










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Ghoul |
Class | Cursed |
Level / Exp | 22 / 5% |
Size | medium |
Lifes / Deaths | Killed by Fromwi the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 11:40 / 88Killed by Fromwi the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 11:52 Killed by Fromwi the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 12:03 Killed by Abada the thalore at level 4 on the 1st Flare 122nd year of Ascendancy at 12:35 Killed by Abada the thalore at level 4 on the 1st Flare 122nd year of Ascendancy at 13:01 Killed by Abada the thalore at level 4 on the 1st Flare 122nd year of Ascendancy at 13:25 Killed by Usri the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 13:58 Killed by Usri the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 14:11 Killed by Usri the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 14:25 Killed by Usri the halfling at level 4 on the 1st Flare 122nd year of Ascendancy at 14:39 Killed by arcane blade at level 4 on the 10th Flare 122nd year of Ascendancy at 16:56 Killed by Elybeth the thief at level 5 on the 2nd Dusk 122nd year of Ascendancy at 05:36 Killed by Elybeth the thief at level 5 on the 2nd Dusk 122nd year of Ascendancy at 05:57 Killed by Elybeth the thief at level 5 on the 2nd Dusk 122nd year of Ascendancy at 06:17 Killed by bandit lord at level 6 on the 4th Dusk 122nd year of Ascendancy at 00:35 Killed by thief at level 6 on the 4th Dusk 122nd year of Ascendancy at 01:40 Killed by Adessra the thief at level 6 on the 5th Dusk 122nd year of Ascendancy at 14:24 Killed by thief at level 6 on the 6th Dusk 122nd year of Ascendancy at 16:51 Killed by Minotaur of the Labyrinth at level 6 on the 6th Dusk 122nd year of Ascendancy at 17:32 Killed by minotaur at level 8 on the 6th Dusk 122nd year of Ascendancy at 23:43 Killed by worm that walks at level 8 on the 10th Dusk 122nd year of Ascendancy at 22:36 Killed by worm that walks at level 8 on the 10th Dusk 122nd year of Ascendancy at 22:46 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 00:18 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 00:30 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 09:41 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 10:06 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 11:05 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 12:01 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 13:29 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 14:55 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 16:20 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 16:34 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 17:30 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 18:19 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 18:32 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 19:43 Killed by worm that walks at level 8 on the 11st Dusk 122nd year of Ascendancy at 20:43 Killed by killingyougal at level 11 on the 13rd Dusk 122nd year of Ascendancy at 21:14 Killed by killingyougal at level 11 on the 17th Dusk 122nd year of Ascendancy at 13:58 Killed by killingyougal at level 11 on the 18th Dusk 122nd year of Ascendancy at 02:46 Killed by killingyougal at level 12 on the 19th Dusk 122nd year of Ascendancy at 05:45 Killed by killingyougal at level 12 on the 19th Dusk 122nd year of Ascendancy at 09:40 Killed by Salama the skeleton warrior at level 12 on the 30th Dusk 122nd year of Ascendancy at 05:55 Killed by Celia at level 12 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by Mabrra the thalore at level 13 on the 44th Dusk 122nd year of Ascendancy at 14:29 Killed by Anribru the halfling at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:27 Killed by Oseboma the krog at level 13 on the 7th Haze 122nd year of Ascendancy at 08:14 Killed by snow giant boulder thrower at level 13 on the 7th Haze 122nd year of Ascendancy at 23:35 Killed by Chronolith Clone at level 15 on the 11st Haze 122nd year of Ascendancy at 00:04 Killed by Chronolith Clone at level 15 on the 11st Haze 122nd year of Ascendancy at 02:11 Killed by Chronolith Clone at level 15 on the 11st Haze 122nd year of Ascendancy at 03:51 Killed by Chronolith Twin at level 15 on the 11st Haze 122nd year of Ascendancy at 05:43 Killed by Chronolith Twin at level 15 on the 11st Haze 122nd year of Ascendancy at 08:01 Killed by Chronolith Clone at level 15 on the 11st Haze 122nd year of Ascendancy at 08:31 Killed by Chronolith Twin at level 15 on the 11st Haze 122nd year of Ascendancy at 11:08 Killed by Chronolith Twin at level 15 on the 11st Haze 122nd year of Ascendancy at 12:52 Killed by Chronolith Twin at level 15 on the 11st Haze 122nd year of Ascendancy at 14:43 Killed by snow giant thunderer at level 17 on the 25th Haze 122nd year of Ascendancy at 14:29 Killed by Urkis, the High Tempest at level 17 on the 26th Haze 122nd year of Ascendancy at 09:35 Killed by bloated horror at level 18 on the 51st Haze 122nd year of Ascendancy at 05:06 Killed by netherworm mass at level 18 on the 51st Haze 122nd year of Ascendancy at 10:23 Killed by netherworm mass at level 18 on the 51st Haze 122nd year of Ascendancy at 17:13 Killed by luminous horror at level 18 on the 51st Haze 122nd year of Ascendancy at 18:23 Killed by Sawtree at level 18 on the 52nd Haze 122nd year of Ascendancy at 06:24 Killed by Weirdling Beast at level 18 on the 52nd Haze 122nd year of Ascendancy at 17:59 Killed by Islowyn the skeleton assassin at level 19 on the 69th Haze 122nd year of Ascendancy at 21:57 Killed by skeleton master archer at level 20 on the 70th Haze 122nd year of Ascendancy at 04:32 Killed by bursting entropic shard at level 20 on the 70th Haze 122nd year of Ascendancy at 05:18 Killed by bursting entropic shard at level 20 on the 70th Haze 122nd year of Ascendancy at 06:36 Killed by Filio Flightfond at level 20 on the 70th Haze 122nd year of Ascendancy at 17:46 Killed by Aletta Soultorn at level 20 on the 70th Haze 122nd year of Ascendancy at 21:49 Killed by Aletta Soultorn at level 20 on the 70th Haze 122nd year of Ascendancy at 23:44 Killed by Eilinudhesewyn the skeleton warrior at level 21 on the 72nd Haze 122nd year of Ascendancy at 10:53 Killed by bloated horror at level 21 on the 73rd Haze 122nd year of Ascendancy at 04:35 Killed by skeleton master archer at level 21 on the 73rd Haze 122nd year of Ascendancy at 07:15 Killed by ravaging entropic rip at level 21 on the 73rd Haze 122nd year of Ascendancy at 09:53 Killed by ravaging entropic rip at level 21 on the 73rd Haze 122nd year of Ascendancy at 11:17 Killed by ravaging entropic rip at level 21 on the 73rd Haze 122nd year of Ascendancy at 13:04 Killed by bursting entropic shard at level 21 on the 73rd Haze 122nd year of Ascendancy at 14:56 Killed by Yvurenn the skeleton warrior at level 21 on the 73rd Haze 122nd year of Ascendancy at 19:39 Killed by The Master at level 22 on the 74th Haze 122nd year of Ascendancy at 08:19 Killed by armoured skeleton warrior at level 22 on the 74th Haze 122nd year of Ascendancy at 13:10 Killed by The Master at level 22 on the 74th Haze 122nd year of Ascendancy at 14:06 Killed by Lord of Skulls (warrior) at level 22 on the 74th Haze 122nd year of Ascendancy at 15:53 Killed by elder vampire at level 22 on the 74th Haze 122nd year of Ascendancy at 16:36 Killed by Lord of Skulls (warrior) at level 22 on the 74th Haze 122nd year of Ascendancy at 17:32 Killed by The Master at level 22 on the 74th Haze 122nd year of Ascendancy at 18:49 Killed by The Master at level 22 on the 74th Haze 122nd year of Ascendancy at 20:03 |
Primary Stats
Strength | 67 (base 27) |
Dexterity | 11 (base 10) |
Constitution | 58 (base 30) |
Magic | 15 (base 10) |
Willpower | 64 (base 51) |
Cunning | 14 (base 10) |
Resources
Life | -53/796 |
Positive | 113/113 |
Hate | 100/100 |
Vim | 184/184 |
Healing Factor | 1.3123224994067 |
Regeneration | 0.32808062485168 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +76.744186046512% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 12 |
Offense: Mainhand
Damage | 103 |
Accuracy | 27 |
Crit Chance | 7% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +35% |
Physical | +34% |
Fire | +37% |
All | +24% |
Offense: Damage Penetration
Physical | +13% |
Fire | +10% |
Light | +15% |
Defense: Base
Armour (hardiness) | 48.317011280365 (72.903125182002%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 23 |
Physical Save | 41 |
Spell Save | 32 |
Mental Save | 29 |
Defense: Resistances
Acid | -3%( 74%) |
Blight | -1%( 74%) |
Cold | + 11%( 74%) |
All | -10%( 74%) |
Lightning | + 15%( 74%) |
Temporal | + 11%( 74%) |
Darkness | + 10%( 74%) |
Fire | + 47%( 74%) |
Nature | -2%( 74%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 93% |
Knockback Resistance | 51% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 453.71 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Cleave |
talent | Stalk |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | All damage decreased by 10%. Dazzled |
beneficial effect | The target is walking in its own retch, negating the natural ghoul's speed penalty. Retched |
detrimental effect | Reduces global action speed by 24% and all outgoing projectiles speed by 44%. Congeal Time |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 24%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 34.61 blight damage per turn. Rotting Disease |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | Damage from necrotic minions increased by 12%. Black Ice |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Damage when hit (Melee): 6 blight Changes resistances: +6% acid / +26% fire / +7% cold / +7% lightning Changes resistances penetration: +15% light / +10% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 12 light Damage (Ranged): 12 light Changes stats: +5 Str / +2 Mag / +5 Con Changes damage: +11% light Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% blight / +26% fire / +7% nature Changes damage: +13% fire Poison immunity: +13% Disease immunity: +12% Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +13 (+7 eff.) Armour penetration: +10 Changes resistances penetration: +13% physical Curse of Corpses Massive two-handed mauls. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Armour: +14 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +5 Str / +3 Mag / +3 Wil Changes resistances: +11% lightning Spellpower: +14 (+4 eff.) Spell crit. chance: +4% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +18% darkness / +14% temporal Maximum life: +36.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +17% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+7 eff.) Changes stats: +6 Cun / +2 Con Changes resistances: +12% cold Changes resistances cap: +4% all Physical save: +10 (+4 eff.) Infravision radius: +3 See invisible: +12 Amulets make your neck look great! |
Inventory
![]() creative thorny mindstar of balance (Madness) (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +1.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() rejuvenating hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+8 eff.) Fatigue: +8% Life regen: +3.80 Stamina each turn: +0.80 A suit of armour made of leather. |
![]() swashbuckler's dwarven-steel shield of purity (0 def, 6 armour, 32-38 power, 75 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +75 When wielded/worn: Accuracy: +9 (+5 eff.) Armour: +6 Fatigue: +8% Changes stats: +3 Str / +3 Dex Changes resistances: +13% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() alchemist's lamp 'Nerunne' Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 30 * 20% chance to reduce strength, dexterity, and constitution by 7 Damage when hit (Melee): 8 blight Changes resistances: +9% blight / +8% darkness Changes resistances penetration: +10% blight Changes damage: +21% blight Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 44 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() overpowered yew totem of stinging [power 356] (19 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 398 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By killingyougal the Ghoul Cursed level 13
35th Dusk 122nd year of Ascendancy at 06:38 see stats
By killingyougal the Ghoul Cursed level 17
25th Haze 122nd year of Ascendancy at 23:38 see stats
By killingyougal the Ghoul Cursed level 18
51st Haze 122nd year of Ascendancy at 14:13 see stats
By killingyougal the Ghoul Cursed level 18
27th Haze 122nd year of Ascendancy at 01:09 see stats
By killingyougal the Ghoul Cursed level 19
52nd Haze 122nd year of Ascendancy at 21:17 see stats
By killingyougal the Ghoul Cursed level 10
12nd Dusk 122nd year of Ascendancy at 20:33 see stats
By killingyougal the Ghoul Cursed level 20
69th Haze 122nd year of Ascendancy at 22:37 see stats
By killingyougal the Ghoul Cursed level 5
10th Flare 122nd year of Ascendancy at 17:08 see stats
By killingyougal the Ghoul Cursed level 19
52nd Haze 122nd year of Ascendancy at 22:14 see stats
By killingyougal the Ghoul Cursed level 8
7th Dusk 122nd year of Ascendancy at 17:34 see stats
By killingyougal the Ghoul Cursed level 16
18th Haze 122nd year of Ascendancy at 03:24 see stats
Log
Ghoul receives 85 healing from Killingyougal's purging blight area effect.
Elder vampire receives 6 healing from Ghoul's purging blight area effect.
The Master receives 24 healing from Ghoul's purging blight area effect.
killingyougal receives 29 healing from Ghoul's purging blight area effect.
Ghoul receives 31 healing from Ghoul's purging blight area effect.
Elder vampire hits killingyougal for 70 blight damage.
Elder vampire receives 28 healing from killingyougal.
Melee retaliation hits Elder vampire for 23 darkness, (6 ignored), 0 blight (23 total damage).
The Master casts Black Ice.
The Master hits killingyougal for 93 cold damage.
Mindrot hits Elder vampire for 5 mind, 8 darkness (13 total damage).
Mindrot hits Ghoul for 7 mind, 6 darkness (13 total damage).
Bleeding from Killingyougal hits Ghoul for 28 physical damage.
Rotting Disease from Ghoul hits killingyougal for 42 blight damage.
Melee retaliation hits Ghoul for 18 darkness, 4 blight (23 total damage).
Ghoul hits killingyougal for 20 physical damage.
Elder vampire receives 46 healing from Ghoul's purging blight area effect.
The Master receives 48 healing from Ghoul's purging blight area effect.
killingyougal receives 60 healing from Ghoul's purging blight area effect.
Ghoul receives 61 healing from Ghoul's purging blight area effect.
killingyougal cleaves through Elder vampire!
Elder vampire starts to bleed.
killingyougal hits Elder vampire for 108 physical, 2 nature, 18 light (128 total damage).
killingyougal hits Ghoul for 131 physical, 8 nature, 10 light (149 total damage).
Melee retaliation hits Elder vampire for 23 darkness, 6 blight (29 total damage).
Elder vampire receives 27 healing from killingyougal.
Bleeding from Killingyougal hits Elder vampire for 27 physical damage.
Elder vampire hits killingyougal for 66 blight damage.
The Master casts Invoke Darkness.