













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 17 / 62% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 17 (base 10) |
Magic | 13 (base 10) |
Willpower | 62.444501026393 (base 44) |
Cunning | 50.259334701857 (base 36) |
Resources
Life | 394/394 |
Equilibrium | 61 |
Healing Factor | 1.162941519274 |
Regeneration | 9.5942675340103 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 77 |
Accuracy | 42 |
Crit Chance | 21% |
APR | 73 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 42 |
Crit Chance | 19% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Light | +3% |
Darkness | +4% |
Nature | +5% |
Physical | +3% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +9% |
Light | +10% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 8 |
Physical Save | 21 |
Spell Save | 24 |
Mental Save | 36 |
Defense: Resistances
Acid | + 7%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Darkness | 0%( 70%) |
Light | + 12%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 7%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 9%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Pinning Resistance | 20% |
Poison Resistance | 80% |
Blind Resistance | 60% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Effects
talent | Acidic Skin |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Vorana' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +4.0% (-) Armour: +1 (-) Changes stats: +2(-) Str Changes resistances: +6%(-) lightning / +6%(-) temporal Stamina each turn: +3.00 (-) Only die when reaching: -40.00 life (-) A pair of boots made of leather. |
Light source | ![]() brass lantern 'Shinerain' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) light Changes stats: +3(-) Str Maximum life: +40.00 (-) Light radius: +4 (-) Infravision radius: +3 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Coalhunter the rough leather cap (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 10% chance to reduce damage dealt by 25% Damage (Melee): 0(-10) item darkness numbing Changes stats: +3(-) Cun / +6(-) Wil Changes resistances penetration: +10%(-) darkness Changes damage: +3%(-) physical Physical save: +3 (+1 eff.) (-) Mindpower: +4 (+1 eff.) (-) A cap made of leather. |
On hands | ![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+0 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | ![]() extending iron torque of mindblast [power 100] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Uroneg Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 (-) Changes resistances: +6%(-) light / +9%(-) fire Critical mult.: +5.00% (-) Disarm immunity: +20% (-) Pinning immunity: +20% (-) Knockback immunity: +22% (-) Life regen: +2.00 (-) Maximum life: +20.00 (-) Maximum psi: +20.00 (-) Rings make your fingers look great! |
Around neck | ![]() Xanutta the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) (-) Defense: +15 (+14 eff.) (-) Changes stats: +3(-) Mag / +3(-) Wil / +1(-) Con Changes resistances penetration: +15%(-) mind Reduces incoming crit damage: 5.00% (-) Physical save: +6 (+4 eff.) (-) Amulets make your neck look great! |
In main hand | ![]() creative living mindstar of clarity (114% power, 73 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 91% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +73 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +7(-) Cun Talents granted: +1.00(-) Attune Mindstar Critical mult.: +5.00% (-) Mental save: +3 (+2 eff.) (-) Maximum psi: +10.00 (-) Mindpower: +18 (+6 eff.) (-) Mental crit. chance: +5% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | ![]() Noonspire Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) acid Changes resistances: +6%(-) light / +9%(-) cold Changes resistances penetration: +10%(-) light Changes damage: +3%(-) light Maximum life: +32.00 (-) Light radius: +3 (-) A belt that goes around your waist. |
In off hand | ![]() Hisus the vined mindstar (88% power, 33 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 89% (-25%) Range: 1.1x (+0.0x) Uses stats: 91% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +33 (-40) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 4 acid / 5 mind / 3 darkness Changes stats: +5 Str / +5 Wil / +0(-7) Cun Changes resistances: +7% acid Changes resistances penetration: +9% acid Changes damage: +7% acid / +3% mind / +4% darkness Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-5.00%) Spell save: +3 (+2 eff.) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Life regen: +2.00 Maximum psi: +0.00 (-10.00) Mindpower: +7 (+3 eff.) (-11 (-3 eff.)) Mental crit. chance: +2% (-3%) Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak 'Daimyran' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+10 eff.) (-) Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Str / +6(-) Con Stamina each turn: +2.00 (-) Only die when reaching: -60.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() troll-hide cured leather armour of clarity (6 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+5 eff.) (-) Fatigue: +7% (-) Changes resistances: +7%(-) mind Mental save: +10 (+5 eff.) (-) Life regen: +4.00 (-) Maximum life: +34.00 (-) Healing mod.: +10% (-) A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Purebright the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Changes stats: +0(-3) Mag / +3(-) Wil / +0(-1) Con Changes resistances: +6% nature Changes resistances penetration: +15% nature / +0%(-15%) mind Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +0 (+0 eff.) (-6 (-4 eff.)) Amulets make your neck look great! |
![]() starlit copper amulet of mastery (0.11 Wild-gift / Corrosive blades) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Changes stats: +0(-3) Mag / +0(-3) Wil / +0(-1) Con Changes resistances: +10% light / +12% darkness Changes resistances penetration: +0%(-15%) mind Talent mastery: +0.11 Wild-gift / Corrosive blades Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +0 (+0 eff.) (-6 (-4 eff.)) Blindness immunity: +20% Amulets make your neck look great! |
![]() Lightningclash Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Damage when hit (Melee): 4 light Changes stats: +0(-3) Mag / +0(-3) Wil / +0(-1) Con Changes resistances: +6% lightning / +12% fire / +13% cold Changes resistances penetration: +15% lightning / +0%(-15%) mind Talent mastery: +0.13 Wild-gift / Ooze Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +0 (+0 eff.) (-6 (-4 eff.)) Blindness immunity: +13% Infravision radius: +3 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
![]() This item will automatically be transmogrified when you leave the level. Ereluyandil the Shadowdare (118% power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 119% (+5%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-71) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +6 darkness Damage against: +5% Living When wielded/worn: Armour penetration: +2 Changes stats: +0(-7) Cun Changes resistances penetration: +10% darkness / +15% light Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-5.00%) Physical save: +9 (+5 eff.) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +0 (+0 eff.) (-18 (-6 eff.)) Mental crit. chance: +0% (-5%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. Silalenne the Treehue (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-37%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-61) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +2(-5) Cun / +3 Wil Changes resistances penetration: +5% light Talents granted: +1.00(-) Attune Mindstar Critical mult.: +5.00% (-) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +10.00 (-) Mindpower: +22 (+8 eff.) (+4 (+2 eff.)) Mental crit. chance: +1% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() blooming mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-39%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-61) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-7) Cun Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-5.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +2 (+1 eff.) (-16 (-5 eff.)) Mental crit. chance: +1% (-4%) Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() creative mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-39%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-61) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +2(-5) Cun Talents granted: +1.00(-) Attune Mindstar Critical mult.: +5.00% (-) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +2 (+1 eff.) (-16 (-5 eff.)) Mental crit. chance: +1% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-42%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-61) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-7) Cun Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-5.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +2 (+1 eff.) (-16 (-5 eff.)) Mental crit. chance: +1% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-39%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-61) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-7) Cun Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-5.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +2 (+1 eff.) (-16 (-5 eff.)) Mental crit. chance: +1% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Eye of Winter (94% power, 18 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% (-20%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-55) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Armour: +10 Changes stats: +0(-7) Cun Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-5.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum psi: +0.00 (-10.00) Mindpower: +8 (+3 eff.) (-10 (-3 eff.)) Mental crit. chance: +4% (-1%) Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
![]() Glyvena (91% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 92% (-22%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-49) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 2 blight Changes stats: +2(-5) Cun Changes resistances: +3% nature Changes resistances penetration: +3% nature / +10% arcane Changes damage: +3% nature Talent mastery: +0.10 Wild-gift / Harmony Talents granted: +1.00(-) Attune Mindstar Critical mult.: +10.00% (+5.00%) Physical save: +5 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +4 (+2 eff.) (+1 (+0 eff.)) Equilibrium when hit: +0.50 Maximum psi: +0.00 (-10.00) Mindpower: +6 (+2 eff.) (-12 (-4 eff.)) Mental crit. chance: +3% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-6 (-5 eff.)) Fatigue: +0% (-7%) Changes resistances: +0%(-7%) mind / +7% all Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-34.00) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe of nature (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-6 (-5 eff.)) Fatigue: +0% (-7%) Changes resistances: +0%(-7%) mind / +16% nature / +7% all Changes damage: +11% nature Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-34.00) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. Rhagund the Scaldkiss (6 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +2 (-2) Defense: +6 (+5 eff.) (-) Fatigue: +6% (-1%) Damage when hit (Melee): 2 physical Changes stats: +4 Str / +4 Dex Changes resistances: +0%(-7%) mind / +9% fire Changes resistances penetration: +20% cold Changes damage: +6% fire Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-34.00) Healing mod.: +0% (-10%) A suit of armour made of leather. |
![]() cured leather armour of resilience (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+5 eff.) (-) Fatigue: +7% (-) Changes resistances: +0%(-7%) mind Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-4.00) Maximum life: +23.00 (-11.00) Healing mod.: +0% (-10%) A suit of armour made of leather. |
![]() troll-hide cured leather armour of resilience (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+5 eff.) (-) Fatigue: +7% (-) Changes resistances: +0%(-7%) mind Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +3.00 (-1.00) Maximum life: +51.00 (+17.00) Healing mod.: +11% (+1%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-4 (-3 eff.)) Fatigue: +12% (+5%) Changes resistances: +0%(-7%) mind Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-34.00) Healing mod.: +0% (-10%) A suit of armour made of mail. |
![]() Ulyrab Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) acid Changes resistances: +6% acid / +0%(-6%) light / +6% blight / +0%(-9%) cold / +3% lightning Changes resistances penetration: +0%(-10%) light Changes damage: +0%(-3%) light Physical save: +12 (+6 eff.) Mental save: +3 (+1 eff.) Knockback immunity: +10% Only die when reaching: -20.00 life Maximum life: +0.00 (-32.00) Light radius: +0 (-3) A belt that goes around your waist. |
![]() Xoyaba the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 31 Damage when hit (Melee): 0(-2) acid Changes stats: +2 Wil Changes resistances: +6% fire / +0%(-6%) light / +6%(-3%) cold Changes resistances penetration: +0%(-10%) light Changes damage: +0%(-3%) light Mental save: +3 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +0.00 (-32.00) Light radius: +0 (-3) A belt that goes around your waist. |
![]() Tempestslicer the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-10 eff.)) Defense: +1 (+1 eff.) (-) Changes stats: +0(-3) Str / +4 Dex / +1 Mag / +4 Cun / +0(-6) Con Changes resistances penetration: +5% lightning Stamina each turn: +0.00 (-2.00) Only die when reaching: +0.00 life (+60.00 life) Maximum life: +32.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak 'Thunderroar' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-10 eff.)) Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to reduce armor by 17% * 10% chance to reduce all saves and defense by 31 Damage when hit (Melee): 2 acid Changes stats: +0(-3) Str / +2 Dex / +2 Cun / +0(-6) Con Changes resistances: +9% lightning Changes damage: +6% lightning / +3% mind Stamina each turn: +0.00 (-2.00) Only die when reaching: +0.00 life (+60.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-10 eff.)) Defense: +1 (+1 eff.) (-) Changes stats: +0(-3) Str / +2 Dex / +2 Cun / +0(-6) Con Stamina each turn: +0.00 (-2.00) Only die when reaching: +0.00 life (+60.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of rough leather boots of evasion (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Armour: +1 (-) Defense: +2 (+1 eff.) Changes stats: +0(-2) Str Changes resistances: +0%(-6%) lightning / +0%(-6%) temporal Stamina each turn: +0.00 (-3.00) Only die when reaching: +0.00 life (+40.00 life) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 14% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Adirianor (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Armour: +3 (+2) Fatigue: +2% Changes stats: +0(-2) Str Changes resistances: +0%(-6%) lightning / +11% fire / +0%(-6%) temporal / +6% cold Stamina each turn: +0.00 (-3.00) Only die when reaching: +0.00 life (+40.00 life) Maximum life: +60.00 Mindpower: +5 (+2 eff.) Healing mod.: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() psychic's hardened leather gloves of dexterity (+2) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+7 eff.) Armour: +2 Damage (Melee): 5 mind Changes stats: +2 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +5% mind / +0%(-10%) nature Changes damage: +3% mind / +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() naturalist's iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 nature Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +6%(-4%) nature Changes damage: +3%(-2%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Scorpionthorn the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+0 eff.) Fatigue: +0% (-1%) Effects on melee hit: * 10% chance to slow global speed by 59% Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-3) Cun / +0(-6) Wil Changes resistances: +12% physical / +6% light / +6% nature Changes resistances penetration: +0%(-10%) darkness Changes damage: +12%(+9%) physical Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) A pointy cloth hat, very wizardly... |
![]() Beilentir the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage (Melee): 0(-10) item darkness numbing Changes stats: +7 Str / +2(-1) Cun / +0(-6) Wil Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-3%) physical Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Hate when firing a critical mind attack: +2.00 Mindpower: +10 (+3 eff.) (+6 (+2 eff.)) Mental crit. chance: +1% A cap made of leather. |
![]() Layolrarin the rough leather cap (15 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +15 (+7 eff.) Fatigue: +1% (-) Damage (Melee): 0(-10) item darkness numbing Changes stats: +3(-3) Wil / +3(-) Cun / +4 Con Changes resistances: +1% physical Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-3%) physical Physical save: +6 (+3 eff.) (+3 (+2 eff.)) Mindpower: +4 (+1 eff.) (-) A cap made of leather. |
![]() Velora (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 (+6) Fatigue: +5% (+4%) Damage (Melee): 0(-10) item darkness numbing Changes stats: +3 Str / +0(-3) Cun / +0(-6) Wil Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-3%) physical Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Pinning immunity: +20% Only die when reaching: -60.00 life Mindpower: +0 (+0 eff.) (-4 (-1 eff.)) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 49.6 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes stats: +0(-3) Str Maximum life: +0.00 (-40.00) Light radius: +3 (-1) Infravision radius: +0 (-3) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes stats: +0(-3) Str / +4 Wil Changes damage: +6% mind Maximum life: +0.00 (-40.00) Light radius: +3 (-1) Infravision radius: +0 (-3) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes stats: +0(-3) Str Mental save: +6 (+3 eff.) Maximum life: +0.00 (-40.00) Light radius: +6 (+2) Infravision radius: +0 (-3) See stealth: +5 See invisible: +7 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) light Changes stats: +0(-3) Str Maximum life: +40.00 (-) Light radius: +5 (+1) Infravision radius: +0 (-3) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Slim the Cornac Oozemancer level 15
1st Dusk 122nd year of Ascendancy at 07:28 see stats
By Slim the Cornac Oozemancer level 10
10th Mirth 122nd year of Ascendancy at 12:59 see stats
By Slim the Cornac Oozemancer level 9
5th Mirth 122nd year of Ascendancy at 20:28 see stats
By Slim the Cornac Oozemancer level 15
3rd Flare 122nd year of Ascendancy at 03:43 see stats
Log
Poison from Slim hits Thought-forged bowman for 83 nature damage.
Slim releases poisonous spores at Belamina the deformed war bear.
Belamina the deformed war bear is poisoned and cannot move!
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Poison from Slim hits Turtle for 61 nature damage.
You collect a new ingredient: bear paw (1).
Spydric Poison from Slim hits Belamina the deformed war bear for 14 nature damage.
Poison from Slim hits Belamina the deformed war bear for 68 nature damage.
Talent Oozebeam is ready to use.
Poison from Slim killed Belamina the deformed war bear!
Poison from Slim hits Turtle for 35 nature damage.
Talent Acidbeam is ready to use.
Turtle rearms.
Poison from Slim hits Turtle for 35 nature damage.
Turtle uses Taunt.
Poison from Slim hits Turtle for 35 nature damage.
Poison from Slim hits Turtle for 35 nature damage.
Talent Acid Splash is ready to use.
Resting starts...
Talent Poisonous Spores is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).