Farh the level 8 Higher Reaver by tuxy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassReaver
Level / Exp8 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity13 (base 12)
Constitution19 (base 13)
Magic28 (base 25)
Willpower16 (base 10)
Cunning15 (base 10)

Resources

Life267/267
Vim144/150
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy33
Crit Chance14%
APR4
Speed1.00

Offense: Offhand

Damage12
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)18.19 (73.452380952381%)
Defense7
Ranged Defense9
Fatigue11
Physical Save23
Spell Save20
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
2/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
1/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
2/5
0/5
0/5

Generic Talents

Race / Higher1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Farh wears (replacing
iron mail armour of acid resistance (2 def, 4 armour)): fearforged iron mail armour of implacability (2 def, 8 armour).

Resting starts...

Talent Drain is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Farh picks up (j.):
citrine.
Farh picks up (a.):
healing infusion of the titan (heal 73).
There is a previous level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Space around you starts to dissolve...


Talent Infusion: Healing is ready to use.

You are yanked out of this place!

You gain 3.44 gold from the transmogrification of
Falodur (2.5-2.75 power, 12 apr, nature damage).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Farh deactivates Ruin.

Farh deactivates Willful Tormenter.