters
Did over 600 damage in one attack.By Loi the Ogre Bulwark level 25
22nd Regrowth 123rd year of Ascendancy at 00:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Loi the Ogre Bulwark level 34
55th Pyre 123rd year of Ascendancy at 20:29 see stats
The Arena
Unlocked Arena mode.By Loi the Ogre Bulwark level 11
12nd Dusk 122nd year of Ascendancy at 17:35 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Loi the Ogre Bulwark level 46
26th Pyre 124th year of Ascendancy at 21:09 see stats
The secret city
Discovered the truth about mages.By Loi the Ogre Bulwark level 11
10th Dusk 122nd year of Ascendancy at 14:07 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Loi the Ogre Bulwark level 47
41st Pyre 124th year of Ascendancy at 00:03 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Loi the Ogre Bulwark level 37
1st Allure 124th year of Ascendancy at 13:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Loi the Ogre Bulwark level 27
27th Regrowth 123rd year of Ascendancy at 19:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Loi the Ogre Bulwark level 16
69th Dusk 122nd year of Ascendancy at 18:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Loi the Ogre Bulwark level 30
51st Regrowth 123rd year of Ascendancy at 21:16 see stats
Log
Loi performs a melee critical strike against Corrupted orc fighter!
Corrupted orc fighter shrugs off the effect 'Deep Wound'!
Corrupted orc fighter casts Virulent Disease.
Loi is afflicted by a rotting disease!
Corrupted orc fighter performs a melee critical strike against Loi!
Corrupted orc fighter shrugs off the effect 'Numbing Darkness'!
Corrupted orc fighter hits Loi for 42 fire, 77 physical, 8 light, 40 darkness, 3 fire (170 total damage).
Loi hits Corrupted orc fighter for (31 resist armour), 28 physical, (3 resist armour), 0 physical, (2 resist armour), 0 lightning, (4 resist armour), 0 fire, (3 resist armour), 0 acid, (4 resist armour), 0 cold, (31 resist armour), 11 fire, (17 resist armour), 0 darkness (39 total damage).
Loi hits Corrupted orc fighter for (15 resist armour), 0 fire (0 total damage).
Rotting Disease from Corrupted orc fighter hits Loi for 63 blight damage.
Loi hits Corrupted orc fighter for (27 resist armour), 0 physical, (3 resist armour), 0 physical, (3 resist armour), 0 lightning, (4 resist armour), 0 fire, (3 resist armour), 0 acid, (4 resist armour), 0 cold (0 total damage).
Corrupted orc fighter regains their energy.
Corrupted orc fighter uses Disarm.
Corrupted orc fighter performs a melee critical strike against Loi!
Corrupted orc fighter hits Loi for 97 physical, 10 light, 48 darkness, 3 fire (158 total damage).
Loi hits Corrupted orc fighter for (31 resist armour), 17 fire, (20 resist armour), 0 darkness (17 total damage).
Loi hits Corrupted orc fighter for (15 resist armour), 0 fire (0 total damage).
Loi is no longer cursed.
Rotting Disease from Corrupted orc fighter hits Loi for 74 blight damage.
Corrupted orc fighter casts Virulent Disease.
Loi is afflicted by a weakness disease!
Corrupted orc fighter performs a melee critical strike against Loi!
Corrupted orc fighter is afflicted by a crippling illness!
Corrupted orc fighter hits Loi for 94 physical, 10 light, 48 darkness, 3 fire (156 total damage).
Loi hits Corrupted orc fighter for (23 resist armour), 0 physical, (3 resist armour), 0 physical, (2 resist armour), 0 lightning, (4 resist armour), 0 fire, (3 resist armour), 0 acid, (4 resist armour), 0 cold, (31 resist armour), 10 fire, (17 resist armour), 0 darkness (10 total damage).
Loi hits Corrupted orc fighter for (15 resist armour), 0 fire (0 total damage).
Corrupted orc fighter roars triumphantly.
Saving game...
















































































