Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 31 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:03 / 172Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:44 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:09 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:59 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:38 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:25 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:00 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:32 Killed by Bethimira the gloomy cave bear at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:55 Killed by Bethimira the gloomy cave bear at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:13 Killed by Bethimira the gloomy cave bear at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:26 Killed by thought-forged bowman at level 8 on the 5th Flare 122nd year of Ascendancy at 03:05 Killed by Polerin the large white snake at level 8 on the 5th Flare 122nd year of Ascendancy at 12:06 Killed by red crystal at level 8 on the 5th Flare 122nd year of Ascendancy at 18:49 Killed by red crystal at level 8 on the 5th Flare 122nd year of Ascendancy at 19:17 Killed by red crystal at level 9 on the 6th Flare 122nd year of Ascendancy at 04:51 Killed by Spellblaze Crystal at level 9 on the 6th Flare 122nd year of Ascendancy at 09:39 Killed by mean looking elven guard at level 10 on the 7th Flare 122nd year of Ascendancy at 11:40 Killed by Rhaloren Inquisitor at level 10 on the 7th Flare 122nd year of Ascendancy at 22:48 Killed by Neryvea the fox at level 11 on the 7th Dusk 122nd year of Ascendancy at 23:16 Killed by assassin at level 12 on the 13rd Dusk 122nd year of Ascendancy at 08:12 Killed by skeleton mage at level 12 on the 13rd Dusk 122nd year of Ascendancy at 11:14 Killed by skeleton mage at level 12 on the 13rd Dusk 122nd year of Ascendancy at 11:49 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 11:22 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 12:00 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 12:09 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 13:32 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 14:22 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 14:45 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 15:06 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 15:55 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 16:05 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 16:21 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 16:52 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 17:53 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 18:43 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 19:22 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 20:09 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 20:35 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 21:36 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 22:33 Killed by Velathra the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 23:09 Killed by brecklorn at level 12 on the 19th Dusk 122nd year of Ascendancy at 09:37 Killed by bandit at level 12 on the 20th Dusk 122nd year of Ascendancy at 01:13 Killed by thief at level 12 on the 20th Dusk 122nd year of Ascendancy at 01:40 Killed by Belilro the thalore at level 13 on the 23rd Dusk 122nd year of Ascendancy at 11:02 Killed by Laiehu the shalore at level 13 on the 23rd Dusk 122nd year of Ascendancy at 11:28 Killed by Laiehu the shalore at level 13 on the 23rd Dusk 122nd year of Ascendancy at 12:06 Killed by Velathra the skeleton archer at level 13 on the 25th Dusk 122nd year of Ascendancy at 00:17 Killed by Velathra the skeleton archer at level 13 on the 25th Dusk 122nd year of Ascendancy at 00:35 Killed by Velathra the skeleton archer at level 13 on the 25th Dusk 122nd year of Ascendancy at 02:14 Killed by Velathra the skeleton archer at level 13 on the 25th Dusk 122nd year of Ascendancy at 02:53 Killed by Elutha the large white snake at level 13 on the 26th Dusk 122nd year of Ascendancy at 00:08 Killed by giant fire ant at level 14 on the 27th Dusk 122nd year of Ascendancy at 05:40 Killed by Voryldalle the king cobra at level 14 on the 27th Dusk 122nd year of Ascendancy at 13:52 Killed by bloated horror at level 15 on the 28th Dusk 122nd year of Ascendancy at 20:50 Killed by bloated horror at level 15 on the 28th Dusk 122nd year of Ascendancy at 21:39 Killed by shadow at level 15 on the 28th Dusk 122nd year of Ascendancy at 22:07 Killed by armoured skeleton warrior at level 15 on the 28th Dusk 122nd year of Ascendancy at 22:38 Killed by shadow at level 15 on the 28th Dusk 122nd year of Ascendancy at 23:13 Killed by Isalrawen the blade horror at level 15 on the 28th Dusk 122nd year of Ascendancy at 23:54 Killed by shadow at level 15 on the 29th Dusk 122nd year of Ascendancy at 00:22 Killed by Isalrawen the blade horror at level 15 on the 29th Dusk 122nd year of Ascendancy at 00:51 Killed by Isalrawen the blade horror at level 15 on the 29th Dusk 122nd year of Ascendancy at 01:47 Killed by ghast at level 15 on the 29th Dusk 122nd year of Ascendancy at 02:31 Killed by Weirdling Beast at level 15 on the 29th Dusk 122nd year of Ascendancy at 20:37 Killed by Sltim the halfling at level 15 on the 39th Dusk 122nd year of Ascendancy at 04:36 Killed by Mateth the shalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 04:42 Killed by Mateth the shalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 05:09 Killed by Mateth the shalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 05:44 Killed by Mateth the shalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 06:14 Killed by Mateth the shalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 06:56 Killed by Beend the thalore at level 17 on the 54th Dusk 122nd year of Ascendancy at 07:46 Killed by snow giant boulder thrower at level 17 on the 61st Dusk 122nd year of Ascendancy at 22:47 Killed by snow giant boulder thrower at level 17 on the 61st Dusk 122nd year of Ascendancy at 23:39 Killed by Emeluthra the snow giant at level 18 on the 63rd Dusk 122nd year of Ascendancy at 00:22 Killed by snow giant boulder thrower at level 18 on the 63rd Dusk 122nd year of Ascendancy at 23:55 Killed by cold drake hatchling at level 18 on the 64th Dusk 122nd year of Ascendancy at 00:45 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 01:24 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 01:57 Killed by Poliyawe the snow giant at level 18 on the 64th Dusk 122nd year of Ascendancy at 02:30 Killed by Poliyawe the snow giant at level 18 on the 64th Dusk 122nd year of Ascendancy at 03:18 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 05:59 Killed by cold drake at level 18 on the 64th Dusk 122nd year of Ascendancy at 06:54 Killed by snow giant thunderer at level 18 on the 64th Dusk 122nd year of Ascendancy at 07:37 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 64th Dusk 122nd year of Ascendancy at 08:29 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 10:02 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 10:28 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 12:06 Killed by skeleton mage at level 18 on the 64th Dusk 122nd year of Ascendancy at 12:48 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 13:24 Killed by snow giant boulder thrower at level 18 on the 64th Dusk 122nd year of Ascendancy at 14:36 Killed by forest wight at level 18 on the 64th Dusk 122nd year of Ascendancy at 16:15 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 17:35 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 18:21 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 18:59 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 19:40 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 20:21 Killed by cold drake hatchling at level 18 on the 64th Dusk 122nd year of Ascendancy at 21:05 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 22:58 Killed by Rantha the Worm at level 18 on the 64th Dusk 122nd year of Ascendancy at 23:34 Killed by ultimate gwelgoroth at level 19 on the 74th Dusk 122nd year of Ascendancy at 13:17 Killed by Nafdi the shalore at level 19 on the 79th Dusk 122nd year of Ascendancy at 19:44 Killed by slaver at level 20 on the 6th Allure 123rd year of Ascendancy at 07:00 Killed by heavy bone giant at level 20 on the 30th Regrowth 123rd year of Ascendancy at 10:08 Killed by Elokira the skeleton master archer at level 20 on the 30th Regrowth 123rd year of Ascendancy at 18:07 Killed by skeleton mage at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 01:18 Killed by skeleton mage at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 03:29 Killed by armoured skeleton warrior at level 21 on the 34th Regrowth 123rd year of Ascendancy at 21:48 Killed by Betirilaith the Guardian at level 22 on the 67th Regrowth 123rd year of Ascendancy at 11:09 Killed by Nerysewe the Guardian at level 22 on the 67th Regrowth 123rd year of Ascendancy at 18:30 Killed by orc corruptor at level 22 on the 1st Pyre 123rd year of Ascendancy at 04:15 Killed by orc high cryomancer at level 22 on the 2nd Pyre 123rd year of Ascendancy at 12:35 Killed by Borfast the Broken at level 23 on the 2nd Pyre 123rd year of Ascendancy at 15:01 Killed by Borfast the Broken at level 23 on the 2nd Pyre 123rd year of Ascendancy at 16:51 Killed by Borfast the Broken at level 23 on the 2nd Pyre 123rd year of Ascendancy at 18:48 Killed by Borfast the Broken at level 23 on the 2nd Pyre 123rd year of Ascendancy at 20:40 Killed by Burb the snow giant champion at level 23 on the 3rd Pyre 123rd year of Ascendancy at 00:43 Killed by dreadmaster at level 23 on the 3rd Pyre 123rd year of Ascendancy at 01:58 Killed by Burb the snow giant champion at level 23 on the 3rd Pyre 123rd year of Ascendancy at 03:45 Killed by dreadmaster at level 23 on the 3rd Pyre 123rd year of Ascendancy at 05:51 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 06:34 Killed by armoured skeleton warrior at level 23 on the 3rd Pyre 123rd year of Ascendancy at 07:36 Killed by forest wight at level 23 on the 3rd Pyre 123rd year of Ascendancy at 09:58 Killed by skeleton warrior at level 23 on the 3rd Pyre 123rd year of Ascendancy at 16:22 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 17:03 Killed by elder vampire at level 23 on the 3rd Pyre 123rd year of Ascendancy at 23:23 Killed by elven mage at level 25 on the 8th Pyre 123rd year of Ascendancy at 00:06 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 00:52 Killed by elven corruptor at level 25 on the 8th Pyre 123rd year of Ascendancy at 01:40 Killed by elven blood mage at level 25 on the 8th Pyre 123rd year of Ascendancy at 02:28 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 06:13 Killed by elven corruptor at level 25 on the 8th Pyre 123rd year of Ascendancy at 06:52 Killed by elven mage at level 25 on the 8th Pyre 123rd year of Ascendancy at 07:40 Killed by elven corruptor at level 25 on the 8th Pyre 123rd year of Ascendancy at 17:50 Killed by elven blood mage at level 25 on the 8th Pyre 123rd year of Ascendancy at 19:31 Killed by elven blood mage at level 25 on the 9th Pyre 123rd year of Ascendancy at 10:24 Killed by elven warrior at level 25 on the 10th Pyre 123rd year of Ascendancy at 00:55 Killed by elven corruptor at level 25 on the 10th Pyre 123rd year of Ascendancy at 01:41 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 02:33 Killed by mean looking elven guard at level 25 on the 10th Pyre 123rd year of Ascendancy at 21:09 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 22:01 Killed by elven blood mage at level 25 on the 11st Pyre 123rd year of Ascendancy at 01:42 Killed by elven cultist at level 25 on the 11st Pyre 123rd year of Ascendancy at 04:47 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 11st Pyre 123rd year of Ascendancy at 07:08 Killed by elven cultist at level 26 on the 12nd Pyre 123rd year of Ascendancy at 02:47 Killed by elven cultist at level 26 on the 12nd Pyre 123rd year of Ascendancy at 03:34 Killed by Ustajed the halfling at level 26 on the 23rd Pyre 123rd year of Ascendancy at 06:11 Killed by Ustajed the halfling at level 26 on the 23rd Pyre 123rd year of Ascendancy at 07:22 Killed by champion of Urh'Rok at level 26 on the 47th Pyre 123rd year of Ascendancy at 03:17 Killed by champion of Urh'Rok at level 26 on the 47th Pyre 123rd year of Ascendancy at 05:20 Killed by skeleton warrior at level 27 on the 49th Pyre 123rd year of Ascendancy at 05:25 Killed by Betatira the elder vampire at level 27 on the 52nd Pyre 123rd year of Ascendancy at 01:20 Killed by The Master at level 29 on the 57th Pyre 123rd year of Ascendancy at 19:33 Killed by carrion worm mass at level 29 on the 57th Pyre 123rd year of Ascendancy at 21:38 Killed by skeleton master archer at level 29 on the 58th Pyre 123rd year of Ascendancy at 19:26 Killed by skeleton mage at level 29 on the 59th Pyre 123rd year of Ascendancy at 03:43 Killed by The Master at level 29 on the 59th Pyre 123rd year of Ascendancy at 05:30 Killed by The Master at level 29 on the 59th Pyre 123rd year of Ascendancy at 17:03 Killed by skeleton warrior at level 29 on the 60th Pyre 123rd year of Ascendancy at 11:38 Killed by elven cultist at level 30 on the 1st Mirth 123rd year of Ascendancy at 11:36 Killed by Adedatira the elven tempest at level 30 on the 1st Mirth 123rd year of Ascendancy at 17:55 Killed by Adedatira the elven tempest at level 30 on the 1st Mirth 123rd year of Ascendancy at 19:34 Killed by Adedatira the elven tempest at level 30 on the 1st Mirth 123rd year of Ascendancy at 20:06 Killed by Grand Corruptor at level 30 on the 3rd Mirth 123rd year of Ascendancy at 01:54 Killed by Grand Corruptor at level 30 on the 3rd Mirth 123rd year of Ascendancy at 03:06 Killed by Grand Corruptor at level 30 on the 3rd Mirth 123rd year of Ascendancy at 04:30 Killed by Rorel the halfling at level 30 on the 13rd Dusk 123rd year of Ascendancy at 02:34 Killed by shadow at level 30 on the 13rd Dusk 123rd year of Ascendancy at 04:00 Killed by ultimate teluvorta at level 30 on the 21st Dusk 123rd year of Ascendancy at 09:44 Killed by Eilinora the temporal stalker at level 30 on the 23rd Dusk 123rd year of Ascendancy at 00:04 Killed by Chronolith Twin at level 30 on the 23rd Dusk 123rd year of Ascendancy at 23:31 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 59 (base 49) |
| Constitution | 35 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 43 (base 18) |
| Cunning | 59 (base 43) |
Resources
| Life | 654/654 |
| Stamina | 253/272 |
| Psi | 133/133 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 62 |
| Crit Chance | 39% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.566666666667 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (60%) |
| Defense | 40.391497057097 |
| Ranged Defense | 40.391497057097 |
| Fatigue | 0 |
| Physical Save | 36.65 |
| Spell Save | 33.775 |
| Mental Save | 48.566666666667 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Effects
| talent | Lacerating Strikes |
| talent | Yarrrr!! |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Aryta (23/23, 31.5-37.8 power, 3 apr) Aryta (23/23, 31.5-37.8 power, 3 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +13.0% Capacity: 23 On weapon crit: * cripple the target Damage (Ranged): +11 darkness Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +8 mind Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
| Light source | Aralar AralarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 fire Changes resistances: +6% nature / +7% fire Spell save: +6 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 2.4 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -5% Changes resistances: +22% acid / +10% physical Changes resistances penetration: +10% arcane Changes damage: +11% acid / +10% physical Maximum encumbrance: +21 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Brandquill the hardened leather belt Brandquill the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 Fatigue: -6% Damage when hit (Melee): 12 fire Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Changes resistances: +6% temporal Changes resistances penetration: +20% fire Changes damage: +3% temporal Stealth bonus: +7 Maximum encumbrance: +35 Physical save: +15 Spell save: +13 Mental save: +10 A belt that goes around your waist. |
| In main hand | mighty rough leather sling of cold mighty rough leather sling of coldRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 cold When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes damage: +8% cold Slings are used to hurl stones or metal shots at your foes. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 55.89 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Eroreldir the Fogjustice (2 def, 0 armour) Eroreldir the Fogjustice (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 12 darkness / 8 arcane Changes resistances penetration: +10% arcane Physical save: +8 Mental save: +10 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
healing infusion of the psychic (heal 123) healing infusion of the psychic (heal 123)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (437% speed; 5 turns) movement infusion of the warrior (437% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 437% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 210 over 5 turns) regeneration infusion (heal 210 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 214 over 5 turns) regeneration infusion of the wizard (heal 214 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 5; power 91; turns 5; dispells darkness) sun infusion of the duelist (rad 5; power 91; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 45). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 91) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns) Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 331.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (272 acid damage; dur 5; apply 53) acid wave rune of the psychic (272 acid damage; dur 5; apply 53)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 271.52 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 53. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (93 fire damage) heat beam rune (93 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 93.45 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 14 for 8 turns) invisibility rune of the duelist (power 14 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 14 for 6 turns) invisibility rune of the psychic (power 14 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 9; power 31; dur 4) phase door rune of the sneak (range 9; power 31; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 64) teleportation rune of the titan (range 64)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Salomira the Hellswake Salomira the HellswakePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +6 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +9% arcane Amulets can have magical properties. |
archmage's stralite amulet of perfection (0.30 Technique / Conditioning,0.30 Cunning / Survival) archmage's stralite amulet of perfection (0.30 Technique / Conditioning,0.30 Cunning / Survival)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +5% acid / +5% fire / +6% cold / +6% lightning Talent masteries: +0.30 Technique / Conditioning +0.30 Cunning / Survival Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
cleansing copper amulet of constitution (+3) cleansing copper amulet of constitution (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% nature / +11% blight Poison immunity: +20% Disease immunity: +22% Amulets can have magical properties. |
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% nature / +10% blight Poison immunity: +26% Disease immunity: +22% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
grounding steel amulet of constitution (+3) grounding steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
grounding steel amulet of manastreaming grounding steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes resistances: +13% lightning Stun/Freeze immunity: +25% Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +22.00 Amulets can have magical properties. |
mindweaver's gold amulet of vision mindweaver's gold amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 Blindness immunity: +19% Confusion immunity: +15% Mindpower: +6 Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
restful steel amulet restful steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Life regen: +1.30 Amulets can have magical properties. |
serendipitous stralite amulet of healing serendipitous stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Defense: +11 Changes stats: +7 Lck Cut immunity: +50% Healing mod.: +10% Reduce all damage from unseen attackers: 13% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet 'Mayulekira' steel amulet 'Mayulekira'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +6% arcane / +9% blight Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Berygoneg the Blazekin Berygoneg the BlazekinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +3% blight / +24% nature / +3% light Changes damage: +12% nature / +3% blight Light radius: +2 Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's stralite ring of misery conjurer's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 13% chance to cause random insanity Damage (Ranged): 14 bleed Changes stats: +5 Mag / +5 Wil / +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 Confusion immunity: +21% Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Spellpower: +5 Mindpower: +6 Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
mule's gold ring of darkness (+30%) mule's gold ring of darkness (+30%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +30% darkness Changes damage: +15% darkness Maximum encumbrance: +25 Rings can have magical properties. |
mule's gold ring of power mule's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Fatigue: -5% Maximum encumbrance: +24 Spellpower: +8 Mindpower: +7 Rings can have magical properties. |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 Rings can have magical properties. |
mule's steel ring of power mule's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Fatigue: -5% Maximum encumbrance: +24 Spellpower: +5 Mindpower: +7 Rings can have magical properties. |
pixie's gold ring of blinding strikes pixie's gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 23% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +4 Cun / +4 Mag Spellpower: +5 Rings can have magical properties. |
psionicist's gold ring of arcana(+0.21/turn) psionicist's gold ring of arcana(+0.21/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Silence immunity: +28% Mana each turn: +0.21 Rings can have magical properties. |
sneakthief's gold ring of clarity sneakthief's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Changes stats: +6 Cun / +6 Dex Mental save: +8 Confusion immunity: +20% Rings can have magical properties. |
solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +10 Rings can have magical properties. |
solipsist's stralite ring of blinding strikes solipsist's stralite ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 14% chance to blind Changes stats: +6 Cun / +5 Wil Mindpower: +9 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring of fire (+22%) steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
steel ring of lightning (+24%) steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
treant's steel ring of arcana(+0.15/turn) treant's steel ring of arcana(+0.15/turn)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature / +7% blight Poison immunity: +10% Disease immunity: +11% Silence immunity: +21% Mana each turn: +0.15 Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 50.11 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing steel dagger of massacre (17.5-22.75 power, 6 apr) arcing steel dagger of massacre (17.5-22.75 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning Sharp, short and deadly. |
inquisitor's dwarven-steel dagger (22-28.6 power, 7 apr) inquisitor's dwarven-steel dagger (22-28.6 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. |
inquisitor's stralite dagger (28.5-37.05 power, 9 apr) inquisitor's stralite dagger (28.5-37.05 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. |
thunderous dwarven-steel dagger of massacre (19.5-25.35 power, 7 apr) thunderous dwarven-steel dagger of massacre (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 13% chance to daze When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. |
Hellshaper the reinforced leather sling Hellshaper the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +12 Changes stats: +5 Str Changes resistances: +6% blight / +6% cold / +3% darkness Changes resistances penetration: +10% fire Slings are used to hurl stones or metal shots at your foes. |
steady rough leather sling of nature steady rough leather sling of natureRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 nature When wielded/worn: Accuracy: +6 Changes resistances: +3% all Changes resistances penetration: +5% nature Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Gygund the rough leather belt Gygund the rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Mag Changes resistances: +6% acid / +6% blight A belt that goes around your waist. |
hardened leather belt 'Earythel' hardened leather belt 'Earythel'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +6% fire Maximum encumbrance: +23 Physical save: +25 Spell save: +12 A belt that goes around your waist. |
rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
Duskspawner the cashmere cloak (2 def, 0 armour) Duskspawner the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% darkness / +3% lightning Changes damage: +9% darkness Spell save: +9 Mental save: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +3 Dex Changes resistances: +13% darkness / +14% temporal Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 9 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour) restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +2 Fatigue: +3% Life regen: +2.50 Healing mod.: +13% A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
hardened leather gloves 'Korurim' (0 def, 2 armour) hardened leather gloves 'Korurim' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +5 Dex Changes damage: +12% mind It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of war-making (0 def, 6 armour) heroic hardened leather gloves of war-making (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Critical mult.: +9.00% Mental save: +7 Maximum life: +45.00 Spell crit. chance: +14% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glorath (0 def, 3 armour) Glorath (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Str / +7 Dex Changes resistances: +3% acid / +6% blight A cap made of leather. |
Samidusta (0 def, 3 armour) Samidusta (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 acid Physical save: +14 Maximum psi: +40.00 A cap made of leather. |
champion's hardened leather cap of knowledge (0 def, 3 armour) champion's hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +5 Wil / +3 Cun Mental save: +7 Mindpower: +3 Light radius: +2 A cap made of leather. |
miner's rough leather cap of dexterity (+4) (0 def, 3 armour) miner's rough leather cap of dexterity (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +4 Dex Infravision radius: +1 A cap made of leather. |
rough leather cap 'Zanedor' (0 def, 1 armour) rough leather cap 'Zanedor' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Spell save: +3 Stun/Freeze immunity: +5% Knockback immunity: +10% Mindpower: +4 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cap made of leather. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 16 power out of 50/50) : Effective talent level: 2.0 Power cost: 16 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 50.17 to 150.51 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
191 alchemist agate 191 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Malorim MalorimCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Cut immunity: +5% Teleport immunity: +15% Light radius: +7 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of stralite shots of crippling (57/57, 48.5-58.2 power, 8 apr) sentry's pouch of stralite shots of crippling (57/57, 48.5-58.2 power, 8 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.5 - 58.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +10.5% Capacity: 57 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
quiet steel torque of mindblast [power 125] (6 cooldown) quiet steel torque of mindblast [power 125] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to fire a blast of psionic energies in a beam (dam 62-125), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded steel torque of charged psionic shield [power 45] (18 cooldown) warded steel torque of charged psionic shield [power 45] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +1 physical / +1 mind / +1 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Nightjam [power 4] (13 cooldown) Nightjam [power 4] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +12% mind Changes damage: +3% darkness / +9% mind It can be used to remove up to 4 poisons or diseases from the target, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin [power 15] (18 cooldown) elm totem of thorny skin [power 15] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration [power 151] (9 cooldown) ash wand of conjuration [power 151] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 76-151), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Marauder the Cornac Rogue level 30
74th Pyre 123rd year of Ascendancy at 02:37 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Marauder the Cornac Rogue level 28
53rd Pyre 123rd year of Ascendancy at 23:28 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Marauder the Cornac Rogue level 21
35th Regrowth 123rd year of Ascendancy at 09:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Marauder the Cornac Rogue level 19
73rd Haze 122nd year of Ascendancy at 20:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Marauder the Cornac Rogue level 16
40th Dusk 122nd year of Ascendancy at 10:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Marauder the Cornac Rogue level 15
30th Dusk 122nd year of Ascendancy at 00:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Marauder the Cornac Rogue level 10
6th Flare 122nd year of Ascendancy at 10:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Marauder the Cornac Rogue level 20
4th Allure 123rd year of Ascendancy at 04:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Marauder the Cornac Rogue level 30
60th Pyre 123rd year of Ascendancy at 17:34 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Marauder the Cornac Rogue level 20
4th Allure 123rd year of Ascendancy at 07:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Marauder the Cornac Rogue level 29
60th Pyre 123rd year of Ascendancy at 13:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Marauder the Cornac Rogue level 20
33rd Regrowth 123rd year of Ascendancy at 03:24 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Marauder the Cornac Rogue level 20
6th Allure 123rd year of Ascendancy at 04:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Marauder the Cornac Rogue level 19
25th Haze 122nd year of Ascendancy at 01:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Marauder the Cornac Rogue level 29
59th Pyre 123rd year of Ascendancy at 20:19 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
You require two weapons to use this talent.
Marauder deactivates Precision.
You switch your weapons to: mighty rough leather sling of cold.
Marauder wears: Aryta (23/23, 31.5-37.8 power, 3 apr).
You gain 4.44 gold from the transmogrification of scorching alchemist's lamp of the moons.
You gain 4.46 gold from the transmogrification of scorching alchemist's lamp of the moons.
You gain 0.38 gold from the transmogrification of burglar's alchemist's lamp of clarity.
You gain 1.31 gold from the transmogrification of spiked mummy wrappings of clarity (5 def, 2 armour).
You gain 2.62 gold from the transmogrification of radiant mummy wrappings (5 def, 2 armour).
You gain 2.90 gold from the transmogrification of dwarven-steel gauntlets of strength (+4) (0 def, 2 armour).
You gain 6.87 gold from the transmogrification of shimmering elven-wood magestaff of illumination (25-30 power, 5 apr, cold element).
You gain 7.07 gold from the transmogrification of elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element).
You gain 4.68 gold from the transmogrification of caustic reinforced leather sling.
You gain 5.70 gold from the transmogrification of Salorema the Bolthack (7.5-8.25 power, 24 apr, mind damage).
You gain 6.05 gold from the transmogrification of manaburning stralite mace of disruption (33.5-46.9 power, 5 apr).
You gain 6.38 gold from the transmogrification of plaguebringer's stralite battleaxe of massacre (48.5-72.75 power, 3 apr).
You gain 2.22 gold from the transmogrification of vision rune of the duelist (radius 13; dur 17; see humanoid).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
