Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved player targetting 1.2.0Player's targetting improvements. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Arcane Blade |
| Level / Exp | 50 / 1404% |
| Size | medium |
| Lifes / Deaths | Killed by Zubolle the Guardian at level 21 on the 51st Dusk 122nd year of Ascendancy at 13:20 / 22Killed by Adoyawyn the dredgling at level 22 on the 77th Dusk 122nd year of Ascendancy at 20:51 Killed by Polyseda the elven cultist at level 24 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:21 Killed by Dere the human at level 26 on the 1st Haze 122nd year of Ascendancy at 09:51 Killed by worm that walks at level 26 on the 19th Haze 122nd year of Ascendancy at 17:57 Killed by forge-giant at level 27 on the 19th Haze 122nd year of Ascendancy at 19:21 Killed by champion of Urh'Rok at level 27 on the 19th Haze 122nd year of Ascendancy at 21:02 Killed by dreaming horror at level 29 on the 23rd Haze 122nd year of Ascendancy at 08:39 Killed by Eilinoba the bone giant at level 31 on the 26th Haze 122nd year of Ascendancy at 01:21 Killed by orc cryomancer at level 35 on the 36th Regrowth 123rd year of Ascendancy at 10:18 Killed by multi-hued drake at level 36 on the 36th Regrowth 123rd year of Ascendancy at 19:43 Killed by multi-hued drake at level 36 on the 36th Regrowth 123rd year of Ascendancy at 20:43 Killed by multi-hued drake at level 36 on the 36th Regrowth 123rd year of Ascendancy at 22:45 Killed by overpowered greater multi-hued wyrm at level 36 on the 36th Regrowth 123rd year of Ascendancy at 23:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 37th Regrowth 123rd year of Ascendancy at 00:05 Killed by worm that walks at level 45 on the 4th Pyre 123rd year of Ascendancy at 07:53 Killed by Atamathon the Giant Golem at level 49 on the 40th Pyre 123rd year of Ascendancy at 16:02 Killed by Rizuath the forge-giant at level 50 on the 3rd Mirth 123rd year of Ascendancy at 10:16 Killed by Velerewe the naga myrmidon at level 50 on the 3rd Mirth 123rd year of Ascendancy at 13:09 Killed by Poressra the orc high cryomancer at level 50 on the 3rd Mirth 123rd year of Ascendancy at 19:53 Killed by Elandar at level 50 on the 4th Mirth 123rd year of Ascendancy at 02:13 Killed by skeleton archer at level 50 on the 4th Mirth 123rd year of Ascendancy at 05:09 |
Primary Stats
| Strength | 131 (base 37) |
| Dexterity | 74 (base 26) |
| Constitution | 80 (base 40) |
| Magic | 131 (base 60) |
| Willpower | 61 (base 20) |
| Cunning | 81 (base 60) |
Resources
| Life | 3371/3371 |
| Mana | 655/804 |
| Stamina | 298/322 |
| Equilibrium | 20 |
| Healing Factor | 1 |
| Regeneration | 11.542273980009 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 334 |
| Accuracy | 88 |
| Crit Chance | 81% |
| APR | 67 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 83.922825014047 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 48.366666666667 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 61.4 (89.859154929577%) |
| Defense | 38.2 |
| Ranged Defense | 38.2 |
| Fatigue | 0 |
| Physical Save | 72.585281473888 |
| Spell Save | 72.072781473888 |
| Mental Save | 47.4 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Teleport Resistance | 15% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 791 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 755 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -900 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
| Cunning / Tactical | 1.70 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 2.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Elemental Harmony |
| talent | Precise Strikes |
| talent | Shock Hands |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by uruivellas. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 961. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Crackleroar the pair of voratun boots (0 def, 5 armour) Crackleroar the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: -2% Damage when hit (Melee): 16 lightning Changes stats: +3 Str / +1 Mag / +4 Con Changes resistances: +3% blight / +3% lightning Changes resistances penetration: +12% physical Changes damage: +6% lightning Maximum encumbrance: +31 Physical save: +14 (+4 eff.) Light radius: +2 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.3 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 123, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 219.34 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | voratun helm 'Torutar' (0 def, 5 armour) voratun helm 'Torutar' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +9 Dex / +18 Mag / +16 Wil Changes resistances penetration: +10% blight Changes damage: +38% blight / +37% arcane Critical mult.: +5.00% Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Spell crit. chance: +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bleaksear (dig speed 14 turns) Bleaksear (dig speed 14 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Str / +6 Mag Changes resistances: +18% darkness / +9% acid Changes resistances penetration: +5% blight Changes damage: +9% acid / +6% blight Maximum mana: +58.00 Spell crit. chance: +10% Lowers spell cool-downs by: 10% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's gold ring of lightning (+24%) titan's gold ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +8 (+2 eff.) Rings can have magical properties. |
| On fingers | Armetir ArmetirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +4 (+1 eff.) Changes stats: +8 Dex / +3 Con Changes resistances: +36% lightning Changes damage: +18% lightning Physical save: +9 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +12 (+4 eff.) Life regen: +0.60 Maximum life: +10.00 Rings can have magical properties. |
| Around waist | Isobeth IsobethPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +3 Mag / +1 Con Reduces incoming crit damage: 10.00% Mana each turn: +0.11 Maximum mana: +37.00 See invisible: +3 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 1/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | restful hardened leather gloves of dexterity (+4) (0 def, 2 armour) restful hardened leather gloves of dexterity (+4) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +2 Changes stats: +4 Dex Life regen: +1.90 Stamina each turn: +0.80 Maximum stamina: +17.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 22 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 25 power out of 28/28) : Effective talent level: 2.2 Power cost: 25 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 287.10 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Boltsin BoltsinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 lightning Changes resistances: +3% nature Teleport immunity: +15% Life regen: +0.90 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Stormdredge the dragonbone vilestaff (30-36 power, 6 apr, lightning element) Stormdredge the dragonbone vilestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Wil Changes resistances: +15% lightning Maximum wards: +3 lightning / +3 arcane Changes damage: +30% lightning / +9% arcane Grants telepathy: Humanoid/Orc Talents granted: +5 Ward +1 Command Staff Mana each turn: +0.79 Maximum mana: +100.00 Spellpower: +31 (+6 eff.) Spell crit. chance: +20% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-silk wizard hat 'Halohell' (3 def, 0 armour) elven-silk wizard hat 'Halohell' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 41% chance to corrode armour * 20% chance to disease Damage when hit (Melee): 4 acid Changes resistances: +27% darkness / +3% blight Changes resistances penetration: +10% blight Changes damage: +12% blight / +18% darkness / +6% mind Mana each turn: +2.60 Psi each turn: +0.31 Mana when hit: +2.10 Maximum mana: +110.00 Spellpower: +9 (+2 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +6% It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+6 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
voratun plate armour 'Raguhell' (9 def, 21 armour) voratun plate armour 'Raguhell' (9 def, 21 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +32% acid / +8% cold Allows you to breathe in: water Spell save: +6 (+2 eff.) Life regen: +2.60 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +65.00 Spellpower: +10 (+2 eff.) See invisible: +12 Healing mod.: +20% A suit of armour made of metal plates. |
voratun pickaxe 'Poxstreaker' (dig speed 5 turns) voratun pickaxe 'Poxstreaker' (dig speed 5 turns)Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +3 Str Changes resistances: +15% nature / +3% mind Changes resistances penetration: +15% nature Changes damage: +12% acid / +28% fire / +28% mind / +6% arcane Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +41 (+13 eff.) Maximum life: +86.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By asdfasdfas the Superhuman Arcane Blade level 30
25th Haze 122nd year of Ascendancy at 15:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By asdfasdfas the Superhuman Arcane Blade level 40
39th Regrowth 123rd year of Ascendancy at 13:41 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By asdfasdfas the Superhuman Arcane Blade level 30
23rd Haze 122nd year of Ascendancy at 22:23 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By asdfasdfas the Superhuman Arcane Blade level 32
63rd Haze 122nd year of Ascendancy at 16:06 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By asdfasdfas the Superhuman Arcane Blade level 41
44th Regrowth 123rd year of Ascendancy at 18:52 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By asdfasdfas the Superhuman Arcane Blade level 36
36th Regrowth 123rd year of Ascendancy at 19:39 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By asdfasdfas the Superhuman Arcane Blade level 49
40th Pyre 123rd year of Ascendancy at 17:39 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By asdfasdfas the Superhuman Arcane Blade level 48
24th Pyre 123rd year of Ascendancy at 19:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By asdfasdfas the Superhuman Arcane Blade level 35
22nd Regrowth 123rd year of Ascendancy at 17:17 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By asdfasdfas the Superhuman Arcane Blade level 34
17th Regrowth 123rd year of Ascendancy at 20:30 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By asdfasdfas the Superhuman Arcane Blade level 46
5th Pyre 123rd year of Ascendancy at 10:32 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By asdfasdfas the Superhuman Arcane Blade level 50
4th Mirth 123rd year of Ascendancy at 06:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By asdfasdfas the Superhuman Arcane Blade level 21
76th Dusk 122nd year of Ascendancy at 14:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By asdfasdfas the Superhuman Arcane Blade level 18
12nd Dusk 122nd year of Ascendancy at 19:00 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By asdfasdfas the Superhuman Arcane Blade level 27
20th Haze 122nd year of Ascendancy at 23:27 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By asdfasdfas the Superhuman Arcane Blade level 50
2nd Mirth 123rd year of Ascendancy at 00:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By asdfasdfas the Superhuman Arcane Blade level 16
1st Dusk 122nd year of Ascendancy at 05:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By asdfasdfas the Superhuman Arcane Blade level 38
37th Regrowth 123rd year of Ascendancy at 01:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By asdfasdfas the Superhuman Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 20:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By asdfasdfas the Superhuman Arcane Blade level 20
21st Dusk 122nd year of Ascendancy at 18:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By asdfasdfas the Superhuman Arcane Blade level 30
23rd Haze 122nd year of Ascendancy at 16:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By asdfasdfas the Superhuman Arcane Blade level 40
38th Regrowth 123rd year of Ascendancy at 20:35 see stats
Level 50 (Exploration mode)
Got a character to level 50.By asdfasdfas the Superhuman Arcane Blade level 50
79th Pyre 123rd year of Ascendancy at 08:18 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By asdfasdfas the Superhuman Arcane Blade level 50
1st Mirth 123rd year of Ascendancy at 01:07 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By asdfasdfas the Superhuman Arcane Blade level 43
69th Regrowth 123rd year of Ascendancy at 09:32 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By asdfasdfas the Superhuman Arcane Blade level 16
5th Dusk 122nd year of Ascendancy at 12:41 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By asdfasdfas the Superhuman Arcane Blade level 24
79th Dusk 122nd year of Ascendancy at 20:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By asdfasdfas the Superhuman Arcane Blade level 8
77th Pyre 122nd year of Ascendancy at 10:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By asdfasdfas the Superhuman Arcane Blade level 34
17th Regrowth 123rd year of Ascendancy at 21:40 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By asdfasdfas the Superhuman Arcane Blade level 50
4th Mirth 123rd year of Ascendancy at 06:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By asdfasdfas the Superhuman Arcane Blade level 35
36th Regrowth 123rd year of Ascendancy at 10:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By asdfasdfas the Superhuman Arcane Blade level 8
77th Pyre 122nd year of Ascendancy at 10:51 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By asdfasdfas the Superhuman Arcane Blade level 50
79th Pyre 123rd year of Ascendancy at 22:32 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By asdfasdfas the Superhuman Arcane Blade level 50
4th Mirth 123rd year of Ascendancy at 06:22 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By asdfasdfas the Superhuman Arcane Blade level 38
37th Regrowth 123rd year of Ascendancy at 09:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By asdfasdfas the Superhuman Arcane Blade level 10
5th Mirth 122nd year of Ascendancy at 11:01 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By asdfasdfas the Superhuman Arcane Blade level 46
13rd Pyre 123rd year of Ascendancy at 15:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By asdfasdfas the Superhuman Arcane Blade level 30
24th Haze 122nd year of Ascendancy at 02:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By asdfasdfas the Superhuman Arcane Blade level 21
76th Dusk 122nd year of Ascendancy at 05:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By asdfasdfas the Superhuman Arcane Blade level 29
23rd Haze 122nd year of Ascendancy at 16:23 see stats
Log
You gain 1.01 gold from the transmogrification of insulating pair of voratun boots (0 def, 5 armour).
You gain 2.03 gold from the transmogrification of grounding pair of drakeskin leather boots of uncanny dodging (9 def, 5 armour).
You gain 2.91 gold from the transmogrification of blood-soaked pair of voratun boots (0 def, 5 armour).
You gain 8.15 gold from the transmogrification of focusing elven-silk robe of light (+30%) (5 def, 0 armour).
You gain 6.20 gold from the transmogrification of balanced voratun waraxe of massacre (54-75.6 power, 6 apr).
You gain 5.80 gold from the transmogrification of quick orichalcum trident (55-88 power, 16 apr).
You gain 18.91 gold from the transmogrification of void walker's dragonbone vilestaff of might (30-36 power, 6 apr, darkness element).
You gain 6.33 gold from the transmogrification of potent dragonbone starstaff of warding (42-50.4 power, 6 apr, light element).
You gain 7.63 gold from the transmogrification of potent dragonbone starstaff of greater warding (42-50.4 power, 6 apr, darkness element).
You gain 4.69 gold from the transmogrification of earthen dragonbone vilestaff (30-36 power, 6 apr, blight element).
You gain 9.05 gold from the transmogrification of balanced voratun longsword of crippling (43-60.2 power, 6 apr).
You gain 7.88 gold from the transmogrification of chilling voratun greatsword of vileness (61-97.6 power, 4 apr).
You gain 7.15 gold from the transmogrification of voratun greatmaul of ruin (66-99 power, 4 apr).
You gain 4.45 gold from the transmogrification of inquisitor's voratun dagger (37.5-48.75 power, 9 apr).
You gain 20.23 gold from the transmogrification of voratun battleaxe 'Salesedakira' (56.5-84.75 power, 4 apr).
You gain 3.19 gold from the transmogrification of acidic voratun battleaxe (54-81 power, 4 apr).
You gain 0.67 gold from the transmogrification of sun infusion (rad 10; power 22; turns 4; dispells darkness).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You switch your weapons to: Stormdredge the dragonbone vilestaff (30-36 power, 6 apr, lightning element).
Asdfasdfas wears (replacing Stormdredge the dragonbone vilestaff (30-36 power, 6 apr, lightning element)): Awakened Staff of Absorption (60-72 power, 60 apr, physical element).
Asdfasdfas deactivates Elemental Harmony.
Asdfasdfas deactivates Shock Hands.
Asdfasdfas deactivates Arcane Combat.
Asdfasdfas deactivates Arcane Feed.
Asdfasdfas deactivates Precise Strikes.
Asdfasdfas deactivates Chant of Fortitude.
