
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Simple Font Floating Text 1.1.5Changes the floating text to a different font Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.0.6Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
NPC Forgiveness 2.3 1.2.4This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Badass Death Messages 1.2.3Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you? Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Allow Respec Anywhere 1.2.3Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Flagpole Healthbar 1.1.5Makes the actor healthbars a 3/4 height vertical bar in the lower left, receding upwards with damage so less vital information is lost behind perspective wall tiles. Designed for use with my corner-only threat borders, but also looks passable with the default four-corner design as I also made the bar render on top of the frame. (Only issue is that full health gets lost against the ally-color frame). Looks good in sizes down to 32x32, fails to render in 16x16 presently. Intended for Shockbolt tiles and frames, not much use with roguelike. No more creaky door 1.2.5Got rid of the most anoying door creaks. Custom Auto Use 1.2.2Adds additional options to talent auto-use Items Vault 1.2.0Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 6 / 80% |
Size | medium |
Lifes / Deaths | Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:43 0 / 4Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 05:46 Killed by Emyna the elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:05 Killed by Emyna the elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:16 |
Primary Stats
Strength | 26 (base 25) |
Dexterity | 15 (base 10) |
Constitution | 19 (base 19) |
Magic | 14 (base 12) |
Willpower | 13 (base 10) |
Cunning | 13 (base 11) |
Resources
Life | -2/234 |
Stamina | 34/122 |
Vim | 92/120 |
Healing Factor | 1 |
Regeneration | 15.667546976485 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 23 |
Accuracy | 21 |
Crit Chance | 18% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14.3 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 11.73 (48.103448275862%) |
Defense | 3.75 |
Ranged Defense | 3.75 |
Fatigue | 13 |
Physical Save | 20.875 |
Spell Save | 9.45 |
Mental Save | 9.1 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Torture | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | [vs. Layutira (0 def, 1 armour) (On feet)] Layutira (0 def, 1 armour)Layutira (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -4% (-) Changes resistances: +3%(-) temporal Maximum encumbrance: +20 (-) Physical save: +6 (-) Blindness immunity: +10% (-) A pair of boots made of leather. |
On hands | [vs. psychic's iron gauntlets (0 def, 1 armour) (On hands)] psychic's iron gauntlets (0 def, 1 armour)psychic's iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) mind Changes resistances: +5%(-) mind Changes damage: +3%(-) mind Metal gloves protecting the hands up to the middle of the lower arm. |
On head | [vs. iron helm of dexterity (+3) (0 def, 3 armour) (On head)] iron helm of dexterity (+3) (0 def, 3 armour)iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | [vs. miner's iron pickaxe (dig speed 29 turns) (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Infravision radius: +2 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Around neck | [vs. clarifying copper amulet of willpower (+3) (Around neck)] clarifying copper amulet of willpower (+3)clarifying copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +11%(-) mind Confusion immunity: +22% (-) Amulets can have magical properties. |
Main armor | [vs. spiked iron mail armour (2 def, 4 armour) (Main armor)] spiked iron mail armour (2 def, 4 armour)spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (-) Fatigue: +12% (-) Damage when hit (Melee): 10(-) physical A suit of armour made of mail. |
In main hand | [vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Tirakai's Maul (20-26 power, 3 apr)Tirakai's Maul (20-26 power, 3 apr) Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 26.0 Uses stats: 10% Mag, 120% Str Damage type: Light Armour Penetration: +3 (-) Physical crit. chance: +6.0% (-) Burst (radius 2) on crit: +12(-) blinding light When wielded/worn: Physical crit. chance: +1.0% (-) Changes stats: +2(-) Dex / +2(-) Cun / +2(-) Mag Changes damage: +4%(-) light / +2%(-) all Spell crit. chance: +1% (-) Mental crit. chance: +1% (-) Ametrine: Light It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | [vs. rough leather belt 'Balidetir' (Around waist)] rough leather belt 'Balidetir'rough leather belt 'Balidetir' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +6%(-) fire / +5%(-) cold Changes damage: +3%(-) mind A belt that goes around your waist. |
Inventory
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] iron greatmaul of dampening (20-30 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron greatmaul of dampening (20-30 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0(+0.0 - +4.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-2) Physical crit. chance: +0.5% (-5.5%) Attack speed: 100% Burst (radius 2) on crit: +0(-12) blinding light When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Changes resistances: +10% acid / +12% fire / +12% cold / +12% lightning Changes damage: +0%(-4%) light / +0%(-2%) all Spell save: +7 Spell crit. chance: +0% (-1%) Mental crit. chance: +0% (-1%) Massive two-handed mauls. |
[vs. Layutira (0 def, 1 armour) (On feet)] pair of iron boots of uncanny dodging (2 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +2 Ranged Defense: +3 Fatigue: +2% (+6%) Changes resistances: +0%(-3%) temporal Maximum encumbrance: +0 (-20) Physical save: +0 (-6) Blindness immunity: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Little Horn the Cornac Doombringer level 5
79th Pyre 122nd year of Ascendancy at 20:15 see stats
Log
Talent Infusion: Wild is ready to use.
Emyna the elven guard is not dazed anymore.
Burning from Little Horn hits Emyna the elven guard for 2 fire damage.
Emyna the elven guard hits Little Horn for 24 physical, 4 nature, 4 temporal, 3 cold (36 total damage).
Little Horn hits Emyna the elven guard for 9 physical damage.
Little Horn casts Draining Assault.
Little Horn misses Emyna the elven guard.
Little Horn steals life from Emyna the elven guard!
Emyna the elven guard hits Little Horn for 7 cold, 6 physical (13 total damage).
Little Horn hits Emyna the elven guard for 2 light, 5 mind, 5 fire (12 total damage).
Burning from Little Horn hits Emyna the elven guard for 3 fire damage.
Emyna the elven guard hits Little Horn for 20 physical, 4 nature, 4 temporal, 3 cold (32 total damage).
Little Horn hits Emyna the elven guard for 9 physical damage.
Little Horn uses Infusion: Wild.
Little Horn lessens the pain.
Burning from Little Horn hits Emyna the elven guard for 3 fire damage.
Burning from Little Horn hits Emyna the elven guard for 3 fire damage.
Talent Infusion: Regeneration is ready to use.
Emyna the elven guard stops burning.
Little Horn uses Infusion: Regeneration.
Little Horn starts regenerating health quickly.
Talent Draining Assault is ready to use.
Little Horn feels pain again.
Emyna the elven guard uses Shield Pummel.
Saving game...