Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 20 (base 20) |
| Magic | 16 (base 16) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 339/339 |
| Mana | 140/140 |
| Stamina | 130/130 |
| Positive | 0/80 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 47 |
| Crit Chance | 5% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.19 (73.452380952381%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 16.479416753819 |
| Spell Save | 13.995541667514 |
| Mental Save | 8.6773626456916 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Mayyda (2 def, 4 armour) Mayyda (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Changes resistances: +3% nature / +3% blight Spell save: +3 (+3 eff.) A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level. Ivory Carver (30-45 power, 20 apr)Ivory Carver (30-45 power, 20 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 light When wielded/worn: Accuracy: +10 (+3 eff.) Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease. |
Inventory
Achievements
Log
Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Ran for 4 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Ordaparath the shalore uses Dark Tendrils.
Ordaparath the shalore's mind surges with critical power!
Ahjas the shalore uses Greater Weapon Focus.
Ordaparath the shalore uses Focus Shadows.
The shadows converge on Glowezew!
Ahjas the shalore performs a melee critical strike against Glowezew!
Glowezew is poisoned!
Ahjas the shalore resists the mind attack!
Ahjas the shalore focuses and gains an extra blow!
Ahjas the shalore resists the mind attack!
Ahjas the shalore resists the mind attack!
Glowezew starts to bleed.
Glowezew is grappled!
Ahjas the shalore is engaged in a grapple!
Glowezew hits Ahjas the shalore for 2 mind, (4 antimagic), 0 fire, 2 mind, (4 antimagic), 0 fire, 2 mind, (4 antimagic), 0 fire (6 total damage).
Ahjas the shalore hits Glowezew for 109 physical, 5 light, 2 nature, 6 light, 71 physical, 5 light, 2 nature, 6 light, 40 physical, 5 arcane, , 6 light (257 total damage).
Character control switched to golem (servant of Glowezew).
Bleeding from Ahjas the shalore hits Glowezew for 1 physical damage.
Grappled from Ahjas the shalore hits Glowezew for 68 physical damage.
Ahjas the shalore prepares for the next kill!.
Grappled from Ahjas the shalore killed Glowezew!
