The Menagerist the level 50 Whitehoof Adventurer by MrSwede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassAdventurer
Level / Exp50 / 1407%
Sizebig
Lifes / Deaths

Primary Stats

Strength159 (base 60)
Dexterity57 (base 12)
Constitution49 (base 28)
Magic93 (base 60)
Willpower37 (base 12)
Cunning85 (base 60)

Resources

Mana369/369
Steam115/115
Life1602/1602
Insanity0/100
Paradox301
Hate24/100
Healing Factor1.2671232876714
Regeneration0.31678082191786

Speed

Mental0%
Attack0%
Movement+30.50009255387%
Spell+10.757431227805%
Global+100%

Vision

Sight13
Lite10
Infravision9
See Stealth77.05339847366
See Invisible67.05339847366
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage295
Accuracy53
Crit Chance70%
APR40
Speed1.00

Offense: Spell

Spellpower72
Crit Chance24%
Speed0.90287395519602

Offense: Mind

Mindpower60
Crit Chance32%
Speed1

Offense: Damage Bonus

Darkness+65%
Light+38%
Temporal+53%
Blight+28%
Physical+31%
Fire+28%
All+18%

Offense: Damage Penetration

Arcane+15%
All+5%

Defense: Base

Armour (hardiness)88 (100%)
Defense45
Ranged Defense45
Fatigue0
Physical Save89
Spell Save55
Mental Save62

Defense: Resistances

Acid+ 60%( 70%)
Blight+ 61%( 70%)
Cold+ 60%( 70%)
All+ 56%( 70%)
Darkness+ 68%( 70%)
Temporal+ 74%( 80%)
Mind+ 67%( 70%)
Fire+ 60%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance90%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Implants
Implants
Runes
Implants

Class Talents

Demented / Tentacles1.00
5/5
1/5
1/5
1/5
Spell / Golemancy1.00
3/5
5/5
1/5
1/5
Demented / Path of horror1.00
1/5
1/5
2/5
3/5
Demented / Friend of the worm1.00
5/5
1/5
4/5
2/5
Demented / Controlled horrors1.00
5/5
5/5
1/5
3/5
Chronomancy / Temporal Hounds1.00
5/5
2/5
2/5
0/5
Cursed / Rampage1.00
2/5
2/5
2/5
1/5

Generic Talents

Celestial / Hymns1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
4/5
5/5
0/5
2/5
5/5
0/5
Spell / Stone alchemy1.00
4/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
3/5
1/5
0/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Race / Whitehooves1.00
3/5
1/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By The Menagerist the Whitehoof Adventurer level 19
30th Pain 124th year of Ascendancy at 00:13
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By The Menagerist the Whitehoof Adventurer level 11
12nd Revenge 124th year of Ascendancy at 22:10
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By The Menagerist the Whitehoof Adventurer level 27
4th Dearth 124th year of Ascendancy at 13:35
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By The Menagerist the Whitehoof Adventurer level 50
41st Pain 125th year of Ascendancy at 16:24
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Menagerist the Whitehoof Adventurer level 10
3rd Revenge 124th year of Ascendancy at 16:48
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By The Menagerist the Whitehoof Adventurer level 20
39th Pain 124th year of Ascendancy at 00:51
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By The Menagerist the Whitehoof Adventurer level 30
19th Dearth 124th year of Ascendancy at 21:24
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By The Menagerist the Whitehoof Adventurer level 40
2nd Retaking 125th year of Ascendancy at 07:17
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By The Menagerist the Whitehoof Adventurer level 50
47th Revenge 125th year of Ascendancy at 18:27
see stats
Once Upon A Time, In the West... (Nightmare (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By The Menagerist the Whitehoof Adventurer level 50
3rd Dearth 125th year of Ascendancy at 10:10
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By The Menagerist the Whitehoof Adventurer level 50
30th Pain 125th year of Ascendancy at 01:37
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By The Menagerist the Whitehoof Adventurer level 36
49th Destruction 124th year of Ascendancy at 11:11
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By The Menagerist the Whitehoof Adventurer level 47
37th Revenge 125th year of Ascendancy at 16:26
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By The Menagerist the Whitehoof Adventurer level 36
49th Destruction 124th year of Ascendancy at 02:10
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By The Menagerist the Whitehoof Adventurer level 50
41st Pain 125th year of Ascendancy at 02:05
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By The Menagerist the Whitehoof Adventurer level 41
25th Retaking 125th year of Ascendancy at 15:13
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By The Menagerist the Whitehoof Adventurer level 42
31st Retaking 125th year of Ascendancy at 20:30
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By The Menagerist the Whitehoof Adventurer level 22
43rd Pain 124th year of Ascendancy at 14:20
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By The Menagerist the Whitehoof Adventurer level 36
2nd Remembrance 125th year of Ascendancy at 03:44
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By The Menagerist the Whitehoof Adventurer level 17
24th Pain 124th year of Ascendancy at 15:54
see stats

Log

Saving done.
Temporal hound is out of phase.

Temporal hound is out of phase.

Temporal hound is no longer out of phase.

Temporal hound is no longer out of phase.

Temporal hound is no longer out of phase.

Temporal hound is out of phase.

Temporal hound is out of phase.

Temporal hound is out of phase.

Temporal hound is no longer out of phase.

Temporal hound is no longer out of phase.

There is a way into a strange cave here (press '' or right click to use).
Temporal hound is no longer out of phase.

Ran for 96 turns (stop reason: at exit).


There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

The Menagerist links closer to his ally!

Worm that walks (servant of The Menagerist) links closer to his ally!


Saving done.


Golem (servant of The Menagerist) deactivates Reflective Skin.

The Menagerist deactivates Temporal Hounds.

The Menagerist deactivates Premonition.

The Menagerist deactivates Chant of Fortitude.

The Menagerist deactivates Hymn of Shadows.

Worm that walks (servant of The Menagerist) deactivates Worm that Walks Link.

Worm that walks (servant of The Menagerist) deactivates Ruin.