











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 20 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by The Possessed at level 10 on the 9th Dusk 122nd year of Ascendancy at 11:41 0 / 6Killed by Norgos, the Frozen at level 11 on the 37th Dusk 122nd year of Ascendancy at 14:36 Killed by devourer at level 12 on the 38th Dusk 122nd year of Ascendancy at 03:08 Killed by Bethunor the gloomy giant venus flytrap at level 12 on the 39th Dusk 122nd year of Ascendancy at 14:29 Killed by Spellblaze Crystal at level 14 on the 52nd Dusk 122nd year of Ascendancy at 09:06 Killed by Ivynne the storm drake at level 20 on the 20th Regrowth 123rd year of Ascendancy at 20:54 |
Primary Stats
| Strength | 37 (base 13) |
| Dexterity | 28 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 73 (base 45) |
| Willpower | 29 (base 10) |
| Cunning | 81 (base 44) |
Resources
| Life | -15/490 |
| Mana | 163/174 |
| Stamina | 164/164 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 4.4556451612903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 50.237882550305 |
| See Invisible | 62.237882550305 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 50 |
| Crit Chance | 35% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 50 |
| Crit Chance | 44% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +13% |
| Cold | +10% |
| Lightning | +24% |
| Fire | +31% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 26.667126511725 (43.636363636364%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 11 |
| Physical Save | 37 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 19%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 3%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 43% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Fiery Hands |
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Arcane Feed |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kindlesorrow (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +1 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% fire ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Crit.dmg- 15.00% Phys.save +12 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Max.psi +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Hodas2.0 T1 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% nature +3% darkness ---------- misc Light +6 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 12 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 22.57 to 67.70 lightning damage (45.13 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | storm rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield [power 27] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brightwind the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +6 Wil +5 Cun dps ---------- Mind.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Melee Ret 4 light ----- def ----- Mind.save +7 (+3 eff.) Blind- +20% Confus- +22% ---------- misc Infravis +4 See.Stealth +9 See.Invis +9 Rings can have magical properties. |
| On fingers | conjurer's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 14 light Ranged+ 12 light Dmg.mod +13% light Rings can have magical properties. |
| Around neck | clarifying steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% mind Confus- +21% Amulets can have magical properties. |
| In main hand | yew magestaff 'Olothad' (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +7 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% fire Acc +10 (+4 eff.) ----- def ----- Resists +9% mind +2% physical HP.reg +4.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | reinforced rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +6 (+3 eff.) Phys.save +10 (+4 eff.) A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | linen cloak 'Lisyvena' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Wil +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Dmg.mod +3% acid Res.pen +15% acid ----- def ----- Defense +1 (+1 eff.) Fatigue -3% ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shockreign (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +3 Mag +3 Wil +9 Cun dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Crit.dmg- 5.00% Phys.save +14 (+5 eff.) A suit of armour made of mail. |
Inventory
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Raimier the Skeleton Arcane Blade level 16
70th Haze 122nd year of Ascendancy at 14:14 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Raimier the Skeleton Arcane Blade level 18
2nd Allure 123rd year of Ascendancy at 11:38 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Raimier the Skeleton Arcane Blade level 10
8th Dusk 122nd year of Ascendancy at 08:52 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Raimier the Skeleton Arcane Blade level 20
20th Regrowth 123rd year of Ascendancy at 16:54 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Raimier the Skeleton Arcane Blade level 16
5th Haze 122nd year of Ascendancy at 04:00 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Raimier the Skeleton Arcane Blade level 16
7th Decay 122nd year of Ascendancy at 04:17 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Raimier the Skeleton Arcane Blade level 5
8th Flare 122nd year of Ascendancy at 23:22 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Raimier the Skeleton Arcane Blade level 11
12nd Dusk 122nd year of Ascendancy at 10:00 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Raimier the Skeleton Arcane Blade level 18
1st Allure 123rd year of Ascendancy at 15:47 see stats
Log
Raimier is knocked back!
Raimier shrugs off the effect 'Dazed'!
Ivynne the storm drake's Pulse Detonator hits Raimier for 106 physical damage.
Rush is still on cooldown for 3 turns.
Rush is still on cooldown for 3 turns.
Weakness Disease from Raimier hits Storm drake hatchling for 42 blight damage.
Raimier hits Storm drake hatchling for 0 lightning damage.
Raimier hits Storm drake hatchling for 0 lightning damage.
Storm drake hatchling hits Raimier for 39 physical damage.
Weakness Disease from Raimier hits Storm drake hatchling for 42 blight damage.
Melee retaliation hits Storm drake hatchling for 5 light damage.
Ivynne the storm drake uses Double Shots.
Raimier is stunned!
Raimier shrugs off the effect 'Stunned'!
Ivynne the storm drake's spell attains critical power!
Raimier shrugs off the effect 'Stunned'!
Ivynne the storm drake's Double Shots hits Raimier for 48 physical, 53 fire (102 total damage).
Ivynne the storm drake's Double Shots hits Raimier for 47 physical, 39 fire (86 total damage).
Ivynne the storm drake's Double Shots hits Raimier for 50 physical, 39 fire (89 total damage).
Ivynne the storm drake's Double Shots hits Raimier for 49 physical, 39 fire (88 total damage).
Raimier the level 20 skeleton arcane blade was fried to death by Ivynne the storm drake on level 3 of Daikara.
Raimier deactivates Shock Hands.
Raimier deactivates Stone Skin.
Raimier deactivates Arcane Combat.
Raimier deactivates Shielding.
Raimier is not stunned anymore.
Raimier deactivates Fiery Hands.
Raimier deactivates Arcane Feed.















































































