Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Lichform Limitbreak 1.4.5Modifies Lichform to account for unusually high talent levels. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 38 / 74% |
Size | big |
Lifes / Deaths | Killed by Isinne the green worm mass at level 2 on the 10th Flare 122nd year of Ascendancy at 17:24 / 56Killed by Spellblaze Crystal at level 3 on the 1st Dusk 122nd year of Ascendancy at 05:46 Killed by red crystal at level 5 on the 1st Dusk 122nd year of Ascendancy at 08:39 Killed by elven tempest at level 5 on the 6th Dusk 122nd year of Ascendancy at 18:51 Killed by Silulramina the mean looking elven guard at level 5 on the 6th Dusk 122nd year of Ascendancy at 20:49 Killed by elven tempest at level 5 on the 7th Dusk 122nd year of Ascendancy at 15:27 Killed by elven tempest at level 5 on the 8th Dusk 122nd year of Ascendancy at 17:19 Killed by elven mage at level 5 on the 9th Dusk 122nd year of Ascendancy at 10:14 Killed by mean looking elven guard at level 5 on the 9th Dusk 122nd year of Ascendancy at 16:26 Killed by Siligavena the mean looking elven guard at level 5 on the 9th Dusk 122nd year of Ascendancy at 16:41 Killed by mean looking elven guard at level 5 on the 9th Dusk 122nd year of Ascendancy at 16:59 Killed by Rhaloren Inquisitor at level 6 on the 10th Dusk 122nd year of Ascendancy at 13:31 Killed by Xanuyabeth the elven mage at level 7 on the 11st Dusk 122nd year of Ascendancy at 07:29 Killed by Inneinn the human at level 7 on the 13rd Dusk 122nd year of Ascendancy at 16:17 Killed by Inneinn the human at level 7 on the 13rd Dusk 122nd year of Ascendancy at 16:44 Killed by war hound at level 7 on the 13rd Dusk 122nd year of Ascendancy at 17:08 Killed by The Shade at level 10 on the 65th Dusk 122nd year of Ascendancy at 18:05 Killed by Urath the shalore at level 10 on the 74th Dusk 122nd year of Ascendancy at 09:57 Killed by shadow claw at level 11 on the 78th Dusk 122nd year of Ascendancy at 14:23 Killed by Yvatta the shadow claw at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:27 Killed by Kyless at level 11 on the 1st Haze 122nd year of Ascendancy at 08:59 Killed by Berethh at level 12 on the 1st Haze 122nd year of Ascendancy at 16:49 Killed by slaver at level 13 on the 19th Haze 122nd year of Ascendancy at 06:34 Killed by enthralled slave at level 13 on the 19th Haze 122nd year of Ascendancy at 09:16 Killed by Barrahcon the human at level 16 on the 61st Haze 122nd year of Ascendancy at 13:30 Killed by Chronolith Twin at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 18:12 Killed by Chronolith Twin at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 18:45 Killed by Urkis, the High Tempest at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 03:18 Killed by Yviwen the rogue at level 23 on the 5th Pyre 123rd year of Ascendancy at 03:52 Killed by elven corruptor at level 23 on the 5th Pyre 123rd year of Ascendancy at 12:54 Killed by Grand Corruptor at level 23 on the 5th Pyre 123rd year of Ascendancy at 17:16 Killed by Grand Corruptor at level 23 on the 5th Pyre 123rd year of Ascendancy at 18:26 Killed by Grand Corruptor at level 23 on the 5th Pyre 123rd year of Ascendancy at 19:15 Killed by faeros at level 24 on the 5th Pyre 123rd year of Ascendancy at 21:02 Killed by elven corruptor at level 24 on the 12nd Pyre 123rd year of Ascendancy at 14:50 Killed by ogre guard at level 24 on the 12nd Pyre 123rd year of Ascendancy at 15:18 Killed by elven corruptor at level 24 on the 12nd Pyre 123rd year of Ascendancy at 15:48 Killed by elven corruptor at level 24 on the 12nd Pyre 123rd year of Ascendancy at 16:10 Killed by elven corruptor at level 24 on the 12nd Pyre 123rd year of Ascendancy at 17:56 Killed by elven corruptor at level 24 on the 12nd Pyre 123rd year of Ascendancy at 18:24 Killed by elven cultist at level 24 on the 12nd Pyre 123rd year of Ascendancy at 18:40 Killed by Neralrathra the elven warrior at level 24 on the 12nd Pyre 123rd year of Ascendancy at 22:40 Killed by elven corruptor at level 24 on the 13rd Pyre 123rd year of Ascendancy at 05:22 Killed by elven blood mage at level 24 on the 13rd Pyre 123rd year of Ascendancy at 06:46 Killed by Adiriata the elven cultist at level 24 on the 13rd Pyre 123rd year of Ascendancy at 07:48 Killed by skeleton master archer at level 24 on the 13rd Pyre 123rd year of Ascendancy at 08:06 Killed by Adiriata the elven cultist at level 24 on the 13rd Pyre 123rd year of Ascendancy at 08:22 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 13rd Pyre 123rd year of Ascendancy at 13:06 Killed by elven cultist at level 24 on the 13rd Pyre 123rd year of Ascendancy at 17:18 Killed by armoured skeleton warrior at level 26 on the 2nd Summertide 123rd year of Ascendancy at 09:27 Killed by The Master at level 28 on the 1st Flare 123rd year of Ascendancy at 20:47 Killed by multi-hued drake at level 35 on the 10th Decay 123rd year of Ascendancy at 10:56 Killed by overpowered greater multi-hued wyrm at level 35 on the 10th Decay 123rd year of Ascendancy at 11:40 Killed by overpowered greater multi-hued wyrm at level 35 on the 10th Decay 123rd year of Ascendancy at 12:26 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Decay 123rd year of Ascendancy at 14:51 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Decay 123rd year of Ascendancy at 19:39 |
Primary Stats
Strength | 152.70903090452 (base 60) |
Dexterity | 56.418061809045 (base 10) |
Constitution | 68.418061809045 (base 24) |
Magic | 29.709030904522 (base 10) |
Willpower | 81.418061809045 (base 60) |
Cunning | 95.418061809045 (base 59) |
Resources
Life | 1424/1424 |
Positive | 0/161 |
Psi | 161/161 |
Hate | 82/100 |
Healing Factor | 1.0517162979916 |
Regeneration | 6.8887417518447 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +88.08839888688% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Invisible | 14.418061809045 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 203 |
Accuracy | 85 |
Crit Chance | 42% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38.354515452261 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 74.128595860553 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 87.2 (100%) |
Defense | 36.332191721105 |
Ranged Defense | 46.124471448911 |
Fatigue | 0 |
Physical Save | 61.129870612437 |
Spell Save | 46.687893964396 |
Mental Save | 52.339214422111 |
Defense: Resistances
All | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Bleed Resistance | 100% |
Confusion Resistance | 56% |
Fear Resistance | 55% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 64% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 267% efficiency and cooldown mod of 51%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14 steam per turn. Can be activated for an instant burst of 72 steam. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.60 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.60 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.60 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 9/5 |
| 9/5 |
| 0/5 |
Steamtech / Physics | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 9/5 |
| 5/5 |
| 9/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Skate |
talent | Gloom |
talent | Cleave |
talent | Beyond the Flesh |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.7)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +11% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +11 Defense, +6 Ranged Defense Power 2+: -1 Luck, +10 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+45% chance to avoid traps). Power 4+: Unfortunate End: There is a 35% chance that the damage you deal will increase by 36% if the increase would be enough to kill your opponent. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+19% resist all). Shroud of Passing |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.7)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.7): 10%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 19 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 10%) of triggering a radius 10 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +19 Darkness Resistance, +12% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 19% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 19% for 3 turns. |
Quests
You abandoned temporal explorer to death. | failed |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured psion to the recall portal on level 2 of Daikara. Escort: injured psion (level 2 of Daikara)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by hornet swarm. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Scintillating Caves. Escort: lost tinker (level 3 of Scintillating Caves) | done |
You failed to protect the temporal explorer from death by Yvyriatira the skeleton warrior. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 75. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Cautery Sword (Misfortune) (40-56 power, 10 apr) Cautery Sword (Misfortune) (40-56 power, 10 apr)Requires: - Strength 28 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 40.0 - 56.0 Uses stat: 90% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflict fire damage based on steampower When wielded/worn: Cut immunity: +100% Curse of Misfortune This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Quiver | Scattermind (Nightmares) (20/20, 17-20.4 power, 7 apr) Scattermind (Nightmares) (20/20, 17-20.4 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 17.0 - 20.4 Uses stats: 30% Wil, 96% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +3.0% Capacity: 20 On weapon crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. Curse of Nightmares A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Light source | Eldritch Pearl (Nightmares) Eldritch Pearl (Nightmares)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+5 eff.) Light radius: +6 Curse of Nightmares It can be used to activate talent Tidal Wave (costing 44 power out of 150/150) : Effective talent level: 4.0 Power cost: 44 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 19.36 cold damage and 21.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Skyfurnace (Misfortune) (0 def, 4 armour) Skyfurnace (Misfortune) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +2 Dex / +3 Cun / +2 Con Changes resistances: -20% light / +3% lightning Changes resistances penetration: +10% lightning / +5% light Changes damage: +9% lightning Life regen: +3.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Steam Powered Boots (Shrouds) (8 def, 15 armour) Steam Powered Boots (Shrouds) (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Curse of Shrouds Boots. But with steam power! |
Tool | Eye of the Dreaming One (Nightmares) Eye of the Dreaming One (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +4 Mag / +4 Cun / +5 Con Changes resistances: +24% lightning / +6% fire Changes resistances penetration: +10% fire Changes damage: +12% lightning Maximum mana: +20.00 Spellpower: +7 (+3 eff.) Spell crit. chance: +3% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Eilinima the Magmaobsidian (Madness) Eilinima the Magmaobsidian (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Str / +7 Con Changes resistances penetration: +25% fire Reduces incoming crit damage: 10.00% Physical save: +11 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +11 (+4 eff.) Life regen: +0.80 Maximum life: +72.00 See invisible: +3 Healing mod.: +14% Curse of Madness Rings can have magical properties. |
Around neck | Spellblaze Echoes (Corpses) Spellblaze Echoes (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+3 eff.) Spell crit. chance: +6% Curse of Corpses It can be used to unleash a destructive wail, destroying terrain and dealing 379.82 physical damage (based on Magic) in a radius of 3, costing 33 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
In main hand | Genocide (Shrouds) (42-67.2 power, 4 apr) Genocide (Shrouds) (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 102% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Burst (radius 1) on hit: +60 20% chance of physical repulsion Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Shrouds Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
On hands | brawler's dwarven-steel gauntlets of dexterity (+3) (Corpses) (0 def, 2 armour) brawler's dwarven-steel gauntlets of dexterity (+3) (Corpses) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +2 Changes stats: +3 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 54% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +9 Physical crit. chance: +17.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Emblem of Evasion (Nightmares) Emblem of Evasion (Nightmares)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Fatigue: +0% Changes stats: +12 Dex / +10 Cun / +8 Lck Talent granted: +5 Thunder Grenade Maximum encumbrance: +0 Deflect projectiles away: +15% Slows Projectiles: +30% Curse of Nightmares It can be used to activate talent Evasion (costing 17 power out of 30/30) : Effective talent level: 6.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 54 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Cloak | marshal's elven-silk cloak of sorcery (Misfortune) (3 def, 0 armour) marshal's elven-silk cloak of sorcery (Misfortune) (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Str / +4 Mag / +4 Wil / +3 Con Physical save: +15 (+4 eff.) Maximum life: +70.00 Spell crit. chance: +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (Corpses) (10 def, 35 armour) Borfast's Cage (Corpses) (10 def, 35 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +35 Defense: +10 (+5 eff.) Fatigue: +25% Damage when hit (Melee): 35 physical Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Corpses Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
medical injector implant of the wizard (efficiency 166% / cooldown 56%) medical injector implant of the wizard (efficiency 166% / cooldown 56%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 56%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 20%; cure magical, physical, mental) Primal Infusion (affinity 20%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Star (Nightmares) (25-32.5 power, 20 apr) Star (Nightmares) (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 57% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Curse of Nightmares Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Dream Malleus (Nightmares) (56-84 power, 5 apr) Dream Malleus (Nightmares) (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 142% Wil Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 14% chance to cause random gloom * 20% chance to curse the target Damage (Melee): +26 mind When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Critical mult.: +20.00% Psi each turn: +0.10 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Golden Three-Edged Sword 'The Truth' (Misfortune) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Misfortune) (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 107% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Flashripper (Shrouds) (30-36 power, 6 apr, blight element) Flashripper (Shrouds) (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Damage (Melee): 24 fire Changes stats: +1 Con Changes resistances: +15% blight Maximum wards: +3 blight Changes resistances penetration: +10% fire Changes damage: +30% blight Talents granted: +3 Ward +1 Command Staff Critical mult.: +31.00% Maximum life: +30.00 Spellpower: +24 (+9 eff.) Spell crit. chance: +5% See invisible: +8 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
coruscating stralite steamsaw of massacre (Corpses) (40.5-60.75 power, 19 apr) coruscating stralite steamsaw of massacre (Corpses) (40.5-60.75 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 40.5 - 60.8 Uses stat: 90% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +66 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Damage when hit (Melee): 26 fire Changes stats: +3 Str Changes resistances: +11% fire Talent granted: +2 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
coruscating stralite steamsaw of radiance (Misfortune) (29.5-44.25 power, 19 apr) coruscating stralite steamsaw of radiance (Misfortune) (29.5-44.25 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.5 - 44.3 Uses stat: 90% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Effects when hit in melee: * 23% chance to blind Damage when hit (Melee): 11 fire Changes stats: +4 Str / +2 Mag / +3 Con Changes resistances: +16% light / +13% fire Talent granted: +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
glacial stralite steamsaw of crippling (Shrouds) (33.5-50.25 power, 19 apr) glacial stralite steamsaw of crippling (Shrouds) (33.5-50.25 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 33.5 - 50.3 Uses stat: 90% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +66 On weapon crit: * cripple the target Burst (radius 2) on crit: +14 ice Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +8.0% Armour: +13 Defense: +8 (+4 eff.) Fatigue: +10% Changes resistances penetration: +9% cold Talent granted: +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Rope Belt of the Thaloren (Shrouds) Rope Belt of the Thaloren (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Fatigue: +0% Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Maximum encumbrance: +0 Mindpower: +12 (+3 eff.) Curse of Shrouds The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Fearfire Mantle (Nightmares) (14 def, 0 armour) Fearfire Mantle (Nightmares) (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Curse of Nightmares Black fires born of a blackened heart. |
Shoes of Moving Quickly (Misfortune) (10 def, 12 armour) Shoes of Moving Quickly (Misfortune) (10 def, 12 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Curse of Misfortune Accurately? Less so. |
pair of hardened leather boots 'Arathra' (Madness) (0 def, 3 armour) pair of hardened leather boots 'Arathra' (Madness) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 acid Changes stats: +6 Lck / +3 Dex Critical mult.: +10.00% Stealth bonus: +10 Mana each turn: +0.04 Maximum vim: +10.00 Curse of Madness A pair of boots made of leather. |
Steamcatcher (Shrouds) (12 def, 0 armour) Steamcatcher (Shrouds) (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +12 (+5 eff.) Changes stats: +10 Cun Changes resistances: +15% fire Changes damage: +10% physical Steampower: +15 (+3 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. Curse of Shrouds There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Yaldan Baoth (Nightmares) (0 def, 6 armour) Yaldan Baoth (Nightmares) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Nightmares The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Medical Urgency Vest (Misfortune) (6 def, 7 armour) Medical Urgency Vest (Misfortune) (6 def, 7 armour)Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Talent granted: +1 Medical Urgency Vest Physical save: +15 (+4 eff.) Curse of Misfortune This light leather armour features a special medical injector. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
17 aquamarine 17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal 16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz 19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Stimulus (Shrouds) Stimulus (Shrouds)Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 4 When wielded/worn: Defense: +12 (+5 eff.) Changes stats: +5 Cun Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Activating this item is instant. Curse of Shrouds It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack, costing 3 power out of 20/20. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Spectral Cage (Corpses) Spectral Cage (Corpses)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 Curse of Corpses It can be used to release a will o' the wisp that will explode against your foes for 184 cold damage (based on your Magic), costing 11 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to invoke your inner bearness, costing 6 power out of 10/10. Awesome rock!!! |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of stralite shots of warping (Shrouds) (23/23, 45.5-54.6 power, 5 apr) plaguebringer's pouch of stralite shots of warping (Shrouds) (23/23, 45.5-54.6 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 30% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 7% chance to disease * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +7 blight / +11 temporal / +10 physical Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
19 amethyst 19 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Emelas the Ogre Cursed level 29
4th Flare 123rd year of Ascendancy at 07:52 see stats
By Emelas the Ogre Cursed level 29
2nd Flare 123rd year of Ascendancy at 15:18 see stats
By Emelas the Ogre Cursed level 35
6th Decay 123rd year of Ascendancy at 15:05 see stats
By Emelas the Ogre Cursed level 35
10th Decay 123rd year of Ascendancy at 10:52 see stats
By Emelas the Ogre Cursed level 34
4th Decay 123rd year of Ascendancy at 19:47 see stats
By Emelas the Ogre Cursed level 16
70th Haze 122nd year of Ascendancy at 18:17 see stats
By Emelas the Ogre Cursed level 38
4th Regrowth 124th year of Ascendancy at 09:51 see stats
By Emelas the Ogre Cursed level 16
50th Haze 122nd year of Ascendancy at 17:30 see stats
By Emelas the Ogre Cursed level 33
80th Haze 123rd year of Ascendancy at 03:02 see stats
By Emelas the Ogre Cursed level 31
69th Dusk 123rd year of Ascendancy at 02:36 see stats
By Emelas the Ogre Cursed level 18
6th Allure 123rd year of Ascendancy at 18:55 see stats
By Emelas the Ogre Cursed level 22
73rd Regrowth 123rd year of Ascendancy at 03:40 see stats
By Emelas the Ogre Cursed level 33
79th Haze 123rd year of Ascendancy at 21:26 see stats
By Emelas the Ogre Cursed level 15
38th Haze 122nd year of Ascendancy at 07:57 see stats
By Emelas the Ogre Cursed level 37
10th Decay 123rd year of Ascendancy at 21:02 see stats
By Emelas the Ogre Cursed level 10
62nd Dusk 122nd year of Ascendancy at 17:20 see stats
By Emelas the Ogre Cursed level 20
2nd Regrowth 123rd year of Ascendancy at 22:01 see stats
By Emelas the Ogre Cursed level 30
31st Dusk 123rd year of Ascendancy at 01:48 see stats
By Emelas the Ogre Cursed level 30
63rd Dusk 123rd year of Ascendancy at 03:25 see stats
By Emelas the Ogre Cursed level 8
23rd Dusk 122nd year of Ascendancy at 06:53 see stats
By Emelas the Ogre Cursed level 24
13rd Pyre 123rd year of Ascendancy at 20:58 see stats
By Emelas the Ogre Cursed level 30
32nd Dusk 123rd year of Ascendancy at 11:03 see stats
By Emelas the Ogre Cursed level 18
6th Allure 123rd year of Ascendancy at 05:40 see stats
By Emelas the Ogre Cursed level 32
69th Dusk 123rd year of Ascendancy at 03:44 see stats
By Emelas the Ogre Cursed level 5
6th Dusk 122nd year of Ascendancy at 20:48 see stats
By Emelas the Ogre Cursed level 7
19th Dusk 122nd year of Ascendancy at 11:30 see stats
By Emelas the Ogre Cursed level 13
19th Haze 122nd year of Ascendancy at 20:35 see stats
By Emelas the Ogre Cursed level 35
10th Decay 123rd year of Ascendancy at 07:20 see stats
By Emelas the Ogre Cursed level 10
67th Dusk 122nd year of Ascendancy at 16:01 see stats
By Emelas the Ogre Cursed level 22
44th Regrowth 123rd year of Ascendancy at 01:54 see stats
By Emelas the Ogre Cursed level 38
11st Regrowth 124th year of Ascendancy at 14:47 see stats
By Emelas the Ogre Cursed level 13
19th Haze 122nd year of Ascendancy at 06:41 see stats
By Emelas the Ogre Cursed level 32
69th Dusk 123rd year of Ascendancy at 23:48 see stats
By Emelas the Ogre Cursed level 19
1st Regrowth 123rd year of Ascendancy at 19:04 see stats
By Emelas the Ogre Cursed level 28
1st Flare 123rd year of Ascendancy at 21:18 see stats
Log
Ran for 8 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.67 gold pieces.
You pickup 0.52 gold pieces.
Emelas picks up (e.): vision rune (radius 9; dur 22; see humanoid).
There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
You gain 0.45 gold from the melting of supercharged elven-wood totem of thorny skin (Corpses) [power 94] (15 cooldown).
You collect a new ingredient: lump of stralite (1).
You gain 11.70 gold from the melting of rejuvenating stralite mail armour of the deep (Corpses) (4 def, 12 armour).
You collect a new ingredient: lump of stralite (1).
You gain 4.94 gold from the melting of glacial stralite longsword of massacre (Corpses) (39.5-55.3 power, 5 apr).
You collect a new ingredient: lump of stralite (1).
You gain 8.95 gold from the melting of blazebringer's stralite greatmaul of rage (Shrouds) (57.5-86.25 power, 3 apr).
You collect a new ingredient: stack of herbs (burdock) (2).
You gain 4.00 gold from the melting of schematic: Deflection Field.
You gain 1.72 gold from the melting of vision rune (radius 9; dur 22; see humanoid).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 1.00 gold from the melting of wild infusion (resist 12%; cure magical).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 1.15 gold from the melting of sun infusion of the duelist (rad 8; power 61; turns 3; dispells darkness).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Emelas deactivates Beyond the Flesh.
Emelas deactivates Cleave.
Emelas deactivates Skate.
Emelas deactivates Gloom.