Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.1.2Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. magebow class v17 1.1.5Druid Class 1.1.0Arcanum Class Pack 1.1.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Kezrak |
| Class | Bulwark |
| Level / Exp | 35 / 24% |
| Size | huge |
| Lifes / Deaths | Killed by shadow at level 18 on the 2nd Decay 122nd year of Ascendancy at 16:15 0 / 8Killed by Vorisekira the vampire at level 22 on the 6th Regrowth 123rd year of Ascendancy at 13:42 Killed by skeleton warrior at level 24 on the 14th Regrowth 123rd year of Ascendancy at 02:12 Killed by elven mage at level 26 on the 17th Regrowth 123rd year of Ascendancy at 06:20 Killed by elven blood mage at level 26 on the 18th Regrowth 123rd year of Ascendancy at 03:08 Killed by orc blood mage at level 31 on the 24th Pyre 123rd year of Ascendancy at 06:42 Killed by orc cryomancer at level 35 on the 67th Pyre 123rd year of Ascendancy at 03:25 Killed by overpowered greater multi-hued wyrm at level 35 on the 67th Pyre 123rd year of Ascendancy at 06:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 90 (base 60) |
| Dexterity | 54 (base 35) |
| Constitution | 62 (base 31) |
| Magic | 9 (base 10) |
| Willpower | 41 (base 30) |
| Cunning | 40 (base 11) |
Resources
| Life | -636/1394 |
| Equilibrium | 46 |
| Stamina | 117/220 |
| Psi | 114/131 |
| Healing Factor | 1.37 |
| Regeneration | 44.5935 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +92.855600323391% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 61 |
| Crit Chance | 36% |
| APR | 22 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.85 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +33% |
| All | +26% |
Offense: Damage Penetration
| Darkness | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 82.755166686042 (81.030927835052%) |
| Defense | 54.016669551783 |
| Ranged Defense | 58.68333621845 |
| Fatigue | 36 |
| Physical Save | 54.389026602991 |
| Spell Save | 28.2125 |
| Mental Save | 24.7875 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 25%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 19%( 70%) |
| Darkness | + 44%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 99% |
| Fear Resistance | 30% |
| Disarm Resistance | 62% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Troll | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
| talent | Antimagic Shield |
| beneficial effect | The target enters a destructive fury, increasing all damage done by 26%. Trollheart extended the duration of this effect by 1 turns. Trollfury |
| detrimental effect | The target has been revealed, reducing its stealth power by 34. Luminescence |
| detrimental effect | The target is staggered, talents do not cooldown and global speed is reduced by 25%. They will die at -460. Staggered |
| beneficial effect | 45% chance to score a secondary blow. Greater Weapon Focus |
| beneficial effect | You gain 12% resistance against nature. Resolve |
| beneficial effect | The target is out of phase with reality, increasing defense by 0, resist all by 4%, and the duration of all timed effects by 0%. Out of Phase |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Increases global action speed by 28%. Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by forest troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved mental save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Hack'n'Back (+1 level(s)). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 781. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of greater demon bile. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed warg claw. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour) restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Life regen: +2.60 Healing mod.: +19% A pair of boots made of leather. |
| Quiver | The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 Special effect when this weapon crits: pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | Abysssmash AbysssmashCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Dex Damage when the wearer hits(melee): 2 physical / 4 fire Damage when the wearer is hit: 4 physical Changes resistances penetration: +5% physical Changes damage: +9% physical Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Radhotir the voratun helm (0 def, 5 armour) Radhotir the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +2 Dex / +3 Wil / +6 Cun / +5 Con Changes resistances: +16% darkness / +12% light Allows you to breathe in: water Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 15 power out of 24/24) : Effective talent level: 4.0 Power cost: 15 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | rushing dragonbone totem of cure poisons [power 4] (14/18 cooldown) rushing dragonbone totem of cure poisons [power 4] (14/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to remove up to 4 poisons from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Darkspiker DarkspikerCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +19 Armour penetration: +17 Defense: +18 Changes stats: +3 Cun Damage when the wearer hits(melee): 4 arcane / 20 bleed / 12 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 5.2 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Changes stats: +6 Cun / +5 Dex Life regen: +1.60 Maximum life: +56.00 Healing mod.: +18% Rings can have magical properties. |
| Around neck | voratun amulet 'Ravenbloom' voratun amulet 'Ravenbloom'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Dex / +9 Cun / +5 Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 16 darkness Changes resistances: +6% light Changes resistances penetration: +5% darkness Life regen: +0.90 Stamina each turn: +1.10 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Anygas the stralite mace (50.5-70.7 power, 5 apr) Anygas the stralite mace (50.5-70.7 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% nature / +3% fire Resist all after a teleport: +4% Blunt and deadly. |
| Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +4 Dex / +5 Cun / +5 Con / +7 Lck Trap disarming bonus: +11 Stealth bonus: +9 Physical save: +9 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | living stralite shield of fire resistance (+14%) (10 def, 2 armour, 47.5 dam, 134 block) living stralite shield of fire resistance (+14%) (10 def, 2 armour, 47.5 dam, 134 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +134 Damage when this weapon hits: +15 nature When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 14 nature Changes resistances: +14% nature / +13% blight / +23% fire Talent granted: +4 Block Maximum life: +54.00 Handheld deflection devices |
| Cloak | Desert Shade (10 def, 0 armour) Desert Shade (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Damage when the wearer is hit: 20 blinding physical Changes resistances: +10% physical / +10% fire Changes damage: +10% physical Stealth bonus: +10 Physical save: +10 It can be used to activate talent Sandstorm (costing 18 power out of 25/25) : Effective talent level: 4.0 Power cost: 18 out of 25/25. Range: 8.0 Travel Speed: 200% of base Is: a spell and a nature gift Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position. Any foe caught in its path takes 25.55 physical damage and could be blinded. When it reaches its target, it explodes in a radius of 1 for 54.91 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns. The sandstorm will last for 14 turns, or until it reaches its target. Damage will increase with your Spellpower. The outside of the cloak is covered with shifting sands, making it look like a pile of sand on the ground. |
| Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +3 Wil / +4 Con Damage when the wearer is hit: 7 light Changes resistances: +7% physical / +6% fire / +8% lightning / +5% acid / +15% darkness / +13% blight / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +26% Knockback immunity: +28% Light radius: +2 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 481 over 5 turns) regeneration infusion of the titan (heal 481 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 481 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 27%; cure mental) wild infusion (resist 27%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 27% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 15%; cure mental) wild infusion of the sneak (resist 15%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
wanderer's stralite amulet of vision wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +5 Cun / +4 Con Blindness immunity: +10% Life regen: +0.70 Stamina each turn: +1.20 Infravision radius: +6 Sight radius: +2 See invisible: +5 Movement speed: +10% Amulets can have magical properties. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +8 Physical power: +8 Defense: +10 Changes stats: +6 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). Special effect when this weapon hits: hit up to two adjacent enemies Damage conversion: 25% lightning / 25% acid / 25% nature When wielded/worn: Changes damage: +8% lightning / +8% acid / +8% nature This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Eilinavea the drakeskin leather cap (0 def, 5 armour) Eilinavea the drakeskin leather cap (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex / +4 Wil / +4 Cun Physical save: +19 Psi each turn: +0.20 Equilibrium when hit: +0.12 Psi per kill: +3.00 Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +40 A cap made of leather. |
bladed voratun helm of knowledge (0 def, 5 armour) bladed voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Wil / +3 Cun Damage when the wearer is hit: 7 physical Mindpower: +4 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 482.04 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
searing stralite plate armour (7 def, 13 armour) searing stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 14 acid / 13 fire Damage when the wearer is hit: 12 acid / 9 fire Changes resistances: +16% acid / +12% fire A suit of armour made of metal plates. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 25 turns) sapper's dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 Changes stats: +3 Cun / +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged stralite torque of mindblast [power 357] (14/9 cooldown) supercharged stralite torque of mindblast [power 357] (14/9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 178-357), placing all other charms into a 9 cooldown. Torques are made by powerful psionics to store psionic powers. |
rushing ash totem of cure illness [power 2] (14/18 cooldown) rushing ash totem of cure illness [power 2] (14/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to remove up to 2 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Naboolatek the destroyer the Kezrak Bulwark level 26
19th Regrowth 123rd year of Ascendancy at 15:14 see stats
Against all odds
Killed Ukruk in the ambush.By Naboolatek the destroyer the Kezrak Bulwark level 26
16th Regrowth 123rd year of Ascendancy at 22:42 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Naboolatek the destroyer the Kezrak Bulwark level 16
22nd Haze 122nd year of Ascendancy at 09:42 see stats
Arachnophobia
Destroyed the spydric menace.By Naboolatek the destroyer the Kezrak Bulwark level 30
45th Regrowth 123rd year of Ascendancy at 16:03 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Naboolatek the destroyer the Kezrak Bulwark level 35
67th Pyre 123rd year of Ascendancy at 02:31 see stats
Brave new world
Went to the Far East and took part in the war.By Naboolatek the destroyer the Kezrak Bulwark level 29
40th Regrowth 123rd year of Ascendancy at 19:39 see stats
Bringer of Doom
Killed a Bringer of Doom.By Naboolatek the destroyer the Kezrak Bulwark level 15
14th Haze 122nd year of Ascendancy at 16:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Naboolatek the destroyer the Kezrak Bulwark level 18
66th Haze 122nd year of Ascendancy at 17:07 see stats
Destroyer of the creation
Killed Slasul.By Naboolatek the destroyer the Kezrak Bulwark level 34
45th Pyre 123rd year of Ascendancy at 13:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Naboolatek the destroyer the Kezrak Bulwark level 27
31st Regrowth 123rd year of Ascendancy at 16:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Naboolatek the destroyer the Kezrak Bulwark level 15
1st Time of Equilibrium 122nd year of Ascendancy at 16:34 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Naboolatek the destroyer the Kezrak Bulwark level 19
4th Allure 123rd year of Ascendancy at 06:48 see stats
Exterminator
Killed 1000 creatures.By Naboolatek the destroyer the Kezrak Bulwark level 17
38th Haze 122nd year of Ascendancy at 21:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Naboolatek the destroyer the Kezrak Bulwark level 16
27th Haze 122nd year of Ascendancy at 16:56 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Naboolatek the destroyer the Kezrak Bulwark level 34
45th Pyre 123rd year of Ascendancy at 17:48 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Naboolatek the destroyer the Kezrak Bulwark level 15
1st Time of Equilibrium 122nd year of Ascendancy at 16:21 see stats
Level 10
Got a character to level 10.By Naboolatek the destroyer the Kezrak Bulwark level 10
40th Dusk 122nd year of Ascendancy at 06:48 see stats
Level 20
Got a character to level 20.By Naboolatek the destroyer the Kezrak Bulwark level 20
4th Allure 123rd year of Ascendancy at 06:48 see stats
Level 30
Got a character to level 30.By Naboolatek the destroyer the Kezrak Bulwark level 30
44th Regrowth 123rd year of Ascendancy at 01:11 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Naboolatek the destroyer the Kezrak Bulwark level 33
32nd Pyre 123rd year of Ascendancy at 11:20 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Naboolatek the destroyer the Kezrak Bulwark level 7
4th Mirth 122nd year of Ascendancy at 21:58 see stats
Size matters
Did over 600 damage in one attack.By Naboolatek the destroyer the Kezrak Bulwark level 32
28th Pyre 123rd year of Ascendancy at 18:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Naboolatek the destroyer the Kezrak Bulwark level 28
31st Regrowth 123rd year of Ascendancy at 18:21 see stats
That was close
Killed your target while having only 1 life left.By Naboolatek the destroyer the Kezrak Bulwark level 26
17th Regrowth 123rd year of Ascendancy at 06:17 see stats
The Arena
Unlocked Arena mode.By Naboolatek the destroyer the Kezrak Bulwark level 6
78th Pyre 122nd year of Ascendancy at 21:41 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Naboolatek the destroyer the Kezrak Bulwark level 31
71st Regrowth 123rd year of Ascendancy at 14:42 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Naboolatek the destroyer the Kezrak Bulwark level 15
16th Haze 122nd year of Ascendancy at 02:32 see stats
The secret city
Discovered the truth about mages.By Naboolatek the destroyer the Kezrak Bulwark level 9
31st Dusk 122nd year of Ascendancy at 23:53 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Naboolatek the destroyer the Kezrak Bulwark level 32
30th Pyre 123rd year of Ascendancy at 14:52 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Naboolatek the destroyer the Kezrak Bulwark level 10
60th Dusk 122nd year of Ascendancy at 16:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Naboolatek the destroyer the Kezrak Bulwark level 10
40th Dusk 122nd year of Ascendancy at 23:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Naboolatek the destroyer the Kezrak Bulwark level 24
15th Regrowth 123rd year of Ascendancy at 12:21 see stats
Log
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer's mind surges with critical power!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer focuses and gains an extra blow!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer is invigorated by the attack!
Something hits Naboolatek the destroyer for (2 antimagic), 0 fire, (7 antimagic), 0 cold, (6 antimagic), 0 lightning, (7 antimagic), 0 acid, (2 antimagic), 0 fire, (7 antimagic), 0 cold, (6 antimagic), 0 lightning, (7 antimagic), 0 acid (0 total damage).
Naboolatek the destroyer hits Something for 106 physical, 1 physical, 5 arcane, 2 physical, 1 fire, 3 darkness, 124 physical, 1 physical, 5 arcane, 2 physical, 1 fire, 3 darkness (256 total damage).
Naboolatek the destroyer is silenced!
Naboolatek the destroyer is staggered!
Naboolatek the destroyer has finished recovering.
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer resists!
Naboolatek the destroyer shrugs off the effect 'Silenced'!
Naboolatek the destroyer is not silenced anymore.
Something misses Naboolatek the destroyer.
Something hits Naboolatek the destroyer for (21 antimagic), 179 cold (179 total damage).
Naboolatek the destroyer hits Something for 3 physical, 14 physical, 18 nature, 11 darkness, 9 light (53 total damage).
Naboolatek the destroyer misses Something.
Naboolatek the destroyer has been illuminated.
Naboolatek the destroyer is invigorated by the attack!
Naboolatek the destroyer shrugs off the effect 'Poison'!
Saving game...
