Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Items Vault 1.1.2Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Anorithil |
Level / Exp | 27 / 50% |
Size | medium |
Lifes / Deaths | Killed by giant venus flytrap at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:29 0 / 7Killed by Ce'Nemira the treant at level 19 on the 9th Dusk 122nd year of Ascendancy at 23:09 Killed by Beletta the bone giant at level 21 on the 16th Dusk 122nd year of Ascendancy at 17:01 Killed by orc corruptor at level 25 on the 23rd Dusk 122nd year of Ascendancy at 22:49 Killed by minotaur at level 26 on the 28th Dusk 122nd year of Ascendancy at 06:30 Killed by multi-hued drake at level 27 on the 28th Dusk 122nd year of Ascendancy at 16:40 Killed by Gloritira the giant army ant at level 27 on the 29th Dusk 122nd year of Ascendancy at 17:57 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 56 (base 49) |
Magic | 61 (base 58) |
Willpower | 11 (base 10) |
Cunning | 22 (base 13) |
Resources
Life | -188/713 |
Positive | 107/108 |
Negative | 34/108 |
Healing Factor | 1.11 |
Regeneration | 2.2755 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Mainhand
Damage | 35 |
Accuracy | 9 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46.333333333333 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 16.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Physical | +15% |
Cold | +5% |
All | 0% |
Darkness | +48% |
Light | +34% |
Temporal | +15% |
Fire | +7% |
Lightning | +5% |
Offense: Damage Penetration
Acid | +5% |
Mind | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 14.75 |
Ranged Defense | 17.75 |
Fatigue | 0 |
Physical Save | 36.057162602723 |
Spell Save | 25.407162602723 |
Mental Save | 27.082162602723 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 26%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 21%( 70%) |
Mind | + 9%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 27%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Effects
talent | Hymn of Shadows |
talent | Chant of Resistance |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The target is poisoned and sick, doing 14.84 nature damage per turn. All damage it does is reduced by 21%. Numbing Poison |
detrimental effect | The target is poisoned, taking 35.39 nature damage per turn. Poison |
detrimental effect | The target is off balance and is 14% more likely to be crit by the target that set it up. In addition all its saves are reduced by 14. Set Up |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of hardened leather boots 'Satyrspike' (2 def, 3 armour) pair of hardened leather boots 'Satyrspike' (2 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: +3% Changes stats: +2 Cun / +2 Con Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 16 acid Changes resistances: +6% acid Changes resistances penetration: +5% acid Physical save: +10 Mental save: +12 Movement speed: +20% A pair of boots made of leather. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of light (+15%) (1 def, 0 armour) linen wizard hat of light (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% light Changes damage: +10% light A pointy cloth hat, very wizardly... |
Tool | Eluldath [power 3] (20 cooldown) Eluldath [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +3% blight Changes resistances penetration: +10% mind Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Life regen bonus (wilder-summons): +5.00 It can be used to remove up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | wizard's steel ring of darkness (+22%) wizard's steel ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +4 Rings can have magical properties. |
On fingers | steel ring 'Vorolrada' steel ring 'Vorolrada'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +6% fire / +6% cold Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
Around waist | insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% cold / +6% fire Maximum encumbrance: +24 A belt that goes around your waist. |
In main hand | Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% temporal / +15% darkness / +15% light Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
On hands | radiant rough leather gloves of strength (+3) (0 def, 1 armour) radiant rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 light Changes resistances: +6% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stargazer's cashmere robe of the elements (2 def, 0 armour) stargazer's cashmere robe of the elements (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun Damage when the wearer hits(melee): 7 fire / 5 cold / 7 lightning / 7 acid Damage when the wearer is hit: 6 fire / 8 cold / 7 lightning / 8 acid Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid Changes damage: +7% fire / +5% cold / +5% lightning / +6% acid / +5% light / +7% darkness Spellpower: +6 Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping cashmere cloak of implacability (8 def, 0 armour) enveloping cashmere cloak of implacability (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Physical save: +13 Mental save: +6 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gorerokhad the Viperpassion Gorerokhad the ViperpassionCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -12% Changes stats: +4 Dex / +5 Cun / +5 Con Changes resistances: +9% mind / +3% nature Changes resistances penetration: +10% nature Physical save: +13 Spell save: +16 Mental save: +13 Life regen: +1.80 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 203 over 5 turns)regeneration infusion of the duelist (heal 203 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
Crystalline Ash starstaff (18.75-22.5 power, 3 apr, arcane damage) Crystalline Ash starstaff (18.75-22.5 power, 3 apr, arcane damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. It is part of a set of items. Base power: 18.8 - 22.5 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Wil / +3 Con Changes damage: +15% darkness / +10% arcane Spellpower: +18 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of stability (3 def, 6 armour)radiant hardened leather armour of stability (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 7 light Changes resistances: +7% physical / +10% darkness / +10% blight Physical save: +13 Light radius: +1 A suit of armour made of leather. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Gloreda the Skyenvy (dig speed 25 turns) Gloreda the Skyenvy (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Con Damage when the wearer hits(melee): 4 lightning Changes resistances: +2% physical Stamina each turn: +0.20 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
defiled yew wand of conjuration [power 253] (6 cooldown) defiled yew wand of conjuration [power 253] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +7.00 It can be used to fire a bolt of a random element (dam 126-253), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Maylied the Higher Anorithil level 21
15th Dusk 122nd year of Ascendancy at 03:30 see stats
By Maylied the Higher Anorithil level 11
2nd Summertide 122nd year of Ascendancy at 23:30 see stats
By Maylied the Higher Anorithil level 20
13rd Dusk 122nd year of Ascendancy at 18:11 see stats
By Maylied the Higher Anorithil level 26
27th Dusk 122nd year of Ascendancy at 16:10 see stats
By Maylied the Higher Anorithil level 10
9th Mirth 122nd year of Ascendancy at 17:31 see stats
By Maylied the Higher Anorithil level 20
12nd Dusk 122nd year of Ascendancy at 07:38 see stats
By Maylied the Higher Anorithil level 22
18th Dusk 122nd year of Ascendancy at 15:34 see stats
Log
Maylied hits Gloritira the giant army ant for (4 to psi shield), 0 fire, (6 to psi shield), 0 cold, 1 lightning, (18 to psi shield), 1 acid, (11 to psi shield), 1 light, 9 darkness, (4 to psi shield), 0 fire, (6 to psi shield), 0 cold, 1 lightning, (18 to psi shield), 1 acid, (11 to psi shield), 1 light, 9 darkness (27 total damage).
Gloritira the giant army ant hits Maylied for 16 lightning, 47 physical, 5 lightning, 20 physical, 27 physical (115 total damage).
Maylied shrugs off the effect 'Dazed'!
Maylied uses Invoke Tentacle.
Maylied spawns one of its tentacles!
Numbing Poison from Gloritira the giant army ant hits Maylied for 14 nature damage.
Poison from Gloritira the giant army ant hits Maylied for 34 nature damage.
Grgglck's Tentacle hits Gloritira the giant army ant for (35 to psi shield), 16 physical (16 total damage).
Gloritira the giant army ant uses Dual Strike.
Maylied shrugs off the effect 'Stunned'!
Maylied is not stunned anymore.
Maylied hits Gloritira the giant army ant for (4 to psi shield), 0 fire, (6 to psi shield), 0 cold, 1 lightning, (18 to psi shield), 1 acid, (11 to psi shield), 1 light, 9 darkness, (4 to psi shield), 1 fire, (6 to psi shield), 2 cold, 5 lightning, (18 to psi shield), 3 acid, (11 to psi shield), 3 light, 31 darkness (58 total damage).
Gloritira the giant army ant hits Grgglck's Tentacle for 16 physical damage.
Gloritira the giant army ant hits Maylied for 8 lightning, 31 physical, 25 lightning, 74 physical, 27 physical (165 total damage).
Maylied is dazed!
You are unable to move!
Maylied misses Gloritira the giant army ant.
Maylied has been set up!
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Talent Bathe in Light is ready to use.
Maylied is not dazed anymore.
Maylied is no longer pinned.
Numbing Poison from Gloritira the giant army ant hits Maylied for 14 nature damage.
Poison from Gloritira the giant army ant hits Maylied for 34 nature damage.
Grgglck's Tentacle hits Gloritira the giant army ant for (35 to psi shield), 19 physical (19 total damage).
Gloritira the giant army ant uses Skullcracker.
Saving game...