












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Drem |
| Class | Alchemist |
| Level / Exp | 41 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by drolem (servant of Arntz) at level 2 on the 18th Voratun 122nd year of Ascendancy at 12:05 / 138Killed by Bidemta the krog at level 12 on the 34th Profit 122nd year of Ascendancy at 07:46 Killed by Bidemta the krog at level 12 on the 34th Profit 122nd year of Ascendancy at 11:49 Killed by Rocky (servant of Arntz) at level 13 on the 36th Profit 122nd year of Ascendancy at 14:27 Killed by Rocky (servant of Arntz) at level 13 on the 37th Profit 122nd year of Ascendancy at 16:08 Killed by Sandworm Queen at level 13 on the 39th Profit 122nd year of Ascendancy at 01:47 Killed by Rocky (servant of Arntz) at level 14 on the 39th Profit 122nd year of Ascendancy at 11:12 Killed by Rocky (servant of Arntz) at level 14 on the 44th Profit 122nd year of Ascendancy at 21:59 Killed by Burb the snow giant champion at level 15 on the 7th Wealth 122nd year of Ascendancy at 19:53 Killed by Rocky (servant of Arntz) at level 15 on the 8th Wealth 122nd year of Ascendancy at 00:52 Killed by Rocky (servant of Arntz) at level 18 on the 11st Wealth 122nd year of Ascendancy at 03:39 Killed by greater teluvorta at level 18 on the 13rd Wealth 122nd year of Ascendancy at 08:48 Killed by Rocky (servant of Arntz) at level 19 on the 15th Wealth 122nd year of Ascendancy at 08:29 Killed by greater teluvorta at level 20 on the 37th Dearth 122nd year of Ascendancy at 03:06 Killed by Rocky (servant of Arntz) at level 21 on the 37th Dearth 122nd year of Ascendancy at 16:53 Killed by Rocky (servant of Arntz) at level 21 on the 38th Dearth 122nd year of Ascendancy at 10:52 Killed by Rocky (servant of Arntz) at level 22 on the 3rd Loss 122nd year of Ascendancy at 10:00 Killed by Rocky (servant of Arntz) at level 23 on the 5th Loss 122nd year of Ascendancy at 13:25 Killed by Weirdling Beast at level 23 on the 6th Loss 122nd year of Ascendancy at 19:55 Killed by Rocky (servant of Arntz) at level 23 on the 8th Loss 122nd year of Ascendancy at 13:18 Killed by Porulrann the Guardian at level 23 on the 8th Loss 122nd year of Ascendancy at 14:41 Killed by snow giant at level 23 on the 8th Loss 122nd year of Ascendancy at 16:09 Killed by Rocky (servant of Arntz) at level 23 on the 8th Loss 122nd year of Ascendancy at 18:22 Killed by Rocky (servant of Arntz) at level 23 on the 8th Loss 122nd year of Ascendancy at 21:55 Killed by Porulrann the Guardian at level 23 on the 9th Loss 122nd year of Ascendancy at 00:09 Killed by Rocky (servant of Arntz) at level 23 on the 9th Loss 122nd year of Ascendancy at 00:34 Killed by Rocky (servant of Arntz) at level 23 on the 9th Loss 122nd year of Ascendancy at 04:58 Killed by Rocky (servant of Arntz) at level 23 on the 9th Loss 122nd year of Ascendancy at 08:25 Killed by Rocky (servant of Arntz) at level 23 on the 9th Loss 122nd year of Ascendancy at 14:40 Killed by Rocky (servant of Arntz) at level 24 on the 12nd Loss 122nd year of Ascendancy at 03:12 Killed by Rocky (servant of Arntz) at level 24 on the 13rd Loss 122nd year of Ascendancy at 03:49 Killed by elven blood mage at level 24 on the 13rd Loss 122nd year of Ascendancy at 05:06 Killed by Rocky (servant of Arntz) at level 24 on the 13rd Loss 122nd year of Ascendancy at 12:04 Killed by Rocky (servant of Arntz) at level 24 on the 13rd Loss 122nd year of Ascendancy at 16:02 Killed by Rocky (servant of Arntz) at level 25 on the 21st Loss 122nd year of Ascendancy at 23:42 Killed by Grand Corruptor at level 25 on the 22nd Loss 122nd year of Ascendancy at 12:26 Killed by Rocky (servant of Arntz) at level 25 on the 22nd Loss 122nd year of Ascendancy at 14:30 Killed by Grand Corruptor at level 25 on the 22nd Loss 122nd year of Ascendancy at 19:30 Killed by Rocky (servant of Arntz) at level 25 on the 24th Loss 122nd year of Ascendancy at 02:47 Killed by Rocky (servant of Arntz) at level 25 on the 24th Loss 122nd year of Ascendancy at 08:58 Killed by Rocky (servant of Arntz) at level 25 on the 24th Loss 122nd year of Ascendancy at 10:34 Killed by Rocky (servant of Arntz) at level 25 on the 24th Loss 122nd year of Ascendancy at 15:00 Killed by Rocky (servant of Arntz) at level 26 on the 28th Loss 122nd year of Ascendancy at 11:05 Killed by Emutira the bloated horror at level 26 on the 30th Loss 122nd year of Ascendancy at 09:00 Killed by Rocky (servant of Arntz) at level 26 on the 18th Shortage 122nd year of Ascendancy at 04:47 Killed by Rocky (servant of Arntz) at level 27 on the 18th Shortage 122nd year of Ascendancy at 12:25 Killed by Rocky (servant of Arntz) at level 27 on the 29th Shortage 122nd year of Ascendancy at 08:00 Killed by Rocky (servant of Arntz) at level 28 on the 29th Shortage 122nd year of Ascendancy at 21:23 Killed by orc master wyrmic at level 28 on the 30th Shortage 122nd year of Ascendancy at 06:48 Killed by Rocky (servant of Arntz) at level 28 on the 30th Shortage 122nd year of Ascendancy at 17:46 Killed by fire wyrm at level 28 on the 1st Iron 123rd year of Ascendancy at 02:38 Killed by emperor wight at level 28 on the 1st Iron 123rd year of Ascendancy at 08:24 Killed by naga myrmidon at level 28 on the 1st Iron 123rd year of Ascendancy at 11:57 Killed by Rocky (servant of Arntz) at level 28 on the 1st Iron 123rd year of Ascendancy at 15:24 Killed by multi-hued drake at level 28 on the 2nd Iron 123rd year of Ascendancy at 16:52 Killed by multi-hued drake at level 28 on the 2nd Iron 123rd year of Ascendancy at 17:39 Killed by uruivellas at level 28 on the 2nd Iron 123rd year of Ascendancy at 23:46 Killed by Rocky (servant of Arntz) at level 28 on the 3rd Iron 123rd year of Ascendancy at 17:42 Killed by daelach at level 29 on the 3rd Iron 123rd year of Ascendancy at 23:06 Killed by Rocky (servant of Arntz) at level 29 on the 4th Iron 123rd year of Ascendancy at 02:49 Killed by blinkwyrm at level 29 on the 4th Iron 123rd year of Ascendancy at 06:08 Killed by Rocky (servant of Arntz) at level 29 on the 4th Iron 123rd year of Ascendancy at 10:50 Killed by Rocky (servant of Arntz) at level 29 on the 5th Iron 123rd year of Ascendancy at 00:53 Killed by Rocky (servant of Arntz) at level 29 on the 5th Iron 123rd year of Ascendancy at 08:49 Killed by Rocky (servant of Arntz) at level 29 on the 5th Iron 123rd year of Ascendancy at 11:04 Killed by Rocky (servant of Arntz) at level 29 on the 5th Iron 123rd year of Ascendancy at 11:41 Killed by orc mage-hunter at level 29 on the 6th Iron 123rd year of Ascendancy at 06:07 Killed by Rocky (servant of Arntz) at level 29 on the 9th Iron 123rd year of Ascendancy at 02:50 Killed by luminous horror at level 29 on the 9th Iron 123rd year of Ascendancy at 07:56 Killed by luminous horror at level 29 on the 9th Iron 123rd year of Ascendancy at 17:33 Killed by nightmare horror at level 29 on the 10th Iron 123rd year of Ascendancy at 03:02 Killed by nightmare horror at level 29 on the 10th Iron 123rd year of Ascendancy at 03:50 Killed by nightmare horror at level 29 on the 10th Iron 123rd year of Ascendancy at 04:29 Killed by Rocky (servant of Arntz) at level 29 on the 10th Iron 123rd year of Ascendancy at 16:13 Killed by Rocky (servant of Arntz) at level 29 on the 11st Iron 123rd year of Ascendancy at 15:05 Killed by elder vampire at level 29 on the 12nd Iron 123rd year of Ascendancy at 03:12 Killed by Rocky (servant of Arntz) at level 30 on the 13rd Iron 123rd year of Ascendancy at 05:39 Killed by orc master wyrmic at level 30 on the 13rd Iron 123rd year of Ascendancy at 06:35 Killed by venom wyrm at level 30 on the 14th Iron 123rd year of Ascendancy at 03:56 Killed by corrupted corrupted protosentient globula at level 33 on the 1st Steel 123rd year of Ascendancy at 17:41 Killed by Rocky (servant of Arntz) at level 34 on the 9th Gold 123rd year of Ascendancy at 04:40 Killed by radiant horror at level 34 on the 9th Gold 123rd year of Ascendancy at 06:02 Killed by searing horror at level 34 on the 9th Gold 123rd year of Ascendancy at 07:43 Killed by radiant horror at level 34 on the 9th Gold 123rd year of Ascendancy at 09:30 Killed by luminous horror at level 34 on the 9th Gold 123rd year of Ascendancy at 11:12 Killed by searing horror at level 34 on the 9th Gold 123rd year of Ascendancy at 12:41 Killed by luminous horror at level 34 on the 9th Gold 123rd year of Ascendancy at 14:16 Killed by radiant horror at level 34 on the 9th Gold 123rd year of Ascendancy at 15:52 Killed by luminous horror at level 34 on the 9th Gold 123rd year of Ascendancy at 17:50 Killed by searing horror at level 34 on the 9th Gold 123rd year of Ascendancy at 20:13 Killed by Rocky (servant of Arntz) at level 36 on the 23rd Gold 123rd year of Ascendancy at 17:06 Killed by Rocky (servant of Arntz) at level 36 on the 23rd Gold 123rd year of Ascendancy at 19:50 Killed by awoken tentacle tree at level 36 on the 24th Gold 123rd year of Ascendancy at 23:54 Killed by Yvurin the scourge wyrm at level 36 on the 25th Gold 123rd year of Ascendancy at 01:30 Killed by Rocky (servant of Arntz) at level 36 on the 25th Gold 123rd year of Ascendancy at 15:08 Killed by Rocky (servant of Arntz) at level 36 on the 25th Gold 123rd year of Ascendancy at 19:19 Killed by Velena the awoken tentacle tree at level 36 on the 25th Gold 123rd year of Ascendancy at 20:47 Killed by Glorinn the awoken tentacle tree at level 36 on the 25th Gold 123rd year of Ascendancy at 23:47 Killed by Betuta the awoken tentacle tree at level 36 on the 26th Gold 123rd year of Ascendancy at 03:34 Killed by Glorath the awoken tentacle tree at level 36 on the 26th Gold 123rd year of Ascendancy at 21:08 Killed by Godheda the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 02:37 Killed by Godheda the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 04:47 Killed by Isana the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 09:51 Killed by Isana the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 11:46 Killed by Isana the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 13:39 Killed by Eilinelle the awoken tentacle tree at level 36 on the 27th Gold 123rd year of Ascendancy at 16:39 Killed by Rocky (servant of Arntz) at level 37 on the 29th Gold 123rd year of Ascendancy at 03:22 Killed by Arith the master vampire at level 37 on the 1st Stralite 123rd year of Ascendancy at 22:20 Killed by Arima the patchwork troll at level 37 on the 10th Stralite 123rd year of Ascendancy at 20:49 Killed by Arima the patchwork troll at level 37 on the 10th Stralite 123rd year of Ascendancy at 22:52 Killed by Arima the patchwork troll at level 37 on the 11st Stralite 123rd year of Ascendancy at 00:52 Killed by Rocky (servant of Arntz) at level 38 on the 11st Stralite 123rd year of Ascendancy at 14:34 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 04:36 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 05:09 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 07:11 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 08:40 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 10:39 Killed by Glorabeth the awoken tentacle tree at level 38 on the 13rd Stralite 123rd year of Ascendancy at 12:58 Killed by corrupted mastocytic feeder at level 38 on the 13rd Stralite 123rd year of Ascendancy at 16:59 Killed by Rocky (servant of Arntz) at level 38 on the 13rd Stralite 123rd year of Ascendancy at 19:19 Killed by Xoth the Blightborn at level 39 on the 14th Stralite 123rd year of Ascendancy at 12:23 Killed by Rocky (servant of Arntz) at level 39 on the 14th Stralite 123rd year of Ascendancy at 14:00 Killed by Rocky (servant of Arntz) at level 39 on the 14th Stralite 123rd year of Ascendancy at 15:52 Killed by orc pyromancer at level 39 on the 23rd Stralite 123rd year of Ascendancy at 12:18 Killed by Rocky (servant of Arntz) at level 40 on the 23rd Stralite 123rd year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 01:17 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 03:36 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 05:10 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 06:45 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 08:20 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 10:16 Killed by overpowered greater multi-hued wyrm at level 40 on the 24th Stralite 123rd year of Ascendancy at 12:00 Killed by overpowered greater multi-hued wyrm at level 41 on the 24th Stralite 123rd year of Ascendancy at 16:35 Killed by overpowered greater multi-hued wyrm at level 41 on the 24th Stralite 123rd year of Ascendancy at 18:17 Killed by overpowered greater multi-hued wyrm at level 41 on the 24th Stralite 123rd year of Ascendancy at 21:25 Killed by overpowered greater multi-hued wyrm at level 41 on the 24th Stralite 123rd year of Ascendancy at 23:03 Killed by overpowered greater multi-hued wyrm at level 41 on the 25th Stralite 123rd year of Ascendancy at 01:07 Killed by overpowered greater multi-hued wyrm at level 41 on the 25th Stralite 123rd year of Ascendancy at 02:49 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 61 (base 60) |
| Magic | 80 (base 60) |
| Willpower | 20 (base 11) |
| Cunning | 64 (base 48) |
Resources
| Life | 1014/1014 |
| Mana | 290/300 |
| Steam | 100/100 |
| Healing Factor | 1.3311688311688 |
| Regeneration | 3.2613636363635 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 20 |
| Crit Chance | 21% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +12% |
| Cold | +44% |
| Arcane | +14% |
| Fire | +46% |
| All | +2% |
Offense: Damage Penetration
| Light | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 26 (44.670658682635%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 46 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 32%( 70%) |
| Fire | + 28%( 70%) |
| Lightning | + 53%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Confusion Resistance | 100% |
| Silence Resistance | 53% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 258 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1309% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Frost Infusion |
| talent | Ice Core |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you learnt talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you learnt talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you learnt talent Vitality (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: weary adventurer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 441. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Silence immunity: +23% Confusion immunity: +27% Stun/Freeze immunity: +27% A pair of boots made of leather. |
| Quiver | 144 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
| Light source | watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +7% darkness Blindness immunity: +29% Confusion immunity: +18% Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Light radius: +7 Infravision radius: +4 See stealth: +8 See invisible: +22 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 1.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dominated (0 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 88 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | savior's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +9 (+3 eff.) Stun/Freeze immunity: +31% Life regen: +2.20 Rings can have magical properties. |
| Around waist | nightruned hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +8% light / +9% darkness Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Isliwyn' (139% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 139% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes resistances penetration: +10% arcane Changes damage: +32% fire Talent granted: +1 Command Staff Mana each turn: +5.00 Mana when firing critical spell: +3.00 Spellpower: +20 (+6 eff.) Spell crit. chance: +7% Mindpower: +4 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Talent on hit(spell): Lightning (25% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
| On hands | Brightstreak the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Changes stats: +4 Dex / +3 Mag / +2 Wil Changes resistances penetration: +10% light Talent granted: +5 Iron Grip Spell save: +18 (+6 eff.) Disarm immunity: +100% Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This object's appearance was changed to woollen robe. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +30% lightning Stun/Freeze immunity: +50% Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
medical injector implant (efficiency 98% / cooldown 70%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 98% efficiency and cooldown mod of 70%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 86% / cooldown 73%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 86% efficiency and cooldown mod of 73%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 65%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 65%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 92% / cooldown 98%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 92% efficiency and cooldown mod of 98%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 115% / cooldown 90%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 90%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 158% / cooldown 100%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 100%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 55%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 55%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 120% / cooldown 73%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 73%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 150% / cooldown 76%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 76%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 94% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 94% efficiency and cooldown mod of 57%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 167% / cooldown 72%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 167% efficiency and cooldown mod of 72%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 108% / cooldown 83%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 83%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 7)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 8)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 7)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.7 steam per turn. Can be activated for an instant burst of 34 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
manasurge rune of the titan (1002% regen over 10 turns; 50 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1002% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 95 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 426 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 426 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 62)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 62)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+7 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Islarebeth the EclipseransomCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature / 12 darkness Changes stats: +8 Dex / +7 Cun / +8 Con Changes resistances: +6% darkness Changes damage: +9% darkness Talent masteries: +0.34 Spell / Advanced-golemancy +0.34 Technique / Combat training Physical save: +18 (+9 eff.) Spell save: +19 (+6 eff.) Mental save: +20 (+6 eff.) Life regen: +1.30 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% mind Confusion immunity: +22% Amulets can have magical properties. |
gold amulet 'Cloudraptor'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +3 Wil Changes resistances: +5% arcane Changes damage: +9% arcane / +6% lightning Mental save: +9 (+3 eff.) Confusion immunity: +16% Mindpower: +7 (+4 eff.) Amulets can have magical properties. |
grounding stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +11 Changes resistances: +18% lightning Critical mult.: +14.00% Stun/Freeze immunity: +36% Amulets can have magical properties. |
protective stralite amulet of perfection (0.34 Corruption / Hexes,0.34 Spell / Fire alchemy)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Changes resistances cap: +4% all Talent masteries: +0.34 Spell / Fire alchemy +0.34 Corruption / Hexes Physical save: +14 (+7 eff.) Amulets can have magical properties. |
restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +1.50 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +31.00 Amulets can have magical properties. |
restful steel amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag Life regen: +1.10 Amulets can have magical properties. |
savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Physical save: +11 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +14 (+4 eff.) Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Amulets can have magical properties. |
steel amulet 'Gleamrend'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +25% light Changes damage: +6% light / +12% fire Talent mastery: +0.20 Spell / Acid alchemy Light radius: +3 Amulets can have magical properties. |
stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. |
ArychikInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +4 Str / +7 Wil Changes resistances penetration: +10% physical Mental save: +14 (+4 eff.) Maximum life: +50.00 Maximum stamina: +15.00 Rings can have magical properties. |
Coalsin of the BlightspawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +14 (+7 eff.) Effects on melee hit: * 15% chance to daze at end of turn * 20% chance to disease Effects when hit in melee: * 32% chance to disease * 37% chance to inflict 15% damage reduction Changes stats: +4 Con / +6 Mag Changes resistances: +9% blight Changes resistances penetration: +15% blight Changes damage: +7% all Spell save: +26 (+8 eff.) Maximum stamina: +18.00 Spellpower: +13 (+4 eff.) Mindpower: +16 (+8 eff.) Rings can have magical properties. |
LustrewaspInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% light / +28% fire Changes resistances penetration: +20% light Changes damage: +18% light / +29% fire Light radius: +2 Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Samonarihek the FlashzealCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +5 Mag / +4 Cun / +10 Con Maximum encumbrance: +31 Light radius: +3 Rings can have magical properties. |
conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +15% acid / +10% fire / +17% lightning / +14% cold Spellpower: +7 (+3 eff.) Rings can have magical properties. |
gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +6 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +23% Maximum life: +29.00 Rings can have magical properties. |
marksman's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +4 Dex Rings can have magical properties. |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. |
savior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +20% Rings can have magical properties. |
sneakthief's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+5 eff.) Changes stats: +5 Cun / +6 Dex Mental save: +7 (+2 eff.) Confusion immunity: +29% Rings can have magical properties. |
warrior's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Blindness immunity: +27% Infravision radius: +3 See stealth: +5 See invisible: +13 Rings can have magical properties. |
wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +24.00 Rings can have magical properties. |
Tirakai's Maul (180% power, 15 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Cold Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +14.0% Attack speed: 100% Burst (radius 2) on crit: +60 ice When wielded/worn: Changes stats: +5 Str / +15 Dex / +15 Mag / +5 Wil / +15 Cun / +5 Con Changes damage: +20% cold Diamond: Cold It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Eilineldareba the yew magestaff (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes stats: +2 Str / +3 Dex / +1 Mag / +2 Wil / +3 Con Changes damage: +9% mind / +20% physical Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Bleakdream of the BlightspawnPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Effects when hit in melee: * 29% chance to disease * 24% chance to inflict 15% damage reduction Changes resistances: +6% nature / +6% light / +5% arcane Reduced damage from: +30% Summoned Mental save: +9 (+3 eff.) Disease immunity: +15% Maximum life: +60.00 Maximum mana: +50.00 Maximum stamina: +42.00 Maximum hate: +14.00 Maximum psi: +30.00 Maximum vim: +28.00 Maximum pos.energy: +27.00 Maximum neg.energy: +26.00 Spellpower: +6 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +23 A belt that goes around your waist. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
insulating dwarven-steel helm of the depths (0 def, 4 armour) =Water=Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% fire / +5% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
18 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Manadur the Ashvault (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str Changes resistances: +15% lightning Changes damage: +6% fire Cut immunity: +25% Pinning immunity: +15% Stun/Freeze immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvorin the Chargash (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +2 Str Changes resistances: +9% acid / +24% fire Changes damage: +15% fire Critical mult.: +13.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
42 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
36 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 671.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tuludunik [power 87] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (-1 turn) Talents granted: +3 Telekinetic Blast +3 Silence Physical save: +12 (+6 eff.) Mental save: +3 (+1 eff.) Confusion immunity: +5% Teleport immunity: +5% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 87 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
30 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
31 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
29 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arntz the Drem Alchemist level 37
3rd Stralite 123rd year of Ascendancy at 13:12 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Arntz the Drem Alchemist level 32
25th Iron 123rd year of Ascendancy at 13:02 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arntz the Drem Alchemist level 25
22nd Loss 122nd year of Ascendancy at 22:00 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arntz the Drem Alchemist level 40
24th Stralite 123rd year of Ascendancy at 00:44 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arntz the Drem Alchemist level 39
19th Stralite 123rd year of Ascendancy at 02:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arntz the Drem Alchemist level 26
18th Shortage 122nd year of Ascendancy at 03:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Arntz the Drem Alchemist level 33
28th Iron 123rd year of Ascendancy at 19:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arntz the Drem Alchemist level 38
13rd Stralite 123rd year of Ascendancy at 00:53 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Arntz the Drem Alchemist level 21
39th Dearth 122nd year of Ascendancy at 14:25 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Arntz the Drem Alchemist level 38
14th Stralite 123rd year of Ascendancy at 01:02 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Arntz the Drem Alchemist level 18
11st Wealth 122nd year of Ascendancy at 07:21 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Arntz the Drem Alchemist level 22
3rd Loss 122nd year of Ascendancy at 10:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arntz the Drem Alchemist level 17
10th Wealth 122nd year of Ascendancy at 23:10 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arntz the Drem Alchemist level 26
18th Shortage 122nd year of Ascendancy at 12:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arntz the Drem Alchemist level 23
7th Loss 122nd year of Ascendancy at 01:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arntz the Drem Alchemist level 41
25th Stralite 123rd year of Ascendancy at 04:47 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Arntz the Drem Alchemist level 33
2nd Steel 123rd year of Ascendancy at 05:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arntz the Drem Alchemist level 10
3rd Acquisition 122nd year of Ascendancy at 23:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arntz the Drem Alchemist level 20
16th Wealth 122nd year of Ascendancy at 01:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arntz the Drem Alchemist level 30
12nd Iron 123rd year of Ascendancy at 10:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Arntz the Drem Alchemist level 40
23rd Stralite 123rd year of Ascendancy at 15:42 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Arntz the Drem Alchemist level 20
30th Wealth 122nd year of Ascendancy at 14:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arntz the Drem Alchemist level 25
15th Loss 122nd year of Ascendancy at 13:57 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Arntz the Drem Alchemist level 25
22nd Loss 122nd year of Ascendancy at 00:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arntz the Drem Alchemist level 23
8th Loss 122nd year of Ascendancy at 05:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arntz the Drem Alchemist level 39
15th Stralite 123rd year of Ascendancy at 11:16 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Arntz the Drem Alchemist level 22
3rd Loss 122nd year of Ascendancy at 10:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arntz the Drem Alchemist level 34
9th Gold 123rd year of Ascendancy at 20:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arntz the Drem Alchemist level 8
25th Voratun 122nd year of Ascendancy at 10:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arntz the Drem Alchemist level 21
44th Dearth 122nd year of Ascendancy at 15:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arntz the Drem Alchemist level 28
1st Iron 123rd year of Ascendancy at 00:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arntz the Drem Alchemist level 24
12nd Loss 122nd year of Ascendancy at 10:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arntz the Drem Alchemist level 32
21st Iron 123rd year of Ascendancy at 23:32 see stats
Log
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 2.02 gold from the melting of insidious poison infusion of the titan (28 nature damage, 35% healing reduction).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 2.45 gold from the melting of insidious poison infusion of the duelist (26 nature damage, 39% healing reduction).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 2.44 gold from the melting of insidious poison infusion (37 nature damage, 32% healing reduction).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 6.35 gold from the melting of heroism infusion of the titan (+15 for 10 turns, die at -551).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 6.79 gold from the melting of heroism infusion of the psychic (+8 for 10 turns, die at -438).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 4.95 gold from the melting of heroism infusion (+6 for 9 turns, die at -205).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 5.03 gold from the melting of heroism infusion (+6 for 12 turns, die at -213).
You gain 3.30 gold from the melting of steam generator implant (steam 11).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Arntz uses Create Tinker.
Saving done.
Created tinker: voratun grip
You attach voratun grip to your Brightstreak the dwarven-steel gauntlets (0 def, 2 armour) .
There is a Backdoor to the Vor Armoury here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Arntz deactivates Frost Infusion.
Arntz deactivates Ice Core.

























































































































