Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 39 / 74% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 07:52 / 45Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 08:15 Killed by yeti warrior at level 3 on the 14th Retaking 124th year of Ascendancy at 05:18 Killed by yeti warrior at level 4 on the 30th Retaking 124th year of Ascendancy at 07:05 Killed by Yeti Patriarch at level 4 on the 30th Retaking 124th year of Ascendancy at 08:17 Killed by sun paladin recruit at level 7 on the 33rd Retaking 124th year of Ascendancy at 09:00 Killed by sun paladin recruit at level 8 on the 33rd Retaking 124th year of Ascendancy at 23:13 Killed by sunwall archer at level 8 on the 34th Retaking 124th year of Ascendancy at 00:15 Killed by sunwall archer at level 8 on the 34th Retaking 124th year of Ascendancy at 15:45 Killed by sunwall archer at level 8 on the 34th Retaking 124th year of Ascendancy at 19:02 Killed by steam giant gunslinger at level 8 on the 35th Retaking 124th year of Ascendancy at 18:55 Killed by steam giant berserker at level 8 on the 36th Retaking 124th year of Ascendancy at 03:29 Killed by steam giant gunner at level 8 on the 39th Retaking 124th year of Ascendancy at 10:58 Killed by steam giant gunner at level 8 on the 39th Retaking 124th year of Ascendancy at 13:03 Killed by steam giant guard at level 8 on the 39th Retaking 124th year of Ascendancy at 14:45 Killed by steam giant yeti rider at level 8 on the 39th Retaking 124th year of Ascendancy at 15:58 Killed by steam giant gunslinger at level 8 on the 39th Retaking 124th year of Ascendancy at 17:50 Killed by steam giant gunner at level 8 on the 40th Retaking 124th year of Ascendancy at 02:22 Killed by steam giant guard at level 8 on the 40th Retaking 124th year of Ascendancy at 03:30 Killed by steam giant yeti rider at level 8 on the 40th Retaking 124th year of Ascendancy at 04:29 Killed by High Guard Talosis at level 9 on the 40th Retaking 124th year of Ascendancy at 06:23 Killed by High Guard Talosis at level 9 on the 40th Retaking 124th year of Ascendancy at 07:48 Killed by steam giant gunner at level 9 on the 40th Retaking 124th year of Ascendancy at 08:33 Killed by High Guard Talosis at level 9 on the 40th Retaking 124th year of Ascendancy at 13:38 Killed by steam giant yeti rider at level 9 on the 40th Retaking 124th year of Ascendancy at 18:58 Killed by High Guard Talosis at level 9 on the 41st Retaking 124th year of Ascendancy at 01:55 Killed by High Guard Talosis at level 9 on the 47th Retaking 124th year of Ascendancy at 13:04 Killed by sunwall archer at level 9 on the 49th Retaking 124th year of Ascendancy at 14:11 Killed by sun paladin recruit at level 9 on the 49th Retaking 124th year of Ascendancy at 14:46 Killed by sun paladin at level 9 on the 49th Retaking 124th year of Ascendancy at 17:46 Killed by sun paladin recruit at level 9 on the 49th Retaking 124th year of Ascendancy at 18:49 Killed by Beefcake at level 29 on the 50th Loss 124th year of Ascendancy at 01:33 Killed by Cyrorewen the crystalbark at level 30 on the 11st Destruction 124th year of Ascendancy at 17:37 Killed by Beefcake's Inner Demon at level 30 on the 13rd Destruction 124th year of Ascendancy at 23:34 Killed by Emeliba the crystalbark at level 30 on the 14th Destruction 124th year of Ascendancy at 20:15 Killed by Salyba the treant at level 30 on the 14th Destruction 124th year of Ascendancy at 22:03 Killed by Islynor the crystalbark at level 30 on the 16th Destruction 124th year of Ascendancy at 15:17 Killed by Beluwe the treant at level 30 on the 17th Destruction 124th year of Ascendancy at 04:29 Killed by war hound at level 30 on the 17th Destruction 124th year of Ascendancy at 04:40 Killed by steam defence turret at level 36 on the 26th Retaking 125th year of Ascendancy at 23:24 Killed by retaliator of Atmos at level 37 on the 32nd Retaking 125th year of Ascendancy at 16:41 Killed by steam defence turret at level 38 on the 37th Retaking 125th year of Ascendancy at 14:45 Killed by steam giant gunslinger at level 39 on the 46th Retaking 125th year of Ascendancy at 12:43 Killed by Ctalhro the shalore at level 39 on the 15th Revenge 125th year of Ascendancy at 23:52 Killed by Ctalhro the shalore at level 39 on the 16th Revenge 125th year of Ascendancy at 00:56 |
Primary Stats
Strength | 139 (base 60) |
Dexterity | 11 (base 10) |
Constitution | 44 (base 36) |
Magic | 15 (base 10) |
Willpower | 21 (base 10) |
Cunning | 77 (base 60) |
Resources
Life | 1210/1210 |
Steam | 100/100 |
Healing Factor | 1.1383177570094 |
Regeneration | 0.28457943925235 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 132 |
Accuracy | 34 |
Crit Chance | 29% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 34 |
Crit Chance | 50% |
APR | 48 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +37% |
Acid | +9% |
Light | +22% |
Temporal | +15% |
Cold | +20% |
Lightning | +6% |
Fire | +16% |
All | 0% |
Offense: Damage Penetration
Mind | +12% |
Physical | +14% |
Fire | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 67.08934837382 (81.030927835052%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 19 |
Mental Save | 31 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 27%( 70%) |
Cold | + 39%( 70%) |
All | + 17%( 70%) |
Darkness | + 45%( 70%) |
Light | + 37%( 70%) |
Temporal | + 30%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 52%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 0% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.6 steam per turn. Can be activated for an instant burst of 28 steam. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Furnace | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Ulfidunablek (0 def, 5 armour) Ulfidunablek (0 def, 5 armour) 3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue -7% Phys.save +27 (+7 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Max.enc +70 Mana/turn +0.08 Talents +5 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing alchemist's lamp piercing alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: dps ---------- Res.pen +7% all Apr +7 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+2 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +10% A Helmet. But with steam power! |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour) 1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Talents +5 Spring Grapple Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 39.76 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | ash totem of thorny skin 'Velamira' [power 21] (15 cooldown) ash totem of thorny skin 'Velamira' [power 21] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% mind ---------- misc Wards +1 acid +2 nature +2 light Telepathy Demon/Minor Demon/Major Talents +1 Ward Harden the skin for 7 turns increasing armour by 21 and armour hardiness by 40% Puts all charms on 15 cooldown 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Sunbraze' gold ring 'Sunbraze'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Mov.spd +12% Dmg.mod +12% light +9% acid Acc +9 (+4 eff.) Melee Ret 8 fire ----- def ----- Armour +8 Defense +8 (+4 eff.) Resists +9% acid +12% fire +24% light Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +2 Str dps ---------- Dmg.mod +17% darkness +15% temporal ----- def ----- Armour +4 Defense +16 (+8 eff.) Resists +34% darkness +15% temporal Phys.save +30 (+7 eff.) Max.HP +20.00 Cannot be unequipped or rerolled until level 42. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Sunstone Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | Murkreek the steel steamsaw (105% power, 8 apr) Murkreek the steel steamsaw (105% power, 8 apr) 3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 106% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Against +35% Undead +35% Demon +35% Horror On Crit.r2 +4 darkness Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% physical Acc +8 (+4 eff.) Apr +7 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Ashraze the drakeskin leather belt Ashraze the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +3 Mag dps ---------- Dmg.mod +6% fire Res.pen +10% fire ----- def ----- Fatigue -12% Resists +13% fire +9% cold Anom.red +10 Max.HP +86.00 ---------- misc Max.enc +30 Mana/turn +0.53 Max.mana +98.00 Max.stam +43.00 Max.hate +19.00 Max.psi +39.00 Max.vim +40.00 Max.P.En +30.00 Max.N.En +32.00 Light +2 A belt that goes around your waist. |
In off hand | Galepiety the dwarven-steel steamsaw (123% power, 34 apr) Galepiety the dwarven-steel steamsaw (123% power, 34 apr) 3.0 T3 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 123% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +34 Crit +23.0% Atk.spd 100% Block +50 Melee+ +18 insidious poison On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +6% lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +11% nature +12% blight ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Layugaba (3 def, 0 armour) Layugaba (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +10 Str +3 Mag +6 Wil +2 Con ----- def ----- Defense +3 (+2 eff.) Resists +30% lightning Stun/Frz- +50% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | searing stralite plate armour of the deep (7 def, 15 armour) searing stralite plate armour of the deep (7 def, 15 armour)17.0 T4 massive armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 12 acid 12 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +15 Defense +7 (+4 eff.) Fatigue +26% Resists +28% acid +17% fire +7% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
medical injector implant of the psychic (efficiency 95% / cooldown 94%) medical injector implant of the psychic (efficiency 95% / cooldown 94%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 95% efficiency and cooldown mod of 94%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 188% / cooldown 84%) medical injector implant of the warrior (efficiency 188% / cooldown 84%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 84%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 7) steam generator implant (steam 7)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 36 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 10) steam generator implant of the sneak (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.9 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Reflection (absorb and reflect 175 for 5 turns) Rune of Reflection (absorb and reflect 175 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
phase door rune (range 7; power 21; dur 4) phase door rune (range 7; power 21; dur 4)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 19; dur 5) phase door rune (range 10; power 19; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 26; dur 5) phase door rune (range 9; power 26; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 34) teleportation rune of the duelist (range 34)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating 2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blazeusher the gold amulet Blazeusher the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 20 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% lightning Heal.mod +10% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet 'Bleakimmortal' gold amulet 'Bleakimmortal'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Res.pen +20% darkness +10% nature Melee Ret 20 darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness Amulets can have magical properties. |
mindweaver's gold amulet of vision mindweaver's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Mind.save +8 (+4 eff.) Blind- +25% Confus- +15% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets can have magical properties. |
restful copper amulet of strength (+2) restful copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
stralite amulet of perfection (0.20 Steamtech / Battle machinery,0.20 Steamtech / Sawmaiming) stralite amulet of perfection (0.20 Steamtech / Battle machinery,0.20 Steamtech / Sawmaiming)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.20 Steamtech/Sawmaiming +0.20 Steamtech/Battle machinery Amulets can have magical properties. |
vitalizing stralite amulet of perfection (0.30 Cunning / Survival,0.30 Steamtech / Battlefield management) vitalizing stralite amulet of perfection (0.30 Cunning / Survival,0.30 Steamtech / Battlefield management)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+2 eff.) Max.HP +44.00 HP.reg +1.80 ---------- misc Masteries +0.30 Cunning/Survival +0.30 Steamtech/Battlefield management Amulets can have magical properties. |
Chamelin the Searobeisance Chamelin the Searobeisance0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +15% fire +16% cold Melee Ret 16 acid 20 fire ----- def ----- Resists +18% fire +32% cold Rings can have magical properties. |
Cracklequeen Cracklequeen0.1 T3 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +6% temporal +3% blight +12% mind +5% arcane Max.HP +68.00 HP.reg +1.00 Heal.mod +17% Pinning- +10% Knockbk- +5% Rings can have magical properties. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shadowpierce Shadowpierce0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 16 bleed Ranged+ 13 bleed Res.pen +10% darkness Acc +6 (+3 eff.) Melee Ret 16 darkness 8 physical On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Armour +6 Phys.save +10 (+2 eff.) HP.reg +0.80 ---------- misc Hate/m.crit +1.00 Max.stam +10.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.12 cold and 10.10 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's stralite ring of misery gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Cun +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 11 bleed Ranged+ 12 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
psionicist's gold ring of blinding strikes psionicist's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Melee+ 28 light Ranged+ 28 light On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
savage's gold ring of life savage's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+6 eff.) Max.HP +40.00 HP.reg +0.90 Heal.mod +14% ---------- misc Max.stam +19.00 Rings can have magical properties. |
solipsist's steel ring of corrosion (+22%) solipsist's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
steel ring of blinding strikes steel ring of blinding strikes0.1 T2 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 20 light Ranged+ 22 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
stralite ring 'Zerolathandil' stralite ring 'Zerolathandil'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +18% blight +16% cold +12% arcane ----- def ----- Fatigue -6% Resists +32% cold ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 See.Invis +9 Rings can have magical properties. |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings can have magical properties. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
mighty cured leather sling of lightning mighty cured leather sling of lightning4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +9 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +10% lightning Slings are used to hurl stones or metal shots at your foes. |
Glacia Glacia4.0 T4 steamgun 1H weapon Reqs Dex 28 Shoot [Unique] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
S.H. Spear S.H. Spear4.0 T3 steamgun 1H weapon Reqs Dex 20 Shoot [Unique] Psionic/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 90% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +2% Steampwr +5 (+2 eff.) Mind.pwr +10 (+5 eff.) Steam.spd +10% Mind.spd +10% ---------- misc Cooldown Boiling Shot -1 Vacuum Shot -1 Blunt Shot -1 This gun is engraved with a strange material which focuses mental powers. It seems like your mind will operate even faster with this equipped. |
Scorchwell the stralite steamgun Scorchwell the stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +13 lightning Uses 2.0 Steam While equipped: dps ---------- Spell.crit +1% Dmg.mod +13% lightning +33% physical +9% blight +9% fire +3% arcane ----- def ----- Resists +6% fire Res/telep +4% ---------- misc Cooldown Trick Shot -4 Strafe -4 Double Shots -4 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Talosis' Counterpoint Talosis' Counterpoint4.0 T2 steamgun 1H weapon Reqs Dex 24 Shoot [Unique] Steamtech Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
The Shotgonne The Shotgonne9.0 T5 steamgun 2H weapon Reqs Dex 40 Shoot [Unique] Steamtech Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Dmg.mult 125% Range +6 Proj.spd +600% Uses 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
Titan Titan4.0 T2 steamgun 1H weapon Reqs Dex 20 Shoot [Unique] Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Dmg.mult 175% Range +3 Proj.spd +600% Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
Bokesin (137% power, 19 apr) Bokesin (137% power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Disrupt/Steamtech Power 137% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +66 Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- Mind.crit +3% Res.pen +7% nature On Melee Ret: * 24% chance to reduce effective powers by 20% * 22 arcane resource burn ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +12% acid +18% blight +29% nature +8% all Blind- +25% Cut- +10% Disarm- +5% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Razorlock (129% power, 24 apr) Razorlock (129% power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 129% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+6 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
Viletooth (120% power, 12 apr) Viletooth (120% power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 121% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
acidic iron steamsaw of projection (101% power, 0 apr) acidic iron steamsaw of projection (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego+] Arcane/Psionic/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Melee+ +7 acid On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic voratun steamsaw of disruption (152% power, 25 apr) caustic voratun steamsaw of disruption (152% power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego++] Nature/Disrupt/Steamtech Power 152% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +103 Against +14% Unnatural On Hit: * 12% chance to corrode armour by 30% * disrupts spell-casting Uses 1.0 Steam While equipped: dps ---------- Res.pen +8% acid ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% HP.reg +0.50 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating iron steamsaw of amnesia (100% power, 0 apr) coruscating iron steamsaw of amnesia (100% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Power 100% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 On Hit: * 25% chance to put talents on cooldown Uses 1.0 Steam While equipped: Stats +2 Str dps ---------- Melee Ret 11 fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +10% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating iron steamsaw of crippling (102% power, 0 apr) coruscating iron steamsaw of crippling (102% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 102% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Melee Ret 12 fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +10% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating steel steamsaw of crippling (112% power, 8 apr) coruscating steel steamsaw of crippling (112% power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 112% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Melee Ret 15 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +11% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating voratun steamsaw of massacre (158% power, 25 apr) coruscating voratun steamsaw of massacre (158% power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 158% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +99 Uses 1.0 Steam While equipped: Stats +4 Str dps ---------- Melee Ret 15 fire ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +18% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of crippling (121% power, 14 apr) dwarven-steel steamsaw of crippling (121% power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego+] Master/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (100% power, 0 apr) iron steamsaw (100% power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 100% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (103% power, 0 apr) iron steamsaw (103% power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 104% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's stralite steamsaw of crippling (142% power, 19 apr) plaguebringer's stralite steamsaw of crippling (142% power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 142% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +74 Melee+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 13% chance to disease On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Disease- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Scorpion's Tail (133% power, 8 apr) Scorpion's Tail (133% power, 8 apr)3.0 T3 whip 1H weapon Reqs Dex 28 [Unique] Nature Power 134% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 10% Disarm 3 While equipped: dps ---------- Acc +10 (+5 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Band of Protection Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Generate a personal shield that absorbs up to 234 damage and damages attackers striking the wearer for 34 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of recklessness insulating rough leather belt of recklessness1.0 T1 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
monstrous hardened leather belt of burglary monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun +4 Con +6 Lck dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Phys.save +6 (+1 eff.) Stealth +7 ---------- misc T.Disarm +9 Infravis +3 Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Cun +7 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +7 Mana/turn +0.27 Max.mana +27.00 Infravis +4 A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+5 eff.) Resists +15% cold Phys.save +10 (+2 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
cashmere cloak 'Porulaith' (2 def, 0 armour) cashmere cloak 'Porulaith' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +2.0% Crit.mult +15.00% Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +0% lightning Phys.save +6 (+1 eff.) Mind.save +8 (+4 eff.) HP.reg +0.60 Heal.mod +20% Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of sorcery (1 def, 0 armour) spellcowled linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +1 (+1 eff.) Resists +0% lightning Spell.save +6 (+3 eff.) Stun/Frz- +0% ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Belidofang (0 def, 3 armour) Belidofang (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +7 Str +7 Dex dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +3 Fatigue +3% Resists +6% physical Silence- +36% Confus- +28% Stun/Frz- +29% A pair of boots made of leather. |
Blazemonster (0 def, 4 armour) Blazemonster (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% mind Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +4 Fatigue +3% Resists +15% mind HP.reg +2.50 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of uncanny dodging (2 def, 7 armour) miner's pair of iron boots of uncanny dodging (2 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) ----- def ----- Armour +4 Defense +3 (+2 eff.) Spell.save +8 (+4 eff.) Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Apr +12 Crit +8.0% Atk.spd 83% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: 100% Destroy Magic 3 On Hit: * 20 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 100% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Leleyon the hardened leather cap (6 def, 3 armour) Leleyon the hardened leather cap (6 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +6 Cun +3 Con dps ---------- Crit.mult +12.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind Res.pen +15% mind Acc +8 (+4 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Resists -27% light HP.reg +3.60 ---------- misc Telepathy Humanoid/Orc A cap made of leather. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
bladed dwarven-steel helm of knowledge (0 def, 4 armour) bladed dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 6 physical ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 501.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap of might (0 def, 3 armour) bladed hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Silence- +0% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 501.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
insulating rough leather hat of strength (+2) (0 def, 1 armour) insulating rough leather hat of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +5% cold Silence- +0% A hat made of leather. Very stylish. |
spellwoven elven-silk wizard hat of decomposition (3 def, 0 armour) spellwoven elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+3 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +5% lightning +4% temporal +5% light +5% fire +5% nature +5% acid +3% blight +5% cold +5% darkness ---------- misc Mana/turn +0.36 A pointy cloth hat, very wizardly... |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 26.67 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
impenetrable dwarven-steel mail armour of spell shielding (3 def, 13 armour) impenetrable dwarven-steel mail armour of spell shielding (3 def, 13 armour)14.0 T3 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +3 (+2 eff.) Fatigue +16% Resists +6% arcane Spell.save +10 (+5 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Xovena the Shadowwrest (5 def, 20 armour) Xovena the Shadowwrest (5 def, 20 armour)17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness +15% mind Melee Ret 8 mind 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +20 Defense +5 (+3 eff.) Fatigue +24% Resists +15% darkness A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of command (12 def, 19 armour) radiant dwarven-steel plate armour of command (12 def, 19 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Melee Ret 7 light ----- def ----- Armour +19 Defense +12 (+6 eff.) Fatigue +24% Resists +15% blight +10% darkness Mind.save +13 (+6 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
161 alchemist agate 161 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +8 (+4 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 bloodstone 6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent frost salve [power 15] potent frost salve [power 15]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent frost salve [power 15] potent frost salve [power 15]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 148] simple healing salve [power 148]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 148 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Star Shot (20/20, 139% power, 15 apr) Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Fire Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Stralite Sand Shredder Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
telekinetic stralite torque of psychoportation [power 49] (30 cooldown) telekinetic stralite torque of psychoportation [power 49] (30 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Telekinetic Blast Teleport randomly (rad 49) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
warded voratun torque of mindblast [power 325] (6 cooldown) warded voratun torque of mindblast [power 325] (6 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +3 physical +3 mind +2 darkness Talents +1 Ward Fire a blast of psionic energies in a range 6 beam dealing 162.50 to 325.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
rushing elm totem of thorny skin [power 16] (20 cooldown) rushing elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments 'Morningspar' [power 2] (8 cooldown) yew totem of cure ailments 'Morningspar' [power 2] (8 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% ---------- misc Equi/ret +0.04 Light +1 Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 8 cooldown 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
volcanic elm wand of trap destruction [power 19] (15 cooldown) volcanic elm wand of trap destruction [power 19] (15 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +1 Volcano Cooldown Volcano -2 Disarm traps (19 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Beefcake the Orc Sawbutcher level 8
39th Retaking 124th year of Ascendancy at 19:47 see stats
By Beefcake the Orc Sawbutcher level 14
3rd Pain 124th year of Ascendancy at 15:42 see stats
By Beefcake the Orc Sawbutcher level 2
11st Retaking 124th year of Ascendancy at 12:52 see stats
By Beefcake the Orc Sawbutcher level 25
43rd Dearth 124th year of Ascendancy at 21:04 see stats
By Beefcake the Orc Sawbutcher level 10
17th Revenge 124th year of Ascendancy at 02:13 see stats
By Beefcake the Orc Sawbutcher level 20
36th Pain 124th year of Ascendancy at 04:20 see stats
By Beefcake the Orc Sawbutcher level 30
8th Destruction 124th year of Ascendancy at 10:58 see stats
By Beefcake the Orc Sawbutcher level 17
19th Pain 124th year of Ascendancy at 01:41 see stats
By Beefcake the Orc Sawbutcher level 30
9th Destruction 124th year of Ascendancy at 09:46 see stats
By Beefcake the Orc Sawbutcher level 39
2nd Revenge 125th year of Ascendancy at 09:01 see stats
By Beefcake the Orc Sawbutcher level 2
11st Retaking 124th year of Ascendancy at 12:52 see stats
By Beefcake the Orc Sawbutcher level 2
11st Retaking 124th year of Ascendancy at 12:52 see stats
Log
You gain 0.26 gold from the melting of pair of hardened leather boots of uncanny dodging (5 def, 3 armour).
You gain 3.69 gold from the melting of invigorating pair of hardened leather boots of massiveness (0 def, 3 armour).
You gain 2.36 gold from the melting of focusing silk robe of life (3 def, 0 armour).
You collect a new ingredient: lump of stralite (1).
You gain 3.01 gold from the melting of glacial stralite steamgun of true shot.
You collect a new ingredient: stack of herbs (burdock) (1).
You gain 1.50 gold from the melting of wyrm's pulsing mindstar of resolve (104% power, 32 apr, nature damage).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.29 gold from the melting of elemental dwarven-steel mace of massacre (148% power, 4 apr).
You gain 0.43 gold from the melting of heat beam rune (123 fire damage).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
High Sun Paladin Aeryn casts Lucent Wrath.
Ran for 4 turns (stop reason: hostile spotted to the east (High Sun Paladin Aeryn)).
Saving done.
High Sun Paladin Aeryn uses Highborn's Bloom.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the east (High Sun Paladin Aeryn)).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.