









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 64 / 89% |
Size | gargantuan |
Lifes / Deaths | Killed by Mirror Challenge of Ureharra at level 64 on the 28th Dusk 122nd year of Ascendancy at 08:18 / 2Killed by Mirror Challenge of Ureharra at level 64 on the 28th Dusk 122nd year of Ascendancy at 08:22 |
Primary Stats
Strength | 225 (base 70) |
Dexterity | 40 (base 11) |
Constitution | 150 (base 60) |
Magic | 50 (base 10) |
Willpower | 123 (base 70) |
Cunning | 95 (base 56) |
Resources
Life | -804/3695 |
Hate | 114/114 |
Healing Factor | 2.15625 |
Regeneration | 30.0796875 |
Speed
Mental | +32.385172827793% |
Attack | -30% |
Movement | +445.63169924667% |
Spell | -30% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 28 |
Infravision | 7 |
See Stealth | 116.97311697633 |
See Invisible | 118.97311697633 |
Offense: Mainhand
Damage | 533 |
Accuracy | 88 |
Crit Chance | 86% |
APR | 54 |
Speed | 0.76 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 59% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 93 |
Crit Chance | 52% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | +16% |
Physical | +50% |
Mind | +23% |
All | +9% |
Lightning | +37% |
Temporal | +27% |
Arcane | +39% |
Fire | +18% |
Nature | +15% |
Offense: Damage Penetration
Blight | +5% |
Arcane | +10% |
Mind | +39% |
All | 0% |
Lightning | +72% |
Temporal | +29% |
Physical | +35% |
Cold | +21% |
Fire | +5% |
Darkness | +37% |
Defense: Base
Armour (hardiness) | 189.72307323196 (93.924050632911%) |
Defense | 83 |
Ranged Defense | 89 |
Fatigue | 0 |
Physical Save | 104 |
Spell Save | 73 |
Mental Save | 100 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 49%( 70%) |
Mind | + 34%( 70%) |
All | + 21%( 70%) |
Darkness | + 67%( 70%) |
Light | + 12%( 70%) |
Temporal | + 67%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 94% |
Silence Resistance | 0% |
Bleed Resistance | 80% |
Confusion Resistance | 100% |
Fear Resistance | 50% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 825 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 3 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 563 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Cursed / Fears | 1.54 |
| 5/5 |
| 6/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is rampaging! (+391% movement speed, +62% attack speed, +41% physical damage, +21 physical save, +21 mental save, 138/138 damage shrugged off this turn) Rampaging |
detrimental effect | Ureharra has heard the hateful whisper. Hateful Whisper |
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 9%. Strength and Willpower are increased by 4. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
A compliation of all your achievements earnt. Heroic AchievementsYou are 17% of the way to your next Rank. You have killed: 340 Uniques 134 Bosses 130 Elite Bosses 48 Veterans 2 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Wake up and kill the dreaming horror boss 'Cyrolaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 45)You completed the challenge and received: Random Artifact: Rhadir (Misfortune) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: Random Artifact: Vorodhetira (Shrouds) (6 def, 2 armour, 41 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: Random Artifact: Porebrera (Madness) (9 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: Random Artifact: Ivena (Nightmares) (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 20)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: Random Artifact: Urthyregogund (Corpses) (22-26.4 power, 4 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30)You completed the challenge and received: Random Artifact: Abyssspawn (Misfortune) (4 def, 22 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Cleansequarry | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47)You completed the challenge and received: Random Artifact: Chargewreck (Madness) (61-97.6 power, 4 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 49) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 21)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 15) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 16) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 27) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 34) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 40)You completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 46) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 48) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5) | failed |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 25)Turns left: 66 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 183 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (183) (Level 44)Turns left: 35 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 225 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (225) (Level 35)Turns left: -1 | failed |
Leave the level in less than 330 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (330) (Level 42)Turns left: 57 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Armour: +11 Defense: +41 (+8 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: -6% Damage (Melee): 16 arcane Damage when hit (Melee): 12 arcane Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +20% darkness / +14% temporal Life regen: +4.50 Stamina each turn: +1.40 Maximum life: +55.00 Spellpower: +6 (+2 eff.) Movement speed: +10% Healing mod.: +24% Defense after a teleport: +28 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Activating this item is instant. Curse of Nightmares It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Damage (Melee): 16 fire Changes stats: +5 Con / +7 Wil Changes resistances: +15% blight / +15% fire / +9% lightning Changes resistances penetration: +20% lightning / +15% temporal Changes damage: +6% lightning Critical mult.: +20.00% Mental save: +14 (+2 eff.) Blindness immunity: +94% Confusion immunity: +53% Life regen: +5.60 Light radius: +23 See stealth: +73 See invisible: +75 Reduces paradox anomalies(equivalent to willpower): +10 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 8 darkness / 12 fire Damage when hit (Melee): 8 darkness Changes stats: +25 Str / +15 Wil / +10 Con / +17 Lck Changes resistances: +15% blight / +12% fire / +6% all Changes resistances penetration: +5% fire Changes damage: +9% fire Physical save: +41 (+7 eff.) Mental save: +59 (+10 eff.) Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spell crit. chance: +7% Mental crit. chance: +8% Light radius: +4 Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: -7% Damage when hit (Melee): 4 lightning Changes stats: +9 Str / +3 Dex / +5 Mag / +3 Con Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +26% lightning Changes damage: +6% arcane Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +67.00 Maximum mana: +37.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +7% Light radius: +1 Movement speed: +10% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 (+9 eff.) Armour penetration: +16 Armour: +20 Defense: +30 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom * 31% chance to daze at end of turn * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 4 temporal / 23 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +10 Str / +9 Dex / +10 Cun / +5 Con Changes resistances: +47% lightning Changes resistances penetration: +26% lightning Changes damage: +19% lightning / +6% arcane Spell save: +20 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +29.00 Maximum hate: +14.00 Movement speed: +25% Activating this item is instant. Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +20 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 lightning Changes stats: +20 Str / +24 Mag / +16 Wil / +7 Cun / +16 Con Changes resistances: +17% temporal Changes damage: +9% arcane / +9% temporal Spell save: +20 (+5 eff.) Stun/Freeze immunity: +44% Life regen: +2.50 Maximum stamina: +40.00 Spellpower: +45 (+13 eff.) Curse of Misfortune Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +22 (+4 eff.) Armour: +11 Defense: +28 (+6 eff.) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 8 acid Damage when hit (Melee): 4 lightning Changes stats: +10 Str / +5 Dex / +5 Cun / +10 Con / +8 Lck Changes resistances: +25% lightning / +11% temporal / +3% nature Changes damage: +6% nature / +3% lightning Trap disarming bonus: +19 Stealth bonus: +21 Physical save: +39 (+7 eff.) Maximum life: +53.00 Infravision radius: +5 Size category: +2 Talent on hit(nature): Slime Spit (5% chance level 1). Curse of Misfortune A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.0 - 133.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +12 blight / +26 temporal / +28 nature Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +42 ice / +12 blight When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +10 Physical crit. chance: +20.0% Armour: +21 Damage (Melee): 4 physical Changes stats: +2 Dex Changes resistances: +6% blight Changes resistances penetration: +35% physical / +17% darkness / +5% blight / +21% cold / +19% mind Maximum life: +40.00 Curse of Nightmares Massive two-handed mauls. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +7 Physical power: +13 (+3 eff.) Armour: +17 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 30 acid / 24 darkness / 8 lightning / 8 fire / 39 mind / 8 cold Changes stats: +8 Str / +8 Mag / +4 Wil / +4 Cun Changes resistances: +8% acid / +8% mind / +8% light / +8% darkness Changes damage: +7% acid / +8% mind / +3% arcane Mental save: +0 (+0 eff.) Maximum life: +60.00 Mindpower: +6 (+1 eff.) Infravision radius: +2 Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +43 Defense: +33 (+7 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +41% Damage (Melee): 20 acid / 23 fire / 4 light Damage when hit (Melee): 16 acid / 15 fire Changes stats: +4 Str / +5 Cun / +21 Con Changes resistances: +24% acid / -20% light / +43% fire / +9% mind / +13% darkness Changes resistances penetration: +10% arcane Changes damage: +6% arcane Critical mult.: +6.00% Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +51 (+8 eff.) Maximum life: +86.00 Curse of Madness A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Armour: +9 Defense: +16 (+3 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +15 Str / +3 Mag / +6 Wil / +13 Con Changes resistances penetration: +20% mind Changes damage: +6% mind / +9% temporal Physical save: +48 (+8 eff.) Spell save: +25 (+6 eff.) Mental save: +39 (+6 eff.) Maximum life: +324.00 Maximum stamina: +38.00 Maximum vim: +30.00 Spell crit. chance: +1% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +6 Defense: +29 (+6 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -9% Changes stats: +10 Dex / +3 Wil / +8 Cun / +7 Con / +34 Lck Talent mastery: +0.34 Cursed / Fears Critical mult.: +9.00% Physical save: +19 (+3 eff.) Spell save: +17 (+4 eff.) Mental save: +22 (+4 eff.) Blindness immunity: +20% Cut immunity: +80% Life regen: +1.10 Stamina each turn: +1.50 Movement speed: +10% Healing mod.: +26% Reduce all damage from unseen attackers: 35% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 533 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() biting gale rune (66 cold damage; freeze 3 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 66.47 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() shielding rune (absorb 314 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 314 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Exiler (Madness) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). Curse of Madness It can be used to attempt to inflict 105.79 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Halegasin the voratun battleaxe (Shrouds) (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When this weapon hits: Virulent Disease (5% chance level 1). On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +49 darkness Burst (radius 2) on crit: +38 ice Damage against: +51% Living When wielded/worn: Accuracy: +40 (+8 eff.) Physical crit. chance: +21.0% Armour: +21 Defense: +20 (+4 eff.) Changes stats: +10 Dex / +3 Mag / +2 Cun Changes resistances penetration: +20% cold Changes damage: +3% all Talent mastery: +0.10 Cursed / Cursed aura Reduces incoming crit damage: 15.00% Disarm immunity: +69% Light radius: +2 See invisible: +3 Curse of Shrouds Massive two-handed battleaxes. |
![]() elemental voratun battleaxe of evisceration (Madness) (59.5-89.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +14 (+3 eff.) Changes resistances penetration: +16% acid / +17% fire / +19% cold / +19% lightning Curse of Madness Massive two-handed battleaxes. |
![]() voratun battleaxe 'Toriromindil' (Madness) (55.5-83.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +27 light / +28 darkness Burst (radius 1) on hit: +8 acid / +28 fire Burst (radius 2) on crit: +8 acid Damage against: +42% Undead / +26% Living When wielded/worn: Accuracy: +16 (+3 eff.) Physical crit. chance: +40.0% Defense: +21 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 40 acid Changes stats: +2 Wil Changes resistances penetration: +24% acid / +24% lightning / +23% cold / +5% arcane / +23% fire Spell save: +3 (+0 eff.) Disarm immunity: +70% Spellpower: +6 (+2 eff.) Curse of Madness Massive two-handed battleaxes. |
![]() Yarylar the Prismlore (Madness) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +6 temporal / +15 nature Burst (radius 2) on crit: +4 nature / +10 fire When wielded/worn: Damage (Melee): 12 nature Changes resistances: +9% light Changes resistances penetration: +6% fire Changes damage: +3% light Global speed: +2% Curse of Madness Sharp, short and deadly. |
![]() truestriking voratun dagger of paradox (Nightmares) (40-52 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 40% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Damage when hit (Melee): 13 temporal Changes resistances: +16% temporal Changes resistances penetration: +8% physical Curse of Nightmares Sharp, short and deadly. |
![]() Flarequill the voratun greatsword (Shrouds) (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 42% chance to daze at end of turn On weapon crit: * cripple the target Damage (Melee): +68 insidious poison When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +20 Physical crit. chance: +36.0% Physical power: +20 (+4 eff.) Defense: +21 (+4 eff.) Damage when hit (Melee): 12 fire Changes stats: +6 Str / +15 Dex / +5 Mag / +5 Wil / +2 Cun / +15 Con Changes resistances: +6% blight Changes resistances penetration: +20% lightning / +20% physical Changes damage: +9% arcane Critical mult.: +37.00% Spell save: +3 (+0 eff.) Disarm immunity: +94% Mana each turn: +0.08 Maximum mana: +100.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +2% Curse of Shrouds Massive two-handed swords. |
![]() elemental dwarven-steel greatsword of torment (Nightmares) (34.5-55.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +17% acid / +16% darkness / +13% lightning / +13% cold / +16% mind / +14% fire Curse of Nightmares Massive two-handed swords. |
![]() flaming stralite greatsword of crippling (Madness) (46.5-74.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +14 fire When wielded/worn: Physical crit. chance: +13.0% Curse of Madness Massive two-handed swords. |
![]() fungal dragonbone longbow of nature (Misfortune) Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +33 nature When wielded/worn: Changes stats: +6 Con Changes resistances: +5% all Changes resistances penetration: +11% nature Talent mastery: +0.15 Wild-gift / Fungus Curse of Misfortune It can be used to regenerate 270 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
![]() flaming steel longsword of ruin (Madness) (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Critical mult.: +13.00% Curse of Madness Sharp, long, and deadly. |
![]() plaguebringer's voratun longsword of evisceration (Shrouds) (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing Damage (Melee): +13 blight When wielded/worn: Physical crit. chance: +14.0% Physical power: +15 (+3 eff.) Disease immunity: +35% Curse of Shrouds Sharp, long, and deadly. |
![]() voratun longsword of evisceration (Madness) (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+3 eff.) Curse of Madness Sharp, long, and deadly. |
![]() Halytodur (Madness) (58.5-81.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 58.5 - 81.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target * 20% chance to torment the target Damage (Melee): +30 cold When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +17 Defense: +15 (+3 eff.) Fatigue: -2% Changes stats: +2 Str / +2 Lck Changes resistances: +9% all Changes resistances penetration: +15% darkness / +15% physical / +15% nature / +15% mind Changes damage: +1% all Disarm immunity: +49% Maximum life: +50.00 See invisible: +9 Movement speed: +10% Curse of Madness Blunt and deadly. |
![]() voratun mace (Corpses) (44.5-62.3 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Curse of Corpses Blunt and deadly. |
![]() gifted living mindstar of balance (Corpses) (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +6 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+1 eff.) Equilibrium when hit: +1.20 Mindpower: +14 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() gifted living mindstar of slime (Nightmares) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Changes damage: +5% nature Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar of storms (Misfortune) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() wyrm's vined mindstar of venom (Corpses) (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Base power: 5.0 - 5.5 Uses stats: 75% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 lightning / 4 physical / 4 cold / 4 fire / 10 acid Changes resistances: +4% lightning / +5% physical / +4% cold / +12% acid / +4% fire Changes resistances penetration: +6% acid Changes damage: +8% acid Life regen: +0.80 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Layegassra the Kindlewoe (Nightmares) (50-60 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 50.0 - 60.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Armour: +12 Defense: +10 (+2 eff.) Changes stats: +6 Wil / +5 Mag Changes resistances: +3% acid / +25% light Maximum wards: +3 light Changes resistances penetration: +15% fire Changes damage: +50% light / +12% fire Talents granted: +1 Command Staff +4 Ward Critical mult.: +20.00% Life regen: +1.00 Stamina each turn: +0.80 Mana each turn: +0.80 Maximum mana: +89.00 Spellpower: +66 (+18 eff.) Spell crit. chance: +5% Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() bloodlich's elven-wood starstaff (Corpses) (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Cun / +4 Con Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +16.00% Vim when firing critical spell: +5.00 Maximum vim: +31.00 Maximum neg.energy: +40.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() dragonbone vilestaff of greater warding (Madness) (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +7 (+2 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +1 Command Staff +4 Ward Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() earthen dragonbone vilestaff of channeling (Madness) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +8% Changes damage: +30% blight Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Mana each turn: +0.27 Spellpower: +29 (+9 eff.) Spell crit. chance: +5% Curse of Madness It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Dayscar the voratun waraxe (Nightmares) (53-74.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +13 darkness / +20 cold Burst (radius 2) on crit: +24 acid Damage against: +20% Living When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Physical crit. chance: +29.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes resistances penetration: +15% physical Changes damage: +6% acid / +3% temporal / +6% light Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Curse of Nightmares One-handed war axes. |
![]() Layatha the Ichorjustice (Nightmares) (40-56 power, 9 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (5% chance level 2). On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing * splashes the target with acid Damage (Melee): +18 acid / +19 temporal / +19 light / +16 lightning Damage against: +29% Undead When wielded/worn: Armour penetration: +15 Physical crit. chance: +39.0% Physical power: +30 (+5 eff.) Armour: +2 Damage (Melee): 4 physical / 4 nature / 8 mind Damage when hit (Melee): 18 temporal Changes resistances: +15% temporal Changes resistances penetration: +15% mind Changes damage: +3% physical Critical mult.: +17.00% Curse of Nightmares One-handed war axes. |
![]() Manahor the Stormlace (Misfortune) (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Soul Rot (5% chance level 1). On weapon hit: * 20% chance to inflict 15% damage reduction * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +30 cold / +20 light Damage against: +29% Undead When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +15 (+3 eff.) Defense: +15 (+3 eff.) Damage (Melee): 4 fire Damage when hit (Melee): 16 lightning / 8 fire / 4 blight Changes stats: +4 Con Changes resistances: +6% blight Changes resistances penetration: +25% blight / +14% physical / +15% mind / +14% darkness Disarm immunity: +83% Curse of Misfortune One-handed war axes. |
![]() acidic voratun waraxe of phasing (Nightmares) (38-53.2 power, 19 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +41% Damage (Melee): +11 acid Curse of Nightmares One-handed war axes. |
![]() quick voratun waraxe of erosion (Madness) (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% Damage (Melee): +14 nature / +17 temporal When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +7 Dex Curse of Madness One-handed war axes. |
![]() voratun waraxe 'Obsidianfurnace' (Shrouds) (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +48 insidious poison / +20 temporal / +20 nature Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +71 Physical crit. chance: +15.0% Damage when hit (Melee): 8 arcane Changes stats: +2 Mag Changes resistances: +12% darkness Changes resistances penetration: +57% physical Changes damage: +44% physical Critical mult.: +20.00% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spell crit. chance: +2% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds One-handed war axes. |
![]() warbringer's voratun waraxe of massacre (Corpses) (46.5-65.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 46.5 - 65.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +7% physical Disarm immunity: +31% Curse of Corpses One-handed war axes. |
![]() drakeskin leather belt 'Dayvengeance' (Madness) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +14 (+3 eff.) Changes stats: +6 Dex / +7 Wil / +6 Cun / +6 Con Changes resistances: +9% acid / +12% light / +9% fire / +10% lightning / +10% cold Changes damage: +12% blight Stealth bonus: +15 Mental save: +36 (+6 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +180.00 Maximum vim: +30.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +1% Mindpower: +10 (+2 eff.) Mental crit. chance: +14% Damage Shield penetration: +40% Curse of Madness A belt that goes around your waist. |
![]() battlemaster's elven-silk cloak (Misfortune) (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +5 Dex / +2 Con Talent mastery: +0.30 Technique / Combat training Spell save: -16 (-4 eff.) Stamina each turn: +0.80 Mana each turn: -0.34 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() dreamer's elven-silk robe of protection (Shrouds) (7 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes resistances: +25% mind / +20% darkness Physical save: +35 (+6 eff.) Spell save: +15 (+3 eff.) Mental save: +40 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() elven-silk robe 'Betiseda' (Madness) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage (Melee): 24 acid Damage when hit (Melee): 4 arcane Changes stats: +6 Wil / +6 Mag Changes resistances: +27% light / +38% fire / +36% acid / +36% physical / +30% darkness / +19% blight / +38% cold / +20% mind / +15% arcane Changes resistances penetration: +10% arcane Changes damage: +39% acid / +29% physical / +18% light / +21% fire / +19% blight / +26% cold / +20% mind / +20% darkness Talent cooldown: Refit Golem (-12 turns) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +18 (+6 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +13% blight Life regen: +4.30 Maximum life: +60.00 Healing mod.: +17% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven elven-silk robe of alchemy (Misfortune) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +14% acid / +19% physical / +17% cold / +16% fire Changes damage: +12% acid / +5% physical / +13% cold / +11% fire Talent cooldown: Refit Golem (-2 turns) Mental save: +24 (+4 eff.) Mindpower: +3 (+0 eff.) Mental crit. chance: +5% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() psion's elven-silk robe of Linaniil (Misfortune) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances penetration: +16% mind Changes damage: +16% mind Mana each turn: +0.29 Psi each turn: +0.45 Maximum mana: +45.00 Maximum psi: +27.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +11% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven elven-silk robe of the mountain (+16%) (Shrouds) (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +16% physical Changes damage: +16% physical Spell save: +26 (+6 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Beulen the voratun gauntlets (Nightmares) (0 def, 9 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +15 Physical power: +20 (+4 eff.) Armour: +9 Damage (Melee): 8 acid / 13 fire / 17 light Changes stats: +5 Str / +8 Dex / +9 Cun Changes resistances: +14% light / +9% fire Changes resistances penetration: +15% acid Changes damage: +11% fire / +10% light / +9% mind Critical mult.: +5.00% Physical save: +9 (+2 eff.) Mental save: +35 (+6 eff.) Disarm immunity: +48% Life regen: +3.60 Stamina each turn: +2.00 Hate per kill: +2.00 Psi per kill: +4.00 Maximum life: +80.00 Maximum stamina: +25.00 Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() drakeskin leather gloves 'Rhygund' (Misfortune) (0 def, 9 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Armour: +9 Damage (Melee): 14 lightning / 15 mind / 15 blight Changes stats: +5 Str / +9 Dex / +4 Wil / +8 Cun / +11 Con Changes resistances: +10% lightning / +9% blight / +6% arcane / +10% mind Changes resistances penetration: +10% blight / +5% arcane / +20% mind Changes damage: +11% lightning / +10% mind / +11% blight Talent mastery: +0.20 Technique / Grappling Critical mult.: +15.00% Physical save: +30 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +59 (+10 eff.) Disarm immunity: +100% Maximum life: +80.00 Spell crit. chance: +20% Mental crit. chance: +22% Activating this item is instant. Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() drakeskin leather gloves of the juggernaut (Shrouds) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +23 (+4 eff.) Spell save: +7 (+1 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +41% Activating this item is instant. Curse of Shrouds It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() storm drakeskin leather gloves of archery (Nightmares) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 6 lightning Changes stats: +8 Cun / +4 Dex Changes resistances: +8% lightning Changes damage: +11% lightning Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() catburglar's voratun helm (Madness) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex Changes resistances: +22% darkness Infravision radius: +5 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() champion's hardened leather cap (Corpses) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Wil Mental save: +8 (+1 eff.) Light radius: +1 Curse of Corpses A cap made of leather. |
![]() champion's voratun helm of the bounder (Misfortune) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +8 Dex / +4 Wil Mental save: +10 (+2 eff.) Light radius: +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() drakeskin leather cap 'Emeliriamilaith' (Madness) (15 def, 36 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +36 Defense: +15 (+3 eff.) Fatigue: +5% Effects on melee hit: * 22% chance to disease Damage when hit (Melee): 4 blight Changes stats: +5 Str / +14 Wil / +4 Cun / +17 Lck Changes resistances: +15% lightning / +14% temporal / +14% all Physical save: +30 (+5 eff.) Mental save: +15 (+2 eff.) Stamina each turn: +0.40 Spell crit. chance: +7% Mindpower: +6 (+1 eff.) Mental crit. chance: +8% Light radius: +2 Infravision radius: +7 Curse of Madness A cap made of leather. |
![]() grounding drakeskin leather cap of absorption (Madness) (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% lightning / +8% temporal Stamina when hit: +1.40 Equilibrium when hit: +1.00 Curse of Madness A cap made of leather. |
![]() leafwalker's voratun helm of fortune (Nightmares) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +5 Fatigue: +5% Changes stats: +15 Lck Changes resistances: +11% nature Spell save: +9 (+2 eff.) Maximum life: +85.00 Spell crit. chance: +6% Mental crit. chance: +6% Healing mod.: +17% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() stabilizing elven-silk wizard hat of darkness (+22%) (Madness) (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Wil Changes resistances: +22% darkness Changes damage: +15% darkness Physical save: +10 (+2 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
![]() spiked steel mail armour of stability (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +6% physical Physical save: +16 (+3 eff.) Curse of Shrouds A suit of armour made of mail. |
![]() Samaleran the Magmapain (Corpses) (15 def, 14 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +15 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 13 light Changes stats: +20 Str / +10 Dex / +5 Wil Changes resistances: +43% acid / +17% physical / +46% darkness / +26% blight / +41% cold / +10% mind / +12% fire Reduce damage by fixed amount: +5 all Allows you to breathe in: water Reduces incoming crit damage: 10.00% Physical save: +20 (+4 eff.) Mental save: +25 (+4 eff.) Silence immunity: +5% Knockback immunity: +10% Light radius: +4 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Corpses It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() prismatic drakeskin leather armour of stability (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +8% physical / +16% light / +16% darkness Physical save: +16 (+3 eff.) Curse of Shrouds A suit of armour made of leather. |
![]() volcanic drakeskin leather armour of lightning resistance (Shrouds) (5 def, 19 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 6 fire Changes resistances: +23% lightning / +19% fire / +21% physical Curse of Shrouds A suit of armour made of leather. |
![]() Flashtaint the voratun plate armour (Nightmares) (9 def, 30 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +10.0% Physical power: +24 (+4 eff.) Armour: +30 Defense: +9 (+2 eff.) Fatigue: +16% Damage (Melee): 24 lightning Damage when hit (Melee): 20 physical Changes stats: +22 Str / +10 Mag / +8 Wil / +13 Con Changes resistances: +18% lightning / +10% arcane / +29% acid Changes damage: +12% physical Physical save: +38 (+7 eff.) Spell save: +17 (+4 eff.) Life regen: +0.60 Maximum life: +170.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +9% Mindpower: +25 (+5 eff.) Mental crit. chance: +10% Curse of Nightmares A suit of armour made of metal plates. |
![]() Unrafast the voratun plate armour (Corpses) (9 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +24 Defense: +9 (+2 eff.) Fatigue: +32% Changes stats: +12 Str / +21 Con Changes resistances: +44% acid / +30% temporal / +3% light / +35% darkness / +24% physical / +15% cold / +30% fire / +15% lightning Reduce damage by fixed amount: +10 all Talent cooldown: Rush (-5 turns) Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +50 (+9 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +45% Stun/Freeze immunity: +37% Knockback immunity: +40% Life regen: +0.20 Maximum life: +99.00 Healing mod.: +10% Curse of Corpses A suit of armour made of metal plates. |
![]() Xeronne (Madness) (9 def, 26 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+2 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 8 blight Changes stats: +6 Str / +3 Mag / +7 Con Changes resistances: +25% acid / +28% fire / +10% mind / +7% physical Changes resistances penetration: +20% acid Physical save: +39 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +22 (+4 eff.) Life regen: +3.60 Mana each turn: +0.12 Maximum life: +179.00 Spellpower: +6 (+2 eff.) Healing mod.: +30% Damage Shield penetration: +20% Curse of Madness A suit of armour made of metal plates. |
![]() fearforged voratun plate armour of implacability (Corpses) (9 def, 23 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +9 (+2 eff.) Fatigue: +31% Changes stats: +8 Con Changes resistances: +8% fire / -18% light / +14% darkness Physical save: +19 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+1 eff.) Curse of Corpses A suit of armour made of metal plates. |
![]() Arodan the Airstreak (Corpses) (12 def, 9 armour, 203.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 12 lightning Effects when hit in melee: * 30% chance to gain 10% of a turn (3/turn limit) * 37% chance to daze at end of turn Changes stats: +12 Dex Changes resistances: +67% lightning / +19% temporal / +13% light / +29% fire / +15% darkness / +30% cold Changes resistances penetration: +10% lightning / +15% physical Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Corpses Handheld deflection devices. |
![]() Galewilter (Corpses) (12 def, 20 armour, 413.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 lightning Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 30 lightning / 39 temporal / 4 mind / 4 blight Changes stats: +6 Mag / +3 Wil / +14 Con Changes resistances: +30% lightning / +35% temporal / +20% light Talent granted: +5 Block Critical mult.: +10.00% Physical save: +15 (+3 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. Curse of Corpses It can be used to activate talent Time Shield, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (407) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() reinforced voratun shield of radiance (Misfortune) (12 def, 10 armour, 272.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 31% chance to blind Changes stats: +6 Con / +4 Mag Changes resistances: +14% light Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
![]() voratun shield 'Pitchquick' (Corpses) (12 def, 3 armour, 202.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 4 darkness Effects when hit in melee: * 20% chance to daze at end of turn * 20% chance to corrode armour by 30% * 40% chance to blind Damage when hit (Melee): 20 darkness Changes stats: +6 Dex / +6 Mag / +10 Con Changes resistances: +50% lightning / +20% light / +20% acid / +27% fire / +20% mind / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% darkness / +6% acid Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
![]() warded voratun shield (Madness) (12 def, 3 armour, 190 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Maximum wards: +4 lightning / +4 temporal / +3 blight / +2 fire / +2 cold Talents granted: +5 Block +1 Ward Curse of Madness Handheld deflection devices. |
![]() tundral quiver of dragonbone arrows of torment (21/21, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 20% chance to torment the target Damage (Ranged): +38 cold / +24 mind / +24 darkness Burst (radius 2) on crit: +15 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Armour: +2 Damage when hit (Melee): 12 arcane Changes stats: +3 Str / +2 Mag / +2 Cun Changes resistances: +3% blight Critical mult.: +5.00% Blindness immunity: +15% Disarm immunity: +10% Mana each turn: +0.04 Mana when firing critical spell: +1.00 Maximum mana: +24.00 Spell crit. chance: +5% Infravision radius: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 lightning Damage when hit (Melee): 20 lightning Changes stats: +5 Con / +13 Wil Changes resistances: +14% blight Changes resistances penetration: +5% lightning Changes damage: +30% lightning Critical mult.: +39.00% Mental save: +23 (+4 eff.) Life regen: +6.50 Maximum life: +80.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +12% Light radius: +9 See stealth: +14 See invisible: +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() void-walker's alchemist's lamp of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +7% light / +8% temporal Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +11% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.58 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() quiet voratun torque of charged psionic shield [power 147] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 147 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() telekinetic voratun torque of charged psionic shield [power 143] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 143 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ureharra the Cornac Cursed level 45
11st Dusk 122nd year of Ascendancy at 09:24 see stats
By Ureharra the Cornac Cursed level 33
6th Flare 122nd year of Ascendancy at 20:48 see stats
By Ureharra the Cornac Cursed level 53
17th Dusk 122nd year of Ascendancy at 08:41 see stats
By Ureharra the Cornac Cursed level 20
5th Mirth 122nd year of Ascendancy at 09:19 see stats
By Ureharra the Cornac Cursed level 30
2nd Flare 122nd year of Ascendancy at 15:02 see stats
By Ureharra the Cornac Cursed level 44
7th Dusk 122nd year of Ascendancy at 04:24 see stats
By Ureharra the Cornac Cursed level 56
22nd Dusk 122nd year of Ascendancy at 16:23 see stats
By Ureharra the Cornac Cursed level 10
77th Pyre 122nd year of Ascendancy at 10:57 see stats
By Ureharra the Cornac Cursed level 20
3rd Mirth 122nd year of Ascendancy at 11:13 see stats
By Ureharra the Cornac Cursed level 30
2nd Flare 122nd year of Ascendancy at 04:18 see stats
By Ureharra the Cornac Cursed level 40
2nd Dusk 122nd year of Ascendancy at 00:39 see stats
By Ureharra the Cornac Cursed level 50
14th Dusk 122nd year of Ascendancy at 23:56 see stats
By Ureharra the Cornac Cursed level 34
8th Flare 122nd year of Ascendancy at 12:21 see stats
By Ureharra the Cornac Cursed level 34
8th Flare 122nd year of Ascendancy at 10:38 see stats
By Ureharra the Cornac Cursed level 43
5th Dusk 122nd year of Ascendancy at 19:17 see stats
By Ureharra the Cornac Cursed level 31
5th Flare 122nd year of Ascendancy at 04:22 see stats
By Ureharra the Cornac Cursed level 21
7th Mirth 122nd year of Ascendancy at 07:12 see stats
By Ureharra the Cornac Cursed level 64
28th Dusk 122nd year of Ascendancy at 08:18 see stats
Log
Mirror Challenge of Ureharra hits Terror for 205 fire, 280 light, 269 physical (754 total damage).
Mirror Challenge of Ureharra hits Terror for 167 fire, 229 light, 220 physical (617 total damage).
Mirror Challenge of Ureharra hits Terror for 127 fire, 280 light (407 total damage).
Hateful Whisper from Mirror Challenge of Ureharra hits Terror for 202 mind damage.
Bleeding from Ureharra hits Mirror Challenge of Ureharra for 0 physical damage.
Mirror Challenge of Ureharra uses Mark Prey.
Mirror Challenge of Ureharra begins hunting humanoid / human.
Mirror Challenge of Ureharra performs a melee critical strike against Ureharra!
You fight through the pain! (+8 hate)
Ureharra begins rampaging!
Ureharra slows down.
Ureharra resists the mind attack!
Mirror Challenge of Ureharra performs a melee critical strike against Terror!
Terror shrugs off the critical damage!
Terror slows down.
Terror starts to bleed.
Terror is crippled.
Terror slows down.
Terror is weakened by the darkness!
Terror starts to bleed.
Mirror Challenge of Ureharra cleaves through Ureharra!
Mirror Challenge of Ureharra performs a melee critical strike against Ureharra!
Your hatred grows even as your life fades! (+12 hate)
Ureharra resists the mind attack!
Ureharra is crippled.
Mirror Challenge of Ureharra performs a melee critical strike against Terror!
Mirror Challenge of Ureharra cleaves through Ureharra!
Mirror Challenge of Ureharra performs a melee critical strike against Ureharra!
Your hatred grows even as your life fades! (+13 hate)
Saving game...