Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 17 / 35% |
Size | medium |
Lifes / Deaths | Killed by cryomancer at level 2 on the 17th Voratun 122nd year of Ascendancy at 13:46 / 37Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:08 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:42 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 09:05 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 10:25 Killed by multi-hued drake at level 5 on the 20th Voratun 122nd year of Ascendancy at 11:53 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 12:55 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 14:05 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 15:10 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 16:12 Killed by greater multi-hued wyrm at level 5 on the 20th Voratun 122nd year of Ascendancy at 17:14 Killed by multi-hued drake at level 5 on the 20th Voratun 122nd year of Ascendancy at 18:36 Killed by multi-hued drake at level 5 on the 20th Voratun 122nd year of Ascendancy at 19:38 Killed by dredge at level 6 on the 21st Voratun 122nd year of Ascendancy at 17:31 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 09:17 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 10:09 Killed by multi-hued drake at level 7 on the 22nd Voratun 122nd year of Ascendancy at 10:53 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 11:58 Killed by multi-hued drake at level 7 on the 22nd Voratun 122nd year of Ascendancy at 12:54 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 13:55 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 15:02 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 16:12 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 17:20 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 18:25 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 22:46 Killed by greater multi-hued wyrm at level 7 on the 22nd Voratun 122nd year of Ascendancy at 23:48 Killed by multi-hued drake at level 7 on the 23rd Voratun 122nd year of Ascendancy at 00:50 Killed by multi-hued drake at level 7 on the 23rd Voratun 122nd year of Ascendancy at 01:59 Killed by multi-hued drake at level 7 on the 23rd Voratun 122nd year of Ascendancy at 03:10 Killed by blade horror at level 7 on the 23rd Voratun 122nd year of Ascendancy at 06:08 Killed by elven cultist at level 10 on the 28th Voratun 122nd year of Ascendancy at 16:31 Killed by cold drake hatchling at level 11 on the 28th Voratun 122nd year of Ascendancy at 22:02 Killed by cold drake at level 11 on the 28th Voratun 122nd year of Ascendancy at 23:20 Killed by luminous horror at level 11 on the 29th Voratun 122nd year of Ascendancy at 05:18 Killed by Celia at level 12 on the 29th Voratun 122nd year of Ascendancy at 14:43 Killed by mad druid at level 15 on the 1st Profit 122nd year of Ascendancy at 21:09 Killed by Mad Archdruid at level 15 on the 1st Profit 122nd year of Ascendancy at 22:56 |
Primary Stats
Strength | 25 (base 15) |
Dexterity | 9 (base 10) |
Constitution | 23 (base 11) |
Magic | 45 (base 41) |
Willpower | 55 (base 33) |
Cunning | 19 (base 10) |
Resources
Life | 354/462 |
Mana | 217/271 |
Equilibrium | 173 |
Healing Factor | 1.11 |
Regeneration | 3.0525 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 27 |
Accuracy | 13 |
Crit Chance | 6% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 13 |
Crit Chance | 6% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 36.05 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 25.2 (66.666666666667%) |
Defense | 21.325 |
Ranged Defense | 27.325 |
Fatigue | 41 |
Physical Save | 26.759096774194 |
Spell Save | 35.859096774194 |
Mental Save | 40.206064516129 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Stone | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Eldritch Infusion |
talent | Stone Vines |
talent | Premonition |
talent | Shards |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (8). Armor Corroded |
beneficial effect | The target is surrounded by a stone shield absorbing 129/179 damage. When the shield is removed, it will explode for up to 323 (currently 128) Arcane damage in a radius 3. Eldritch Stone Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon. Escort: injured seer (level 4 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Mucusflash the pair of hardened leather boots (0 def, 3 armour) Mucusflash the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +7% lightning / +7% temporal / +6% nature A pair of boots made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Dayobeisance the iron gauntlets (0 def, 1 armour) Dayobeisance the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Damage when hit (Melee): 8 light Changes resistances: +5% lightning Changes resistances penetration: +5% temporal Changes damage: +4% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +5 Mag / +13 Wil / +5 Cun Mental save: +6 (+2 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +7 (+4 eff.) Mindpower: +6 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Carrionpeal the steel ring Carrionpeal the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 darkness Changes damage: +12% nature Stun/Freeze immunity: +25% Life regen: +1.70 Rings can have magical properties. |
Around neck | clarifying steel amulet of cunning (+3) clarifying steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% mind Confusion immunity: +20% Amulets can have magical properties. |
In main hand | shocking steel shield of physical resistance (+11%) (6 def, 2 armour, 18-21.6 power, 40 block) shocking steel shield of physical resistance (+11%) (6 def, 2 armour, 18-21.6 power, 40 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +40 On weapon hit: * 12% chance to daze When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 13 lightning Changes resistances: +11% physical Talent granted: +2 Block Handheld deflection devices. |
Around waist | blurring rough leather belt of life blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +6 Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
In off hand | steel shield of radiance (6 def, 2 armour, 15.5-18.6 power, 44 block) steel shield of radiance (6 def, 2 armour, 15.5-18.6 power, 44 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +44 Damage (Melee): +11 light When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 17% chance to blind Changes stats: +1 Mag / +4 Con Changes resistances: +12% light Talent granted: +2 Block Handheld deflection devices. |
Cloak | regal linen cloak of Eldoral (1 def, 0 armour) regal linen cloak of Eldoral (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable steel mail armour of cold resistance (2 def, 13 armour) impenetrable steel mail armour of cold resistance (2 def, 13 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +17% cold A suit of armour made of mail. |
Inventory
regeneration infusion of the warrior (heal 154 over 5 turns) regeneration infusion of the warrior (heal 154 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Corrupted Essence Elixir of Corrupted EssencePowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent mixture can open the mind to manipulate life force to control negative magical energies. |
phase door rune of the duelist (range 7; power 19; dur 3) phase door rune of the duelist (range 7; power 19; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 39) teleportation rune of the duelist (range 39)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing steel amulet of healing cleansing steel amulet of healingInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% nature / +12% blight Poison immunity: +21% Disease immunity: +25% Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's steel ringmule's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger (11-14.3 power, 6 apr)arcing steel dagger (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of erosion (21-27.3 power, 7 apr)balanced dwarven-steel dagger of erosion (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 nature / +7 temporal When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +4 (+2 eff.) Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel greatmaul of erosion (30.5-45.75 power, 2 apr)hateful steel greatmaul of erosion (30.5-45.75 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 temporal / +12 nature / +12 darkness Damage against: +7% Living Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatsword of daylight (23.5-37.6 power, 2 apr)insidious steel greatsword of daylight (23.5-37.6 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 light / +17 insidious poison Damage against: +10% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword 'Blackfurnace' (24.5-39.2 power, 2 apr)steel greatsword 'Blackfurnace' (24.5-39.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +8 darkness / +7 fire Burst (radius 2) on crit: +8 acid When wielded/worn: Changes damage: +3% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic steel mace of projection (15-21 power, 3 apr)acidic steel mace of projection (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 mind / +7 acid It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. vined mindstar of the jelly (4.5-4.95 power, 18 apr, mind damage)vined mindstar of the jelly (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.70 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash vilestaff (15-18 power, 3 apr, fire element)magewarrior's short ash vilestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +7.0% Physical power: +7 (+4 eff.) Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +8.00% Spellpower: +13 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced blue-steel trident (19.5-31.2 power, 8 apr)balanced blue-steel trident (19.5-31.2 power, 8 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+6 eff.) Defense: +9 (+4 eff.) Disarm immunity: +36% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
marshal's linen cloak of Iron Throne (1 def, 0 armour) marshal's linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Str / +3 Con Physical save: +6 (+3 eff.) Maximum life: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots of uncanny dodging (2 def, 7 armour) miner's pair of iron boots of uncanny dodging (2 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful iron gauntlets of magic (+2) (0 def, 1 armour) restful iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of cold resistance (3 def, 6 armour)rejuvenating hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +20% cold Life regen: +2.30 Stamina each turn: +0.50 A suit of armour made of leather. |
coruscating iron shield of acid resistance (+16%) (4 def, 2 armour, 9.5-11.4 power, 18.5 block) coruscating iron shield of acid resistance (+16%) (4 def, 2 armour, 9.5-11.4 power, 18.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 Damage (Melee): +11 fire When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 10 fire Changes stats: +2 Str Changes resistances: +16% acid / +10% fire Talent granted: +1 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. yew wand of firewall 'Aerybeth' [power 177] (7 cooldown)yew wand of firewall 'Aerybeth' [power 177] (7 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Wil Changes resistances: +6% mind It can be used to creates a wall of flames lasting for 4 turns (dam 177 overall), putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cyrivena the Dwarf Stone Warden level 15
2nd Profit 122nd year of Ascendancy at 00:15 see stats
By Cyrivena the Dwarf Stone Warden level 10
27th Voratun 122nd year of Ascendancy at 18:20 see stats
Log
Ce'Nuwen the midge swarm hits Cyrivena for (20 to stone), 0 physical, (slow 11%), (0 total damage).
Cyrivena hits Ce'Nuwen the midge swarm for (7 resist armour), 6 lightning, (7 resist armour), 1 light, (7 resist armour), 0 arcane, , (7 resist armour), 1 nature, , (7 resist armour), 5 lightning, , (7 resist armour), 4 arcane, (4 resist armour), 0 nature, (7 resist armour), 4 light, (7 resist armour), 5 lightning, , (7 resist armour), 4 arcane (30 total damage).
Ce'Nuwen the midge swarm hits Cyrivena for (15 to stone), 0 physical, (slow 11%), (0 total damage).
Cyrivena hits Ce'Nuwen the midge swarm for (7 resist armour), 6 lightning, (7 resist armour), 1 light, (7 resist armour), 0 arcane, (8 total damage).
Ce'Nuwen the midge swarm has finished recovering.
Stone Vine from Cyrivena hits Ce'Nuwen the midge swarm for (7 resist armour), 19 physical, (7 resist armour), 9 arcane (28 total damage).
Ce'Nuwen the midge swarm loses sight!
Ce'Nuwen the midge swarm hits Cyrivena for (15 to stone), 0 physical, (slow 11%), (0 total damage).
Cyrivena hits Ce'Nuwen the midge swarm for (7 resist armour), 6 lightning, (7 resist armour), 1 light, (7 resist armour), 0 arcane, (8 total damage).
Cyrivena casts Eldritch Fury.
Cyrivena misses Ce'Nuwen the midge swarm.
Cyrivena misses Ce'Nuwen the midge swarm.
Cyrivena hits Ce'Nuwen the midge swarm for (7 resist armour), 13 nature, , (7 resist armour), 5 lightning, , (7 resist armour), 4 arcane, (7 resist armour), 2 nature, (7 resist armour), 4 light, (7 resist armour), 5 lightning, , (7 resist armour), 4 arcane, (7 resist armour), 3 nature, (7 resist armour), 4 light, (7 resist armour), 5 lightning, , (7 resist armour), 4 arcane, (7 resist armour), 4 nature, (7 resist armour), 4 light (60 total damage).
Cyrivena killed Ce'Nuwen the midge swarm!
Cyrivena picks up (g.): Carrionpeal the steel ring.
Cyrivena wears: Carrionpeal the steel ring.
Cyrivena speeds up.
You have no more inscription slots.
You are now inscribed with Rune: Shielding.
Message from DarkGod: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because you were logged in at the right time, look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15 recommended.
Cyrivena deactivates Stone Vines.
The stone shield around Cyrivena explodes!
Cyrivena deactivates Shards.
Cyrivena is fully armored again.
Cyrivena deactivates Premonition.
Cyrivena deactivates Eldritch Infusion.