sdf the level 17 Superhuman Skirmisher by cwoofhh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassSkirmisher
Level / Exp17 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 16)
Dexterity53 (base 43)
Constitution42 (base 25)
Magic20 (base 10)
Willpower26 (base 11)
Cunning39 (base 29)

Resources

Life138/902
Mana262/296
Stamina4/198
Equilibrium20
Healing Factor1.1
Regeneration6.3799999999999

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+210.1595839699%

Vision

Sight10
Lite11
Infravision8
See Invisible3

Offense: Mainhand

Damage77
Accuracy63
Crit Chance28%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance25%
Speed1

Offense: Mind

Mindpower26.9
Crit Chance26%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)47.56 (88.454810495627%)
Defense50.546883884284
Ranged Defense50.546883884284
Fatigue29.363551592912
Physical Save27.85
Spell Save22.425
Mental Save25.75

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/5)

Infusions
Infusions
Runes
Runes

Class Talents

Cunning / Poisons1.20
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.50
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
2/5
Cunning / Called Shots1.50
4/5
4/5
0/5
0/5
Technique / Buckler Training1.30
4/5
2/5
0/5
0/5
Cunning / Tactical1.50
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
3/5
1/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
1/5
0/5
0/5
Spell / Stone alchemy0.80
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
2/5
1/5
2/5
1/5
Technique / Combat training1.30
3/5
4/5
5/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect
detrimental effect

Quests

done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By sdf the Superhuman Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 06:27
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By sdf the Superhuman Skirmisher level 12
3rd Summertide 122nd year of Ascendancy at 04:43
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By sdf the Superhuman Skirmisher level 6
79th Pyre 122nd year of Ascendancy at 06:02
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By sdf the Superhuman Skirmisher level 13
10th Flare 122nd year of Ascendancy at 21:41
see stats

Log

Sdf stops regenerating health quickly.
Talent Rune: Shielding is ready to use.
Burning from Xerylrath the red crystal hits
sdf for 10 fire damage.
Bleeding from Salera the hornet swarm hits
sdf for 0 physical damage.
Sdf casts Rune: Shielding.

A shield forms around sdf.

Rune: Shielding is still on cooldown for 15 turns.

Rune: Shielding is still on cooldown for 15 turns.

Rune: Shielding is still on cooldown for 15 turns.


War hound loses sight!

War hound is poisoned!

sdf hits War hound for 32 physical, (32 total damage).
War hound misses sdf.
Salera the hornet swarm is confused and fails to use Dirty Fighting.

Xerylrath the red crystal is no longer pinned.

Zubuwyn the multi-hued crystal returns to normal.

Shadow misses sdf.
Ritch flamespitter spits flames!

Ritch flamespitter hits sdf for (60 absorbed), 0 fire (0 total damage).
Poison from Sdf hits War hound for
13 nature damage.

The shield around sdf crumbles.

Sdf deactivates Trained Reactions.

Sdf deactivates Elemental Harmony.

Sdf stops burning.

Sdf stops bleeding.

Sdf deactivates Bombardment.

Sdf deactivates Pace Yourself.

Sdf deactivates Deadly Poison.