










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 15 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:19 / 1 |
Primary Stats
| Strength | 42 (base 37) |
| Dexterity | 19 (base 16) |
| Constitution | 29 (base 24) |
| Magic | 12 (base 10) |
| Willpower | 16 (base 13) |
| Cunning | 20 (base 14) |
Resources
| Life | 564/564 |
| Stamina | 97/97 |
| Healing Factor | 1.143216080402 |
| Regeneration | 5.1073715434693 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 28.388114253578 |
| See Invisible | 26.388114253578 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 45 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +4% |
| Blight | +21% |
| Fire | +6% |
| Mind | +9% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +16% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 42.907514758048 (81.030927835052%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 31 |
| Physical Save | 34 |
| Spell Save | 26 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 29%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Confusion Resistance | 5% |
| Pinning Resistance | 10% |
| Knockback Resistance | 72% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Glimmerslicer' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% acid +3% lightning +6% darkness +12% nature Phys.save +11 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Urthydranik the Boltoozer (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% lightning Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 Telepathy Demon/Minor Humanoid/Orc Demon/Major A cap made of leather. |
| On hands | iron gauntlets 'Phoenixreek' (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +4% light +9% mind Res.pen +5% mind ----- def ----- Armour +1 Resists +5% light +21% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
| On fingers | Amadunaletir0.1 T1 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +6% blight +15% fire Blind- +21% Pinning- +5% Stun/Frz- +5% Knockbk- +10% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
| Around neck | warrior's copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
| In main hand | thunderous dwarven-steel longsword of amnesia (24.5-34.3 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 5% chance to daze at end of turn * 25% chance to put talents on cooldown While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +2 Cun +3 Con dps ---------- Res.pen +6% lightning Sharp, long, and deadly. |
| Around waist | Cloudtreason1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% blight +6% lightning Res.pen +10% lightning +5% blight ----- def ----- Resists +12% lightning +6% temporal A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 27.5 - 38.5 Physical Uses 150% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Ce'Nywen the Obsidiantitan (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 12 darkness ----- def ----- Defense +1 (+1 eff.) Resists +6% cold Max.HP +31.00 Blind- +20% Confus- +5% Pinning- +5% Knockbk- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blazetitan (4 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +14% Resists +17% acid ---------- misc Telepathy Dragon A suit of armour made of metal plates. |
Inventory
movement infusion of the warrior (426% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 426% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 15%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +20% Rings can have magical properties. |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
psionicist's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Mind.save +6 (+3 eff.) Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
Uligogas the iron greatsword (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +16 blight +9 fire On Hit: * 20% chance to disease While equipped: dps ---------- Dmg.mod +3% mind ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Talar the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Dex +2 Con dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +2 Telepathy Dragon A pair of boots made of leather. |
Xanariranor (11 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Phys.pwr +2 (+1 eff.) Apr +2 ----- def ----- Armour +1 Defense +11 (+6 eff.) Fatigue +1% Phys.save +12 (+6 eff.) Max.HP +20.00 HP.reg +0.60 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 28.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Greenpunish (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness +3% nature Res.pen +15% mind Melee Ret 4 nature ----- def ----- Armour +1 Resists +6% darkness +12% nature Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's iron gauntlets (0 def, 6 armour)1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +5 Con ----- def ----- Armour +6 Hardiness +5% Resists +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Pitchbright (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +6% light +3% darkness Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Yvora the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind +3% blight Res.pen +5% mind Melee Ret 20 mind ----- def ----- Armour +1 Fatigue +1% Resists +3% mind Phys.save +11 (+6 eff.) A cap made of leather. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 242/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Vikokre the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 18:39 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Vikokre the Cornac Bulwark level 14
45th Dusk 122nd year of Ascendancy at 14:52 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Vikokre the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 23:13 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Vikokre the Cornac Bulwark level 12
19th Dusk 122nd year of Ascendancy at 11:20 see stats
Log
Resting starts...
You are yanked out of this place!
Rested for 39 turns (stop reason: dialog is displayed).
Vikokre wears (replacing Pitchbright (1 def, 0 armour)): Urthydranik the Boltoozer (0 def, 3 armour).
You gain 7.34 gold from the transmogrification of Stormbiter the elm wand of conjuration [power 91] (10 cooldown).
You gain 0.05 gold from the transmogrification of elm totem of cure ailments [power 1] (10 cooldown).
You gain 2.69 gold from the transmogrification of arcing pouch of iron shots of paradox (15/15, 14-16.8 power, 1 apr).
You gain 9.47 gold from the transmogrification of brass lantern 'Pitchclamor'.
You gain 0.92 gold from the transmogrification of iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of iron plate armour (3 def, 7 armour).
You gain 3.50 gold from the transmogrification of Sludgegrip (0 def, 0 armour).
You gain 1.20 gold from the transmogrification of potent elm magestaff (12-14.4 power, 2 apr, lightning element).
You gain 1.15 gold from the transmogrification of rough leather sling of cold.
You gain 1.26 gold from the transmogrification of gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of iron greatsword of projection (17.5-28 power, 1 apr).
You gain 0.05 gold from the transmogrification of copper ring.
You gain 2.20 gold from the transmogrification of phase door rune of the psychic (range 7; power 21; dur 3).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Vikokre deactivates Precise Strikes.
Vikokre deactivates Shield Wall.































































