Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 85 / 45% |
Size | medium |
Lifes / Deaths | Killed by Infinituchi at level 25 on the 20th Dusk 122nd year of Ascendancy at 19:02 / 1 |
Primary Stats
Strength | 50 (base 17) |
Dexterity | 58 (base 14) |
Constitution | 98 (base 67) |
Magic | 175 (base 95) |
Willpower | 139 (base 90) |
Cunning | 133 (base 80) |
Resources
Mana | 1029/1029 |
Life | 2090/2090 |
Paradox | 300 |
Soul | 10/10 |
Insanity | 0/100 |
Psi | 1010/1010 |
Positive | 291/291 |
Stamina | 698/698 |
Steam | 100/100 |
Healing Factor | 2.0125528913843 |
Regeneration | 27.350195258821 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +117.75417678945% |
Spell | 0% |
Global | +176.83412994438% |
Vision
Sight | 12 |
Lite | 26.168179166795 |
Infravision | 20 |
See Stealth | 102.71899359706 |
See Invisible | 119.71899359705 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 96 |
Accuracy | 82 |
Crit Chance | 52% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 148 |
Crit Chance | 82% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 108 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Blight | +26% |
Arcane | +17% |
Mind | +32% |
All | +2% |
Darkness | +11% |
Light | +56% |
Temporal | +296% |
Physical | +71% |
Fire | +36% |
Lightning | +11% |
Offense: Damage Penetration
Lightning | +25% |
Light | +34% |
Temporal | +166% |
Darkness | +17% |
Physical | +45% |
Fire | +37% |
All | 0% |
Defense: Base
Armour (hardiness) | 52 (48.304188961773%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 93.7 |
Spell Save | 100.85 |
Mental Save | 108 |
Defense: Resistances
Acid | + 68%( 70%) |
Arcane | + 68%( 70%) |
Cold | + 70%( 70%) |
All | + 65%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 66%( 70%) |
Nature | + 69%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 975 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 228 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.8 steam per turn. Can be activated for an instant burst of 114 steam. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Temporal | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Demented / Path of horror | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Agility | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Flux | 1.10 |
| 1/5 |
| 1/5 |
| 8/5 |
| 1/5 |
Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 8/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Retribution |
talent | Molten Iron Blood |
talent | Chant of Fortitude |
talent | Spellcraft |
talent | Beyond the Flesh |
talent | Shield of Light |
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Thermal Shield |
talent | Energy Decomposition |
talent | Kinetic Shield |
talent | Daunting Presence |
talent | Reality Smearing |
talent | Essence of Speed |
talent | Gloom |
talent | Secrets of the Eternals |
talent | Reaping |
beneficial effect | Physical power, spellpower and all saves increased by 77. Commander of the Dead |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
beneficial effect | The target is moving is 58% faster. 3 Celerity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (164)Turns left: 1 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): PacifistYou completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Glumina the dreaming horror'. Infinite Dungeon Challenge (Level 26): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (107)Turns left: 4 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (224)Turns left: 7 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 37): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (236)Turns left: 24 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Adowen the dreaming horror'. Infinite Dungeon Challenge (Level 44): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: Random Artifact: Festernoon (5 def, 26 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 46): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 54): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 55): Rush Hour (161)Turns left: 4 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 60): Rush Hour (158)Turns left: 6 You completed the challenge and received: Random Artifact: Death's Embrace (18 def, 18 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 61): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 62): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 63): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Eilinitha the dreaming horror'. Infinite Dungeon Challenge (Level 66): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 67): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 68): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 69): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (92)Turns left: 5 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 73): Rush Hour (293)Turns left: 3 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Emyramina the dreaming horror'. Infinite Dungeon Challenge (Level 74): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 75): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 77): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (299)Turns left: 231 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 79): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 81): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 84): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (236)Turns left: 180 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 87): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (146)Turns left: 6 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 90): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 92): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (116)Turns left: 2 You completed the challenge and received: +1 Generic Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 94): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 95): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 97): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 98): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Rod of Sarrilon (30-36 power, 4 apr, temporal element) =p-2h-staff= Rod of Sarrilon (30-36 power, 4 apr, temporal element) =p-2h-staff=Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% On weapon hit: * flashes light on your target dealing 105 damage When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Temporal Shield (-3 turns) Time Shield (-3 turns) Critical mult.: +15.00% Teleport immunity: +100% Spellpower: +40 (+5 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
Quiver | Dairihek the quiver of dragonbone arrows (22/22, 108-152 power, 32 apr) =p-ammo= Dairihek the quiver of dragonbone arrows (22/22, 108-152 power, 32 apr) =p-ammo=Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 108.5 - 151.9 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +32 Crit. chance: +41.0% Capacity: 22 On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +20 arcane Damage (radius 1) on hit: +8 temporal Damage (radius 2) on crit: +20 arcane / +16 temporal When wielded/worn: Talent granted: +5 Hook Shell Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
On hands | Chargesaw (0 def, 3 armour) =p-gloves= Chargesaw (0 def, 3 armour) =p-gloves=Requires: - Level 25 Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 27% chance to reduce armor by 61% Damage when hit (Melee): 12 temporal Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Cun Changes resistances penetration: +33% temporal Changes damage: +9% lightning / +18% temporal / +24% acid Talent granted: +5 Iron Grip Disarm immunity: +100% Life regen: +5.40 Stamina each turn: +1.30 Psi each turn: +0.40 See invisible: +12 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Light source | Torchkarma =p-light= Torchkarma =p-light=Requires: - Level 35 Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +7% arcane Changes resistances penetration: +37% fire Changes damage: +20% light / +9% temporal Critical mult.: +29.87% Vim when firing critical spell: +2.99 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +45 (+6 eff.) Spell crit. chance: +10% Light radius: +13 See stealth: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Galagarak the voratun helm (11 def, 5 armour) =p-helm= Galagarak the voratun helm (11 def, 5 armour) =p-helm=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +5 Defense: +11 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag / +9 Wil / +19 Cun Changes resistances: +9% temporal Changes damage: +24% temporal Silence immunity: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
On feet | Delutorath the pair of voratun boots (15 def, 5 armour) =p-boots= Delutorath the pair of voratun boots (15 def, 5 armour) =p-boots=Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +4.0% Armour: +5 Defense: +15 (+3 eff.) Fatigue: -6% Changes stats: +6 Dex Changes resistances: +29% darkness / +31% temporal Changes resistances penetration: +18% temporal / +17% darkness / +15% physical Changes damage: +9% temporal Maximum encumbrance: +40 Physical save: +30 (+4 eff.) Silence immunity: +50% Confusion immunity: +50% Pinning immunity: +25% Stun/Freeze immunity: +43% Knockback immunity: +25% Teleport immunity: +100% Defense after a teleport: +35 Resist all after a teleport: +29% New effects duration reduction after a teleport: +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Tool | Duridas the Toxinstinger [power 524] (15 cooldown) =p-tool= Duridas the Toxinstinger [power 524] (15 cooldown) =p-tool=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 nature Changes stats: +3 Str / +8 Mag Changes resistances: +12% nature Changes damage: +15% blight / +33% temporal Vim when firing critical spell: +2.68 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +4% It can be used to create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
On fingers | Exiler =p-ring= Exiler =p-ring=Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 1596.44 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 24 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
On fingers | voratun ring 'Glimmerbore' =p-ring= voratun ring 'Glimmerbore' =p-ring=Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +25 (+6 eff.) Damage when hit (Melee): 8 light Changes stats: +4 Dex Changes resistances: +6% lightning / +21% cold / +12% darkness Changes resistances penetration: +15% temporal Blindness immunity: +50% Stamina each turn: +3.13 Light radius: +3 Infravision radius: +6 See stealth: +23 See invisible: +25 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | stralite amulet 'Delodolahad' =p-amulet= stralite amulet 'Delodolahad' =p-amulet=Requires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +40% temporal Changes damage: +15% arcane / +24% temporal Critical mult.: +32.00% Mental save: +12 (+2 eff.) Blindness immunity: +34% Mana when firing critical spell: +3.20 Hate when firing a critical mind attack: +8.00 Maximum psi: +80.00 Spellpower: +45 (+6 eff.) Mental crit. chance: +4% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | Xanumikira (30-36 power, 6 apr, temporal element) =p-1h-staff= Xanumikira (30-36 power, 6 apr, temporal element) =p-1h-staff=Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +3 Cun / +14 Con Changes damage: +56% temporal Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Life regen: +3.90 Mana each turn: +5.00 Spellpower: +34 (+4 eff.) Spell crit. chance: +5% Healing mod.: +52% Reduces paradox anomalies(equivalent to willpower): +5 Talent on hit(spell): Lightning (25% chance level 5). Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Mardedravor =p-belt= Mardedravor =p-belt=Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +17 Fatigue: -20% Changes stats: +3 Dex / +5 Cun / +10 Lck Trap disarming bonus: +30 Stealth bonus: +13 Maximum encumbrance: +50 Spell save: +3 (+0 eff.) Blindness immunity: +20% Silence immunity: +20% Confusion immunity: +10% Life regen: +4.04 Maximum life: +103.00 Maximum mana: +70.00 Maximum stamina: +44.00 Maximum hate: +17.00 Maximum psi: +40.00 Maximum vim: +35.00 Maximum pos.energy: +39.00 Maximum neg.energy: +37.00 Infravision radius: +5 Reduces paradox anomalies(equivalent to willpower): +20 It can be used to create a temporary shield that absorbs 365 damage Activation puts all charms on cooldown for 22 turns. A belt that goes around your waist. This item has been sent to the Item's Vault. |
In off hand | Durasta the voratun shield (0 def, 22 armour, 66-79 power, 368.08131845708 block) =p-shield= Durasta the voratun shield (0 def, 22 armour, 66-79 power, 368.08131845708 block) =p-shield=Requires: - Shield usage training - Dexterity 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +368 When wielded/worn: Accuracy: +24 (+5 eff.) Armour: +22 Fatigue: +8% Damage when hit (Melee): 25 lightning On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Changes stats: +13 Str / +11 Dex / +7 Con Changes resistances: +9% acid / +3% physical / +18% light / +3% fire / +18% darkness / +3% temporal Changes damage: +6% temporal Talent granted: +1 Block Physical save: +14 (+2 eff.) Special effect on block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. This item has been sent to the Item's Vault. |
Cloak | Wrap of Stone (0 def, 0 armour) =p-cloak= Wrap of Stone (0 def, 0 armour) =p-cloak=Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +30% lightning / +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Stun/Freeze immunity: +50% Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 44 power out of 60/60) : Effective talent level: 3.0 Power cost: 44 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 17 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 597.71 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
Main armor | Grinaldir the Shineviper (0 def, 0 armour) =p-robe= Grinaldir the Shineviper (0 def, 0 armour) =p-robe=Requires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +30 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +9% lightning / +30% mind / +15% all Changes resistances penetration: +25% lightning / +30% temporal / +34% light / +30% physical Changes damage: +60% temporal / +30% mind / +54% physical Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +29 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Inventory
medical injector implant (efficiency 80% / cooldown 76%) medical injector implant (efficiency 80% / cooldown 76%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 76%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 57%) medical injector implant (efficiency 80% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 57%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 177% / cooldown 87%) medical injector implant (efficiency 177% / cooldown 87%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 177% efficiency and cooldown mod of 87%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 179% / cooldown 72%) medical injector implant (efficiency 179% / cooldown 72%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 72%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 84% / cooldown 66%) medical injector implant (efficiency 84% / cooldown 66%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 84% efficiency and cooldown mod of 66%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 15) steam generator implant (steam 15)Requires: - Level 15 Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. |
steam generator implant (steam 15) steam generator implant (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 15) steam generator implant (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.7 steam per turn. Can be activated for an instant burst of 74 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 23) steam generator implant of the psychic (steam 23)Requires: - Level 15 Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.1 steam per turn. Can be activated for an instant burst of 116 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. |
steam generator implant of the wizard (steam 25) steam generator implant of the wizard (steam 25)Requires: - Level 15 Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 25.3 steam per turn. Can be activated for an instant burst of 126 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. |
regeneration infusion of the duelist (heal 711; 12 cd) regeneration infusion of the duelist (heal 711; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 711 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Antimagic Wyrm Bile Extract =antimagic= Antimagic Wyrm Bile Extract =antimagic=Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, temporal, darkness, arcane, physical) Prismatic Rune (6 turns; acid, temporal, darkness, arcane, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 temporal, 3 darkness, 5 arcane, 3 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 161; dur 4; cd 20) biting gale rune of the duelist (damage 161; dur 4; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 160.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 208; cd 12) shatter afflictions rune of the psychic (absorb 208; cd 12)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 208 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
shielding rune of the sneak (absorb 861; dur 7; cd 14) shielding rune of the sneak (absorb 861; dur 7; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 861 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 344; dur 3; cd 15) shielding rune of the titan (absorb 344; dur 3; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 18; blocks 6; dur 4; cd 12) stormshield rune of the sneak (threshold 18; blocks 6; dur 4; cd 12)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 6 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
stormshield rune of the wizard (threshold 80; blocks 11; dur 4; cd 14) stormshield rune of the wizard (threshold 80; blocks 11; dur 4; cd 14)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 11 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
teleportation rune of the wizard (range 198; cd 12) teleportation rune of the wizard (range 198; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 198 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses' =keep= Ancient Tome titled 'Gems and their uses' =keep=0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Garkul's Teeth =garkul= Garkul's Teeth =garkul=Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+3 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) : Effective talent level: 5.5 Power cost: 8 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 634.43 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Hanidrachik the Coalreign Hanidrachik the CoalreignInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +17 (+4 eff.) Effects on melee hit: * 25% chance to slow global speed by 82% * 10% chance to reduce damage dealt by 41% Changes stats: +18 Cun / +20 Lck Changes resistances: +3% acid / +6% arcane / +12% light / +6% blight Changes resistances penetration: +20% acid Changes damage: +6% acid Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
Mayovea MayoveaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +4 Str Changes resistances: +24% lightning / +15% temporal Changes resistances penetration: +15% mind Changes damage: +24% mind / +15% temporal Stun/Freeze immunity: +44% Light radius: +4 See invisible: +29 Amulets make your neck look great! |
Spiderwinter the voratun amulet Spiderwinter the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 32% chance to slow global speed by 82% * 32% chance to reduce armor by 61% Damage when hit (Melee): 16 mind / 16 nature Changes resistances: +30% acid Changes resistances cap: +7% all Changes resistances penetration: +40% cold Changes damage: +48% nature / +21% cold Physical save: +27 (+3 eff.) Amulets make your neck look great! |
Zemekkys' Broken Hourglass =hourglass= Zemekkys' Broken Hourglass =hourglass=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 37 power out of 80/80) : Effective talent level: 2.5 Power cost: 37 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Amaduldil' stralite amulet 'Amaduldil'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +8 Wil Changes resistances: +26% lightning Changes resistances penetration: +30% physical Changes damage: +12% physical Stun/Freeze immunity: +43% Stamina each turn: +4.05 Equilibrium when hit: +0.24 Psi when hit: +0.40 Hate when firing a critical mind attack: +4.00 Amulets make your neck look great! |
voratun amulet 'Prismwrecker' voratun amulet 'Prismwrecker'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Effects on melee hit: * 26% chance to reduce damage dealt by 41% Changes stats: +2 Wil / +18 Con Changes resistances penetration: +15% light Changes damage: +6% darkness Critical mult.: +17.00% Physical save: +34 (+5 eff.) Life regen: +22.00 Maximum life: +160.00 Light radius: +4 Infravision radius: +2 Amulets make your neck look great! |
Airwrecker =ring= Airwrecker =ring=Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Dex / +7 Mag / +11 Cun / +10 Con Changes damage: +15% lightning / +24% temporal Spell save: +14 (+1 eff.) Light radius: +3 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Anuhad the Singefist Anuhad the SingefistPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances: +6% blight / +40% darkness / +9% mind Changes resistances penetration: +5% fire Changes damage: +20% darkness / +7% all Spell save: +9 (+1 eff.) Pinning immunity: +24% Spellpower: +20 (+2 eff.) Mindpower: +35 (+6 eff.) Rings make your fingers look great! |
Gloommonster GloommonsterInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to reduce damage dealt by 41% Changes stats: +4 Dex / +10 Cun / +8 Con Changes resistances: +15% nature / +40% fire Changes resistances penetration: +15% darkness Changes damage: +20% fire / +12% light / +36% darkness Rings make your fingers look great! |
Glulewen the stralite ring =ring= Glulewen the stralite ring =ring=Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 27% chance to reduce all saves and defense by 52 Changes stats: +7 Cun Changes resistances: +20% temporal Changes resistances penetration: +15% acid / +20% mind Changes damage: +9% acid / +30% temporal Critical mult.: +27.06% Physical save: +15 (+2 eff.) Spell save: +14 (+1 eff.) Mental save: +14 (+2 eff.) Mindpower: +41 (+7 eff.) Mental crit. chance: +3% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Nedurach the Oakwoe Nedurach the OakwoeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to slow global speed by 82% Damage when hit (Melee): 12 mind Changes stats: +7 Cun / +4 Wil Changes resistances: +30% lightning / +40% nature / +15% blight Changes resistances penetration: +20% nature Changes damage: +20% nature / +12% acid Critical mult.: +15.00% Equilibrium when hit: +0.12 Maximum hate: +8.00 Maximum psi: +40.00 Rings make your fingers look great! |
Shadespike ShadespikeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 52 * 27% chance to reduce damage dealt by 41% Damage (Melee): 35 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 52 Damage (Ranged): 35 physical Changes stats: +9 Cun Changes resistances: +27% lightning / +5% physical / +15% darkness / +9% blight Changes damage: +21% mind Blindness immunity: +27% Poison immunity: +27% Disarm immunity: +27% Hate when firing a critical mind attack: +3.00 Maximum life: +60.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Wheel of Fate =wheel= Wheel of Fate =wheel=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter =writhing= Writhing Ring of the Hunter =writhing=Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun Telos's Staff Crystal ring =ring= voratun Telos's Staff Crystal ring =ring=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +15 Str / +6 Dex / +13 Mag / +16 Wil / +5 Cun / +18 Con Changes resistances: +30% mind Reduces incoming crit damage: 15.00% Silence immunity: +47% Confusion immunity: +30% Fear immunity: +30% Mana each turn: +0.38 Spellpower: +13 (+2 eff.) Light radius: +2 Infravision radius: +3 Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring 'Koradil' =ring= voratun ring 'Koradil' =ring=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Fatigue: -9% Changes resistances: +9% fire / +5% arcane / +3% cold Changes damage: +8% all Reduces incoming crit damage: 10.00% Maximum encumbrance: +40 Mental save: +6 (+1 eff.) Blindness immunity: +20% Teleport immunity: +10% Life regen: +20.00 Only die when reaching: -40.00 life Maximum life: +100.00 Spellpower: +20 (+2 eff.) Mindpower: +9 (+1 eff.) Healing mod.: +20% Rings make your fingers look great! |
voratun ring 'Salymina' voratun ring 'Salymina'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +17 (+3 eff.) Changes stats: +2 Dex Changes resistances: +38% nature Changes resistances penetration: +5% arcane / +5% physical Changes damage: +19% nature / +7% all Physical save: +15 (+2 eff.) Spell save: +6 (+1 eff.) Stun/Freeze immunity: +50% Life regen: +9.00 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.64 Spellpower: +20 (+2 eff.) Mindpower: +20 (+3 eff.) Rings make your fingers look great! |
Betebretha (36-47 power, 9 apr) =dagger= Betebretha (36-47 power, 9 apr) =dagger=Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Str / +13 Dex / +11 Mag / +13 Wil / +12 Cun / +18 Con Critical mult.: +50.28% Physical save: +23 (+3 eff.) Spell save: +23 (+3 eff.) Mental save: +15 (+2 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +8 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Emeluwe the voratun dagger (38-49 power, 9 apr) =dagger= Emeluwe the voratun dagger (38-49 power, 9 apr) =dagger=Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness Damage (radius 1) on hit: +4 blight Damage against: +14% Living When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Changes stats: +9 Str / +13 Dex / +12 Mag / +9 Wil / +12 Cun / +13 Con Changes resistances: +9% blight / +3% light / +6% mind Changes resistances penetration: +15% all Poison immunity: +20% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Islussra the Freeze's kiss (37-48 power, 9 apr) Islussra the Freeze's kiss (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +55 cold Damage (radius 1) on hit: +16 cold Damage (radius 2) on crit: +25 arcane When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +7 Dex / +4 Mag Changes resistances: +15% light Changes damage: +24% light Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) =20 dex= Shantiz the Stormblade (15-20 power, 20 apr) =20 dex=Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 60% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Tempestbane (50-65 power, 9 apr) Tempestbane (50-65 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +16 fire When wielded/worn: Changes resistances: +12% temporal / +7% physical Changes resistances penetration: +30% lightning Changes damage: +18% lightning Silence immunity: +25% Stun/Freeze immunity: +25% Maximum life: +60.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
enhanced stralite dagger of evisceration (30-38 power, 9 apr) =stats= enhanced stralite dagger of evisceration (30-38 power, 9 apr) =stats=Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +12 (+2 eff.) Changes stats: +10 Str / +7 Dex / +5 Mag / +7 Wil / +7 Cun / +8 Con Sharp, short and deadly. This item has been sent to the Item's Vault. |
voratun dagger 'Airrip' (38-50 power, 9 apr) =dagger= voratun dagger 'Airrip' (38-50 power, 9 apr) =dagger=Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 32% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +20 temporal Damage (radius 2) on crit: +24 lightning / +24 temporal When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 32% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% mind / +15% cold Changes resistances penetration: +40% temporal Changes damage: +33% lightning / +18% temporal / +12% mind Disarm immunity: +50% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Mardyfast the Prismobeisance (82-123 power, 4 apr) Mardyfast the Prismobeisance (82-123 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 lightning / +12 blight Damage (radius 2) on crit: +12 light When wielded/worn: Changes stats: +19 Str / +19 Dex / +19 Mag / +33 Wil / +19 Cun / +40 Con Changes resistances: +9% light Changes damage: +6% light Maximum life: +131.00 Massive two-handed mauls. |
Gorydradur the Eclipsedream (18-19 power, 40 apr, mind damage) Gorydradur the Eclipsedream (18-19 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to reduce damage dealt by 41% Damage (radius 2) on crit: +28 mind When wielded/worn: Armour: +22 Effects on melee hit: * 28% chance to reduce damage dealt by 41% Changes stats: +10 Wil Changes damage: +15% mind Talent granted: +1 Attune Mindstar Physical save: +10 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +10 (+2 eff.) Silence immunity: +28% Equilibrium when hit: +2.50 Hate when firing a critical mind attack: +6.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dimsnake the drakeskin leather sling Dimsnake the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce damage dealt by 41% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 8 mind Changes stats: +7 Str Changes resistances: +9% darkness Changes resistances penetration: +10% blight / +15% all Psi when hit: +0.12 Maximum hate: +6.00 Mindpower: +25 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Eluth the dragonbone vilestaff (30-36 power, 6 apr, darkness element) Eluth the dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +13 Con Changes resistances penetration: +18% mind / +18% physical Changes damage: +30% darkness / +12% physical Talent granted: +1 Command Staff Critical mult.: +23.72% Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 479.12 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Glyreth the dragonbone magestaff (30-36 power, 6 apr, temporal element) =1h staff= Glyreth the dragonbone magestaff (30-36 power, 6 apr, temporal element) =1h staff=Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +10.0% Physical power: +13 (+2 eff.) Armour: +12 Armour Hardiness: +12% Defense: +12 (+3 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +6% arcane Changes resistances penetration: +25% temporal Changes damage: +9% arcane / +48% temporal Talent granted: +1 Command Staff Physical save: +12 (+1 eff.) Spellpower: +25 (+3 eff.) Spell crit. chance: +9% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.5 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 411.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Snowwind the dragonbone magestaff (30-36 power, 6 apr, lightning element) Snowwind the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +39 (+8 eff.) Physical crit. chance: +6.0% Armour: +12 Armour Hardiness: +12% Changes resistances penetration: +30% cold Changes damage: +30% lightning / +12% physical / +12% cold Talent granted: +1 Command Staff Critical mult.: +26.13% Physical save: +33 (+5 eff.) Maximum pos.energy: +26.13 Maximum neg.energy: +26.13 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Vorenn the dragonbone vilestaff (42-50 power, 6 apr, blight element) Vorenn the dragonbone vilestaff (42-50 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +20 Mag / +19 Wil / +19 Cun Changes resistances penetration: +10% arcane Changes damage: +42% blight / +9% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Mental save: +3 (+0 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +21 Maximum vim: +20.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +32 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Skytorrent' (30-36 power, 6 apr, cold element) dragonbone magestaff 'Skytorrent' (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind Changes stats: +11 Cun Changes resistances penetration: +39% temporal Changes damage: +15% lightning / +30% cold / +12% arcane Talent granted: +1 Command Staff Physical save: +11 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +37 (+6 eff.) Psi when hit: +0.16 Spellpower: +15 (+2 eff.) Spell crit. chance: +12% Mindpower: +20 (+3 eff.) Staves designed for wielders of magic, by the greats of the art. |
voratun steamgun 'Boltdash' voratun steamgun 'Boltdash'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +24 acid / +20 temporal / +20 lightning Damage (radius 1) on hit: +24 lightning Damage (radius 2) on crit: +20 lightning / +24 acid Attacks use: 2.0 Steam When wielded/worn: Effects on ranged hit: * 24% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Dex Changes resistances: +18% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Gorespire' voratun steamgun 'Gorespire'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +12 mind Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +12 nature Attacks use: 2.0 Steam When wielded/worn: Physical power: +30 (+6 eff.) Ammo reloads per turn: +5 Effects on ranged hit: * 26% chance to slow global speed by 82% Changes stats: +6 Str / +7 Con Changes damage: +15% nature / +24% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 232 life over 5 turns Activation puts all charms on cooldown for 15 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isutira the Strikekarma (40-59 power, 0 apr) Isutira the Strikekarma (40-59 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 60% Wil Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +100 Attacks use: 1.0 Steam When used to attack (with talents): Block value: +47 Damage (Melee): +12 physical When wielded/worn: Armour: +15 Defense: +10 (+2 eff.) Fatigue: +12% Changes stats: +9 Dex / +11 Mag / +9 Wil Changes resistances: +9% lightning Changes resistances penetration: +20% physical Changes damage: +21% physical Talent granted: +3 Block Critical mult.: +23.72% Only die when reaching: -60.00 life Spellpower: +12 (+1 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun waraxe 'Ce'Ninor' (40-56 power, 6 apr) voratun waraxe 'Ce'Ninor' (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +45 lightning / +43 cold When wielded/worn: Physical power: +5 (+1 eff.) Defense: +5 (+1 eff.) Changes stats: +12 Str / +9 Dex / +11 Mag / +10 Wil / +11 Cun / +13 Con Changes resistances penetration: +25% lightning / +16% cold Critical mult.: +20.00% Physical save: +6 (+1 eff.) Only die when reaching: -40.00 life Light radius: +1 Movement speed: +48% Damage Shield penetration: +30% One-handed war axes. |
Ce'Nygata the Murkwill Ce'Nygata the MurkwillPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +26% blight / +7% arcane / +21% darkness Changes resistances penetration: +25% blight / +33% arcane Changes damage: +18% arcane / +27% blight Mental save: +14 (+2 eff.) Spellpower: +9 (+1 eff.) A belt that goes around your waist. |
Elenirim the drakeskin leather belt Elenirim the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +12 Dex / +5 Mag / +14 Cun / +2 Con / +10 Lck Changes resistances: +14% light / +13% darkness / +9% mind Changes resistances penetration: +20% mind Trap disarming bonus: +30 Stealth bonus: +14 Mental crit. chance: +15% Infravision radius: +6 A belt that goes around your waist. |
Fogsnake FogsnakeInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +5.0% Defense: +20 (+5 eff.) Changes stats: +7 Str / +4 Con Changes resistances: +15% mind / +8% physical Changes resistances penetration: +32% darkness / +30% physical Physical save: +15 (+2 eff.) Mindpower: +11 (+2 eff.) A belt that goes around your waist. |
Hatheleg the drakeskin leather belt =belt= Hatheleg the drakeskin leather belt =belt=Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Armour: +8 Changes stats: +3 Str / +6 Dex / +11 Mag / +6 Cun / +4 Con / +10 Lck Changes resistances: +4% physical Changes damage: +6% physical / +12% temporal Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +6 (+1 eff.) Spell save: +14 (+1 eff.) Stamina each turn: +4.00 Mana each turn: +0.60 Maximum mana: +59.00 Maximum stamina: +30.00 Infravision radius: +6 Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Aerilaith (3 def, 0 armour) Aerilaith (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +3 (+0 eff.) Effects on melee hit: * 20 arcane resource burn * 24% chance to reduce all saves and defense by 52 Changes stats: +3 Str / +4 Con Changes resistances: +6% blight / +6% fire / +25% darkness / +9% nature Changes resistances penetration: +20% darkness Changes damage: +25% darkness Critical mult.: +30.00% Stealth bonus: +33 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chilllord the elven-silk cloak (17 def, 18 armour) Chilllord the elven-silk cloak (17 def, 18 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +17 (+4 eff.) Effects on melee hit: * 28% chance to reduce all saves and defense by 52 Changes stats: +9 Cun Changes resistances: +21% mind Changes damage: +27% cold Physical save: +15 (+2 eff.) Psi when hit: +0.24 Maximum stamina: +42.29 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerblight the elven-silk cloak (38 def, 0 armour) Shimmerblight the elven-silk cloak (38 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +38 (+9 eff.) Changes stats: +4 Wil Changes resistances: +12% blight Changes damage: +21% lightning Spell save: +21 (+3 eff.) Mental save: +22 (+4 eff.) Disease immunity: +26% Cut immunity: +26% Confusion immunity: +26% Life regen: +5.23 Healing mod.: +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flareusher the elven-silk robe (0 def, 16 armour) Flareusher the elven-silk robe (0 def, 16 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +4 Physical power: +41 (+8 eff.) Armour: +16 Effects on melee hit: * 27 arcane resource burn Changes stats: +5 Str / +8 Dex / +14 Cun Changes resistances: +43% fire / +15% all Changes damage: +50% fire Reduces incoming crit damage: 20.61% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mankini (0 def, 0 armour) =mankini= Mankini (0 def, 0 armour) =mankini=2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Polulle the elven-silk robe (0 def, 0 armour) Polulle the elven-silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 52 Changes stats: +9 Con Changes resistances: +12% temporal / +3% light / +18% darkness / +3% cold / +9% fire / +48% mind / +15% all Changes damage: +27% nature / +28% mind Physical save: +20 (+3 eff.) Spell save: +20 (+2 eff.) Mental save: +40 (+7 eff.) Blindness immunity: +10% Poison immunity: +50% Disease immunity: +44% Pinning immunity: +20% Stun/Freeze immunity: +10% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Runuchik the elven-silk robe (0 def, 0 armour) Runuchik the elven-silk robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 10 mind Changes stats: +15 Str / +16 Mag / +16 Wil Changes resistances: +45% acid / +27% lightning / +6% arcane / +29% cold / +9% nature / +15% all Changes damage: +30% acid / +45% physical / +57% cold / +50% lightning Spell save: +18 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Urtharodin the Noonobeisance (0 def, 5 armour) Urtharodin the Noonobeisance (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +2 Str / +4 Con Changes resistances: +18% mind Changes resistances penetration: +30% arcane / +10% mind Maximum encumbrance: +50 Physical save: +15 (+2 eff.) Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Light radius: +4 It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 2.5 Power cost: 19 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Vilerazor' (0 def, 5 armour) pair of voratun boots 'Vilerazor' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +5 Fatigue: +4% Changes stats: +10 Str / +4 Mag / +3 Wil Changes resistances: +18% nature / +3% physical Changes resistances penetration: +15% physical Changes damage: +18% physical It can be used to blink to a nearby random location (rad 14) Activation puts all charms on cooldown for 19 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Winterpierce' (0 def, 11 armour) pair of voratun boots 'Winterpierce' (0 def, 11 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +4% Changes stats: +9 Mag Changes resistances: +6% light / +15% fire / +6% darkness / +18% cold Changes damage: +10% acid / +10% blight Spell save: +3 (+0 eff.) Disease immunity: +70% Silence immunity: +68% Confusion immunity: +50% Stun/Freeze immunity: +50% Teleport immunity: +20% Spellpower: +9 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Adibrenne the Iceclash (0 def, 3 armour) Adibrenne the Iceclash (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Wil / +4 Con Changes resistances: +24% nature / +18% cold Changes resistances penetration: +33% cold Talent mastery: +0.20 Technique / Grappling Reduces incoming crit damage: 19.83% Spell save: +24 (+3 eff.) Disease immunity: +26% Silence immunity: +26% Disarm immunity: +50% Confusion immunity: +26% Teleport immunity: +26% Only die when reaching: -105.74 life When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Woebloom' (0 def, 3 armour) drakeskin leather gloves 'Woebloom' (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Physical power: +14 (+3 eff.) Armour: +3 Damage (Melee): 14 cold Damage when hit (Melee): 4 mind Changes stats: +5 Str / +5 Wil / +5 Con Changes resistances: +11% blight / +19% cold / +9% darkness Changes damage: +11% cold Talent mastery: +0.20 Technique / Grappling Critical mult.: +15.00% Spell save: +23 (+3 eff.) Disarm immunity: +50% Psi when hit: +0.12 Maximum hate: +4.00 Mental crit. chance: +5% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Ice Breath (10% chance level 5). On weapon hit: * 25% chance to slow global speed by 82% * 25% chance to reduce armor by 61% Damage (radius 2) on crit: +15 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Plaguewrecker' (0 def, 3 armour) voratun gauntlets 'Plaguewrecker' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 26% chance to slow global speed by 82% Damage when hit (Melee): 8 blight / 8 cold Changes resistances: +30% lightning Changes resistances penetration: +30% acid / +33% nature Changes damage: +15% nature Physical save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +48% Mana when firing critical spell: +2.63 Only die when reaching: -105.13 life Spellpower: +20 (+2 eff.) Spell crit. chance: +4% When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Chargeflash (8 def, 13 armour) =helm= Chargeflash (8 def, 13 armour) =helm=Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Changes resistances: +12% acid / +15% darkness / +15% cold / +13% blight / +12% fire / +23% lightning / +7% all Changes resistances penetration: +26% lightning / +25% temporal Changes damage: +12% temporal Physical save: +14 (+2 eff.) Spell save: +14 (+1 eff.) Mental save: +15 (+2 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 67 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. This item has been sent to the Item's Vault. |
Chillrend the elven-silk wizard hat (3 def, 0 armour) Chillrend the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Str / +15 Mag / +11 Wil / +7 Cun / +2 Con Changes resistances: +8% lightning / +8% temporal / +7% light / +8% fire / +7% nature / +8% acid / +7% blight / +8% cold / +8% darkness Changes resistances penetration: +20% cold Changes damage: +12% cold Spell save: +14 (+1 eff.) Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
Koretokan the drakeskin leather hat (0 def, 5 armour) Koretokan the drakeskin leather hat (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 27% chance to reduce armor by 61% Changes stats: +12 Dex / +4 Con Changes resistances: +15% lightning / +12% nature / +7% arcane Critical mult.: +27.47% Spell save: +10 (+1 eff.) Blindness immunity: +27% Silence immunity: +27% Confusion immunity: +27% Knockback immunity: +20% Maximum life: +106.00 Healing mod.: +18% A hat made of leather. Very stylish. |
Ologorn the Ashspitter (3 def, 8 armour) Ologorn the Ashspitter (3 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Armour: +8 Defense: +3 (+0 eff.) Changes stats: +6 Wil Changes resistances: +25% light / +9% fire Changes resistances penetration: +20% physical Changes damage: +27% fire / +17% light / +21% physical Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
Poruth (0 def, 11 armour) Poruth (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +2 Cun / +10 Wil Changes resistances: +15% nature / +15% blight Changes damage: +9% mind Reduces incoming crit damage: 18.54% Spell save: +10 (+1 eff.) Mental save: +12 (+2 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +109.00 Mindpower: +30 (+5 eff.) Infravision radius: +4 Healing mod.: +19% A cap made of leather. |
Searfist (0 def, 5 armour) Searfist (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 24 arcane resource burn Changes stats: +6 Str Changes resistances: +9% fire / +12% light / +9% temporal Changes damage: +9% mind Mental save: +21 (+3 eff.) Hate when firing a critical mind attack: +5.93 Mindpower: +25 (+4 eff.) Mental crit. chance: +7% A hat made of leather. Very stylish. |
Sparkkarma (0 def, 19 armour) Sparkkarma (0 def, 19 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +19 Fatigue: +5% Changes stats: +8 Str Changes resistances: +15% lightning / +24% darkness / +7% arcane Changes damage: +12% mind Spell save: +25 (+3 eff.) Blindness immunity: +27% Poison immunity: +27% Cut immunity: +27% Disarm immunity: +27% Life regen: +5.49 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =garkul= Steel Helm of Garkul (0 def, 6 armour) =garkul=Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. |
Unrador the dwarven-steel helm (0 def, 7 armour) =6 str / 20 dex= Unrador the dwarven-steel helm (0 def, 7 armour) =6 str / 20 dex=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +6 Str / +20 Dex Changes resistances: +15% darkness Infravision radius: +6 It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 414.4 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
elven-silk wizard hat 'Barkquench' (3 def, 0 armour) elven-silk wizard hat 'Barkquench' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 2 nature Changes stats: +6 Mag / +12 Wil Changes resistances: +20% mind / +30% darkness Changes damage: +6% acid / +6% nature / +20% mind / +20% darkness Physical save: +15 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +20 (+3 eff.) Maximum psi: +40.00 Maximum vim: +30.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Damage Shield penetration: +20% A pointy cloth hat, very wizardly... |
voratun helm 'Earegotoldil' (12 def, 19 armour) voratun helm 'Earegotoldil' (12 def, 19 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +2 Physical crit. chance: +8.0% Armour: +19 Defense: +12 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 physical Changes stats: +9 Str / +10 Cun / +6 Con / +17 Lck Changes resistances penetration: +10% physical Changes damage: +15% arcane Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Only die when reaching: -40.00 life Spell crit. chance: +8% Mental crit. chance: +8% It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 3.5 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Branokan (0 def, 34 armour, 68-81 power, 215 block) =shield= Branokan (0 def, 34 armour, 68-81 power, 215 block) =shield=Requires: - Shield usage training - Dexterity 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +10.0% Block value: +215 Damage (Melee): +32 arcane When wielded/worn: Accuracy: +40 (+8 eff.) Physical crit. chance: +7.0% Armour: +34 Fatigue: +8% Damage (Melee): 35 lightning Damage when hit (Melee): 21 lightning Changes stats: +9 Dex / +6 Con Talent granted: +1 Block Blindness immunity: +32% Life regen: +6.40 Mana when firing critical spell: +3.20 Maximum life: +160.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
Emelubrelaith the voratun shield (0 def, 10 armour, 64-77 power, 201 block) =shield= Emelubrelaith the voratun shield (0 def, 10 armour, 64-77 power, 201 block) =shield=Requires: - Shield usage training - Dexterity 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +201 Damage (Melee): +8 acid / +12 temporal / +20 light / +18 darkness When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +11 Cun / +10 Mag Changes resistances: +20% physical / +18% temporal / +20% light / +18% darkness Changes resistances penetration: +15% acid / +15% temporal Changes damage: +6% temporal / +16% light / +20% darkness Talent granted: +1 Block Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 22 cooldown : Effective talent level: 7.2 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (908) is absorbed, or the time runs out (12 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. This item has been sent to the Item's Vault. |
Jetcut the voratun shield (0 def, 22 armour, 72-87 power, 287.5 block) Jetcut the voratun shield (0 def, 22 armour, 72-87 power, 287.5 block)Requires: - Shield usage training - Dexterity 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +288 On weapon hit: * 24% chance to reduce damage dealt by 41% * 30% chance to reduce armor by 61% Damage (radius 1) on hit: +16 temporal Damage (radius 2) on crit: +8 temporal When wielded/worn: Armour: +22 Fatigue: +8% Damage (Melee): 9 acid Damage when hit (Melee): 21 acid Changes stats: +7 Con Changes resistances: +12% mind / +29% fire Changes resistances penetration: +5% darkness Changes damage: +12% darkness Talent granted: +1 Block Physical save: +15 (+2 eff.) Handheld deflection devices. |
voratun shield 'Bethomima' (0 def, 31 armour, 67-80 power, 251.18823416311 block) voratun shield 'Bethomima' (0 def, 31 armour, 67-80 power, 251.18823416311 block)Requires: - Shield usage training - Dexterity 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +251 When wielded/worn: Accuracy: +46 (+10 eff.) Physical crit. chance: +6.0% Armour: +31 Fatigue: +8% Damage (Melee): 35 lightning Damage when hit (Melee): 21 lightning Changes stats: +21 Mag Changes resistances: +21% acid Changes damage: +15% acid Talent granted: +1 Block Handheld deflection devices. |
voratun shield 'Neronor' (0 def, 22 armour, 67-80 power, 297 block) =shield= voratun shield 'Neronor' (0 def, 22 armour, 67-80 power, 297 block) =shield=Requires: - Shield usage training - Dexterity 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +297 Damage (Melee): +18 light / +20 darkness Damage (radius 1) on hit: +12 blight When wielded/worn: Armour: +22 Fatigue: +8% Changes stats: +3 Str / +4 Dex / +11 Mag / +6 Wil / +11 Cun / +8 Con Changes resistances: +30% lightning / +20% light / +20% darkness Changes damage: +18% light / +14% darkness Talent granted: +1 Block Physical save: +13 (+2 eff.) Light radius: +3 Handheld deflection devices. This item has been sent to the Item's Vault. |
voratun shield 'Offalspire' (0 def, 10 armour, 70-85 power, 214 block) voratun shield 'Offalspire' (0 def, 10 armour, 70-85 power, 214 block)Requires: - Shield usage training - Dexterity 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +214 Damage (Melee): +32 light / +17 fire / +19 darkness / +12 nature When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 82% Damage when hit (Melee): 23 fire Changes stats: +6 Str / +11 Mag / +9 Cun Changes resistances: +21% light / +46% fire / +20% darkness / +9% mind Changes damage: +19% light / +20% darkness / +12% mind Talent granted: +1 Block Handheld deflection devices. |
Essence of Bearness =keep= Essence of Bearness =keep=Requires: - Level 15 Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 73 power out of 100/100. The very essence of bearness! This item has been sent to the Item's Vault. |
Emirivena (21/21, 74-104 power, 18 apr) Emirivena (21/21, 74-104 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 74.5 - 104.3 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 Travel speed: +283% Damage (Ranged): +28 physical Damage (radius 1) on hit: +28 physical When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
Unrylagrim the quiver of dragonbone arrows (22/22, 73-102 power, 35 apr) Unrylagrim the quiver of dragonbone arrows (22/22, 73-102 power, 35 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 73.0 - 102.2 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +35 Crit. chance: +20.0% Capacity: 22 On weapon hit: * 23% chance to slow global speed by 82% * 20% chance to knock the target back 3 spaces and deal 370 physical damage Travel speed: +200% Damage (Ranged): +47 cold / +16 mind / +59 physical Damage (radius 1) on hit: +23 mind Damage (radius 2) on crit: +20 mind / +23 cold Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Aerekor' (21/21, 74-103 power, 18 apr) quiver of dragonbone arrows 'Aerekor' (21/21, 74-103 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 73.5 - 102.9 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +9.0% Capacity: 21 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 50 * 20% chance to knock the target back 3 spaces and deal 370 physical damage Travel speed: +244% Damage (Ranged): +65 blight / +60 physical Arrows are used with bows to pierce your foes to death. |
15 agate 15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2557 alchemist agate 2557 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite =gem= Windborne Azurite =gem=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 lapis lazuli 21 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul =keep= Demonic Soul =keep=Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Amydorin the Hellglean (dig speed 16 turns) =pickaxe= Amydorin the Hellglean (dig speed 16 turns) =pickaxe=Requires: - Level 35 Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 10 mind / 10 fire Changes stats: +3 Str Changes resistances: +12% cold Changes damage: +12% mind / +31% temporal Equilibrium when hit: +0.16 Mindpower: +20 (+3 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Tooth of the Mouth (dig speed 12 turns) =pickaxe= Tooth of the Mouth (dig speed 12 turns) =pickaxe=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang =keep= Rungof's Fang =keep=Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
Forbidden Tome: "Home, Horrific Home" =keep= Forbidden Tome: "Home, Horrific Home" =keep=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
15 emerald 15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel 16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh =keep= Heart of Poosh =keep=Requires: - Level 15 Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 73 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
Balendur the dwarven lantern Balendur the dwarven lanternInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 52 Changes stats: +11 Wil Changes resistances: +3% all Changes resistances penetration: +31% mind Changes damage: +12% mind / +27% physical Spell save: +15 (+2 eff.) Stamina each turn: +3.73 Light radius: +5 Infravision radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Serpentfurnace SerpentfurnacePowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 10% chance to reduce all saves and defense by 52 Damage when hit (Melee): 10 mind Changes stats: +8 Mag Changes resistances: +6% mind / +3% nature / +15% darkness / +7% arcane Changes resistances penetration: +25% mind / +15% all Changes damage: +15% light Damage affinity(heal): +5% light Spellpower: +12 (+1 eff.) Light radius: +12 It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 4.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 675.05 light damage. At talent level 3 you gain 80% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus =gem= Crystal Focus =gem=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart =gem= Crystal Heart =gem=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye =gem= Prothotipe's Prismatic Eye =gem=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal =gem= Telos's Staff Crystal =gem=Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Elemental Orb (Orb of Command) =orb= Elemental Orb (Orb of Command) =orb=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways =orb= Orb of Many Ways =orb=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) =orb= Orb of Undeath (Orb of Command) =orb=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =orb= Scrying Orb =orb=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor =ape= Automated Portable Extractor =ape=Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood =gem= Petrified Wood =gem=Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull =gem= Runed Skull =gem=Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
19 bloodstone 19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal 16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby 15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) =rod= Rod of Annulment (1/1) =rod=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 22 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
amazing fiery salve [power 22] amazing fiery salve [power 22]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (22% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 22] amazing frost salve [power 22]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (22% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 318] amazing healing salve [power 318]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. It can be used to heal 318 Activation puts Talent Medical Injector on cooldown for 11 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 278] amazing pain suppressor salve [power 278]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -278 life and reduces all damage by 30% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 8 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 88] amazing unstoppable force salve [power 88]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 88 and healing factor by half Activation puts Talent Medical Injector on cooldown for 13 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 22] amazing water salve [power 22]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 88% efficiency and 116% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (22% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification Chest =chest= Transmogrification Chest =chest=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinodanor the pouch of voratun shots (18/20, 70-84 power, 18 apr) Eilinodanor the pouch of voratun shots (18/20, 70-84 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 70.0 - 84.0 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +19.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 370 physical damage * 20% chance to create vines that bind the target to the ground dealing 370 nature damage and pinning them for 3 turns Travel speed: +467% Damage (Ranged): +24 blight / +52 physical Damage (radius 2) on crit: +16 physical When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
amazing second skin amazing second skinRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect fireproof coating perfect fireproof coatingRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +25% light / +25% fire Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect mana coil perfect mana coilRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Mana each turn: +5.00 Mana regeneration, on spell hit 25%% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect waterproof coating perfect waterproof coatingRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +25% nature / +25% cold Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun crystal edge voratun crystal edgeRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Critical mult.: +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun deflection field voratun deflection fieldRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Defense: +10 (+2 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun mental stimulator voratun mental stimulatorRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
Ce'Nonor [power 410] (11 cooldown) Ce'Nonor [power 410] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +6% acid Changes damage: +12% mind Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Mindpower: +15 (+2 eff.) Mental crit. chance: +2% It can be used to blast the opponent's mind dealing 541 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of shielding 'Stokeweeper' [power 536] (15 cooldown) =shield= dragonbone wand of shielding 'Stokeweeper' [power 536] (15 cooldown) =shield=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +5 Str / +4 Dex / +12 Mag / +9 Wil / +5 Cun Changes resistances: +18% fire Light radius: +4 Infravision radius: +4 It can be used to create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Burning Star =keep= Burning Star =keep=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Glowing Core =keep= Glowing Core =keep=Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
23 diamond 23 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone 25 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl 25 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 quartz 18 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 amber 19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 zircon 18 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infinituchi the Lich Adventurer level 37
41st Dusk 122nd year of Ascendancy at 15:12 see stats
By Infinituchi the Lich Adventurer level 51
60th Dusk 122nd year of Ascendancy at 01:54 see stats
By Infinituchi the Lich Adventurer level 62
75th Dusk 122nd year of Ascendancy at 04:57 see stats
By Infinituchi the Lich Adventurer level 56
65th Dusk 122nd year of Ascendancy at 08:53 see stats
By Infinituchi the Lich Adventurer level 32
32nd Dusk 122nd year of Ascendancy at 22:08 see stats
By Infinituchi the Lich Adventurer level 75
9th Haze 122nd year of Ascendancy at 02:48 see stats
By Infinituchi the Shalore Adventurer level 21
13rd Dusk 122nd year of Ascendancy at 12:10 see stats
By Infinituchi the Lich Adventurer level 33
34th Dusk 122nd year of Ascendancy at 08:01 see stats
By Infinituchi the Shalore Adventurer level 16
6th Dusk 122nd year of Ascendancy at 05:40 see stats
By Infinituchi the Lich Adventurer level 85
20th Haze 122nd year of Ascendancy at 02:30 see stats
By Infinituchi the Lich Adventurer level 25
21st Dusk 122nd year of Ascendancy at 18:23 see stats
By Infinituchi the Lich Adventurer level 30
29th Dusk 122nd year of Ascendancy at 13:38 see stats
By Infinituchi the Lich Adventurer level 40
44th Dusk 122nd year of Ascendancy at 21:55 see stats
By Infinituchi the Lich Adventurer level 48
55th Dusk 122nd year of Ascendancy at 14:49 see stats
By Infinituchi the Lich Adventurer level 57
68th Dusk 122nd year of Ascendancy at 03:00 see stats
By Infinituchi the Lich Adventurer level 60
73rd Dusk 122nd year of Ascendancy at 00:54 see stats
By Infinituchi the Lich Adventurer level 69
2nd Haze 122nd year of Ascendancy at 15:39 see stats
By Infinituchi the Lich Adventurer level 76
11st Haze 122nd year of Ascendancy at 02:14 see stats
By Infinituchi the Lich Adventurer level 50
58th Dusk 122nd year of Ascendancy at 10:43 see stats
By Infinituchi the Shalore Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 06:49 see stats
By Infinituchi the Shalore Adventurer level 20
12nd Dusk 122nd year of Ascendancy at 06:52 see stats
By Infinituchi the Lich Adventurer level 30
28th Dusk 122nd year of Ascendancy at 23:12 see stats
By Infinituchi the Lich Adventurer level 40
44th Dusk 122nd year of Ascendancy at 08:08 see stats
By Infinituchi the Lich Adventurer level 50
57th Dusk 122nd year of Ascendancy at 17:38 see stats
By Infinituchi the Lich Adventurer level 25
20th Dusk 122nd year of Ascendancy at 19:02 see stats
By Infinituchi the Lich Adventurer level 35
37th Dusk 122nd year of Ascendancy at 15:07 see stats
By Infinituchi the Lich Adventurer level 82
17th Haze 122nd year of Ascendancy at 13:14 see stats
By Infinituchi the Shalore Adventurer level 16
6th Dusk 122nd year of Ascendancy at 05:44 see stats
By Infinituchi the Shalore Adventurer level 16
5th Dusk 122nd year of Ascendancy at 12:01 see stats
By Infinituchi the Lich Adventurer level 36
38th Dusk 122nd year of Ascendancy at 05:16 see stats
By Infinituchi the Shalore Adventurer level 15
1st Dusk 122nd year of Ascendancy at 17:40 see stats
By Infinituchi the Shalore Adventurer level 21
14th Dusk 122nd year of Ascendancy at 14:30 see stats
By Infinituchi the Lich Adventurer level 27
24th Dusk 122nd year of Ascendancy at 23:01 see stats
By Infinituchi the Shalore Adventurer level 19
12nd Dusk 122nd year of Ascendancy at 04:45 see stats
By Infinituchi the Shalore Adventurer level 11
6th Flare 122nd year of Ascendancy at 02:12 see stats
By Infinituchi the Lich Adventurer level 50
59th Dusk 122nd year of Ascendancy at 08:32 see stats
Log
Talent Shield of Light is ready to use.
Talent Hook Shell is ready to use.
Infinituchi activates Shield of Light.
To celebrate the release's anniversary, I am happy to say I've slipped up
a little present in your inventory!
Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!
Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring HOT STEAMY MAYHEM to your foes!
You carry too much--you are encumbered!
Drop some of your items.
Infinituchi wears (replacing Duridas the Toxinstinger [power 524] (15 cooldown) =p-tool=): The Cog.
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Ran for 1 turns (stop reason: didn't move).
You are no longer encumbered.
Infinituchi wears (replacing The Cog): Duridas the Toxinstinger [power 524] (15 cooldown) =p-tool=.
Talent Track is ready to use.
Infinituchi uses Track.
There is a Temporal Rift here (press '' or right click to use).