Arachtaw the level 14 Cornac Adventurer by Arbitory

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp14 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity14 (base 12)
Constitution26 (base 21)
Magic30 (base 30)
Willpower20 (base 20)
Cunning22 (base 19)

Resources

Mana228/228
Psi110/110
Insanity0/100
Life364/364
Positive0/89
Paradox300
Hate50/100
Healing Factor1.1224489795918
Regeneration0.28061224489796

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision1
Stealth32.803356617816

Offense: Mainhand

Damage12
Accuracy8
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance6%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+6%
Mind+6%
Cold+5%
Blight+10%
Physical+5%
Fire+5%
Nature+6%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save19
Spell Save24
Mental Save14

Defense: Resistances

Acid+ 15%( 70%)
Light+ 10%( 70%)
Nature+ 14%( 70%)
Cold+ 14%( 70%)
Physical+ 15%( 70%)
Fire+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Demented / Friend of the worm1.00
4/5
0/5
0/5
0/5
Cunning / Stealth1.00
3/5
0/5
0/5
0/5
Chronomancy / Temporal Hounds1.00
2/5
0/5
0/5
0/5
Spell / Golemancy1.00
4/5
2/5
0/5
0/5
Cursed / Shadows1.00
4/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
3/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.00
4/5
1/5
0/5
0/5
Celestial / Light1.00
4/5
4/5
0/5
0/5
Spell / Stone alchemy1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Arachtaw the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 21:27
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Arachtaw the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 01:54
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 4.81 gold from the melting of
coruscating steel shield of acid resistance (+19%) (6 def, 2 armour, 39 block).
You gain 1.62 gold from the melting of
spiked cured leather armour of fire resistance (2 def, 4 armour).
You gain 3.16 gold from the melting of
cleansing rough leather armour of Eyal (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.39 gold from the melting of
iron mail armour of the deep (2 def, 6 armour).
You gain 1.94 gold from the melting of
temporal rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 2.51 gold from the melting of
psychic's rough leather gloves of strength (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
grounding pair of iron boots of uncanny dodging (2 def, 3 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.30 gold from the melting of
crackling steel steamsaw (115% power, 8 apr).
You collect a new ingredient:
lump of steel (1).
You gain 5.09 gold from the melting of
balanced steel steamsaw of vileness (103% power, 8 apr).
You gain 2.00 gold from the melting of
earthen ash starstaff (111% power, 3 apr, physical element).
You gain 5.72 gold from the melting of
throat-seeking ash longbow of true flight.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A mysterious hole in the beach here (press '' or right click to use).

You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)
Thought-forged bowman deactivates Aim.

Arachtaw deactivates Temporal Hounds.

Arachtaw deactivates Stealth.

Arachtaw deactivates Thought-Form: Bowman.

Arachtaw deactivates Call Shadows.

Worm that walks (servant of Arachtaw) deactivates Infestation.

Worm that walks (servant of Arachtaw) deactivates Ruin.

Worm that walks (servant of Arachtaw) deactivates Worm that Walks Link.