
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 50 / 653% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:50 / 131Killed by storm drake hatchling at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:23 Killed by The Shade at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:12 Killed by Endy73 at level 13 on the 36th Dusk 122nd year of Ascendancy at 17:19 Killed by entrenched horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 01:23 Killed by boiling horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 01:36 Killed by entrenched horror at level 13 on the 37th Dusk 122nd year of Ascendancy at 01:51 Killed by Endy73 at level 14 on the 44th Dusk 122nd year of Ascendancy at 07:25 Killed by Endy73 at level 14 on the 44th Dusk 122nd year of Ascendancy at 07:39 Killed by Endy73 at level 14 on the 44th Dusk 122nd year of Ascendancy at 11:14 Killed by Elemille the Guardian at level 16 on the 42nd Haze 122nd year of Ascendancy at 09:16 Killed by Xythra the Guardian at level 16 on the 43rd Haze 122nd year of Ascendancy at 03:00 Killed by snow giant boulder thrower at level 16 on the 73rd Haze 122nd year of Ascendancy at 20:52 Killed by Isynor the snow giant at level 17 on the 75th Haze 122nd year of Ascendancy at 09:53 Killed by Varsha the Writhing at level 18 on the 77th Haze 122nd year of Ascendancy at 17:53 Killed by Varsha the Writhing at level 18 on the 77th Haze 122nd year of Ascendancy at 19:15 Killed by Varsha the Writhing at level 18 on the 77th Haze 122nd year of Ascendancy at 19:52 Killed by Porelaith the fire drake hatchling at level 18 on the 77th Haze 122nd year of Ascendancy at 23:00 Killed by Emelylewen the dread at level 18 on the 78th Haze 122nd year of Ascendancy at 19:54 Killed by Celia at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 02:25 Killed by Celia at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 03:10 Killed by armoured skeleton warrior at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 04:12 Killed by will o' the wisp at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 05:21 Killed by Yvywen the lesser vampire at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 05:50 Killed by Celia at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 05:56 Killed by Arivena the lesser vampire at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 06:08 Killed by Eilinaldakira the lesser vampire at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 14:24 Killed by Endy73 at level 19 on the 71st Regrowth 123rd year of Ascendancy at 06:14 Killed by forest wight at level 19 on the 76th Regrowth 123rd year of Ascendancy at 02:01 Killed by forest wight at level 19 on the 76th Regrowth 123rd year of Ascendancy at 03:31 Killed by Urkis, the High Tempest at level 19 on the 76th Regrowth 123rd year of Ascendancy at 13:46 Killed by Urkis, the High Tempest at level 19 on the 76th Regrowth 123rd year of Ascendancy at 14:47 Killed by snow giant boulder thrower at level 20 on the 76th Regrowth 123rd year of Ascendancy at 19:20 Killed by Eiliniranne the elder vampire at level 22 on the 68th Pyre 123rd year of Ascendancy at 19:52 Killed by Geth the lesser vampire at level 22 on the 69th Pyre 123rd year of Ascendancy at 12:18 Killed by skeleton warrior at level 23 on the 71st Pyre 123rd year of Ascendancy at 08:15 Killed by armoured skeleton warrior at level 23 on the 72nd Pyre 123rd year of Ascendancy at 03:01 Killed by skeleton warrior at level 23 on the 72nd Pyre 123rd year of Ascendancy at 04:06 Killed by armoured skeleton warrior at level 23 on the 72nd Pyre 123rd year of Ascendancy at 04:41 Killed by armoured skeleton warrior at level 23 on the 72nd Pyre 123rd year of Ascendancy at 05:16 Killed by skeleton master archer at level 23 on the 72nd Pyre 123rd year of Ascendancy at 05:52 Killed by The Master at level 23 on the 72nd Pyre 123rd year of Ascendancy at 06:27 Killed by The Master at level 23 on the 72nd Pyre 123rd year of Ascendancy at 06:58 Killed by elven cultist at level 25 on the 5th Flare 123rd year of Ascendancy at 12:05 Killed by elven cultist at level 25 on the 5th Flare 123rd year of Ascendancy at 13:12 Killed by elven corruptor at level 25 on the 5th Flare 123rd year of Ascendancy at 13:57 Killed by elven corruptor at level 25 on the 5th Flare 123rd year of Ascendancy at 14:50 Killed by elven blood mage at level 25 on the 5th Flare 123rd year of Ascendancy at 20:34 Killed by Arokira the elven tempest at level 25 on the 6th Flare 123rd year of Ascendancy at 08:07 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Flare 123rd year of Ascendancy at 13:39 Killed by Xerissra the skeleton mage at level 26 on the 20th Dusk 123rd year of Ascendancy at 14:46 Killed by Velegabeth the skeleton mage at level 26 on the 20th Dusk 123rd year of Ascendancy at 15:57 Killed by temporal hound at level 26 on the 20th Dusk 123rd year of Ascendancy at 16:49 Killed by Xerissra the skeleton mage at level 26 on the 20th Dusk 123rd year of Ascendancy at 17:20 Killed by skeleton master archer at level 28 on the 22nd Haze 123rd year of Ascendancy at 15:37 Killed by elven corruptor at level 28 on the 23rd Haze 123rd year of Ascendancy at 05:55 Killed by elven blood mage at level 28 on the 23rd Haze 123rd year of Ascendancy at 08:48 Killed by nightmare horror at level 30 on the 3rd Allure 124th year of Ascendancy at 10:33 Killed by nightmare horror at level 30 on the 3rd Allure 124th year of Ascendancy at 11:39 Killed by Endy73's Inner Demon at level 30 on the 3rd Allure 124th year of Ascendancy at 13:43 Killed by stone golem at level 30 on the 13rd Regrowth 124th year of Ascendancy at 07:11 Killed by Emadhenor the brittle clear ooze at level 30 on the 14th Regrowth 124th year of Ascendancy at 16:59 Killed by Endy73's Inner Demon at level 30 on the 14th Regrowth 124th year of Ascendancy at 22:24 Killed by Xubeth the poison ooze at level 30 on the 14th Regrowth 124th year of Ascendancy at 23:59 Killed by Xubeth the poison ooze at level 30 on the 15th Regrowth 124th year of Ascendancy at 01:01 Killed by rimebark at level 30 on the 15th Regrowth 124th year of Ascendancy at 01:36 Killed by stone golem at level 30 on the 15th Regrowth 124th year of Ascendancy at 02:17 Killed by Gloromina the crimson ooze at level 30 on the 15th Regrowth 124th year of Ascendancy at 02:51 Killed by The Master at level 30 on the 61st Regrowth 124th year of Ascendancy at 16:04 Killed by orc assassin at level 32 on the 72nd Regrowth 124th year of Ascendancy at 12:21 Killed by worm that walks at level 33 on the 73rd Regrowth 124th year of Ascendancy at 04:05 Killed by orc berserker at level 33 on the 14th Pyre 124th year of Ascendancy at 15:54 Killed by orc cryomancer at level 34 on the 15th Pyre 124th year of Ascendancy at 00:39 Killed by overpowered greater multi-hued wyrm at level 34 on the 15th Pyre 124th year of Ascendancy at 10:34 Killed by overpowered greater multi-hued wyrm at level 34 on the 15th Pyre 124th year of Ascendancy at 10:58 Killed by overpowered greater multi-hued wyrm at level 34 on the 15th Pyre 124th year of Ascendancy at 12:05 Killed by overpowered greater multi-hued wyrm at level 34 on the 15th Pyre 124th year of Ascendancy at 12:29 Killed by uruivellas at level 34 on the 16th Pyre 124th year of Ascendancy at 02:56 Killed by uruivellas at level 34 on the 16th Pyre 124th year of Ascendancy at 07:23 Killed by orc high pyromancer at level 34 on the 17th Pyre 124th year of Ascendancy at 10:05 Killed by skeleton archer at level 35 on the 32nd Pyre 124th year of Ascendancy at 09:23 Killed by orc necromancer at level 35 on the 41st Pyre 124th year of Ascendancy at 08:56 Killed by orc blood mage at level 35 on the 41st Pyre 124th year of Ascendancy at 09:31 Killed by armoured skeleton warrior at level 35 on the 41st Pyre 124th year of Ascendancy at 10:05 Killed by skeleton mage at level 35 on the 41st Pyre 124th year of Ascendancy at 11:00 Killed by Yvuldarin the orc summoner at level 35 on the 45th Pyre 124th year of Ascendancy at 23:17 Killed by Vorena the orc summoner at level 35 on the 46th Pyre 124th year of Ascendancy at 02:01 Killed by multi-hued drake at level 36 on the 47th Pyre 124th year of Ascendancy at 09:11 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 47th Pyre 124th year of Ascendancy at 11:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 47th Pyre 124th year of Ascendancy at 12:23 Killed by Islikira the orc berserker at level 38 on the 71st Pyre 124th year of Ascendancy at 13:29 Killed by orc berserker at level 38 on the 71st Pyre 124th year of Ascendancy at 14:49 Killed by orc berserker at level 38 on the 71st Pyre 124th year of Ascendancy at 16:15 Killed by orc berserker at level 38 on the 72nd Pyre 124th year of Ascendancy at 16:46 Killed by Nerama the orc elite fighter at level 38 on the 72nd Pyre 124th year of Ascendancy at 18:05 Killed by worm that walks at level 40 on the 76th Pyre 124th year of Ascendancy at 06:25 Killed by worm that walks at level 40 on the 76th Pyre 124th year of Ascendancy at 07:57 Killed by Olhuch the Crusher at level 40 on the 76th Pyre 124th year of Ascendancy at 20:56 Killed by skeleton archer at level 40 on the 1st Summertide 124th year of Ascendancy at 20:46 Killed by Bethalle the patchwork troll at level 40 on the 3rd Summertide 124th year of Ascendancy at 20:06 Killed by armoured skeleton warrior at level 41 on the 1st Flare 124th year of Ascendancy at 07:08 Killed by Gorissra the orc master wyrmic at level 41 on the 5th Flare 124th year of Ascendancy at 14:48 Killed by Gorissra the orc master wyrmic at level 41 on the 5th Flare 124th year of Ascendancy at 16:11 Killed by Xerivea the orc warrior at level 41 on the 3rd Dusk 124th year of Ascendancy at 08:18 Killed by orc pyromancer at level 42 on the 13rd Dusk 124th year of Ascendancy at 13:59 Killed by Yvywen the lesser vampire at level 42 on the 24th Dusk 124th year of Ascendancy at 18:22 Killed by Draebor, the Imp at level 42 on the 25th Haze 124th year of Ascendancy at 18:14 Killed by Draebor, the Imp at level 42 on the 26th Haze 124th year of Ascendancy at 08:11 Killed by Draebor, the Imp at level 43 on the 26th Haze 124th year of Ascendancy at 10:23 Killed by skeleton mage at level 44 on the 42nd Haze 124th year of Ascendancy at 03:23 Killed by ritch flamespitter at level 44 on the 42nd Haze 124th year of Ascendancy at 04:53 Killed by Endy73 at level 44 on the 53rd Haze 124th year of Ascendancy at 05:19 Killed by Isleta the Neverdead at level 44 on the 65th Haze 124th year of Ascendancy at 09:26 Killed by shadow at level 44 on the 65th Haze 124th year of Ascendancy at 10:56 Killed by skeleton warrior at level 44 on the 65th Haze 124th year of Ascendancy at 12:23 Killed by Isleta the Neverdead at level 44 on the 65th Haze 124th year of Ascendancy at 13:09 Killed by skeleton warrior at level 44 on the 65th Haze 124th year of Ascendancy at 13:21 Killed by Isleta the Neverdead at level 44 on the 65th Haze 124th year of Ascendancy at 14:40 Killed by thaurhereg at level 44 on the 66th Haze 124th year of Ascendancy at 14:08 Killed by Eligann the orc fighter at level 45 on the 68th Haze 124th year of Ascendancy at 04:28 Killed by shadow at level 45 on the 70th Haze 124th year of Ascendancy at 13:21 Killed by Islema the bone giant at level 46 on the 73rd Haze 124th year of Ascendancy at 02:18 Killed by skeleton master archer at level 46 on the 74th Haze 124th year of Ascendancy at 10:57 Killed by Gonor the naga tide huntress at level 46 on the 74th Haze 124th year of Ascendancy at 12:08 Killed by Mayotha the orc fighter at level 46 on the 75th Haze 124th year of Ascendancy at 00:51 Killed by skeleton master archer at level 47 on the 75th Haze 124th year of Ascendancy at 12:06 Killed by armoured skeleton warrior at level 47 on the 75th Haze 124th year of Ascendancy at 13:44 Killed by skeleton warrior at level 47 on the 75th Haze 124th year of Ascendancy at 14:59 Killed by orc grand master assassin at level 47 on the 75th Haze 124th year of Ascendancy at 16:38 Killed by Elandar at level 50 on the 76th Haze 124th year of Ascendancy at 12:22 Killed by Endy73 at level 50 on the 76th Haze 124th year of Ascendancy at 13:48 |
Antimagic | Follower |
Primary Stats
Strength | 140 (base 60) |
Dexterity | 86 (base 59) |
Constitution | 78 (base 60) |
Magic | 18 (base 10) |
Willpower | 55 (base 30) |
Cunning | 38 (base 10) |
Resources
Life | 1664/1682 |
Stamina | 294/294 |
Equilibrium | 66 |
Healing Factor | 1.6 |
Regeneration | 72.072116385386 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 262 |
Accuracy | 81 |
Crit Chance | 80% |
APR | 50 |
Speed | 1.11 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 36.85 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 39.65 (86.818181818182%) |
Defense | 31.3 |
Ranged Defense | 31.3 |
Fatigue | 0 |
Physical Save | 59.683333333333 |
Spell Save | 55.266666666667 |
Mental Save | 43.433333333333 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Pinning Resistance | 26% |
Knockback Resistance | 75% |
Disarm Resistance | 57% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 386 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 693 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 12 turns. While Heroism is active, you will only die when reaching -914 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | You gain 19% resistance against darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 658. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arctrail (0 def, 5 armour) Arctrail (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 16 physical Changes resistances: +6% acid / +3% fire / +5% arcane Critical mult.: +3.00% Life regen: +5.20 Maximum stamina: +5.00 Healing mod.: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (112 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | thaloren voratun helm of constitution (+5) (0 def, 5 armour) thaloren voratun helm of constitution (+5) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +5 Wil Changes resistances: +8% blight Mental save: +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | titan's copper ring of fire (+22%) titan's copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +6 (+2 eff.) Rings can have magical properties. |
Around waist | Galedredge the drakeskin leather belt Galedredge the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +5 Str / +7 Dex / +7 Wil / +7 Cun Changes resistances penetration: +10% lightning / +10% nature / +5% mind Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+7 eff.) A belt that goes around your waist. |
In main hand | Dazzlepanic (60-96 power, 3 apr) Dazzlepanic (60-96 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +13 darkness Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 light Damage against: +17% Living When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Changes damage: +6% physical Critical mult.: +20.00% Life regen: +0.20 Massive two-handed swords. |
On hands | Deepsrage (0 def, 2 armour) Deepsrage (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +8 Armour: +2 Damage when hit (Melee): 8 darkness Changes stats: +4 Str / +5 Dex / +3 Wil / +3 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +57% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gadar the gold amulet Gadar the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -14% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +4 Dex / +5 Cun / +4 Con Changes resistances: +10% temporal Changes damage: +12% mind / +12% temporal Pinning immunity: +26% Knockback immunity: +25% Life regen: +2.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
insidious poison infusion of the sneak (23 nature damage, 31% healing reduction) insidious poison infusion of the sneak (23 nature damage, 31% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.53 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (481% speed; 8 turns)movement infusion (481% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 481% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 21; turns 3; dispells darkness) sun infusion (rad 7; power 21; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 31; turns 4; dispells darkness) sun infusion of the wizard (rad 6; power 31; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 25%; cure mental)wild infusion (resist 25%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (370.00 temporal damage, removed from time 4 turns) Rune of the Rift (370.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 414.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 275 for 6 turns)shielding rune (absorb 275 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +11% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
cleansing steel amulet of cunning (+4) cleansing steel amulet of cunning (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +11% nature / +14% blight Poison immunity: +22% Disease immunity: +24% Amulets can have magical properties. |
serendipitous gold amulet of cunning (+8) serendipitous gold amulet of cunning (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +8 Lck / +2 Cun Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
starlit voratun amulet of dexterity (+8) starlit voratun amulet of dexterity (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Dex Changes resistances: +30% light / +19% darkness Blindness immunity: +43% Amulets can have magical properties. |
steel amulet of magic (+4) steel amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Amulets can have magical properties. |
stralite amulet 'Loamrigor' stralite amulet 'Loamrigor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +9 Dex Changes resistances: +6% nature Changes damage: +3% nature Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. PorythaPorytha Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Changes stats: +5 Cun Changes resistances: +40% lightning / +9% mind Changes damage: +20% lightning Mental save: +3 (+1 eff.) Stun/Freeze immunity: +10% Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.28 cold and 17.42 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +5 Con Rings can have magical properties. |
psionicist's stralite ring of darkness (+28%) psionicist's stralite ring of darkness (+28%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +28% darkness Changes damage: +14% darkness Mental save: +12 (+4 eff.) Rings can have magical properties. |
psionicist's voratun ring of frost (+26%) psionicist's voratun ring of frost (+26%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +26% cold Changes damage: +13% cold Mental save: +16 (+5 eff.) Rings can have magical properties. |
savior's stralite ring of tenacity savior's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +23% Pinning immunity: +30% Knockback immunity: +28% Maximum life: +20.00 Rings can have magical properties. |
solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+3 eff.) Rings can have magical properties. |
titan's stralite ring of tenacity titan's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Disarm immunity: +36% Pinning immunity: +34% Knockback immunity: +28% Maximum life: +39.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Morningquake'voratun ring 'Morningquake' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +20% physical / +3% mind / +6% light Changes damage: +20% physical Grants telepathy: Demon/Minor Demon/Major Mental crit. chance: +2% Light radius: +3 Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Galefear the steel battleaxe (22-33 power, 2 apr) Galefear the steel battleaxe (22-33 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 nature / +7 temporal Burst (radius 1) on hit: +4 lightning When wielded/worn: Poison immunity: +10% Cut immunity: +5% Massive two-handed battleaxes. |
Lisemiritta the dwarven-steel battleaxe (29.5-44.25 power, 2 apr) Lisemiritta the dwarven-steel battleaxe (29.5-44.25 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +34 insidious poison When wielded/worn: Changes resistances: +6% nature / +3% blight Blindness immunity: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe of dampening (57.5-86.25 power, 4 apr)blazebringer's voratun battleaxe of dampening (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances: +17% acid / +17% fire / +20% lightning / +20% cold Changes resistances penetration: +13% fire Spell save: +16 (+5 eff.) Global speed: +7% Massive two-handed battleaxes. |
insidious dwarven-steel battleaxe of persecution (34-51 power, 2 apr) insidious dwarven-steel battleaxe of persecution (34-51 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +37 insidious poison Damage against: +13% Unnatural When wielded/worn: Changes stats: +2 Wil Massive two-handed battleaxes. |
slime-covered iron battleaxe of massacre (24-36 power, 1 apr) slime-covered iron battleaxe of massacre (24-36 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 123% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Torazilaldil the stralite greatsword (46-73.6 power, 3 apr) Torazilaldil the stralite greatsword (46-73.6 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Damage when hit (Melee): 8 arcane Blindness immunity: +5% Confusion immunity: +15% Only die when reaching: -40.00 life It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
stralite greatsword (49-78.4 power, 3 apr) stralite greatsword (49-78.4 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
stralite greatsword (46-73.6 power, 3 apr) stralite greatsword (46-73.6 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. BranysinBranysin Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +20 cold When wielded/worn: Changes resistances penetration: +5% mind Changes damage: +22% cold Grants telepathy: Humanoid/Orc Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage)caller's living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% acid / +7% fire / +8% cold / +5% physical Changes damage: +19% acid / +13% fire / +15% cold / +14% physical Equilibrium when hit: +1.20 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage) wyrm's pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 3 physical / 9 fire / 3 acid / 4 cold Changes resistances: +4% lightning / +6% physical / +5% cold / +6% fire / +5% acid Changes damage: +2% acid Equilibrium when hit: +1.50 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)lifebinding dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +11 (+6 eff.) Changes stats: +5 Con Maximum wards: +3 lightning Changes damage: +30% lightning Talents granted: +4 Ward +1 Command Staff Life regen: +1.20 Spellpower: +18 (+10 eff.) Spell crit. chance: +5% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
Daimonarilar the voratun waraxe (39.5-55.3 power, 6 apr) Daimonarilar the voratun waraxe (39.5-55.3 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Armour penetration: +28 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +1 Str / +2 Mag / +2 Con Changes resistances penetration: +20% physical / +9% mind / +11% darkness Changes damage: +24% physical Reduces incoming crit damage: 5.00% Light radius: +2 One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Radhablek' hardened leather belt 'Radhablek'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Spell save: +15 (+5 eff.) Spell crit. chance: +2% It can be used to create a temporary shield that absorbs 257 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +7% fire / +6% cold Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
monstrous hardened leather belt of the vagrant monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Str / +7 Con Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Mindpower: +4 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+4 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 52.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +8% acid / +6% fire / +8% lightning / +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+11 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Layelenor the pair of dwarven-steel boots (5 def, 4 armour) Layelenor the pair of dwarven-steel boots (5 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +12% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of disengagement (0 def, 5 armour) dreamer's pair of voratun boots of disengagement (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +4 Dex Physical save: +9 (+2 eff.) Spell save: +12 (+4 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of hardened leather boots (0 def, 3 armour) grounding pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% lightning / +8% temporal A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Siloldalle' (0 def, 4 armour) pair of dwarven-steel boots 'Siloldalle' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex Changes resistances: +11% fire / +5% arcane / +11% cold Critical mult.: +3.00% Life regen: +0.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Cloudpierce' (0 def, 3 armour) pair of hardened leather boots 'Cloudpierce' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 darkness / 8 lightning Changes stats: +4 Cun / +4 Con Changes resistances: +3% darkness Changes resistances penetration: +15% lightning Changes damage: +12% lightning Physical save: +15 (+4 eff.) Mental save: +18 (+6 eff.) A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots of rushing (0 def, 12 armour)reinforced pair of voratun boots of rushing (0 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +3 Str / +4 Con Changes resistances: +12% acid / +12% fire / +12% lightning / +13% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 51.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
cinder iron gauntlets of dexterity (+2) (0 def, 1 armour) cinder iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +2 Dex Changes resistances: +6% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather gloves of the verdant (0 def, 3 armour)psychic's drakeskin leather gloves of the verdant (0 def, 3 armour) Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 11 mind Changes resistances: +20% blight / +17% darkness / +16% arcane / +8% mind Changes damage: +11% mind Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +22 (+7 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +7 (+1 eff.) Armour: +2 Changes stats: +3 Str Physical save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +24% Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing iron helm (0 def, 3 armour) cleansing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Silawe' (0 def, 4 armour) dwarven-steel helm 'Silawe' (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +3 Wil Changes resistances: +3% blight Changes resistances penetration: +15% mind Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of strength (+10) (0 def, 5 armour)grounding drakeskin leather cap of strength (+10) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +13% lightning / +15% temporal A cap made of leather. |
stabilizing linen wizard hat of blight (+11%) (1 def, 0 armour) stabilizing linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +11% blight Changes damage: +11% blight Physical save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
enlightening stralite mail armour of implacability (4 def, 16 armour) enlightening stralite mail armour of implacability (4 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +9% Changes stats: +7 Cun / +5 Wil Physical save: +9 (+2 eff.) Mental save: +19 (+6 eff.) A suit of armour made of mail. |
Mayobrema the hardened leather armour (3 def, 6 armour) Mayobrema the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +5 Str / +4 Dex / +4 Mag / +5 Wil / +7 Cun Changes resistances: +33% acid / +5% arcane Changes resistances penetration: +15% temporal A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+10 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
impenetrable dwarven-steel plate armour of acid resistance (5 def, 21 armour) impenetrable dwarven-steel plate armour of acid resistance (5 def, 21 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +18% acid A suit of armour made of metal plates. |
impenetrable steel plate armour (4 def, 16 armour) impenetrable steel plate armour (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +22% A suit of armour made of metal plates. |
impenetrable stralite plate armour (7 def, 29 armour) impenetrable stralite plate armour (7 def, 29 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +7 (+4 eff.) Fatigue: +26% A suit of armour made of metal plates. |
stralite plate armour 'Nimbusonslaught' (7 def, 13 armour) stralite plate armour 'Nimbusonslaught' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes resistances: +9% mind / +15% lightning Changes resistances penetration: +15% lightning Changes damage: +6% lightning Mental save: +19 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Unsetting Sun (16 def, 20 armour, 280 block)Unsetting Sun (16 def, 20 armour, 280 block) Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When wielded/worn: Armour: +20 Defense: +16 (+8 eff.) Ranged Defense: +17 (+8 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +5 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
13 agate 13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
322 alchemist agate 322 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
35 alchemist bloodstone 35 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. voratun torque of kinetic psionic shield [power 131] (20 cooldown)voratun torque of kinetic psionic shield [power 131] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of conjuration [power 385] (10 cooldown)volcanic dragonbone wand of conjuration [power 385] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Volcano It can be used to fire a bolt of a random element (dam 192-385), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Endy73 the Cornac Berserker level 31
64th Regrowth 124th year of Ascendancy at 17:12 see stats
By Endy73 the Cornac Berserker level 19
71st Regrowth 123rd year of Ascendancy at 23:44 see stats
By Endy73 the Cornac Berserker level 30
39th Regrowth 124th year of Ascendancy at 17:56 see stats
By Endy73 the Cornac Berserker level 34
15th Pyre 124th year of Ascendancy at 09:39 see stats
By Endy73 the Cornac Berserker level 44
32nd Haze 124th year of Ascendancy at 18:32 see stats
By Endy73 the Cornac Berserker level 33
6th Pyre 124th year of Ascendancy at 18:30 see stats
By Endy73 the Cornac Berserker level 23
3rd Summertide 123rd year of Ascendancy at 10:47 see stats
By Endy73 the Cornac Berserker level 28
28th Haze 123rd year of Ascendancy at 20:58 see stats
By Endy73 the Cornac Berserker level 34
16th Pyre 124th year of Ascendancy at 10:45 see stats
By Endy73 the Cornac Berserker level 32
72nd Regrowth 124th year of Ascendancy at 13:17 see stats
By Endy73 the Cornac Berserker level 45
66th Haze 124th year of Ascendancy at 22:29 see stats
By Endy73 the Cornac Berserker level 16
73rd Haze 122nd year of Ascendancy at 22:31 see stats
By Endy73 the Cornac Berserker level 19
76th Regrowth 123rd year of Ascendancy at 14:55 see stats
By Endy73 the Cornac Berserker level 35
27th Pyre 124th year of Ascendancy at 15:43 see stats
By Endy73 the Cornac Berserker level 44
65th Haze 124th year of Ascendancy at 16:28 see stats
By Endy73 the Cornac Berserker level 19
71st Regrowth 123rd year of Ascendancy at 21:48 see stats
By Endy73 the Cornac Berserker level 10
19th Dusk 122nd year of Ascendancy at 20:48 see stats
By Endy73 the Cornac Berserker level 20
76th Regrowth 123rd year of Ascendancy at 14:55 see stats
By Endy73 the Cornac Berserker level 30
3rd Allure 124th year of Ascendancy at 06:32 see stats
By Endy73 the Cornac Berserker level 40
76th Pyre 124th year of Ascendancy at 03:11 see stats
By Endy73 the Cornac Berserker level 50
76th Haze 124th year of Ascendancy at 11:42 see stats
By Endy73 the Cornac Berserker level 41
4th Dusk 124th year of Ascendancy at 09:22 see stats
By Endy73 the Cornac Berserker level 30
14th Regrowth 124th year of Ascendancy at 18:50 see stats
By Endy73 the Cornac Berserker level 15
1st Time of Equilibrium 122nd year of Ascendancy at 23:53 see stats
By Endy73 the Cornac Berserker level 50
76th Haze 124th year of Ascendancy at 13:48 see stats
By Endy73 the Cornac Berserker level 42
34th Dusk 124th year of Ascendancy at 14:26 see stats
By Endy73 the Cornac Berserker level 37
54th Pyre 124th year of Ascendancy at 08:48 see stats
By Endy73 the Cornac Berserker level 30
13rd Regrowth 124th year of Ascendancy at 05:41 see stats
By Endy73 the Cornac Berserker level 33
72nd Regrowth 124th year of Ascendancy at 18:47 see stats
By Endy73 the Cornac Berserker level 50
76th Haze 124th year of Ascendancy at 13:46 see stats
By Endy73 the Cornac Berserker level 25
5th Flare 123rd year of Ascendancy at 20:26 see stats
By Endy73 the Cornac Berserker level 19
71st Regrowth 123rd year of Ascendancy at 23:44 see stats
By Endy73 the Cornac Berserker level 19
76th Regrowth 123rd year of Ascendancy at 02:01 see stats
By Endy73 the Cornac Berserker level 20
11st Pyre 123rd year of Ascendancy at 04:01 see stats
By Endy73 the Cornac Berserker level 46
74th Haze 124th year of Ascendancy at 00:48 see stats
By Endy73 the Cornac Berserker level 8
1st Summertide 122nd year of Ascendancy at 07:52 see stats
By Endy73 the Cornac Berserker level 42
23rd Dusk 124th year of Ascendancy at 18:08 see stats
By Endy73 the Cornac Berserker level 20
10th Pyre 123rd year of Ascendancy at 16:46 see stats
By Endy73 the Cornac Berserker level 32
70th Regrowth 124th year of Ascendancy at 06:01 see stats
By Endy73 the Cornac Berserker level 18
1st Wintertide 123rd year of Ascendancy at 08:16 see stats
By Endy73 the Cornac Berserker level 30
61st Regrowth 124th year of Ascendancy at 17:49 see stats
Log
Elandar hits Endy73 for 22 darkness damage.
Endy73 hits Elandar for 1353 physical, 8 darkness, , , 5 light, 3 light (1368 total damage).
Bleeding from Endy73 hits Elandar for 266 physical damage.
Endy73 is invigorated by the attack!
Elandar hits Endy73 for 51 arcane damage.
Endy73 hits Elandar for 14 physical, 5 darkness (19 total damage).
Talent Infusion: Healing is ready to use.
Endy73 performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Endy73 is invigorated by the attack!
Elandar hits Endy73 for 22 darkness damage.
Endy73 hits Elandar for 837 physical damage.
Endy73 killed Elandar!
Talent Execution is ready to use.
Endy73's rage subsides!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Endy73 no longer revels in blood quite so much.
Endy73 deactivates Precise Strikes.
Endy73 is no longer attuned.
Endy73 deactivates Daunting Presence.
Endy73 deactivates Berserker Rage.