Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 35 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Al) at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:34 / 99Killed by golem (servant of Al) at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:30 Killed by skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:46 Killed by skeleton warrior at level 8 on the 3rd Summertide 122nd year of Ascendancy at 00:26 Killed by golem (servant of Al) at level 8 on the 3rd Summertide 122nd year of Ascendancy at 07:15 Killed by golem (servant of Al) at level 10 on the 3rd Flare 122nd year of Ascendancy at 01:42 Killed by golem (servant of Al) at level 11 on the 4th Flare 122nd year of Ascendancy at 10:50 Killed by golem (servant of Al) at level 11 on the 5th Flare 122nd year of Ascendancy at 04:21 Killed by nightmare horror at level 11 on the 6th Flare 122nd year of Ascendancy at 01:45 Killed by nightmare horror at level 11 on the 6th Flare 122nd year of Ascendancy at 06:32 Killed by nightmare horror at level 11 on the 6th Flare 122nd year of Ascendancy at 10:36 Killed by nightmare horror at level 11 on the 6th Flare 122nd year of Ascendancy at 16:55 Killed by shadow at level 11 on the 6th Flare 122nd year of Ascendancy at 21:01 Killed by nightmare horror at level 11 on the 7th Flare 122nd year of Ascendancy at 00:51 Killed by nightmare horror at level 11 on the 7th Flare 122nd year of Ascendancy at 05:07 Killed by nightmare horror at level 12 on the 7th Flare 122nd year of Ascendancy at 09:33 Killed by Eilinedalle the bloated horror at level 12 on the 7th Flare 122nd year of Ascendancy at 14:30 Killed by Weirdling Beast at level 12 on the 8th Flare 122nd year of Ascendancy at 05:03 Killed by Horned Horror at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:54 Killed by Horned Horror at level 13 on the 6th Dusk 122nd year of Ascendancy at 17:00 Killed by golem (servant of Al) at level 14 on the 13rd Dusk 122nd year of Ascendancy at 22:03 Killed by golem (servant of Al) at level 14 on the 15th Dusk 122nd year of Ascendancy at 14:29 Killed by golem (servant of Al) at level 14 on the 16th Dusk 122nd year of Ascendancy at 05:16 Killed by Burb the snow giant champion at level 15 on the 51st Dusk 122nd year of Ascendancy at 20:57 Killed by snow giant thunderer at level 17 on the 53rd Dusk 122nd year of Ascendancy at 01:22 Killed by Xeroriavena the dredgling at level 17 on the 56th Dusk 122nd year of Ascendancy at 09:43 Killed by golem (servant of Al) at level 17 on the 56th Dusk 122nd year of Ascendancy at 22:37 Killed by golem (servant of Al) at level 17 on the 57th Dusk 122nd year of Ascendancy at 05:18 Killed by golem (servant of Al) at level 18 on the 58th Dusk 122nd year of Ascendancy at 06:32 Killed by Vonma the thalore at level 19 on the 2nd Haze 122nd year of Ascendancy at 01:39 Killed by golem (servant of Al) at level 19 on the 41st Haze 122nd year of Ascendancy at 12:39 Killed by golem (servant of Al) at level 20 on the 43rd Haze 122nd year of Ascendancy at 04:48 Killed by golem (servant of Al) at level 21 on the 44th Haze 122nd year of Ascendancy at 04:56 Killed by golem (servant of Al) at level 21 on the 45th Haze 122nd year of Ascendancy at 03:25 Killed by golem (servant of Al) at level 22 on the 55th Haze 122nd year of Ascendancy at 12:00 Killed by will o' the wisp at level 23 on the 71st Haze 122nd year of Ascendancy at 02:27 Killed by Emelariarin the heavy bone giant at level 23 on the 71st Haze 122nd year of Ascendancy at 04:16 Killed by Emelariarin the heavy bone giant at level 23 on the 71st Haze 122nd year of Ascendancy at 05:53 Killed by Celia at level 23 on the 71st Haze 122nd year of Ascendancy at 07:21 Killed by Xille the master vampire at level 23 on the 71st Haze 122nd year of Ascendancy at 09:22 Killed by Galle the skeleton mage at level 23 on the 71st Haze 122nd year of Ascendancy at 11:37 Killed by Aerawe the skeleton mage at level 23 on the 71st Haze 122nd year of Ascendancy at 14:24 Killed by Glawyn the luminous horror at level 23 on the 71st Haze 122nd year of Ascendancy at 23:04 Killed by Glawyn the luminous horror at level 23 on the 72nd Haze 122nd year of Ascendancy at 01:26 Killed by Glawyn the luminous horror at level 23 on the 72nd Haze 122nd year of Ascendancy at 04:00 Killed by golem (servant of Al) at level 26 on the 10th Decay 122nd year of Ascendancy at 09:45 Killed by Ivyrin the orc blood mage at level 26 on the 9th Allure 123rd year of Ascendancy at 11:56 Killed by orc blood mage at level 26 on the 1st Regrowth 123rd year of Ascendancy at 19:24 Killed by golem (servant of Al) at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 02:31 Killed by dúathedlen at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 06:24 Killed by orc cryomancer at level 26 on the 14th Regrowth 123rd year of Ascendancy at 06:25 Killed by orc high cryomancer at level 27 on the 14th Regrowth 123rd year of Ascendancy at 08:24 Killed by orc archer at level 27 on the 14th Regrowth 123rd year of Ascendancy at 08:50 Killed by orc pyromancer at level 27 on the 14th Regrowth 123rd year of Ascendancy at 12:10 Killed by orc fighter at level 27 on the 14th Regrowth 123rd year of Ascendancy at 19:33 Killed by orc pyromancer at level 27 on the 15th Regrowth 123rd year of Ascendancy at 02:10 Killed by multi-hued drake at level 27 on the 15th Regrowth 123rd year of Ascendancy at 09:17 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 11:22 Killed by multi-hued drake at level 27 on the 15th Regrowth 123rd year of Ascendancy at 12:41 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 14:01 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 15:19 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 16:42 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 18:01 Killed by overpowered greater multi-hued wyrm at level 27 on the 15th Regrowth 123rd year of Ascendancy at 19:36 Killed by overpowered greater multi-hued wyrm at level 28 on the 15th Regrowth 123rd year of Ascendancy at 20:55 Killed by overpowered greater multi-hued wyrm at level 28 on the 15th Regrowth 123rd year of Ascendancy at 23:03 Killed by overpowered greater multi-hued wyrm at level 28 on the 16th Regrowth 123rd year of Ascendancy at 00:04 Killed by overpowered greater multi-hued wyrm at level 28 on the 16th Regrowth 123rd year of Ascendancy at 01:24 Killed by overpowered greater multi-hued wyrm at level 28 on the 16th Regrowth 123rd year of Ascendancy at 02:30 Killed by overpowered greater multi-hued wyrm at level 29 on the 16th Regrowth 123rd year of Ascendancy at 03:49 Killed by overpowered greater multi-hued wyrm at level 29 on the 16th Regrowth 123rd year of Ascendancy at 06:35 Killed by overpowered greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 07:58 Killed by overpowered greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 08:39 Killed by overpowered greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 10:15 Killed by overpowered greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 12:37 Killed by overpowered greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 15:13 Killed by orc cryomancer at level 30 on the 17th Regrowth 123rd year of Ascendancy at 09:02 Killed by luminous horror at level 30 on the 17th Regrowth 123rd year of Ascendancy at 12:06 Killed by golem (servant of Al) at level 31 on the 20th Regrowth 123rd year of Ascendancy at 04:05 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 20th Regrowth 123rd year of Ascendancy at 11:43 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 20th Regrowth 123rd year of Ascendancy at 13:06 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 20th Regrowth 123rd year of Ascendancy at 16:01 Killed by Vor, Grand Geomancer of the Pride at level 31 on the 20th Regrowth 123rd year of Ascendancy at 19:36 Killed by orc corruptor at level 31 on the 54th Regrowth 123rd year of Ascendancy at 19:16 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 55th Regrowth 123rd year of Ascendancy at 18:14 Killed by golem (servant of Al) at level 32 on the 66th Regrowth 123rd year of Ascendancy at 14:44 Killed by Layimira the orc summoner at level 33 on the 67th Regrowth 123rd year of Ascendancy at 09:04 Killed by storm drake at level 33 on the 68th Regrowth 123rd year of Ascendancy at 06:43 Killed by Gorbat, Supreme Wyrmic of the Pride at level 33 on the 68th Regrowth 123rd year of Ascendancy at 09:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 33 on the 68th Regrowth 123rd year of Ascendancy at 10:45 Killed by champion of Urh'Rok at level 34 on the 79th Regrowth 123rd year of Ascendancy at 18:49 Killed by champion of Urh'Rok at level 34 on the 79th Regrowth 123rd year of Ascendancy at 21:16 Killed by golem (servant of Al) at level 34 on the 79th Regrowth 123rd year of Ascendancy at 22:33 Killed by fire wyrm at level 34 on the 80th Regrowth 123rd year of Ascendancy at 00:16 Killed by fire wyrm at level 34 on the 80th Regrowth 123rd year of Ascendancy at 01:50 Killed by radiant horror at level 34 on the 80th Regrowth 123rd year of Ascendancy at 04:10 Killed by golem (servant of Al) at level 34 on the 18th Pyre 123rd year of Ascendancy at 23:47 Killed by wretchling at level 35 on the 22nd Pyre 123rd year of Ascendancy at 23:00 Killed by golem (servant of Al) at level 35 on the 38th Pyre 123rd year of Ascendancy at 13:45 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 52 (base 40) |
| Magic | 113 (base 60) |
| Willpower | 73 (base 47) |
| Cunning | 36 (base 10) |
Resources
| Life | 830/830 |
| Mana | 465/465 |
| Healing Factor | 1.14 |
| Regeneration | 0.96900000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 16 |
| See Invisible | 29 |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 18 |
| Crit Chance | 23% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86.6 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.166666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.285929879261 (30%) |
| Defense | 41.728643293087 |
| Ranged Defense | 41.728643293087 |
| Fatigue | 1 |
| Physical Save | 56.663079745378 |
| Spell Save | 71.997309809033 |
| Mental Save | 34.575 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 24% |
| Disarm Resistance | 35% |
| Confusion Resistance | 30% |
| Knockback Resistance | 28% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 476 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1074% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Chant of Fortitude |
| talent | Flame Infusion |
| talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ghast. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 438. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of evasion (19 def, 5 armour) blood-soaked pair of drakeskin leather boots of evasion (19 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +5 Defense: +19 (+6 eff.) Fatigue: +5% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 17 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | 113 alchemist fire opal 113 alchemist fire opal0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
| Light source | Salawen the dwarven lantern Salawen the dwarven lanternPowered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +4 Cun / +5 Mag Physical save: +10 (+3 eff.) Mental save: +6 (+3 eff.) Equilibrium when hit: +0.04 Spellpower: +12 (+2 eff.) Light radius: +6 See stealth: +16 See invisible: +19 Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +6 Con Changes damage: +17% arcane Mana each turn: +1.10 Mana when hit: +2.20 Maximum mana: +78.00 Spellpower: +7 (+1 eff.) It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +5 Wil Spellpower: +12 (+2 eff.) Rings can have magical properties. |
| On fingers | pixie's stralite ring of tenacity pixie's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +5 Mag Disarm immunity: +35% Pinning immunity: +24% Knockback immunity: +28% Maximum life: +28.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 382, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | hardened leather gloves 'Dairetar' (0 def, 2 armour) hardened leather gloves 'Dairetar' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to cause random gloom * 15% chance to corrode armour Damage (Melee): 10 darkness / 19 mind Changes stats: +2 Wil Changes damage: +3% blight Mental save: -13 (-7 eff.) Mana each turn: +0.04 Mindpower: +6 (+2 eff.) Damage Shield penetration: +30% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 177.69 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Phlegmvengeance the gold amulet Phlegmvengeance the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +7 Dex / +3 Mag / +6 Cun / +5 Con Changes damage: +12% acid Physical save: +12 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +18 (+8 eff.) Life regen: +0.60 Stamina each turn: +0.70 Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +34.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 9 turns, die at -187)heroism infusion (+5 for 9 turns, die at -187) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -187 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental) wild infusion (resist 10%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 251 for 5 turns) shielding rune of the titan (absorb 251 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
starlit gold amulet of manastreaming starlit gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% light / +15% darkness Blindness immunity: +26% Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +36.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. marksman's stralite ring of pilferingmarksman's stralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +11 Defense: +11 (+4 eff.) Changes stats: +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger of phasing (30.5-39.65 power, 13 apr)acidic stralite dagger of phasing (30.5-39.65 power, 13 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +18% Damage (Melee): +12 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of ruin (38-53.2 power, 5 apr)warbringer's stralite mace of ruin (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Critical mult.: +11.00% Disarm immunity: +17% Blunt and deadly. |
potent dragonbone vilestaff of channeling (38-45.6 power, 6 apr, blight element) potent dragonbone vilestaff of channeling (38-45.6 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +38% blight Talent granted: +1 Command Staff Mana each turn: +0.25 Spellpower: +30 (+6 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of fate (25-30 power, 5 apr, arcane element)shimmering elven-wood magestaff of fate (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+2 eff.) Mana each turn: +0.26 Maximum mana: +83.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced orite trident of paradox (39-62.4 power, 13 apr)balanced orite trident of paradox (39-62.4 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 temporal When wielded/worn: Accuracy: +13 (+7 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 13 temporal Changes resistances: +16% temporal Disarm immunity: +34% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of fire resistance (7 def, 13 armour)prismatic stralite plate armour of fire resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +24% fire / +14% light / +16% darkness A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
195 alchemist agate 195 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 alchemist aquamarine 10 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
16 alchemist lapis lazuli 16 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
25 alchemist sapphire 25 alchemist sapphire0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
126 alchemist topaz 126 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Gloryyassra' (dig speed 17 turns) voratun pickaxe 'Gloryyassra' (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +8 Str / +2 Wil / +1 Cun Changes resistances penetration: +10% mind Grants telepathy: Dragon When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
87 alchemist emerald 87 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
27 alchemist jade 27 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 216.58 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 216.58 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
195 alchemist bloodstone 195 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
55 alchemist garnet 55 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 alchemist amethyst 15 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
40 alchemist quartz 40 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Al the Shalore Alchemist level 23
70th Haze 122nd year of Ascendancy at 17:54 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Al the Shalore Alchemist level 27
15th Regrowth 123rd year of Ascendancy at 09:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Al the Shalore Alchemist level 26
3rd Decay 122nd year of Ascendancy at 20:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Al the Shalore Alchemist level 14
14th Dusk 122nd year of Ascendancy at 09:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Al the Shalore Alchemist level 19
73rd Dusk 122nd year of Ascendancy at 08:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Al the Shalore Alchemist level 25
79th Haze 122nd year of Ascendancy at 10:26 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Al the Shalore Alchemist level 23
71st Haze 122nd year of Ascendancy at 09:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Al the Shalore Alchemist level 18
57th Dusk 122nd year of Ascendancy at 19:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Al the Shalore Alchemist level 22
55th Haze 122nd year of Ascendancy at 20:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Al the Shalore Alchemist level 31
55th Regrowth 123rd year of Ascendancy at 00:52 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Al the Shalore Alchemist level 35
25th Pyre 123rd year of Ascendancy at 08:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Al the Shalore Alchemist level 12
8th Flare 122nd year of Ascendancy at 11:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Al the Shalore Alchemist level 30
16th Regrowth 123rd year of Ascendancy at 17:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Al the Shalore Alchemist level 10
3rd Flare 122nd year of Ascendancy at 01:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Al the Shalore Alchemist level 20
42nd Haze 122nd year of Ascendancy at 00:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Al the Shalore Alchemist level 30
16th Regrowth 123rd year of Ascendancy at 07:50 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Al the Shalore Alchemist level 34
1st Time of Balance 123rd year of Ascendancy at 18:30 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Al the Shalore Alchemist level 15
43rd Dusk 122nd year of Ascendancy at 19:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Al the Shalore Alchemist level 19
40th Haze 122nd year of Ascendancy at 19:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Al the Shalore Alchemist level 25
79th Haze 122nd year of Ascendancy at 13:04 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Al the Shalore Alchemist level 23
71st Haze 122nd year of Ascendancy at 09:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Al the Shalore Alchemist level 8
1st Summertide 122nd year of Ascendancy at 05:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Al the Shalore Alchemist level 34
1st Time of Balance 123rd year of Ascendancy at 13:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Al the Shalore Alchemist level 8
9th Mirth 122nd year of Ascendancy at 10:26 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Al the Shalore Alchemist level 35
30th Pyre 123rd year of Ascendancy at 11:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Al the Shalore Alchemist level 26
79th Haze 122nd year of Ascendancy at 23:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Al the Shalore Alchemist level 19
68th Dusk 122nd year of Ascendancy at 21:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Al the Shalore Alchemist level 21
45th Haze 122nd year of Ascendancy at 05:47 see stats
Log
Al casts Channel Staff.
Al's spell attains critical power!
Al is surging arcane power.
You collect a new ingredient: bloated horror heart.
Al's Channel Staff hits Bloated horror for 506 temporal damage.
Al's Channel Staff killed Bloated horror!
Talent Supercharge Golem is ready to use.
The shield around golem (servant of Al) crumbles.
Al is no longer surging arcane power.
Al picks up (f.): marksman's stralite ring of pilfering.
You pickup 2.75 gold pieces.
You don't see how to get there...
You don't see how to get there...
Ran for 3 turns (stop reason: interesting character).
Resting starts...
Rested for 36 turns (stop reason: all resources and life at maximum).
Al deactivates Flame Infusion.
Al deactivates Chant of Fortitude.
Al deactivates Body of Fire.
The raging fire around Al calms down and disappears.
Al deactivates Defensive Posture.
Golem (servant of Al) deactivates Reflective Skin.
