Sun Paladin the level 11 Higher Sun Paladin by Suike

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp11 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 34)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic29 (base 25)
Willpower16 (base 10)
Cunning13 (base 10)

Resources

Life403/403
Positive80/80
Stamina156/156
Healing Factor1.1383363011315
Regeneration2.2197557872064

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage59
Accuracy26
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower28
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+3%
All0%

Offense: Damage Penetration

Mind+10%
Cold+5%

Defense: Base

Armour (hardiness)21 (60%)
Defense9
Ranged Defense9
Fatigue14
Physical Save18
Spell Save15
Mental Save20

Defense: Resistances

Acid+ 13%( 70%)
Physical+ 8%( 70%)
Cold+ 38%( 70%)
All+ 7%( 70%)
Darkness+ 13%( 70%)
Light+ 23%( 70%)
Mind+ 10%( 70%)
Lightning+ 13%( 70%)
Fire+ 19%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance43%
Instadeath Resistance100%
Knockback Resistance44%
Disarm Resistance42%
Poison Resistance20%
Blind Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
4/5
0/5

Effects

Quests

active
done

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Sun Paladin the Higher Sun Paladin level 10
5th Flare 122nd year of Ascendancy at 18:35
see stats
Lost in translation (Insane (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sun Paladin the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 13:10
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Sun Paladin the Higher Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 07:25
see stats
Utterly Destroyed (Insane (Adventure) difficulty) Died on the Eidolon Plane.
By Sun Paladin the Higher Sun Paladin level 11
2nd Dusk 122nd year of Ascendancy at 10:04
see stats

Log

Sun Paladin resists the knockback!
Vorama the bandit lord damages himself through Martyrdom!
Vorama the bandit lord's Living Lightning hits
Sun Paladin for 20 lightning damage.
Sun Paladin hits Vorama the bandit lord for 1 lightning damage.
Melee retaliation hits Armoured skeleton warrior for
1 acid, 3 physical, 7 light, 2 fire, 2 cold, 1 mind, 4 darkness, 1 acid, 3 physical, 7 light, 2 fire, 2 cold, 1 mind, 4 darkness, 1 acid, 3 physical (44 total damage).
Armoured skeleton warrior hits Sun Paladin for 140 physical damage.
Sun Paladin the level 11 higher sun paladin was tortured to death by an armoured skeleton warrior on level 1 of Ruins of Kor'Pul.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed Sun Paladin!
Melee retaliation killed Armoured skeleton warrior!
Saving game...

Resting starts...

Talent Wave of Power is ready to use.
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Chant of Fortress is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Saving done.

Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!