










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Possessor Bonus Class 1.5.4Donators/Buyers bonus! QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 27 / 97% |
Size | medium |
Lifes / Deaths | Killed by blue crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:31 / 23Killed by Gluna the brown bear at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:21 Killed by Gluna the brown bear at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:24 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:52 Killed by elven tempest at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:22 Killed by poison spore at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:22 Killed by elven mage at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:38 Killed by Belulle the midge swarm at level 10 on the 2nd Mirth 122nd year of Ascendancy at 14:26 Killed by Xariamina the stone troll at level 11 on the 4th Mirth 122nd year of Ascendancy at 11:04 Killed by gwelgoroth at level 14 on the 7th Mirth 122nd year of Ascendancy at 14:38 Killed by storm wyrm at level 15 on the 9th Mirth 122nd year of Ascendancy at 20:08 Killed by greater gwelgoroth at level 15 on the 9th Mirth 122nd year of Ascendancy at 23:31 Killed by storm drake at level 15 on the 10th Mirth 122nd year of Ascendancy at 00:26 Killed by Urkis, the High Tempest at level 16 on the 10th Mirth 122nd year of Ascendancy at 15:43 Killed by Urkis, the High Tempest at level 16 on the 10th Mirth 122nd year of Ascendancy at 16:03 Killed by Isirin the storm drake at level 18 on the 10th Mirth 122nd year of Ascendancy at 19:00 Killed by Isirin the storm drake at level 18 on the 10th Mirth 122nd year of Ascendancy at 19:31 Killed by Isirin the storm drake at level 18 on the 10th Mirth 122nd year of Ascendancy at 19:43 Killed by Gitira the shadowblade at level 19 on the 1st Summertide 122nd year of Ascendancy at 14:21 Killed by Emowyn the crimson crystal at level 20 on the 3rd Summertide 122nd year of Ascendancy at 06:03 Killed by Arawyn the xorn at level 23 on the 21st Dusk 122nd year of Ascendancy at 18:14 Killed by Bethybeth the snow giant chieftain at level 24 on the 22nd Dusk 122nd year of Ascendancy at 02:32 Killed by fire drake at level 25 on the 23rd Dusk 122nd year of Ascendancy at 00:11 |
Primary Stats
Strength | 58 (base 57) |
Dexterity | 61 (base 57) |
Constitution | 42 (base 34) |
Magic | 72 (base 57) |
Willpower | 60 (base 51) |
Cunning | 48 (base 47) |
Resources
Life | 624/1252 |
Mana | 423/446 |
Stamina | 371/379 |
Equilibrium | 0 |
Healing Factor | 1.3 |
Regeneration | 3.913 |
Speed
Mental | +7.1999999999997% |
Attack | +17.2% |
Movement | +109.19059539439% |
Spell | +17.2% |
Global | +113.6% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 53.517254425377 |
See Invisible | 59.517254425377 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 90 |
Accuracy | 54 |
Crit Chance | 70% |
APR | 4 |
Speed | 0.93 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 53% |
Speed | 0.85324232081911 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 35% |
Speed | 0.85324232081911 |
Offense: Damage Bonus
Lightning | +62% |
Light | +13% |
Temporal | +20% |
Blight | +17% |
Arcane | +15% |
Acid | +8% |
All | +5% |
Offense: Damage Penetration
Temporal | +5% |
Lightning | +20% |
Defense: Base
Armour (hardiness) | 50.826568689812 (76.629213483146%) |
Defense | 31 |
Ranged Defense | 44 |
Fatigue | 10 |
Physical Save | 34 |
Spell Save | 33 |
Mental Save | 31 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 26%( 70%) |
All | + 7%( 70%) |
Lightning | + 41%( 70%) |
Temporal | + 14%( 70%) |
Darkness | + 14%( 70%) |
Fire | + 10%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 30% |
Disarm Resistance | 20% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Air | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Spell / Stone | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Shock Hands |
talent | Precise Strikes |
talent | Feather Wind |
talent | Defensive Posture |
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Combat |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by FQW. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by FQW. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by FQW. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 63. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed xorn fragment. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to daze at end of turn * 20% chance to disease Damage when hit (Melee): 8 lightning Changes resistances: +9% blight Changes resistances penetration: +20% lightning Changes damage: +12% blight Stamina each turn: +0.60 Maximum stamina: +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +12% lightning Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Psi when hit: +0.12 Mental crit. chance: +1% Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 63.94 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +5% arcane Talent granted: +4 Telekinetic Blast Physical save: +3 (+2 eff.) It can be used to fire a blast of psionic energies in a range 8 beam dealing 95.03 to 190.05 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: -4% Changes stats: +3 Str / +4 Mag / +5 Con Changes damage: +5% all Spellpower: +6 (+1 eff.) Mindpower: +5 (+1 eff.) Infravision radius: +2 See invisible: +6 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% arcane Changes damage: +10% arcane Physical save: +6 (+3 eff.) Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% darkness / +7% temporal Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +8% New effects duration reduction after a teleport: +18% Reduces paradox anomalies(equivalent to willpower): +12 Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +1 Changes stats: +3 Dex Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +36% lightning / +9% acid Changes damage: +12% lightning / +3% acid A suit of armour made of metal plates. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +3% fire Changes resistances penetration: +5% temporal Changes damage: +15% temporal Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By FQW the Shalore Arcane Blade level 10
1st Mirth 122nd year of Ascendancy at 21:24 see stats
By FQW the Shalore Arcane Blade level 26
23rd Dusk 122nd year of Ascendancy at 03:28 see stats
By FQW the Shalore Arcane Blade level 16
10th Mirth 122nd year of Ascendancy at 16:20 see stats
By FQW the Shalore Arcane Blade level 22
1st Flare 122nd year of Ascendancy at 16:32 see stats
By FQW the Shalore Arcane Blade level 10
1st Mirth 122nd year of Ascendancy at 21:22 see stats
By FQW the Shalore Arcane Blade level 20
3rd Summertide 122nd year of Ascendancy at 05:43 see stats
By FQW the Shalore Arcane Blade level 19
1st Summertide 122nd year of Ascendancy at 19:04 see stats
By FQW the Shalore Arcane Blade level 25
22nd Dusk 122nd year of Ascendancy at 20:12 see stats
By FQW the Shalore Arcane Blade level 19
1st Summertide 122nd year of Ascendancy at 18:56 see stats
By FQW the Shalore Arcane Blade level 9
1st Mirth 122nd year of Ascendancy at 20:00 see stats
By FQW the Shalore Arcane Blade level 14
9th Mirth 122nd year of Ascendancy at 08:12 see stats
By FQW the Shalore Arcane Blade level 13
7th Mirth 122nd year of Ascendancy at 05:14 see stats
Log
FQW killed Forest wight!
Belura the ghoul casts Strike.
FQW resists the punch!
Belura the ghoul's Strike hits FQW for 119 physical damage.
Belura the ghoul slows down.
FQW casts Blunt Thrust.
FQW performs a melee critical strike against Belura the ghoul!
Belura the ghoul slows down.
FQW casts Lightning.
You collect a new ingredient: chunk of ghoul flesh (1).
Shield of Light hits Belura the ghoul for 16 healing, 16 healing, 16 healing, 16 healing (0 total damage) [64 healing].
FQW hits Belura the ghoul for 123 physical, 40 lightning, 690 lightning, 157 fire (1009 total damage).
FQW receives 33 healing.
FQW killed Belura the ghoul!
FQW has finished recovering.
Talent Rune: Manasurge is ready to use.
Talent Perfect Strike is ready to use.
Talent Aegis is ready to use.
FQW deactivates Precise Strikes.
FQW deactivates Arcane Combat.
FQW deactivates Defensive Posture.
FQW deactivates Feather Wind.
FQW deactivates Shielding.
FQW deactivates Arcane Shield.
FQW deactivates Shock Hands.
FQW is moving less freely.
FQW deactivates Arcane Feed.