whatwhat the level 6 Halfling Wanderer by kerkules

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHalfling
ClassWanderer
Level / Exp6 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity18 (base 12)
Constitution13 (base 12)
Magic28 (base 26)
Willpower11 (base 12)
Cunning16 (base 12)

Resources

Life196/196
Insanity0/100
Vim120/120
Healing Factor0.62833630113153
Regeneration0.78542037641441

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage10
Accuracy28
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Physical+9%

Defense: Base

Armour (hardiness)1 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save10
Spell Save20
Mental Save10

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Artifice1.00
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.00
2/5
1/5
0/5
0/5
Demented / Tentacles1.00
2/5
1/5
0/5
0/5
Corruption / Shadowflame1.00
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
active

Equipment

On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Whatwhat wears (replacing
iron longsword (Misfortune) (13-18 power, 2 apr)): Xuriatha the iron mace (Misfortune) (12-18 power, 2 apr).

You gain 2.14 gold from the transmogrification of
storming quiver of elm arrows of accuracy (23/23, 14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19.5 block).
You gain 0.99 gold from the transmogrification of
insulating iron helm of constitution (+2) (0 def, 3 armour).
You gain 3.18 gold from the transmogrification of
Tuletir the pair of iron boots (0 def, 5 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (Misfortune) (12-18 power, 2 apr).
You gain 1.90 gold from the transmogrification of
potent elm starstaff of power (Shrouds) (12-14 power, 2 apr, temporal element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (Shrouds) (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (Madness) (10-12 power, 0 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

Resting starts...

Rested for 156 turns (stop reason: all resources and life at maximum).


You cannot do that on the world map.


There is an exit to the worldmap here (press '' or right click to use).