Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Easy Roguelike |
Sex | Male |
Race | Wraith |
Class | Necromancer |
Level / Exp | 36 / 7% |
Size | medium |
Lifes / Deaths | Killed by Bagggubry at level 36 on the 79th Pyre 122nd year of Ascendancy at 22:21 / 1 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 57 (base 47) |
Magic | 86 (base 60) |
Willpower | 59 (base 39) |
Cunning | 40 (base 11) |
Resources
Life | -101/714 |
Mana | 225/360 |
Stamina | 348/348 |
Souls | 17/19 |
Healing Factor | 0.97 |
Regeneration | 1.6975 |
Speed
Mental | +11.930300260085% |
Attack | 0% |
Movement | +20% |
Spell | +11.930300260085% |
Global | +70.298769771529% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 14.758481127158 |
See Invisible | 34.301371338198 |
Offense: Mainhand
Damage | 36 |
Accuracy | 2 |
Crit Chance | 14% |
APR | 6 |
Speed | 0.89 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 31% |
Speed | 0.89341313091841 |
Offense: Mind
Mindpower | 38.65 |
Crit Chance | 10% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 10.3 |
Ranged Defense | 10.3 |
Fatigue | 3 |
Physical Save | 29.875 |
Spell Save | 39.375 |
Mental Save | 34.325 |
Defense: Resistances
All | -20%( 70%) |
Defense: Immunities
Stun Resistance | 52% |
Bleed Resistance | 100% |
Confusion Resistance | 52% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 52% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 836% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 849% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Undead / Wraith | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Shadow Seethe |
talent | Necrotic Aura |
talent | Premonition |
talent | Insubstantiality |
talent | Keen Senses |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target takes 36% more damage from necrotic minions. Rigor Mortis |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Reduces global action speed by 42%. Slow |
beneficial effect | Reduces arcane damage received by 30%. Premonition Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | dreamer's pair of hardened leather boots of speed (0 def, 3 armour) dreamer's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +10 Spell save: +8 Mental save: +9 Movement speed: +20% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | spellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour) spellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% mind Changes damage: +11% mind Mana each turn: +0.10 Spellpower: +3 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | miner's dwarven-steel pickaxe (dig speed 24 turns) miner's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's steel ring pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +6 Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
In main hand | dragonbone magestaff of channeling (30-36 power, 6 apr, cold element) dragonbone magestaff of channeling (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Mana each turn: +0.26 Spellpower: +28 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 27 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Con Changes resistances: +5% blight Changes damage: +9% nature Poison immunity: +24% Disease immunity: +26% Life regen: +1.50 Maximum life: +50.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +2 Mag / +1 Wil Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | archmage's voratun amulet of soulsearing archmage's voratun amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +11% blight / +17% fire / +6% lightning / +6% cold Critical mult.: +18.00% Spellpower: +18 Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
phase door rune (range 5; power 17; dur 3) phase door rune (range 5; power 17; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying gold amulet of cunning (+4) clarifying gold amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +14% mind Confusion immunity: +32% Amulets can have magical properties. |
grounding gold amulet of willpower (+2) grounding gold amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
grounding voratun amulet of healing grounding voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +26% lightning Cut immunity: +40% Stun/Freeze immunity: +50% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 180 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit steel amulet of constitution (+3) starlit steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +13% light / +11% darkness Blindness immunity: +23% Amulets can have magical properties. |
marksman's steel ring of nature (+22%) marksman's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
rogue's steel ring of blight (+12%) rogue's steel ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 Spell save: +9 Mental save: +7 Rings can have magical properties. |
warrior's copper ring of light (+22%) warrior's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
nature's thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) nature's thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 physical Changes resistances: +5% blight / +2% physical Changes resistances penetration: +2% physical Changes damage: +5% nature / +4% physical Disease immunity: +15% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent dragonbone starstaff of protection (38-45.6 power, 6 apr, temporal element) potent dragonbone starstaff of protection (38-45.6 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -4% light / +19% temporal Changes damage: +38% temporal Talent granted: +1 Command Staff Spellpower: +19 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of time (+11%) (3 def, 0 armour) spellwoven silk robe of time (+11%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +11% temporal Changes damage: +11% temporal Spell save: +20 Spellpower: +4 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven cashmere wizard hat (2 def, 0 armour) fearwoven cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% darkness / +7% physical Changes damage: +11% darkness / +9% physical Maximum hate: +10.00 Mindpower: +6 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
337 alchemist agate 337 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Skeleton mage hits Grave wight for 121 arcane damage.
Skeleton mage hits Orc assassin for 224 arcane damage.
Skeleton master archer's Pinning Shot hits Skeleton mage for 149 physical, 11 arcane (161 total damage).
Orc assassin hits Lich for 5 nature, 2 nature (7 total damage).
Shadow hits Skeleton mage for 55 physical damage.
Lich hits Orc assassin for 43 darkness, 7 physical, 43 darkness, 7 physical (100 total damage).
You defeat an experienced enemy!
Bagggubry rips more animus from its victim. (+1 more soul)
You collect a new ingredient: skeleton mage skull.
Eternal bone giant uses Re-assemble.
Eternal bone giant receives 539 healing from Re-assemble.
Skeleton archer's Shoot hits Skeleton mage for 151 physical damage.
Skeleton archer's Shoot killed Skeleton mage!
Bagggubry casts Rigor Mortis.
Bagggubry is not cripple anymore.
Bagggubry slows down.
Bagggubry feels death coming!
Skeleton mage slows down.
Skeleton mage feels death coming!
Orc assassin slows down.
Orc assassin feels death coming!
Dremling slows down.
Dremling feels death coming!
Bagggubry's Rigor Mortis hits Dremling for 196 darkness damage.
Bagggubry's Rigor Mortis hits Skeleton mage for 245 darkness damage.
Bagggubry's Rigor Mortis hits Orc assassin for 164 darkness damage.
Bagggubry's Rigor Mortis hits Bagggubry for 189 darkness damage.
Bagggubry the level 36 wraith necromancer was swallowed by the void to death by himself (how embarrassing) on level 54 of The Arena.
Bagggubry's Rigor Mortis killed Bagggubry!