Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Devzones 0.2 1.1.5 Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 986% |
| Size | medium |
| Lifes / Deaths | Killed by Doomed Shade of Chiry Lar at level 40 on the 5th Haze 124th year of Ascendancy at 11:21 5 / 2Killed by Doomed Shade of Chiry Lar at level 40 on the 5th Haze 124th year of Ascendancy at 13:16 |
| Antimagic | Follower |
Primary Stats
| Strength | 36 (base 20) |
| Dexterity | 71 (base 34) |
| Constitution | 94 (base 64) |
| Magic | 19 (base 10) |
| Willpower | 152.55297558551 (base 66) |
| Cunning | 138.37665265558 (base 65) |
Resources
| Life | 1162/1162 |
| Equilibrium | 83 |
| Healing Factor | 1.3687756318005 |
| Regeneration | 10.608011146454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 12 |
| Lite | 16 |
| Infravision | 8 |
| See Stealth | 40 |
| See Invisible | 48 |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 79 |
| Crit Chance | 47% |
| APR | 103 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 172 |
| Accuracy | 79 |
| Crit Chance | 49% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.75 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89.075449658712 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +44% |
| Nature | +124% |
| All | +9% |
Offense: Damage Penetration
| Acid | +80% |
| Nature | +129% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 62.5875 |
| Ranged Defense | 64.0875 |
| Fatigue | 0 |
| Physical Save | 49.592393843259 |
| Spell Save | 65.198385363732 |
| Mental Save | 83.76397918609 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 39%( 70%) |
| All | + 28%( 70%) |
| Mind | + 36%( 70%) |
| Lightning | + 54%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 41%( 70%) |
| Darkness | + 46%( 70%) |
| Arcane | + 62%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 83% |
| Poison Resistance | 93% |
| Blind Resistance | 100% |
| Disarm Resistance | 45% |
| Bleed Resistance | 53% |
| Teleport Resistance | 15% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 38% for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1323% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 120.14 physical damage and 493.80 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.60 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.80 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Meditation |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Wild Growth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 620. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Dreamforged Shadebane Dreamforged ShadebaneCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Armour: +2 Ranged Defense: +6 Damage when the wearer hits(melee): 30 dreamforge Damage when the wearer is hit: 27 dreamforge Changes resistances: +2% physical / +10% fire / +10% mind / +3% temporal Changes resistances penetration: +14% all Mental save: +14 Poison immunity: +20% Disarm immunity: +5% Stun/Freeze immunity: +10% Light radius: +10 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | voratun ring 'Gokalthoruifast' voratun ring 'Gokalthoruifast'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +14 Defense: +56 Changes stats: +10 Dex / +10 Wil / +20 Cun Changes resistances: +15% lightning / +9% darkness / +12% acid Spell save: +9 Mental save: +20 Disease immunity: +10% Teleport immunity: +15% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | voratun ring 'Lightrebel' voratun ring 'Lightrebel'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Defense: +15 Changes stats: +4 Con Changes resistances: +6% lightning / +5% arcane Critical mult.: +15.00% Spell save: +20 Disarm immunity: +40% Pinning immunity: +48% Stun/Freeze immunity: +49% Knockback immunity: +50% Life regen: +4.80 Psi when hit: +0.24 Maximum life: +50.00 Maximum stamina: +36.00 Light radius: +3 Movement speed: +25% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around neck | Unlighthunger the stralite amulet Unlighthunger the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +7 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +12% nature Talent mastery: +0.40 Wild-gift / Antimagic Allows you to breathe in: water Blindness immunity: +40% Life regen: +2.50 Light radius: +1 Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 78 apr, nature damage) Eyal's Will (22-24.2 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Cun / +19 Wil Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +38 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 170.10 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Oozing Heart (17-18.7 power, 50 apr, nature slow damage) Oozing Heart (17-18.7 power, 50 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 97% Wil, 39% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +50 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +30 manaburn arcane When wielded/worn: Changes stats: +4 Cun / +14 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +23 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 218.18 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
healing infusion of the wizard (heal 372) healing infusion of the wizard (heal 372)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 372 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (817% speed; 7 turns) movement infusion (817% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 603 over 5 turns) regeneration infusion of the sneak (heal 603 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
mule's steel ring of pilfering mule's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +7 Defense: +10 Fatigue: -4% Maximum encumbrance: +22 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's voratun ring of perseverance rogue's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Stun/Freeze immunity: +21% Life regen: +3.40 Rings can have magical properties. |
savage's stralite ring of fire (+30%) savage's stralite ring of fire (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +30% fire Changes damage: +15% fire Spell save: +16 Maximum stamina: +10.00 Rings can have magical properties. |
treant's voratun ring of nature (+40%) treant's voratun ring of nature (+40%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +40% nature Changes damage: +15% nature Physical save: +20 Poison immunity: +18% Disease immunity: +14% Rings can have magical properties. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 83 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
skylord's drakeskin leather belt of the giants skylord's drakeskin leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +5 Dex / +7 Wil / +6 Cun Physical save: +15 Spell save: +27 Mental save: +18 A belt that goes around your waist. |
thick elven-silk cloak of mindcraft (3 def, 8 armour) thick elven-silk cloak of mindcraft (3 def, 8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 Changes stats: +4 Cun / +4 Wil Changes resistances: +20% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Borona (dig speed 6 turns) Borona (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 Fatigue: -10% Changes stats: +8 Str / +2 Dex / +2 Cun Changes resistances: +3% mind Allows you to breathe in: water Critical mult.: +30.00% Maximum life: +31.00 Maximum stamina: +30.00 Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
19 fire opal 19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarRequires: Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
14 diamond 14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
25 moonstone 25 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Chiry Lar the Thalore Oozemancer level 30
4th Decay 123rd year of Ascendancy at 11:18 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chiry Lar the Thalore Oozemancer level 50
12nd Regrowth 125th year of Ascendancy at 18:20 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Chiry Lar the Thalore Oozemancer level 50
53rd Regrowth 125th year of Ascendancy at 05:10 see stats
Against all odds
Killed Ukruk in the ambush.By Chiry Lar the Thalore Oozemancer level 29
42nd Haze 123rd year of Ascendancy at 13:54 see stats
Arachnophobia
Destroyed the spydric menace.By Chiry Lar the Thalore Oozemancer level 41
33rd Haze 124th year of Ascendancy at 15:20 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chiry Lar the Thalore Oozemancer level 48
10th Regrowth 125th year of Ascendancy at 09:15 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Chiry Lar the Thalore Oozemancer level 50
64th Regrowth 125th year of Ascendancy at 22:38 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Chiry Lar the Thalore Oozemancer level 39
3rd Flare 124th year of Ascendancy at 12:46 see stats
Brave new world
Went to the Far East and took part in the war.By Chiry Lar the Thalore Oozemancer level 32
57th Regrowth 124th year of Ascendancy at 06:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Chiry Lar the Thalore Oozemancer level 17
4th Pyre 123rd year of Ascendancy at 01:12 see stats
Burnt to the ground
Gave the staff of absorption to the apprentice mage and watched the fireworks.By Chiry Lar the Thalore Oozemancer level 29
51st Haze 123rd year of Ascendancy at 03:43 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Chiry Lar the Thalore Oozemancer level 29
63rd Haze 123rd year of Ascendancy at 06:02 see stats
Clone War
Destroyed your own Shade.By Chiry Lar the Thalore Oozemancer level 40
5th Haze 124th year of Ascendancy at 18:06 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Chiry Lar the Thalore Oozemancer level 22
15th Dusk 123rd year of Ascendancy at 14:38 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Chiry Lar the Thalore Oozemancer level 41
38th Haze 124th year of Ascendancy at 16:58 see stats
Destroyer of the creation
Killed Slasul.By Chiry Lar the Thalore Oozemancer level 40
78th Dusk 124th year of Ascendancy at 15:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Chiry Lar the Thalore Oozemancer level 31
10th Decay 123rd year of Ascendancy at 13:42 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Chiry Lar the Thalore Oozemancer level 37
7th Mirth 124th year of Ascendancy at 19:32 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Chiry Lar the Thalore Oozemancer level 19
74th Pyre 123rd year of Ascendancy at 07:30 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Chiry Lar the Thalore Oozemancer level 50
30th Regrowth 125th year of Ascendancy at 14:52 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Chiry Lar the Thalore Oozemancer level 50
49th Regrowth 125th year of Ascendancy at 16:27 see stats
Exterminator
Killed 1000 creatures.By Chiry Lar the Thalore Oozemancer level 15
22nd Regrowth 123rd year of Ascendancy at 01:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chiry Lar the Thalore Oozemancer level 17
3rd Pyre 123rd year of Ascendancy at 04:40 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Chiry Lar the Thalore Oozemancer level 22
15th Dusk 123rd year of Ascendancy at 14:38 see stats
Fear me not!
Survived the Fearscape!By Chiry Lar the Thalore Oozemancer level 27
6th Haze 123rd year of Ascendancy at 15:57 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Chiry Lar the Thalore Oozemancer level 50
23rd Regrowth 125th year of Ascendancy at 14:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Chiry Lar the Thalore Oozemancer level 39
76th Dusk 124th year of Ascendancy at 17:34 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Chiry Lar the Thalore Oozemancer level 42
40th Haze 124th year of Ascendancy at 19:23 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Chiry Lar the Thalore Oozemancer level 39
14th Dusk 124th year of Ascendancy at 00:26 see stats
Guiding Hand
Saved all escorted adventurers.By Chiry Lar the Thalore Oozemancer level 24
55th Dusk 123rd year of Ascendancy at 18:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chiry Lar the Thalore Oozemancer level 15
22nd Regrowth 123rd year of Ascendancy at 16:24 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Chiry Lar the Thalore Oozemancer level 49
10th Regrowth 125th year of Ascendancy at 10:09 see stats
Level 10
Got a character to level 10.By Chiry Lar the Thalore Oozemancer level 10
23rd Haze 122nd year of Ascendancy at 09:10 see stats
Level 20
Got a character to level 20.By Chiry Lar the Thalore Oozemancer level 20
74th Pyre 123rd year of Ascendancy at 09:11 see stats
Level 30
Got a character to level 30.By Chiry Lar the Thalore Oozemancer level 30
63rd Haze 123rd year of Ascendancy at 10:39 see stats
Level 40
Got a character to level 40.By Chiry Lar the Thalore Oozemancer level 40
76th Dusk 124th year of Ascendancy at 18:32 see stats
Level 50
Got a character to level 50.By Chiry Lar the Thalore Oozemancer level 50
12nd Regrowth 125th year of Ascendancy at 15:06 see stats
Look at me, I'm playing a roguelike!
Linked yourself in the in-game chat.By Chiry Lar the Thalore Oozemancer level 19
62nd Pyre 123rd year of Ascendancy at 14:25 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Chiry Lar the Thalore Oozemancer level 28
40th Haze 123rd year of Ascendancy at 02:15 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Chiry Lar the Thalore Oozemancer level 36
59th Pyre 124th year of Ascendancy at 10:37 see stats
Orcrist
Killed the leaders of the Orc Pride.By Chiry Lar the Thalore Oozemancer level 49
12nd Regrowth 125th year of Ascendancy at 15:06 see stats
Pest Control
Killed 1000 reproducing vermin.By Chiry Lar the Thalore Oozemancer level 36
60th Pyre 124th year of Ascendancy at 23:22 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Chiry Lar the Thalore Oozemancer level 48
4th Regrowth 125th year of Ascendancy at 17:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Chiry Lar the Thalore Oozemancer level 16
66th Regrowth 123rd year of Ascendancy at 19:16 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Chiry Lar the Thalore Oozemancer level 28
37th Haze 123rd year of Ascendancy at 16:53 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Chiry Lar the Thalore Oozemancer level 36
65th Pyre 124th year of Ascendancy at 21:51 see stats
Size is everything
Did over 1500 damage in one attack.By Chiry Lar the Thalore Oozemancer level 29
63rd Haze 123rd year of Ascendancy at 06:02 see stats
Size matters
Did over 600 damage in one attack.By Chiry Lar the Thalore Oozemancer level 15
36th Regrowth 123rd year of Ascendancy at 14:03 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Chiry Lar the Thalore Oozemancer level 31
54th Regrowth 124th year of Ascendancy at 06:19 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Chiry Lar the Thalore Oozemancer level 36
60th Pyre 124th year of Ascendancy at 17:23 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Chiry Lar the Thalore Oozemancer level 50
30th Regrowth 125th year of Ascendancy at 14:51 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Chiry Lar the Thalore Oozemancer level 50
32nd Regrowth 125th year of Ascendancy at 22:54 see stats
The Arena
Unlocked Arena mode.By Chiry Lar the Thalore Oozemancer level 10
23rd Haze 122nd year of Ascendancy at 09:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Chiry Lar the Thalore Oozemancer level 45
68th Haze 124th year of Ascendancy at 15:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chiry Lar the Thalore Oozemancer level 22
1st Dusk 123rd year of Ascendancy at 01:05 see stats
The Sun Still Shines
Aeryn survived the last battle.By Chiry Lar the Thalore Oozemancer level 50
30th Regrowth 125th year of Ascendancy at 14:52 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Chiry Lar the Thalore Oozemancer level 12
16th Regrowth 123rd year of Ascendancy at 21:29 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Chiry Lar the Thalore Oozemancer level 33
2nd Pyre 124th year of Ascendancy at 21:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Chiry Lar the Thalore Oozemancer level 22
10th Flare 123rd year of Ascendancy at 07:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Chiry Lar the Thalore Oozemancer level 25
59th Dusk 123rd year of Ascendancy at 05:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Chiry Lar the Thalore Oozemancer level 17
4th Pyre 123rd year of Ascendancy at 01:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Chiry Lar the Thalore Oozemancer level 28
42nd Haze 123rd year of Ascendancy at 02:34 see stats
Log
There is an item here: Star Shot (7/7, 32-38.4 power, 15 apr)
There is an item here: Mummified Egg-sac of Ungolë
There is an item here: Mummified Egg-sac of Ungolë
There is an item here: Star Shot (7/7, 32-38.4 power, 15 apr)
There is an item here: Essence of Bearness
There is an item here: Helm of the Dwarven Emperors (0 def, 6 armour)
There is an item here: Un'fezan's Cap (1 def, 0 armour)
There is an item here: Steel Helm of Garkul (0 def, 6 armour)
There is an item here: Crown of Burning Pain (13 def, 0 armour)
There is an item here: Hat of Arcane Understanding (2 def, 0 armour)
There is an item here: Crown of the Elements (0 def, 5 armour)
There is an item here: Omniscience (7 def, 0 armour)
There is an item here: Lightbringer's Rod
There is an item here: Void Shard
Chiry Lar drops on the floor: Rune of the Rift (760.21 temporal damage, removed from time 4 turns).
Your Rune of the Rift (760.21 temporal damage, removed from time 4 turns) is magically sorted by the storage room.
There is an item here: Unflinching Eye
There is an item here: Garkul's Teeth
There is an item here: Acera (33-46.2 power, 4 apr)
There is an item here: Wintertide (45-63 power, 10 apr)
There is an item here: Everpyre Blade (38-53.2 power, 10 apr)
There is an item here: Spellblade (50-70 power, 2 apr)
There is an item here: Anmalice (47-65.8 power, 20 apr)
There is an item here: Blood-Edge (46-64.4 power, 7 apr)
There is an item here: Butcher (48-67.2 power, 12 apr)
There is an item here: Mummified Egg-sac of Ungolë
