Sun Paladin the level 4 Higher Sun Paladin by Suike

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp4 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life156/156
Positive29/29
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy26
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16.118138619369 (71.297102139833%)
Defense2
Ranged Defense2
Fatigue25
Physical Save20
Spell Save9
Mental Save7

Defense: Resistances

Physical+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Sun Paladin picks up (f.): acidic coral trident of phasing (15-24 power, 15 apr).
Sun Paladin picks up (j.):
rough leather cap (0 def, 1 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


You don't see how to get there...


Sun Paladin deactivates
Weapon of Light.
Sun Paladin activates
Weapon of Light.
Sun Paladin deactivates
Chant of Fortress.
Sun Paladin activates
Chant of Fortress.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Destroying the portal starts...

Destroyed the portal for 21 turns.

The portal starts to break down, run!
Quest 'Serpentine Invaders' status updated! (Press 'j' to see the quest log)

There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.