Attempt 2 the level 6 Kruk Yeti Adventurer by Darbieish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceKruk Yeti
ClassAdventurer
Level / Exp6 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 24)
Dexterity12 (base 12)
Constitution30 (base 18)
Magic12 (base 12)
Willpower13 (base 12)
Cunning11 (base 12)

Resources

Life-19/258
Stamina134/134
Vim120/120
Healing Factor1.2592147729953
Regeneration0.31480369324883

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite5

Offense: Mainhand

Damage28
Accuracy26
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Nature+6%

Defense: Base

Armour (hardiness)25.551211628464 (73.607947236566%)
Defense2
Ranged Defense2
Fatigue26
Physical Save26
Spell Save8
Mental Save8

Defense: Resistances

Nature+ 11%( 70%)
Lightning+ 16%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Torture1.00
1/5
3/5
0/5
0/5
Corruption / Heart of Fire1.00
1/5
0/5
0/5
0/5
Corruption / Brutality1.00
5/5
1/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
1/5
0/5
0/5
0/5
Race / Yeti1.00
0/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
active
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Saving done.
Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Fiery Grasp is ready to use.
Talent Incinerating Blows is ready to use.
Talent Abduction is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 28 turns (stop reason: detrimental status effect).

Attempt 2 is being strangled.


Attempt 2 is silenced and cannot use Abduction.

Attempt 2 is silenced and cannot use Abduction.

You are unable to move!

Horned Horror is on fire!

Attempt 2 slows down.

Strangle Hold from Horned Horror hits
Attempt 2 for 14 nature damage.
Burning from Attempt 2 hits Horned Horror for
(1 flat reduction), 0 fire (0 total damage).
Attempt 2 hits Horned Horror for (19 flat reduction), 16 physical, (12 flat reduction), 0 light, (15 flat reduction), 0 light, (6 flat reduction), 0 fire, (3 flat reduction), 0 fire (16 total damage).
Horned Horror throws a finishing uppercut.
Attempt 2 is stunned!

Horned Horror hits Attempt 2 for 129 physical, 19 lightning (148 total damage).
Strangle Hold from Horned Horror hits
Attempt 2 for 14 nature damage.
Burning from Attempt 2 hits Horned Horror for
(0 flat reduction), 0 fire (0 total damage).
Horned Horror lashes out with a flurry of fists.