Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 113 / 15% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 166 (base 60) |
| Dexterity | 165 (base 86) |
| Constitution | 186 (base 59) |
| Magic | 71 (base 10) |
| Willpower | 112 (base 10) |
| Cunning | 206 (base 86) |
Resources
| Life | 7781/7781 |
| Stamina | 811/854 |
| Healing Factor | 2.13 |
| Regeneration | 32.572543577419 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +52.50761703292% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 27 |
| Infravision | 14 |
| See Stealth | 56 |
| See Invisible | 61 |
Offense: Barehand
| Damage | 246 |
| Accuracy | 130 |
| Crit Chance | 252% |
| APR | 50 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 21.833333333333 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 86.76 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 114 (87.482517482517%) |
| Defense | 138.21057513915 |
| Ranged Defense | 140.18425324675 |
| Fatigue | 0 |
| Physical Save | 102.61666666667 |
| Spell Save | 82.23 |
| Mental Save | 119.3 |
Defense: Resistances
| All | + 21%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 63% |
| Blind Resistance | 86% |
| Silence Resistance | 100% |
| Pinning Resistance | 5% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 741 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 454 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 6/5 |
| 9/5 |
| 1/5 |
| 8/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 7/5 |
| 1/5 |
| 3/5 |
| 7/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 6/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 7/5 |
| 3/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 9/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | Has a 78% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.9 throws remaining) Grappling Defensively |
| beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
| beneficial effect | Countering melee attacks: Has a 78% chance to get an automatic counter attack when avoiding a melee attack. (3.0 counters remaining) Counter Attacking |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of voratun boots 'Velethra' (60 def, 5 armour) pair of voratun boots 'Velethra' (60 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Defense: +60 (+12 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +4% Changes stats: +12 Str / +14 Mag / +16 Wil / +18 Con Changes resistances: +6% arcane / +2% physical Changes resistances penetration: +20% physical Changes damage: +10% acid / +7% physical / +10% blight Physical save: +20 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +11 (+2 eff.) Disease immunity: +50% Silence immunity: +100% Confusion immunity: +86% Stun/Freeze immunity: +100% Only die when reaching: -20.00 life Maximum stamina: +10.00 Spellpower: +10 (+1 eff.) Mindpower: +17 (+3 eff.) Healing mod.: +10% Size category: +1 It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of dwarven-steel shots 'Infernovengeance' (59/59, 43-51.6 power, 11 apr) pouch of dwarven-steel shots 'Infernovengeance' (59/59, 43-51.6 power, 11 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +11 Physical crit. chance: +46.0% Capacity: 59 On weapon hit: * 52 arcane resource burn * Slows global speed by 60% * 10% chance to knock the target back * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * leeches stamina from the target On weapon crit: * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +47 physical / +34 darkness / +12 mind / +24 fire / +13 bleed / +14 temporal Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +4 fire Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
| On hands | Lavaumbra (0 def, 21 armour) Lavaumbra (0 def, 21 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +47 (+7 eff.) Physical crit. chance: +18.0% Armour: +21 Armour Hardiness: +15% Damage (Melee): 10 arcane / 20 darkness Damage when hit (Melee): 4 fire / 4 temporal Changes stats: +12 Dex / +21 Mag / +10 Wil / +12 Cun / +15 Con Changes resistances: +11% physical / +35% darkness / +3% mind / +6% fire / +10% arcane / +19% light Changes damage: +21% temporal / +11% darkness / +6% fire Critical mult.: +15.00% Life regen: +3.30 Stamina each turn: +2.00 Mana each turn: +0.33 Maximum stamina: +31.00 Spellpower: +16 (+1 eff.) Spell crit. chance: +28% Mental crit. chance: +19% Infravision radius: +4 When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +24 Armour Penetration: +5 Physical crit. chance: +43.0% Attack speed: 167% When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 13% chance to inflict damage reduction * 20% chance to cause random gloom Damage (Melee): +38 arcane Burst (radius 1) on hit: +4 mind / +12 temporal Burst (radius 2) on crit: +100 light / +92 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 48.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | hardened leather cap 'Voidwrither' (18 def, 10 armour) hardened leather cap 'Voidwrither' (18 def, 10 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +10 Defense: +18 (+4 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +8 Str / +7 Dex / +13 Wil / +6 Cun / +15 Con / +13 Lck Changes resistances: +15% darkness / +29% blight / +20% cold / +11% nature / +4% all Changes resistances penetration: +10% light Allows you to breathe in: water Physical save: +22 (+4 eff.) Mental save: +62 (+9 eff.) Poison immunity: +5% Stun/Freeze immunity: +10% Spell crit. chance: +6% Mental crit. chance: +6% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Sparkraven (dig speed 10 turns) Sparkraven (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +19.0% Physical power: +7 (+1 eff.) Fatigue: -7% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +19 Str / +4 Dex / +15 Wil Changes resistances: +9% mind Changes damage: +9% lightning Lowers spell cool-downs by: 20% Mental crit. chance: +16% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Layariama LayariamaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +16 Physical crit. chance: +1.0% Physical power: +14 (+2 eff.) Armour: +20 Defense: +15 (+3 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +19 Str / +8 Wil / +18 Cun / +19 Con Changes resistances: +6% acid / +3% temporal / +12% nature Changes resistances penetration: +15% physical Reduces incoming crit damage: 10.00% Physical save: +18 (+3 eff.) Spell save: +20 (+4 eff.) Silence immunity: +39% Pinning immunity: +5% Stun/Freeze immunity: +80% Knockback immunity: +15% Life regen: +7.80 Mana each turn: +0.25 Hate when firing a critical mind attack: +3.00 Maximum life: +195.00 Maximum hate: +15.00 Mindpower: +12 (+2 eff.) Healing mod.: +60% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Xeromille the voratun ring Xeromille the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +45 (+6 eff.) Defense: +35 (+7 eff.) Effects on melee hit: * 18% chance to cause random gloom * 35% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom * 27% chance to blind Damage (Ranged): 22 bleed Damage when hit (Melee): 8 acid / 4 temporal / 12 arcane Changes stats: +19 Dex / +10 Wil / +39 Cun / +12 Con Changes resistances: +15% acid / +12% temporal / +28% blight / +30% nature / +7% arcane Changes resistances penetration: +10% acid Changes damage: +6% arcane Spell save: +38 (+8 eff.) Mental save: +20 (+3 eff.) Poison immunity: +58% Disease immunity: +60% Hate when firing a critical mind attack: +3.00 Maximum stamina: +62.00 Maximum hate: +15.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Aryda the stralite amulet Aryda the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +29 (+4 eff.) Armour penetration: +2 Armour: +6 Defense: +41 (+8 eff.) Fatigue: -8% Changes stats: +8 Dex / +9 Cun / +9 Con / +32 Lck Changes resistances: +24% mind / +13% physical Changes resistances cap: +6% all Critical mult.: +15.00% Physical save: +21 (+4 eff.) Mental save: +26 (+4 eff.) Confusion immunity: +39% Life regen: +0.80 Stamina each turn: +1.80 Maximum stamina: +10.00 Movement speed: +10% Healing mod.: +20% Reduce all damage from unseen attackers: 36% Amulets can have magical properties. |
| Main armor | Sunvein (56 def, 42 armour) Sunvein (56 def, 42 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +35 (+5 eff.) Armour: +42 Defense: +56 (+11 eff.) Fatigue: +8% Damage when hit (Melee): 20 fire Changes stats: +27 Str / +10 Dex / +9 Mag / +10 Wil / +18 Cun Changes resistances: +50% lightning / +15% physical / +30% darkness / +14% acid / +15% fire / +44% cold / +10% mind / +20% light Changes resistances penetration: +10% acid / +10% fire Changes damage: +6% arcane / +6% acid Allows you to breathe in: water Critical mult.: +19.00% Physical save: +20 (+3 eff.) Mental save: +124 (+18 eff.) Psi when hit: +0.20 Maximum life: +49.00 Spellpower: +23 (+2 eff.) Spell crit. chance: +10% Mindpower: +25 (+5 eff.) Mental crit. chance: +16% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Light source | dwarven lantern 'Undeathmaim' dwarven lantern 'Undeathmaim'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% light Changes resistances penetration: +10% mind / +14% all Changes damage: +15% darkness Damage affinity(heal): +5% darkness Physical save: +11 (+2 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +86% Confusion immunity: +58% Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum psi: +40.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Light radius: +23 Infravision radius: +4 See stealth: +56 See invisible: +61 Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 97.45 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Crackleward (54 def, 10 armour) Crackleward (54 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Armour: +10 Defense: +54 (+11 eff.) Effects on melee hit: * 53% chance to blind Damage when hit (Melee): 8 light / 4 lightning Changes stats: +4 Dex / +6 Mag / +6 Wil / +4 Cun Changes resistances: +9% lightning / +60% temporal / +60% darkness / +25% fire / +9% nature / +25% light Changes resistances penetration: +15% arcane Changes damage: +6% lightning / +11% arcane / +9% nature Critical mult.: +58.00% Stealth bonus: +28 Physical save: +55 (+9 eff.) Spell save: +25 (+5 eff.) Mental save: +24 (+4 eff.) Maximum mana: +77.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +14% Defense after a teleport: +53 Resist all after a teleport: +29% New effects duration reduction after a teleport: +58% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | drakeskin leather belt 'Beryyachik' drakeskin leather belt 'Beryyachik'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +12 Dex / +11 Mag / +14 Wil / +11 Cun / +10 Lck Changes resistances: +22% acid / +1% physical / +38% cold / +40% fire / +10% lightning Changes resistances penetration: +15% blight Trap disarming bonus: +28 Stealth bonus: +12 Physical save: +15 (+2 eff.) Disarm immunity: +10% Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +231.00 Maximum mana: +153.00 Maximum stamina: +130.00 Maximum hate: +40.00 Maximum psi: +74.00 Maximum vim: +74.00 Maximum pos.energy: +74.00 Maximum neg.energy: +80.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +11% Mindpower: +11 (+2 eff.) Mental crit. chance: +15% Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +35 A belt that goes around your waist. |
Inventory
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+3 eff.) Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 294.63 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Nightbloom NightbloomInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +3 Con / +7 Lck Changes resistances: +18% acid / +9% light / +10% blight / +23% fire / +20% cold / +20% lightning Changes resistances penetration: +14% physical Changes damage: +6% darkness / +14% physical Trap disarming bonus: +10 Stealth bonus: +10 Mental save: +10 (+2 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
pair of drakeskin leather boots 'Lisilaith' (31 def, 25 armour) pair of drakeskin leather boots 'Lisilaith' (31 def, 25 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +25 Defense: +31 (+6 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Str / +1 Wil / +11 Cun / +18 Con Changes resistances: +3% temporal / +6% light / +30% fire / +5% arcane / +30% cold Grants telepathy: Humanoid/Orc Physical save: +63 (+10 eff.) Spell save: +31 (+6 eff.) Mental save: +65 (+9 eff.) Infravision radius: +8 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.1 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Betoda (0 def, 14 armour) Betoda (0 def, 14 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +14 Physical power: +2 (+0 eff.) Armour: +14 Damage (Melee): 15 acid / 15 fire / 15 nature Changes stats: +1 Str / +12 Dex / +6 Mag / +2 Wil / +14 Cun Changes resistances: +10% acid / +9% light / +10% fire / +10% nature / +9% darkness Changes damage: +11% acid / +11% fire / +6% nature Mental save: +31 (+5 eff.) Maximum life: +153.00 Maximum psi: +10.00 Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +30 When used to modify unarmed attacks: Base power: 50.0 - 55.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +33 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). Damage (Melee): +8 temporal Burst (radius 2) on crit: +15 acid / +50 light / +14 fire / +14 nature / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 48.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mucusquarry the dwarven-steel helm (6 def, 11 armour) Mucusquarry the dwarven-steel helm (6 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +6 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 4 nature Changes stats: +22 Str / +15 Dex Changes resistances: +11% lightning / +18% light / +17% fire / +3% nature / +5% all / +11% acid / +14% cold / +5% arcane / +17% darkness Physical save: +11 (+2 eff.) Spell save: +3 (+1 eff.) Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 0 % chance to summon an orc spirit Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Areratta the Corruptionsear (52 def, 24 armour) Areratta the Corruptionsear (52 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +24 Defense: +52 (+10 eff.) Ranged Defense: +30 (+4 eff.) Fatigue: +2% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 10 lightning Damage (Ranged): 10 lightning Changes stats: +6 Dex / +9 Wil / +15 Cun Changes resistances: +12% acid / +44% cold / +51% lightning Changes resistances penetration: +15% arcane / +10% physical Changes damage: +9% physical Allows you to breathe in: water Mental save: +48 (+7 eff.) Life regen: +10.10 Movement speed: +20% Healing mod.: +45% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 56, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2369 alchemist agate 2369 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx 19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 spinel 15 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ivenor the Wildcut (24/24, 61.5-73.8 power, 13 apr) Ivenor the Wildcut (24/24, 61.5-73.8 power, 13 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 61.5 - 73.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +31.0% Capacity: 24 On weapon hit: * Slows global speed by 40% * 20% chance to torment the target * 10% chance to create an air burst * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +39 temporal / +49 darkness / +4 nature / +12 arcane / +17 light / +20 mind / +37 physical Burst (radius 1) on hit: +8 nature / +4 arcane Burst (radius 2) on crit: +12 nature / +4 arcane Damage against: +23% Undead / +17% Living Shots are used with slings to pummel your foes to death. |
17 amethyst 17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike) (Uniques)
Killed a Bringer of Doom.By Brel the Halfling Brawler level 48
20th Dusk 122nd year of Ascendancy at 03:53 see stats
Dragon's Greed (Roguelike) (Uniques)
Amassed 8000 gold pieces.By Brel the Halfling Brawler level 49
20th Dusk 122nd year of Ascendancy at 18:11 see stats
Exterminator (Roguelike) (Uniques)
Killed 1000 creatures.By Brel the Halfling Brawler level 28
3rd Flare 122nd year of Ascendancy at 15:11 see stats
Infinite x10 (Roguelike) (Uniques)
Got to level 10 of the infinite dungeon.By Brel the Halfling Brawler level 21
9th Mirth 122nd year of Ascendancy at 13:18 see stats
Infinite x100 (Roguelike) (Uniques)
Got to level 100 of the infinite dungeon.By Brel the Halfling Brawler level 111
56th Dusk 122nd year of Ascendancy at 08:31 see stats
Infinite x20 (Roguelike) (Uniques)
Got to level 20 of the infinite dungeon.By Brel the Halfling Brawler level 31
8th Flare 122nd year of Ascendancy at 22:54 see stats
Infinite x30 (Roguelike) (Uniques)
Got to level 30 of the infinite dungeon.By Brel the Halfling Brawler level 43
14th Dusk 122nd year of Ascendancy at 06:37 see stats
Infinite x40 (Roguelike) (Uniques)
Got to level 40 of the infinite dungeon.By Brel the Halfling Brawler level 54
25th Dusk 122nd year of Ascendancy at 07:22 see stats
Infinite x50 (Roguelike) (Uniques)
Got to level 50 of the infinite dungeon.By Brel the Halfling Brawler level 66
32nd Dusk 122nd year of Ascendancy at 04:08 see stats
Infinite x60 (Roguelike) (Uniques)
Got to level 60 of the infinite dungeon.By Brel the Halfling Brawler level 76
38th Dusk 122nd year of Ascendancy at 02:58 see stats
Infinite x70 (Roguelike) (Uniques)
Got to level 70 of the infinite dungeon.By Brel the Halfling Brawler level 87
44th Dusk 122nd year of Ascendancy at 00:24 see stats
Infinite x80 (Roguelike) (Uniques)
Got to level 80 of the infinite dungeon.By Brel the Halfling Brawler level 97
49th Dusk 122nd year of Ascendancy at 07:15 see stats
Infinite x90 (Roguelike) (Uniques)
Got to level 90 of the infinite dungeon.By Brel the Halfling Brawler level 105
53rd Dusk 122nd year of Ascendancy at 02:28 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Brel the Halfling Brawler level 10
79th Pyre 122nd year of Ascendancy at 06:51 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Brel the Halfling Brawler level 20
8th Mirth 122nd year of Ascendancy at 04:18 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By Brel the Halfling Brawler level 30
3rd Flare 122nd year of Ascendancy at 21:40 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By Brel the Halfling Brawler level 40
10th Dusk 122nd year of Ascendancy at 05:02 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By Brel the Halfling Brawler level 50
21st Dusk 122nd year of Ascendancy at 03:05 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By Brel the Halfling Brawler level 51
22nd Dusk 122nd year of Ascendancy at 02:09 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By Brel the Halfling Brawler level 45
17th Dusk 122nd year of Ascendancy at 07:18 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By Brel the Halfling Brawler level 51
22nd Dusk 122nd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By Brel the Halfling Brawler level 30
7th Flare 122nd year of Ascendancy at 18:31 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Brel the Halfling Brawler level 22
10th Mirth 122nd year of Ascendancy at 14:48 see stats
Log
You gain 6.10 gold from the transmogrification of hardened steel plate armour of implacability (4 def, 23 armour).
You gain 4.86 gold from the transmogrification of spiked reinforced leather armour of the deep (4 def, 12 armour).
You gain 5.63 gold from the transmogrification of multi-hued drakeskin leather armour (5 def, 8 armour).
You gain 25.00 gold from the transmogrification of Smolderbearer the cured leather armour (2 def, 13 armour).
You gain 10.45 gold from the transmogrification of radiant stralite mail armour of delving (4 def, 8 armour).
You gain 7.31 gold from the transmogrification of starseer's linen wizard hat of madness (1 def, 0 armour).
You gain 12.85 gold from the transmogrification of stone warden's voratun gauntlets of the juggernaut (0 def, 23 armour).
You gain 25.00 gold from the transmogrification of pair of drakeskin leather boots 'Phoenixbreaker' (35 def, 5 armour).
You gain 4.62 gold from the transmogrification of dispeller's elven-silk robe (5 def, 0 armour).
You gain 7.34 gold from the transmogrification of shadow cashmere cloak of battle (2 def, 0 armour).
You gain 4.32 gold from the transmogrification of potent elven-wood starstaff of might (35-42 power, 5 apr, physical element).
You gain 7.83 gold from the transmogrification of earthen elven-wood starstaff of illumination (25-30 power, 5 apr, physical element).
You gain 25.00 gold from the transmogrification of Lustretorrent the elven-wood starstaff (35-42 power, 5 apr, darkness element).
You gain 9.52 gold from the transmogrification of living mindstar of storms (15-16.5 power, 40 apr, mind damage).
You gain 9.67 gold from the transmogrification of elemental voratun mace of shearing (47.5-66.5 power, 6 apr).
You gain 7.89 gold from the transmogrification of throat-seeking dragonbone longbow of nature.
You gain 6.55 gold from the transmogrification of mighty yew longbow of nature.
You gain 3.68 gold from the transmogrification of chilling dwarven-steel greatsword of projection (35.5-56.8 power, 2 apr).
You gain 5.42 gold from the transmogrification of arcing dwarven-steel greatsword of shearing (36.5-58.4 power, 2 apr).
You gain 4.41 gold from the transmogrification of voratun dagger of nature (36-46.8 power, 9 apr).
You gain 4.89 gold from the transmogrification of insidious stralite dagger of purging (26.5-34.45 power, 9 apr).
You gain 2.80 gold from the transmogrification of acidic dwarven-steel dagger of projection (22-28.6 power, 7 apr).
You gain 5.00 gold from the transmogrification of stralite battleaxe of shearing (43.5-65.25 power, 3 apr).
You gain 5.00 gold from the transmogrification of quick stralite battleaxe of massacre (61.5-92.25 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Brel is no longer surging arcane power.
Brel deactivates Striking Stance.
Brel deactivates Exploit Weakness.
Brel deactivates Daunting Presence.
Brel deactivates Precise Strikes.
