Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Store Wish List 1.0.6Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! "Save" Talent/Stat Points 1.0.6A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.0.6Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Timed Rest 1.0.6Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.0.6Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Alternate Zones Option 1.0.6Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.1This addon makes several changes to resting: 1. Checks for and waits on any rechargeable items (e.g. Eden's Guile, Gwai's Burninator, etc.) The last change has the added benefit of fixing a quirk in the way auto-explore used rest which sometimes caused the player to start exploring before all cooldowns were off. Please let me know if you have any issues or would like to see any other rest-related tweaks added. Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 23 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:36 0 / 6Killed by skeleton mage at level 15 on the 39th Dusk 122nd year of Ascendancy at 12:18 Killed by skeleton mage at level 15 on the 39th Dusk 122nd year of Ascendancy at 13:27 Killed by snow giant boulder thrower at level 17 on the 15th Haze 122nd year of Ascendancy at 10:07 Killed by worm that walks at level 19 on the 11st Regrowth 123rd year of Ascendancy at 22:44 Killed by zombie bunny at level 23 on the 18th Pyre 123rd year of Ascendancy at 21:23 |
Primary Stats
| Strength | 45 (base 36) |
| Dexterity | 29 (base 18) |
| Constitution | 58 (base 53) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 11 (base 10) |
Resources
| Life | -48/725 |
| Positive | 0/116 |
| Stamina | 168/168 |
| Healing Factor | 1.2564370770179 |
| Regeneration | 37.291584908311 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 63 |
| Crit Chance | 23% |
| APR | 3 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Physical | +15% |
| Darkness | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 45.56 (88.454810495627%) |
| Defense | 28.825 |
| Ranged Defense | 34.825000000001 |
| Fatigue | 41 |
| Physical Save | 46.641666666667 |
| Spell Save | 48.108333333333 |
| Mental Save | 24.8875 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 34%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 188 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 25 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 12% for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 11 life each turn and its healing modifier has been increased by 25%. Recovery |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. * You've found the needed bloated horror heart. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: -1% Changes damage: +0%(-8%) blight Maximum encumbrance: +20 Physical save: +8 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical / +0%(-8%) blight Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. Tap to cycle through comparison choices |
| On hands | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] steady iron gauntlets of dexterity (+2) (0 def, 1 armour)steady iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +17 Armour: +1 Changes stats: +2 Dex Changes damage: +0%(-8%) blight Physical save: +6 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Tool | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +5 Changes stats: +5 Lck Changes damage: +0%(-8%) blight Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. Tap to cycle through comparison choices |
| On fingers | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] marksman's gold ring of perseverancemarksman's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes damage: +0%(-8%) blight Stun/Freeze immunity: +20% Life regen: +1.90 Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical / +0%(-8%) blight Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
| Around neck | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] grounding copper amuletgrounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +10% lightning Changes damage: +0%(-8%) blight Stun/Freeze immunity: +24% Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Skullcleaver (18-25.2 power, 3 apr)Skullcleaver (18-25.2 power, 3 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
| Around waist | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +4 Changes damage: +0%(-8%) blight Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices |
| In off hand | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] dwarven-steel shield of lightning resistance (+16%) (8 def, 2 armour, 31.5 dam, 85 block)dwarven-steel shield of lightning resistance (+16%) (8 def, 2 armour, 31.5 dam, 85 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +85 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +16% lightning Changes damage: +0%(-8%) blight Talent granted: +3 Block Handheld deflection devices Tap to cycle through comparison choices |
| Cloak | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] enveloping linen cloak of Eldoral (7 def, 0 armour)enveloping linen cloak of Eldoral (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +7 Changes stats: +1 Cun / +2 Dex Changes damage: +0%(-8%) blight Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Galagorn the Darkhue (4 def, 9 armour)Galagorn the Darkhue (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +17% acid Changes resistances penetration: +5% darkness Changes damage: +9% darkness / +0%(-8%) blight A suit of armour made of metal plates. Tap to cycle through comparison choices |
Inventory
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] stabilizing steel amulet of cunning (+3)stabilizing steel amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% temporal Changes damage: +0%(-8%) blight Pinning immunity: +21% Knockback immunity: +24% Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] savior's steel ring of perseverancesavior's steel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Physical save: +6 Spell save: +7 Mental save: +6 Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Yvata the gold ringYvata the gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Physical power: +8 Ranged Defense: +6 Changes stats: +6 Str / +6 Con Changes resistances: +6% fire Changes damage: +0%(-8%) blight Blindness immunity: +10% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Kheludegrim the dwarven-steel mace (32-44.8 power, 4 apr)Kheludegrim the dwarven-steel mace (32-44.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 32.0 - 44.8(+14.0 - +19.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+1) Physical crit. chance: +1.5% (-10.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Special effect when this weapon crits: wounds the target Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Physical power: +8 Changes stats: +1 Wil Changes resistances penetration: +7% physical Changes damage: +6% physical / +0%(-8%) blight Mana each turn: +0.04 New effects duration reduction after a teleport: +20% Blunt and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Daimiredan the dwarven-steel helm (0 def, 4 armour)Daimiredan the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +5 Wil Changes resistances: +13% cold / +12% fire Changes damage: +0%(-8%) blight Grants telepathy: Demon/Minor Demon/Major Mental save: +13 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] spiked dwarven-steel mail armour of lightning resistance (3 def, 8 armour)spiked dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 12 physical Changes resistances: +17% lightning Changes damage: +0%(-8%) blight A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Changes damage: +0%(-8%) blight Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Turugas the Lavabore (8 def, 2 armour, 27.5 dam, 79.5 block)Turugas the Lavabore (8 def, 2 armour, 27.5 dam, 79.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +79 Damage when this weapon hits: +13 acid / +8 fire burn When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +1 Con Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 13 acid Changes resistances: +14% acid Changes damage: +0%(-8%) blight Talent granted: +3 Block Vim when firing critical spell: +3.00 Handheld deflection devices Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Mummified Egg-sac of UngolëMummified Egg-sac of Ungolë Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4%(-4%) blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand, 1 of 2)] Heart of the Sandworm QueenHeart of the Sandworm Queen Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. Tap to cycle through comparison choices |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Idianald the Cornac Bulwark level 14
21st Dusk 122nd year of Ascendancy at 23:39 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Idianald the Cornac Bulwark level 18
10th Regrowth 123rd year of Ascendancy at 08:28 see stats
Exterminator
Killed 1000 creatures.By Idianald the Cornac Bulwark level 19
10th Regrowth 123rd year of Ascendancy at 18:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Idianald the Cornac Bulwark level 20
76th Regrowth 123rd year of Ascendancy at 21:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Idianald the Cornac Bulwark level 17
26th Haze 122nd year of Ascendancy at 12:52 see stats
Level 10
Got a character to level 10.By Idianald the Cornac Bulwark level 10
8th Mirth 122nd year of Ascendancy at 05:05 see stats
Level 20
Got a character to level 20.By Idianald the Cornac Bulwark level 20
12nd Regrowth 123rd year of Ascendancy at 02:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Idianald the Cornac Bulwark level 18
50th Haze 122nd year of Ascendancy at 00:20 see stats
The Arena
Unlocked Arena mode.By Idianald the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 12:13 see stats
The secret city
Discovered the truth about mages.By Idianald the Cornac Bulwark level 9
5th Mirth 122nd year of Ascendancy at 20:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Idianald the Cornac Bulwark level 19
11st Regrowth 123rd year of Ascendancy at 02:17 see stats
Log
Zombie bunny hits Idianald for 55 physical damage.
Zombie bunny hits Idianald for 55 physical damage.
Zombie bunny hits Idianald for 47 physical damage.
Idianald uses Infusion: Healing.
Idianald receives 236 healing from Infusion: Healing.
Zombie bunny hits Idianald for 45 physical damage.
Zombie bunny hits Idianald for 50 physical damage.
Zombie bunny hits Idianald for 49 physical damage.
Idianald performs a melee critical strike against Zombie bunny!
Idianald steals life from Zombie bunny!
Idianald hits Zombie bunny for 32 blight, 103 physical (136 total damage).
Zombie bunny hits Idianald for 44 physical damage.
Zombie bunny hits Idianald for 54 physical damage.
Zombie bunny hits Idianald for 45 physical damage.
Talent Infusion: Wild is ready to use.
Zombie bunny hits Idianald for 46 physical damage.
Zombie bunny hits Idianald for 53 physical damage.
Zombie bunny hits Idianald for 47 physical damage.
Idianald casts Rune: Teleportation.
Mad druid uses BUNNYPOCALYPSE.
Mad druid says: 'BUNNYPOCALYPSE!'
Cyritira of the Bunnypocalypse says: 'RRRRRrrrrrrrrr!'
Mad druid turns the cute little bunny into Cyritira of the Bunnypocalypse!
Mad druid casts Blood Boil.
Mad Archdruid casts Blood Lock.
Zombie bunny rushes out!
Saving game...
