A rapper named Steve the level 8 Doomelf Archmage by acmalan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassArchmage
Level / Exp8 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution12 (base 11)
Magic38 (base 31)
Willpower25 (base 20)
Cunning14 (base 11)

Resources

Life141/141
Mana217/217
Healing Factor1.0191526171258
Regeneration2.2930933885329

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision2
See Stealth10

Offense: Mainhand

Damage13
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+10%
Mind+3%

Offense: Damage Penetration

Acid+15%
Fire+10%
Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense25
Fatigue0
Physical Save7
Spell Save23
Mental Save19

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Pinning Resistance19%
Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
2/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

Tool
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty) Escaped the Searing Halls.
By A rapper named Steve the Doomelf Archmage level 6
77th Pyre 122nd year of Ascendancy at 12:16
see stats

Log

You gain 2.73 gold from the transmogrification of cruel elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 5.04 gold from the transmogrification of
iron mace 'Rainsin' (12-17 power, 2 apr).
You gain 4.82 gold from the transmogrification of
Infernoscar the iron greatmaul (18-28 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
You gain 2.60 gold from the transmogrification of
iron dagger of crippling (11-14 power, 5 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the sneak (range 3; phase 13; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 11).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.

There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

There is a next level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).