Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Berserker |
Level / Exp | 30 / 17% |
Size | medium |
Lifes / Deaths | Killed by Jaeamo the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:35 / 140Killed by Jaeamo the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:10 Killed by Jaeamo the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:55 Killed by Jaeamo the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:48 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:42 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:35 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:09 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:41 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:34 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:06 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:46 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:18 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:53 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:25 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:03 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:12 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:46 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:18 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:03 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:53 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:42 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:43 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:02 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:39 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:59 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:52 Killed by Jaeamo the Bringer of Doom at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:22 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:08 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:13 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:40 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:51 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:33 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:35 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:25 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:46 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:05 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:13 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:48 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:25 Killed by Jaeamo the Bringer of Doom at level 3 on the 77th Pyre 122nd year of Ascendancy at 17:32 Killed by wretchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 18:48 Killed by cold drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 04:27 Killed by cold drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:33 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 12:38 Killed by cold drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:26 Killed by cold drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 16:33 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 17:59 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 18:35 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 19:02 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 19:33 Killed by ice wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 20:42 Killed by cold drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 21:15 Killed by cold drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:22 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:59 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:41 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:20 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:27 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:04 Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:40 Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:25 Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:09 Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:46 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:50 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:48 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:50 Killed by cold drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:44 Killed by cold drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:52 Killed by cold drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:52 Killed by cold drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:23 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:48 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:36 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:13 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:58 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:30 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:00 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:35 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:08 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:40 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:14 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:47 Killed by ice wyrm at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:32 Killed by cold drake at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:04 Killed by devourer at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:28 Killed by lava floor at level 8 on the 5th Mirth 122nd year of Ascendancy at 10:31 Killed by vampire lord at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:32 Killed by elder vampire at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:17 Killed by cold drake hatchling at level 14 on the 7th Flare 122nd year of Ascendancy at 06:40 Killed by ice wyrm at level 14 on the 7th Flare 122nd year of Ascendancy at 07:47 Killed by ice wyrm at level 14 on the 7th Flare 122nd year of Ascendancy at 11:50 Killed by cold drake at level 14 on the 7th Flare 122nd year of Ascendancy at 15:16 Killed by ice wyrm at level 15 on the 7th Flare 122nd year of Ascendancy at 22:31 Killed by eldritch eye at level 17 on the 1st Dusk 122nd year of Ascendancy at 16:33 Killed by eldritch eye at level 17 on the 1st Dusk 122nd year of Ascendancy at 20:03 Killed by weaver young at level 18 on the 5th Dusk 122nd year of Ascendancy at 05:05 Killed by bloated horror at level 18 on the 5th Dusk 122nd year of Ascendancy at 06:35 Killed by temporal stalker at level 19 on the 5th Dusk 122nd year of Ascendancy at 12:29 Killed by temporal stalker at level 19 on the 5th Dusk 122nd year of Ascendancy at 15:38 Killed by ice wyrm at level 19 on the 5th Dusk 122nd year of Ascendancy at 21:33 Killed by cold drake at level 20 on the 6th Dusk 122nd year of Ascendancy at 07:58 Killed by will o' the wisp at level 21 on the 9th Dusk 122nd year of Ascendancy at 10:47 Killed by luminous horror at level 22 on the 13rd Dusk 122nd year of Ascendancy at 06:36 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 08:58 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 10:42 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 12:13 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 13:42 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 15:17 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 16:57 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 18:23 Killed by forge-giant at level 22 on the 13rd Dusk 122nd year of Ascendancy at 19:57 Killed by daelach at level 24 on the 18th Dusk 122nd year of Ascendancy at 03:58 Killed by daelach at level 24 on the 18th Dusk 122nd year of Ascendancy at 05:36 Killed by luminous horror at level 24 on the 18th Dusk 122nd year of Ascendancy at 14:51 Killed by Draebor, the Imp at level 24 on the 18th Dusk 122nd year of Ascendancy at 17:42 Killed by Draebor, the Imp at level 24 on the 18th Dusk 122nd year of Ascendancy at 19:45 Killed by Draebor, the Imp at level 24 on the 18th Dusk 122nd year of Ascendancy at 21:09 Killed by champion of Urh'Rok at level 25 on the 21st Dusk 122nd year of Ascendancy at 23:40 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 01:20 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 02:46 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 04:28 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 06:45 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 08:00 Killed by champion of Urh'Rok at level 25 on the 22nd Dusk 122nd year of Ascendancy at 10:23 Killed by radiant horror at level 25 on the 22nd Dusk 122nd year of Ascendancy at 11:43 Killed by forge-giant at level 25 on the 22nd Dusk 122nd year of Ascendancy at 18:37 Killed by forge-giant at level 25 on the 22nd Dusk 122nd year of Ascendancy at 20:08 Killed by forge-giant at level 25 on the 22nd Dusk 122nd year of Ascendancy at 22:10 Killed by forge-giant at level 25 on the 22nd Dusk 122nd year of Ascendancy at 23:41 Killed by forge-giant at level 25 on the 23rd Dusk 122nd year of Ascendancy at 01:12 Killed by forge-giant at level 25 on the 23rd Dusk 122nd year of Ascendancy at 02:47 Killed by skeleton mage at level 26 on the 26th Dusk 122nd year of Ascendancy at 00:27 Killed by armoured skeleton warrior at level 26 on the 26th Dusk 122nd year of Ascendancy at 04:00 Killed by skeleton mage at level 26 on the 26th Dusk 122nd year of Ascendancy at 06:00 Killed by skeleton mage at level 26 on the 26th Dusk 122nd year of Ascendancy at 08:01 Killed by Borfast the Broken at level 26 on the 26th Dusk 122nd year of Ascendancy at 09:49 Killed by armoured skeleton warrior at level 26 on the 26th Dusk 122nd year of Ascendancy at 14:11 Killed by rimebark at level 28 on the 29th Dusk 122nd year of Ascendancy at 17:46 Killed by Betolaith the elven warrior at level 29 on the 33rd Dusk 122nd year of Ascendancy at 23:58 Killed by Betolaith the elven warrior at level 29 on the 34th Dusk 122nd year of Ascendancy at 01:16 Killed by water imp at level 29 on the 35th Dusk 122nd year of Ascendancy at 04:19 Killed by Urkis, the High Tempest at level 29 on the 35th Dusk 122nd year of Ascendancy at 06:43 |
Primary Stats
Strength | 83 (base 60) |
Dexterity | 33 (base 29) |
Constitution | 30 (base 23) |
Magic | 23 (base 10) |
Willpower | 30 (base 10) |
Cunning | 37 (base 24) |
Resources
Life | 793/809 |
Stamina | 187/187 |
Healing Factor | 1.66 |
Regeneration | 2.573 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +565% |
Spell | 0% |
Global | +121.77928313674% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 13 |
Offense: Mainhand
Damage | 166 |
Accuracy | 48 |
Crit Chance | 47% |
APR | 10 |
Speed | 1.11 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 56.92 (81.030927835052%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 26 |
Physical Save | 35 |
Spell Save | 18 |
Mental Save | 27 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 50% |
Disarm Resistance | 40% |
Knockback Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Berserker Rage |
talent | Precise Strikes |
talent | Secrets of the Eternals |
beneficial effect | Increases critical hit chance by 1%. Berserker Rage |
beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 555% faster. Wild Speed |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases global action speed by 22%. Speed |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | Shadebutcher the brass lantern Shadebutcher the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +6% temporal Changes damage: +9% darkness Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed hardened leather cap of absorption (0 def, 3 armour) bladed hardened leather cap of absorption (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +3 Str Stamina when hit: +1.10 Equilibrium when hit: +1.20 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 318.3 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | iron pickaxe of predation (dig speed 30 turns) iron pickaxe of predation (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring 'Oladur' gold ring 'Oladur'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +18 Changes stats: +9 Str Changes resistances penetration: +5% blight / +10% arcane Blindness immunity: +26% Spellpower: +4 (+2 eff.) Infravision radius: +4 See stealth: +5 See invisible: +13 Rings can have magical properties. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | Branirostir (4 def, 9 armour) Branirostir (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +2 Con Changes resistances: +16% fire / +6% mind / +5% arcane Mental save: +12 (+6 eff.) Life regen: +1.30 Maximum life: +46.00 Healing mod.: +11% A suit of armour made of metal plates. |
Cloak | cashmere cloak 'Singegore' (2 def, 7 armour) cashmere cloak 'Singegore' (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +7 Defense: +2 (+1 eff.) Changes stats: +1 Dex / +3 Mag / +3 Wil / +1 Cun Changes resistances: +16% cold Changes damage: +9% fire Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating gold amulet of healing insulating gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% fire / +13% cold Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
wild infusion of the warrior (resist 27%; cure magical) wild infusion of the warrior (resist 27%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 20%; cure physical) wild infusion of the warrior (resist 20%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 13%; cure mental) wild infusion of the wizard (resist 13%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
teleportation rune of the sneak (range 61) teleportation rune of the sneak (range 61)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Aduthra the gold amulet Aduthra the gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 temporal Changes resistances: +9% acid Changes damage: +3% acid Teleport immunity: +50% It can be used to teleport you randomly (rad 38), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
clarifying steel amulet of magic (+2) clarifying steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
restful gold amulet of the eclipse restful gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage (Melee): 7 light / 8 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 7% chance to blind Changes damage: +8% light / +6% darkness Life regen: +2.60 Amulets can have magical properties. |
warrior's stralite amulet of mastery (0.13 Cunning / Survival) warrior's stralite amulet of mastery (0.13 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +7% physical Talent mastery: +0.13 Cunning / Survival Stamina each turn: +0.70 Amulets can have magical properties. |
copper ring of blinding strikes copper ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 10% chance to blind Rings can have magical properties. |
gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
psionicist's copper ring of pilfering psionicist's copper ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
savior's steel ring of perseverance savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
plaguebringer's voratun battleaxe (57.5-86.25 power, 4 apr) plaguebringer's voratun battleaxe (57.5-86.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +24% Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Falyntir the Brightseam (42.5-63.75 power, 2 apr) Falyntir the Brightseam (42.5-63.75 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +12 nature When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +9.0% Defense: +7 (+3 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to daze Changes resistances penetration: +5% light / +10% lightning Disarm immunity: +42% Massive two-handed mauls. |
Tarrydor the Wildvenom (31-49.6 power, 2 apr) Tarrydor the Wildvenom (31-49.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 light / +7 darkness Damage against: +10% Undead / +7% Living When wielded/worn: Changes damage: +9% nature Massive two-handed swords. |
elemental iron greatsword of crippling (14-22.4 power, 1 apr) elemental iron greatsword of crippling (14-22.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% acid / +12% fire / +10% lightning / +10% cold Massive two-handed swords. |
plaguebringer's iron greatsword (16-25.6 power, 1 apr) plaguebringer's iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 7% chance to disease Damage (Melee): +9 blight When wielded/worn: Disease immunity: +14% Massive two-handed swords. |
Yvonn the Jetgrinder (25.5-35.7 power, 4 apr) Yvonn the Jetgrinder (25.5-35.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +19 lightning / +11 acid When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +6% light Changes damage: +9% darkness Silence immunity: +5% Only die when reaching: -60.00 life Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 22 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
parasitic mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) parasitic mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +2 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Maximum psi: +12.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Life leech chance: +6% Life leech: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Glorabeth' (7.5-8.25 power, 24 apr, nature damage) thorny mindstar 'Glorabeth' (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +4 (+0 eff.) Changes damage: +12% lightning / +9% fire / +15% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Reduces incoming crit damage: 10.00% Mental save: +5 (+3 eff.) Stamina each turn: +0.60 Only die when reaching: -60.00 life Maximum psi: +15.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +6% Healing mod.: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+7 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 A belt that goes around your waist. |
Aircrypt the linen cloak (1 def, 0 armour) Aircrypt the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 lightning / 4 fire Changes stats: +1 Str / +2 Con Changes resistances: +9% lightning Changes damage: +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +17% darkness / +13% temporal Defense after a teleport: +16 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative linen cloak (1 def, 0 armour) restorative linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% nature / +10% blight Life regen: +1.30 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
grounding pair of hardened leather boots of tirelessness (0 def, 3 armour) grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% lightning / +7% temporal Stamina each turn: +0.40 Maximum stamina: +19.00 A pair of boots made of leather. |
restorative pair of hardened leather boots of disengagement (0 def, 3 armour) restorative pair of hardened leather boots of disengagement (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +2 Dex Life regen: +1.50 Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
traveler's pair of dwarven-steel boots (0 def, 4 armour) traveler's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Maximum encumbrance: +27 Physical save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour) dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
radiant iron gauntlets of strength (+3) (0 def, 1 armour) radiant iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 7 light Changes stats: +3 Str Changes resistances: +6% light Changes damage: +4% light Metal gloves protecting the hands up to the middle of the lower arm. |
Aryldil the rough leather cap (0 def, 1 armour) Aryldil the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% darkness / +6% cold Allows you to breathe in: water Stun/Freeze immunity: +10% Mana each turn: +0.08 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cap made of leather. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 76.59 fire and 79.40 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour) mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +1 Con Changes damage: +10% arcane Psi each turn: +0.19 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rejuvenating dwarven-steel plate armour of cold resistance (5 def, 11 armour) rejuvenating dwarven-steel plate armour of cold resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +15% cold Life regen: +3.90 Stamina each turn: +1.00 A suit of armour made of metal plates. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Haramnir the Cloudwoe Haramnir the CloudwoeInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infizerk the Shalore Berserker level 10
10th Mirth 122nd year of Ascendancy at 00:06 see stats
By Infizerk the Shalore Berserker level 17
2nd Dusk 122nd year of Ascendancy at 15:51 see stats
By Infizerk the Shalore Berserker level 3
77th Pyre 122nd year of Ascendancy at 18:33 see stats
By Infizerk the Shalore Berserker level 20
6th Dusk 122nd year of Ascendancy at 21:37 see stats
By Infizerk the Shalore Berserker level 12
3rd Flare 122nd year of Ascendancy at 05:05 see stats
By Infizerk the Shalore Berserker level 22
14th Dusk 122nd year of Ascendancy at 06:20 see stats
By Infizerk the Shalore Berserker level 30
36th Dusk 122nd year of Ascendancy at 04:39 see stats
By Infizerk the Shalore Berserker level 10
8th Mirth 122nd year of Ascendancy at 06:58 see stats
By Infizerk the Shalore Berserker level 20
6th Dusk 122nd year of Ascendancy at 07:45 see stats
By Infizerk the Shalore Berserker level 30
35th Dusk 122nd year of Ascendancy at 08:00 see stats
By Infizerk the Shalore Berserker level 20
7th Dusk 122nd year of Ascendancy at 16:38 see stats
By Infizerk the Shalore Berserker level 17
2nd Dusk 122nd year of Ascendancy at 19:20 see stats
By Infizerk the Shalore Berserker level 26
26th Dusk 122nd year of Ascendancy at 14:11 see stats
By Infizerk the Shalore Berserker level 17
2nd Dusk 122nd year of Ascendancy at 13:36 see stats
Log
You gain 4.98 gold from the transmogrification of stargazer's cashmere robe of power (2 def, 0 armour).
You gain 0.86 gold from the transmogrification of spellwoven cashmere robe (2 def, 0 armour).
You gain 0.12 gold from the transmogrification of cashmere robe (2 def, 0 armour).
You gain 1.95 gold from the transmogrification of flaming stralite waraxe (31.5-44.1 power, 5 apr).
You gain 6.28 gold from the transmogrification of shimmering yew magestaff of greater warding (20-24 power, 4 apr, lightning element).
You gain 6.45 gold from the transmogrification of cruel yew starstaff of illumination (20-24 power, 4 apr, physical element).
You gain 3.85 gold from the transmogrification of steady reinforced leather sling of fire.
You gain 3.47 gold from the transmogrification of mighty hardened leather sling of acid.
You gain 1.84 gold from the transmogrification of thorny mindstar of life (7-7.7 power, 24 apr, nature damage).
You gain 3.59 gold from the transmogrification of purifying thorny mindstar (8-8.8 power, 24 apr, mind damage).
You gain 2.27 gold from the transmogrification of insidious dwarven-steel mace (26.5-37.1 power, 4 apr).
You gain 3.92 gold from the transmogrification of flaming dwarven-steel mace of crippling (26-36.4 power, 4 apr).
You gain 4.67 gold from the transmogrification of gold ring of misery.
New Achievement: Infinite x30 (Exploration mode)!
Lore found: The Hunter and the Hunted chapter 4
You can read all your collected lore in the game menu, by pressing Escape.
Infizerk casts Grace of the Eternals.
Infizerk speeds up.
Infizerk uses Infusion: Movement.
Infizerk is moving freely.
Berserker Rage's rage awakens!
Infizerk prepares for the next kill!.
Infizerk deactivates Berserker Rage.
Infizerk's rage subsides!
Infizerk slows down.
Infizerk deactivates Secrets of the Eternals.
Infizerk deactivates Precise Strikes.
Infizerk is moving less freely.
Infizerk slows down.