Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 24 / 76% |
Size | medium |
Lifes / Deaths | Killed by Horned Horror at level 14 on the 4th Flare 122nd year of Ascendancy at 23:46 0 / 8Killed by Horned Horror at level 14 on the 5th Flare 122nd year of Ascendancy at 01:02 Killed by green jelly at level 18 on the 4th Dusk 122nd year of Ascendancy at 20:47 Killed by Emikira the giant black ant at level 19 on the 6th Dusk 122nd year of Ascendancy at 09:34 Killed by worm that walks at level 23 on the 16th Dusk 122nd year of Ascendancy at 19:08 Killed by Glilrathra the forest wight at level 24 on the 19th Dusk 122nd year of Ascendancy at 17:18 Killed by Glilrathra the forest wight at level 24 on the 19th Dusk 122nd year of Ascendancy at 19:04 Killed by Glilrathra the forest wight at level 24 on the 19th Dusk 122nd year of Ascendancy at 19:22 |
Primary Stats
Strength | 18 (base 11) |
Dexterity | 11 (base 10) |
Constitution | 35 (base 32) |
Magic | 53 (base 48) |
Willpower | 44 (base 29) |
Cunning | 12 (base 11) |
Resources
Life | -56/418 |
Mana | 409/431 |
Healing Factor | 1 |
Regeneration | 1.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 7 |
See Invisible | 11 |
Offense: Mainhand
Damage | 33 |
Accuracy | 5 |
Crit Chance | 8% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44.666666666667 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 34.8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +31% |
Light | +7% |
Physical | +17% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Temporal | +5% |
Defense: Base
Armour (hardiness) | 28 (35%) |
Defense | 21.175 |
Ranged Defense | 22.675 |
Fatigue | 0 |
Physical Save | 34.275 |
Spell Save | 26.975 |
Mental Save | 19.6 |
Defense: Resistances
Lightning | + 28%( 70%) |
Darkness | + 17%( 70%) |
Temporal | + 6%( 70%) |
Nature | + 10%( 70%) |
Physical | + 16%( 70%) |
Fire | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 14% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 A pair of boots made of leather. |
Light source | watchleader's alchemist's lamp of the sun watchleader's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% darkness Changes damage: +7% light Damage affinity(heal): +5% light Blindness immunity: +28% Confusion immunity: +14% Light radius: +10 See stealth: +7 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% lightning Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Zubowe ZuboweCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Rings can have magical properties. |
On fingers | titan's copper ring of the mountain (+11%) titan's copper ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% physical Changes damage: +11% physical Physical save: +6 Rings can have magical properties. |
Around waist | blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 Fatigue: -5% Stealth bonus: +6 Maximum encumbrance: +21 A belt that goes around your waist. |
In main hand | earthen yew magestaff of greater warding (20-24 power, 4 apr, lightning damage) earthen yew magestaff of greater warding (20-24 power, 4 apr, lightning damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +13 Armour Hardiness: +5% Defense: +6 Maximum wards: +3 lightning Changes damage: +20% lightning Talents granted: +1 Command Staff +2 Ward Physical save: +6 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 97.53 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | cured leather armour of thunder (2 def, 4 armour) cured leather armour of thunder (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Str / +3 Mag / +5 Wil Changes resistances: +12% lightning Spellpower: +12 Spell crit. chance: +4% Mindpower: +11 Mental crit. chance: +6% A suit of armour made of leather. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful steel amulet of magic (+2) restful steel amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.10 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. steel greatmaul of daylight (25-37.5 power, 2 apr)steel greatmaul of daylight (25-37.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +9 light Damage against: +9% Undead Massive two-handed maul. |
elven-wood magestaff (25-30 power, 5 apr, lightning damage) elven-wood magestaff (25-30 power, 5 apr, lightning damage)Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of wizardry (18-21.6 power, 3 apr, lightning damage) potent ash magestaff of wizardry (18-21.6 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +2 Mag Changes damage: +18% lightning Talent granted: +1 Command Staff Maximum mana: +26.00 Spellpower: +14 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Xeriwyn the Rootmire (28-39.2 power, 4 apr)Xeriwyn the Rootmire (28-39.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Mental crit. chance: +2% One-handed war axes. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of thorny skin [power 25] (20 cooldown) ash totem of thorny skin [power 25] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Nirntie the Cornac Archmage level 23
17th Dusk 122nd year of Ascendancy at 12:00 see stats
By Nirntie the Cornac Archmage level 22
16th Dusk 122nd year of Ascendancy at 14:44 see stats
By Nirntie the Cornac Archmage level 12
3rd Summertide 122nd year of Ascendancy at 12:47 see stats
By Nirntie the Cornac Archmage level 20
9th Dusk 122nd year of Ascendancy at 16:52 see stats
By Nirntie the Cornac Archmage level 10
9th Mirth 122nd year of Ascendancy at 01:23 see stats
By Nirntie the Cornac Archmage level 20
8th Dusk 122nd year of Ascendancy at 11:25 see stats
By Nirntie the Cornac Archmage level 21
11st Dusk 122nd year of Ascendancy at 11:06 see stats
By Nirntie the Cornac Archmage level 24
19th Dusk 122nd year of Ascendancy at 19:04 see stats
Log
Glilrathra the forest wight hits Nirntie for 104 lightning damage.
Talent Flame is ready to use.
Talent Manathrust is ready to use.
Glilrathra the forest wight hits Nirntie for 12 lightning damage.
Glilrathra the forest wight casts Soul Rot.
Glilrathra the forest wight's Soul Rot hits Nirntie for 188 blight damage.
Nirntie casts Arcane Reconstruction.
Nirntie receives 369 healing.
Glilrathra the forest wight hits Nirntie for 22 lightning damage.
Glilrathra the forest wight casts Mind Disruption.
Nirntie wanders around!.
Nirntie is confused and fails to use Phase Door.
Glilrathra the forest wight hits Nirntie for 19 lightning damage.
Glilrathra the forest wight casts Blood Spray.
Glilrathra the forest wight hits Nirntie for 132 blight damage.
Nirntie is confused and fails to use Phase Door.
Glilrathra the forest wight hits Nirntie for 26 lightning damage.
Glilrathra the forest wight casts Drain.
Glilrathra the forest wight's Drain hits Nirntie for 153 blight damage.
Glilrathra the forest wight is no longer surging arcane power.
Glilrathra the forest wight hits Nirntie for 11 lightning damage.
Nirntie is confused and fails to use Phase Door.
Glilrathra the forest wight casts Lightning.
Saving game...