











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 50 / 2127% |
| Size | small |
| Lifes / Deaths | Killed by Eek at level 50 on the 67th Regrowth 124th year of Ascendancy at 01:57 7 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 142 (base 57) |
| Dexterity | 96 (base 12) |
| Constitution | 62 (base 41) |
| Magic | 22 (base 7) |
| Willpower | 156.80291614826 (base 60) |
| Cunning | 146.20194409884 (base 62) |
Resources
| Life | 997/997 |
| Equilibrium | 87 |
| Psi | 138/177 |
| Healing Factor | 1.6362068965518 |
| Regeneration | 8.4264655172419 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +43.40864547425% |
| Spell | 0% |
| Global | +124.8% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 15 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 307 |
| Accuracy | 111 |
| Crit Chance | 60% |
| APR | 38 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 230 |
| Accuracy | 108 |
| Crit Chance | 55% |
| APR | 97 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 7.75 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +53% |
| Acid | +38% |
| Physical | +33% |
| All | +15% |
Offense: Damage Penetration
| Acid | +30% |
| Nature | +45% |
| Fire | +66% |
| Darkness | +46% |
| Physical | +60% |
| Mind | +41% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 62 (30%) |
| Defense | 68 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 97 |
| Spell Save | 77 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 28%( 76%) |
| Blight | + 63%( 86%) |
| Arcane | + 34%( 76%) |
| All | + 17%( 76%) |
| Lightning | + 34%( 76%) |
| Light | + 76%( 76%) |
| Darkness | + 44%( 76%) |
| Physical | + 25%( 76%) |
| Fire | + 22%( 76%) |
| Nature | + 38%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 62% |
| Poison Resistance | 27% |
| Blind Resistance | 100% |
| Silence Resistance | 17% |
| Teleport Resistance | 20% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 439 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 9 turns. While Heroism is active, you will only die when reaching -933 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1012% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Kinetic mastery | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Psionic / Thermal mastery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Focus | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Antimagic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Kinetic Aura |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| beneficial effect | This creatures psionic focus item is supercharged! Frenzied Focus |
| beneficial effect | You gain 40% resistance against light. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1719. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. * You've found the needed ice wyrm tooth. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bloated horror heart. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of fire wyrm saliva. * You've found the needed chunk of ghoul flesh. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Alutogrim the Cinderlore (67-107.2 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 Base power: 67.0 - 107.2 Uses stat: 169% Wil Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +36 fire When wielded/worn: Changes resistances penetration: +21% darkness / +31% fire / +21% mind / +20% physical Global speed: +10% Massive two-handed swords. |
| On hands | LifeGloves +80 (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Armour: +9 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 15 acid Changes stats: +5 Str / +6 Dex / +5 Wil / +5 Con Changes resistances: +10% acid / +6% lightning Changes resistances penetration: +5% darkness Changes damage: +11% acid Talent mastery: +0.20 Technique / Grappling Spell save: +10 (+3 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +50% Maximum life: +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.4 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On feet | Betyna (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Effects on melee hit: * 20 arcane resource burn Changes stats: +6 Cun / +13 Con Physical save: +22 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +24 (+5 eff.) Life regen: +4.50 Stamina each turn: +0.90 Maximum life: +60.00 Infravision radius: +2 Movement speed: +10% Healing mod.: +30% A pair of boots made of leather. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +13 (+3 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +11 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | MurderRing +35Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+4 eff.) Physical power: +20 (+4 eff.) Damage when hit (Melee): 16 fire Changes stats: +10 Dex / +8 Wil / +8 Cun Changes resistances: +15% blight / +15% nature / +6% lightning Changes resistances penetration: +15% fire Changes damage: +8% all Poison immunity: +27% Disease immunity: +30% Life regen: +0.40 Only die when reaching: -80.00 life Spellpower: +20 (+2 eff.) Mindpower: +35 (+6 eff.) Rings can have magical properties. |
| Around neck | SpeedoInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +15 Defense: +35 (+9 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +17 Lck Changes resistances: +9% lightning / +28% light / +29% darkness Changes resistances cap: +6% all Changes resistances penetration: +10% acid Changes damage: +12% acid / +8% physical Physical save: +27 (+5 eff.) Blindness immunity: +50% Confusion immunity: +10% Teleport immunity: +10% Light radius: +2 Combat speed: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
| In main hand | Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 148% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+3 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% (cooling down: 2 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." This item has been sent to the Item's Vault. |
| Around waist | skylord's drakeskin leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +5 Dex / +6 Wil / +5 Cun Physical save: +23 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +15 (+3 eff.) Mindpower: +8 (+2 eff.) A belt that goes around your waist. |
| In off hand | Hm (16-17.6 power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This honing mindstar will focus other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 130% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 9% Changes stats: +7 Cun / +11 Wil Changes resistances: +3% acid / +10% physical / +6% light / +6% fire / +10% nature Changes resistances penetration: +10% nature / +10% physical Changes damage: +18% nature / +10% physical Talent mastery: +0.20 Wild-gift / Harmony Physical save: +40 (+7 eff.) Spell save: +9 (+2 eff.) Mental save: +22 (+4 eff.) Teleport immunity: +10% Equilibrium when hit: +4.90 Mindpower: +18 (+3 eff.) Mental crit. chance: +5% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Booster Cloak +100 (44 def, 20 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Armour: +20 Defense: +44 (+11 eff.) Fatigue: -10% Changes stats: +4 Mag Changes resistances: +9% light / +3% darkness Changes resistances penetration: +10% physical Physical save: +85 (+14 eff.) Spell save: +43 (+9 eff.) Mental save: +50 (+9 eff.) Maximum life: +110.00 Maximum stamina: +40.00 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
This item will automatically be transmogrified when you leave the level.invisibility rune (power 10 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mindweaver's gold amulet of willpower (+7)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Wil Mental save: +8 (+1 eff.) Confusion immunity: +12% Mindpower: +8 (+2 eff.) Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 169% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level.elemental voratun greatmaul of rage (70-105 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 169% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +17 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +17% acid / +20% fire / +20% cold / +20% lightning Changes damage: +17% physical Stamina when hit: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.balanced voratun greatsword of massacre (77-123.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.0 - 123.2 Uses stat: 169% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+3 eff.) Defense: +19 (+5 eff.) Disarm immunity: +38% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun greatsword of torment (63.5-101.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 169% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +14 (+2 eff.) Changes stats: +7 Dex Changes resistances penetration: +20% mind / +19% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.steady dragonbone longbow of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +24 cold When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +8.0% Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.blooming living mindstar of frost (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 20 ice Changes resistances: +16% cold Changes resistances penetration: +15% cold Changes damage: +14% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.earthen dragonbone starstaff of wizardry (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +12% Changes stats: +6 Wil / +5 Mag Changes damage: +30% light Talent granted: +1 Command Staff Physical save: +8 (+1 eff.) Maximum mana: +75.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.orichalcum trident of rage (53.5-85.6 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 169% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+2 eff.) Changes stats: +10 Str Changes damage: +17% physical Stamina when hit: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe of evisceration (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 148% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +25 (+5 eff.) Changes stats: +5 Con Changes resistances penetration: +8% physical Disarm immunity: +31% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.reinforced drakeskin leather belt of containment Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +9 (+2 eff.) Physical save: +21 (+4 eff.) Maximum life: +130.00 Maximum mana: +80.00 Maximum stamina: +26.00 Maximum hate: +17.00 Maximum psi: +34.00 Maximum vim: +35.00 Maximum pos.energy: +33.00 Maximum neg.energy: +28.00 Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak of implacability (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Physical save: +10 (+2 eff.) Mental save: +12 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping elven-silk cloak of mindcraft (17 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +17 (+4 eff.) Changes stats: +2 Cun / +5 Wil Physical save: +12 (+2 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +4 Con Physical save: +17 (+3 eff.) Mental save: +20 (+4 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 8 acid / 8 fire / 8 lightning / 7 cold Changes stats: +9 Mag / +3 Wil / +4 Cun Changes resistances: +9% light / +9% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 31.17 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.radiant voratun gauntlets of the starseeker (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 light Changes stats: +4 Cun / +6 Mag Changes resistances: +22% light / +8% darkness Changes damage: +9% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 31.17 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +6% lightning / +6% temporal / +7% light / +6% fire / +6% nature / +6% acid / +6% blight / +7% cold / +7% darkness Mana each turn: +3.00 Mana when hit: +1.60 Maximum mana: +110.00 Spellpower: +8 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren drakeskin leather cap of might (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +8 Wil / +4 Con Changes resistances: +12% blight Mental save: +13 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of fortune (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +16 Lck / +6 Wil Changes resistances: +11% blight Mental save: +10 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +9 Cun / +7 Wil Critical mult.: +20.00% Mental save: +25 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Life regen: +9.50 Stamina each turn: +2.40 Maximum life: +66.00 Healing mod.: +27% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of dragonbone arrows of accuracy (25/25, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 94% Wil, 75% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 25 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease Damage (Ranged): +29 blight Arrows are used with bows to pierce your foes to death. |
129 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of Reknor (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +8% darkness / +8% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots (21/21, 56.5-67.8 power, 6 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.5 - 67.8 Uses stats: 40% Wil, 125% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.forceful dragonbone totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Eek the Yeek Mindslayer level 36
8th Mirth 123rd year of Ascendancy at 23:48 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eek the Yeek Mindslayer level 50
8th Regrowth 124th year of Ascendancy at 19:36 see stats
Against all odds
Killed Ukruk in the ambush.By Eek the Yeek Mindslayer level 36
4th Mirth 123rd year of Ascendancy at 18:51 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Eek the Yeek Mindslayer level 21
5th Allure 123rd year of Ascendancy at 09:37 see stats
Arachnophobia
Destroyed the spydric menace.By Eek the Yeek Mindslayer level 40
2nd Dusk 123rd year of Ascendancy at 08:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Eek the Yeek Mindslayer level 46
53rd Haze 123rd year of Ascendancy at 17:59 see stats
Brave new world
Went to the Far East and took part in the war.By Eek the Yeek Mindslayer level 39
9th Flare 123rd year of Ascendancy at 12:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Eek the Yeek Mindslayer level 35
3rd Mirth 123rd year of Ascendancy at 16:49 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Eek the Yeek Mindslayer level 28
39th Pyre 123rd year of Ascendancy at 21:06 see stats
Clone War
Destroyed your own Shade.By Eek the Yeek Mindslayer level 50
42nd Regrowth 124th year of Ascendancy at 00:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Eek the Yeek Mindslayer level 12
43rd Dusk 122nd year of Ascendancy at 07:04 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Eek the Yeek Mindslayer level 38
5th Flare 123rd year of Ascendancy at 12:28 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Eek the Yeek Mindslayer level 50
7th Regrowth 124th year of Ascendancy at 20:48 see stats
Exterminator
Killed 1000 creatures.By Eek the Yeek Mindslayer level 18
13rd Haze 122nd year of Ascendancy at 04:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eek the Yeek Mindslayer level 24
62nd Regrowth 123rd year of Ascendancy at 15:42 see stats
Fear me not!
Survived the Fearscape!By Eek the Yeek Mindslayer level 36
5th Mirth 123rd year of Ascendancy at 23:38 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Eek the Yeek Mindslayer level 50
50th Regrowth 124th year of Ascendancy at 07:39 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Eek the Yeek Mindslayer level 50
20th Regrowth 124th year of Ascendancy at 07:52 see stats
Guiding Hand
Saved all escorted adventurers.By Eek the Yeek Mindslayer level 36
1st Flare 123rd year of Ascendancy at 06:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eek the Yeek Mindslayer level 23
16th Regrowth 123rd year of Ascendancy at 04:27 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Eek the Yeek Mindslayer level 50
9th Regrowth 124th year of Ascendancy at 12:17 see stats
Level 10
Got a character to level 10.By Eek the Yeek Mindslayer level 10
4th Dusk 122nd year of Ascendancy at 17:33 see stats
Level 20
Got a character to level 20.By Eek the Yeek Mindslayer level 20
20th Haze 122nd year of Ascendancy at 04:49 see stats
Level 30
Got a character to level 30.By Eek the Yeek Mindslayer level 30
51st Pyre 123rd year of Ascendancy at 11:33 see stats
Level 40
Got a character to level 40.By Eek the Yeek Mindslayer level 40
1st Dusk 123rd year of Ascendancy at 22:55 see stats
Level 50
Got a character to level 50.By Eek the Yeek Mindslayer level 50
10th Decay 123rd year of Ascendancy at 23:56 see stats
No Way!
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.By Eek the Yeek Mindslayer level 50
67th Regrowth 124th year of Ascendancy at 01:46 see stats
Orcrist
Killed the leaders of the Orc Pride.By Eek the Yeek Mindslayer level 50
47th Regrowth 124th year of Ascendancy at 23:27 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Eek the Yeek Mindslayer level 49
10th Decay 123rd year of Ascendancy at 23:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Eek the Yeek Mindslayer level 20
33rd Haze 122nd year of Ascendancy at 19:17 see stats
Size is everything
Did over 1500 damage in one attack.By Eek the Yeek Mindslayer level 39
7th Flare 123rd year of Ascendancy at 05:02 see stats
Size matters
Did over 600 damage in one attack.By Eek the Yeek Mindslayer level 27
24th Pyre 123rd year of Ascendancy at 07:21 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Eek the Yeek Mindslayer level 38
5th Flare 123rd year of Ascendancy at 21:13 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Eek the Yeek Mindslayer level 50
67th Regrowth 124th year of Ascendancy at 01:45 see stats
The Arena
Unlocked Arena mode.By Eek the Yeek Mindslayer level 10
5th Dusk 122nd year of Ascendancy at 11:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Eek the Yeek Mindslayer level 50
48th Regrowth 124th year of Ascendancy at 00:57 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eek the Yeek Mindslayer level 20
2nd Allure 123rd year of Ascendancy at 08:57 see stats
The Sun Still Shines
Aeryn survived the last battle.By Eek the Yeek Mindslayer level 50
67th Regrowth 124th year of Ascendancy at 01:46 see stats
The bigger the better!
Did over 3000 damage in one attack.By Eek the Yeek Mindslayer level 46
58th Haze 123rd year of Ascendancy at 00:12 see stats
The secret city
Discovered the truth about mages.By Eek the Yeek Mindslayer level 19
14th Haze 122nd year of Ascendancy at 02:43 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Eek the Yeek Mindslayer level 41
16th Haze 123rd year of Ascendancy at 08:59 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Eek the Yeek Mindslayer level 30
51st Pyre 123rd year of Ascendancy at 17:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Eek the Yeek Mindslayer level 20
53rd Haze 122nd year of Ascendancy at 06:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Eek the Yeek Mindslayer level 35
4th Mirth 123rd year of Ascendancy at 06:09 see stats
Log
Character control switched to umber hulk.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: No Way!!
Personal New Achievement: The Sun Still Shines!
Character control switched to Eek.
Character control switched to umber hulk.
Saving game...
Saving done.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 27 fire damage.
Umber hulk collapses.
Ran for 2 turns (stop reason: died).
You collect a new ingredient: xorn fragment (1).
Character control switched to Eek.
Saving game...












































































































