Technique / Archery - bows | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60 and increases weapon damage by 55% when using bows.
Also, when using Reload:
At level 2 it grants one more reload per turn.
At level 4 it grants two more reloads per turn.
At level 5 it grants three more reloads per turn.
Bow Mastery
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 100% damage. Piercing Arrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 120% damage
This talent does not use any stamina. Dual Arrows
| 0/5 |
| 0/5 |
Chronomancy / Paradox | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: You've learned to focus your control over the spacetime continuum, and quell anomalous effects. Increases your Temporal resistance by 39%, extends the duration of the Static History stability effect by 2 turns, and increases your effective willpower for failure, anomaly, and backfire calculations by 56%. Paradox Mastery
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 65.0
Range: 10.0
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Over the next 1 turns, you attempt to remove the target from the timeline. Its resistances will be reduced by 8%, and if you manage to kill it while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The duration will scale with your Paradox and the resistance penalty will scale with your Paradox and Spellpower. Cease to Exist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 32.5
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You partially remove yourself from the timeline for 10 turns.
This increases your resistance to all damage by 6%, reduces the duration of all detrimental effects on you by 8%, and reduces all damage you deal by 20%.
The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell.
The effects scale with your Paradox and Spellpower. Fade From Time
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 81.3
Range: 2.0
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You summon your future self to fight alongside you for 2 turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The duration will scale with your Paradox. Paradox Clone
| 0/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Improves your golem's armour training and damage resistance.
Increases all damage resistance by 15%; increases Armour value by 14, Armour hardiness by 63%, and reduces chance to be critically hit by 23% when wearing heavy mail or massive plate armour; and increases healing factor by 50%.
The golem can always use any kind of armour, including massive armours. Golem Resilience
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 25% chance to target your golem instead. Golem Portal
| 0/5 |
Psionic / Grip | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 35
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 49% chance to instead target a spot up to 2 grids nearby. Deflect Projectiles
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Psi cost: 10
Range: 5.0
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 10 turns. The duration will improve with your Mindpower.
The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. Bind
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Psi cost: 40
Range: 3.0
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 6 turns and dealing 139 damage each turn.
The duration and damage will improve with your Mindpower.
The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. Implode
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following:
Increases disarm immunity by 55%.
Allows 83% of Willpower and Cunning (instead of the usual 60%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons.
At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are.
Greater Telekinetic Grasp
| 5/5 |
Psionic / Thought-Forms | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 59, its two secondary stats by 29, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 59%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You now gain 17% mind speed while Thought-Form: Bowman is active, 35 Mindpower while Thought-Form: Warrior is active, and 11% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 5/5 |
Cursed / Punishments | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5
Range: 2.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 446 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 20%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 12
Range: 5.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 479 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.5. Every victim of the whisper has a 37% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5
Range: 7.0
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 50 damage, and slowly increase to 249 on the last turn (588 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Every time you inflict mental damage, there is a 19% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 37%. Madness
| 5/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 32.5
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For the next 9 turns, you recover 5.6 stamina each turn and all other talents on cooldown will refresh twice as fast as usual.
The duration will scale with your Paradox. Invigorate
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 81.3
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: For the next 1 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox. Damage Smearing
| 0/5 |
Psionic / Focus | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Psi cost: 10
Range: 5.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies on a distant target to lash it with physical force, doing 202 damage in addition to any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Mindlash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Kinetically vibrate the essence of all foes within 5 squares, setting them ablaze. Does 229 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Pyrokinesis
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You can extend your mental reach beyond your natural limits using a telekinetically-wielded gemstone or mindstar as a focus. Increases the range of various abilities by 22.4% to 67.3%, depending on the quality of the gem used as a focus (currently 0.0%). Reach
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You can channel more energy with your auras and shields, using a telekinetically-wielded gemstone or mindstar as a focus. Increases the base strength of all auras and shields by 3.69 to 11.07, depending on the quality of the gem or mindstar used as a focus (currently 0.00). Focused Channeling
| 5/5 |
Cursed / Gloom | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Range: 3.0
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 17% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +23). Gloom
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 17% chance to be crippled by fear for 3 turns, reducing damage they inflict by -29%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +23). Weakness
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 8.6% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +23). Dismay
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A push kick that knocks the target back 3 tiles, moves you back 1 tile, and inflicts 237.66 physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage.
This will earn one combo point, and break any grapples you're maintaining.
The damage will scale with your Physical Power. Push Kick
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When you avoid a melee blow while unarmed, you have a 56% chance to throw the target to the ground. If the throw lands, the target will take 116.16 damage and be dazed for 2 turns, or 176.21 damage and be stunned for 2 turns if the target is grappled. You may attempt up to 2.8 throws per turn.
The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. Defensive Throw
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 30.37 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
Wild-gift / Slime | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 2
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Releases poisonous spores at an area of radius 2, infecting the foes inside with a random poison doing 1696.79 nature damage over 10 turns. Poisonous Spores
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin drips with acid, damaging all that hit you for 70.17 acid damage and giving a 17% chance to disarm them for 3 turns. Acidic Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
Spell / Meta | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 40
Range: 10.0
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes up to 5 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 97 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake, doing 211% weapon damage as cold damage.
At level 4, the attack becomes pure ice, giving a chance to freeze the target.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain equilibrium cost: 30
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin forms icy scales, damaging anyone that hits you for 46.54 cold damage and increasing your Armour by 35.
Each point in cold drake talents also increases your cold resistance by 1%.
The damage and Armor will scale with your Willpower. Icy Skin
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 57.56 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
Celestial / Guardian | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infuse your shield with light, healing you for 27.11 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hits the target with your weapon doing 155% damage, and with a shield strike doing 155% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 371.97 light damage on all targets except yourself within radius 4 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: 6.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 501.88 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 6 and deactivating the talent.
The amount absorbed will increase with your Spellpower. Retribution
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 60
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent and setting your hit points to 309. Second Life
| 5/5 |
Cunning / Stealth | 1.40 |
Effective talent level: 7.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Enters stealth mode (power 94, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 4. Stealth
| 5/5 |
| 5/5 |
Effective talent level: 7.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 3.30 times your stealth power (currently 311) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
If successful, all creatures currently following you will lose track of your position.
This also resets the cooldown of your Stealth talent. Hide in Plain Sight
| 5/5 |
Effective talent level: 7.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. Success is more likely against fewer opponents and is determined by comparing 2.38 times your stealth power (currently 225) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it. Unseen Actions
| 5/5 |
Cursed / Darkness | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 8
Range: 5.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Creeping dark slowly spreads from 6 spots in a radius of 3 around the targeted location. The dark deals 71 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +27% damage to anything that has entered your creeping dark. Creeping Darkness
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8
Range: 5.0
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 30 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +27% damage to anything that has entered your creeping dark. Dark Torrent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10
Range: 6.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 0 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 8 damage per turn.
The damage will increase with your Mindpower. You do +27% damage to anything that has entered your creeping dark. Dark Tendrils
| 0/5 |
Technique / Bloodthirst | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 12%, your life regeneration by 5.57 per turn, and your stamina regeneration by 1.11 per turn for 10 turns.
The life and stamina regeneration will stack up to five times, for a maximum of 27.85 and 5.57 each turn, respectively. Bloodbath
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 23% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 120
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You enter a battle frenzy for 1 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain -2% of your health per foe slain during the frenzy. Unstoppable
| 0/5 |
Technique / Two-handed weapons | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You enter an aggressive battle stance, increasing Accuracy by 48 and Physical Power by 57, at the cost of -10 Defense and -10 Armour.
While berserking, you are nearly unstoppable, granting you 55% stun and pinning resistance.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Tries to perform a killing blow, doing 80% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life ( Death Blow
| 0/5 |
Psionic / Solipsism | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Psi cost: 0
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 55% of all damage you receive into Psi damage and 55% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 42.9% (35.5% from character level with the remainder further reduced by 11.5% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 50%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You now substitute 70% of your Mental Save for 70% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 50%). Balance
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 61%, you gain 1% global speed (up to a maximum of +39%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 50%). Clarity
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each time you take damage, you roll 66% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 50%). Dismissal
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25
Range: 10.0
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (621) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 52%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 100
Range: 10.0
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes the target from the flow of time for 15 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 5/5 |
| 5/5 |
Psionic / Discharge | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain feedback cost: 0
Range: 7.0
Cooldown: 12
Travel Speed: 1000% of base
Usage Speed: 1 turn
Is: a mind power
Description: Unleash your subconscious on the world around you. While active, you fire up to 5 bolts each turn (one per hostile target) that deal 153.99 mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 14 excess Feedback per target), but no more then 5 extra bolts per turn.
This effect is a psionic channel, and will break if you move.
The damage will scale with your Mindpower. Mind Storm
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Activate to invert your Feedback decay for 10 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop.
The maximum Feedback gain will scale with your Mindpower. Feedback Loop
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your subconscious now retaliates when you take damage. If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 114.17, whichever is lower.
This effect can only happen once per creature per turn.
The damage will scale with your Mindpower. Backlash
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 25
Range: 7.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns. While this effect is active, all Discharge talents gain 6% critical power.
If the target is killed, the effect will end early.
The damage bonus will scale with your Mindpower. Focused Wrath
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 40
Range: 10.0
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a forking beam of lightning doing 124.78 to 374.34 damage and forking to another target.
It can hit up to 8 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 127 and increasing defense against projectiles by 33.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 29% movement speed and removes 15 fatigue. Feather Wind
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6.0
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 6 of your foes for 1 to 115.12 damage in a radius of 1.
This powerful spell will drain 7.50 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 5/5 |
Cunning / Lethality | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 8.59% greater chance to be critical hits, and your critical hits do 28.7% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target, doing 80% damage. If your attack hits, you gain 4 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns, you put all your will into your blows, adding 84 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Range: melee/personal
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Deliver two quick punches that deal 87% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. Double Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Reduces the cooldown on all your Pugilism talents by 37%. Additionally, every time you earn a combo point, you will regain 1.46 stamina.
Note that stamina gains from combo points occur before any talent stamina costs. Relentless Strikes
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a spinning backhand, doing 100% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to -13% bonus damage, which increases the farther you move.
This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater). Spinning Backhand
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes out at the target with three quick punches that each deal 40% damage.
Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects. Flurry of Fists
| 0/5 |
Psionic / Psi-fighting | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon, doing 311% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Telekinetic Smash
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 28% of your Willpower and Cunning, respectively.
Strength increased by 27
Dexterity increased by 32 Augmentation
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 0
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 2.14, and does not drain energy. Conduit
| 5/5 |
| 0/5 |
Psionic / Projection | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 30
Range: 6.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force that do 62 physical damage to all who approach. All damage done by the aura will drain one point of energy per 26.57 points of damage dealt.
When deactivated, if you have at least 15 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 619 physical damage and sending them flying. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 40
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat that do 59 fire damage to all who approach. All damage done by the aura will drain one point of energy per 26.57 points of damage dealt.
When deactivated, if you have at least 20 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 472 fire damage over several turns. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy, doing 74 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 26.57 points of damage dealt.
When deactivated, if you have at least 25 energy, a massive spike of electrical energy jumps between up to 4 nearby targets, doing up to 738 lightning damage to each. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 135
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently. Projection Mastery
| 0/5 |
Technique / Archery excellence | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: instant
Description: Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
You can shoot down up to 5 projectiles. Shoot Down
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 292% weapon damage and knocks back your target by 8. Bull Shot
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 54% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 95% archery damage, and knocking the attacker back 3 tiles.
Activating this talent will not interrupt reloading. Intuitive Shots
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a shot at your target's throat, mouth, or equivalent body part, doing 90% damage and silencing it for 0 turns.
The silence chance increases with your Accuracy. Strangling Shot
| 0/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 22
Range: 6.0
Cooldown: 34
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 13 turns.
If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 5 turns.
Duration will increase with your Spellpower. Smoke Bomb
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 70
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious fire storm rages around the caster, doing 269.56 fire damage in a radius of 3 each turn for 13 turns.
You closely control the firestorm, preventing it from harming your party members.
The damage and duration will increase with your Spellpower. Fire Storm
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 250
Range: 6.0
Cooldown: 40
Travel Speed: 240% of base
Usage Speed: 1 turn
Is: a spell
Description: Turn your body into pure flame, increasing your fire resistance by 50%, burning any creatures attacking you for 27.11 fire damage, and projecting 6 random slow-moving fire bolts per turns at targets in sight, doing 80.08 fire damage with each bolt.
The projectiles safely go through your friends without harming them.
This powerful spell drains 0.50 mana while active.
The damage and resistance will increase with your Spellpower. Body of Fire
| 5/5 |
Spell / Earth | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 25 bonus to Armour.
The bonus to Armour will increase with your Spellpower. Stone Skin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 1.
The beam also affect any creatures in its path, dealing 32.64 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a mudslide, dealing 26.45 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7.0
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 26.75 physical dmage.
Duration and damage will improve with your Spellpower. Stone Wall
| 0/5 |
Technique / Battle tactics | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Concentrate on your blows; each strike has a 67% chance to deal another, similar, blow for 11 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: After killing a foe, you have a 100% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes at the target, doing 100% weapon damage.
If the attack hits, the target will bleed for 200% weapon damage over 7 turns, and all healing will be reduced by 1%. Bleeding Edge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Take a defensive stance to resist the onslaught of your foes.
For each 10% of your health below maximum you are currently at, you gain 5% all damage resistance and 2.5% all damage resistance cap.
This consumes stamina rapidly (-21 stamina/turn). True Grit
| 0/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 32.5
Range: 6.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 21.74 temporal damage, and attempts to stun all creatures in a radius 0 ball for 1 turns.
The stun duration will scale with your Paradox, and the damage will scale with your Paradox and Spellpower. Stop
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 48.8
Range: 6.0
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a time distortion in a radius of 1 that lasts for 2 turns, decreasing global speed by 16% for 3 turns and inflicting 7.58 temporal damage each turn to all targets within the area.
The slow effect and damage dealt will scale with your Paradox and Spellpower. Slow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 65.0
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Increases your global speed by 15% for the next 4 game turns. Each time you move with this effect active, you'll leave behind an image of yourself for two turns that may draw enemy attacks.
The speed increase will scale with your Paradox and Spellpower. Haste
| 0/5 |
Cunning / Dirty fighting | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 75% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 8 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 5/5 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 0 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing 100% damage. If your attack connects, the target is crippled for 0 turns, losing 28% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 0/5 |
Cursed / Slaughter | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You slash wildly at your target for 151% (at 0 Hate) to 270% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 29% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Assault nearby foes with 4 fast attacks for 46% (at 0 Hate) to 92% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 30 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5
Range: 8.0
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Big opponents may be knocked away from your path. You can attack a maximum of 6 times, and can hit targets along your path more than once. Reckless Charge
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: While active, every swing of your weapon has a 31% (if one-handed) or 39% (if two-handed) chance of striking a second nearby target for 81% (at 0 Hate) to 89% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength. Cleave
| 5/5 |
Cursed / One with shadows | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You are linked to your shadows for 11 turns, diverting 52% of all damage you take to a random shadow.
Effect increases with Mindpower. Shadow Empathy
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain hate cost: 40
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Your shadows guard you with their lifes.
When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
For the next 4 turns you only die if you reach -387 life. However, when below 0 you cannot see how much life you have left.
Effect increases with Mindpower. Shadow Decoy
| 5/5 |
Technique / Unarmed training | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60, and increases all unarmed damage by 55% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 21.5) and attack 40% faster while unarmed. Unarmed Mastery
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by 33 and Mental Save by 31.
The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. Steady Mind
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When gaining a combo point, you have a 56% chance to gain an extra combo point. Additionally, your combo points will last 3 turns longer before expiring.
The chance of building a second combo point will improve with your Cunning. Combo String
| 5/5 |
Psionic / Absorption | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 82% of any physical or acidic attack, up to a maximum of 51 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 800 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 19.1 points of damage absorbed, up to a maximum 5.4 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Kinetic Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 82% of any fire or cold attack, up to a maximum of 51 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 800 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 19.1 points of damage absorbed, up to a maximum 5.4 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Thermal Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 82% of any lightning or blight attack, up to a maximum of 51 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 800 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 19.1 points of damage absorbed, up to a maximum 5.4 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Charged Shield
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 135
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
At level 3 and 6, your shields gain new elemental absorption:
- Kinetic Shield: Nature at level 3, Temporal at level 6
- Thermal Shield: Light at level 3, Arcane at level 6
- Charged Shield: Darkness at level 3, Mind at level 6
Absorption Mastery
| 0/5 |
Wild-gift / Oozing blades | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 4
Range: 10.0
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Channel slime through your psiblades, extending their reach to create a beam doing 517.14 slime damage.
Damage increase with Mindpower. Oozebeam
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: 6.0
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You use your psiblades to fire a small worm at a foe.
When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
Each time a talent is used there is 100% chance that 3 talent(s) are placed on a 13 turn(s) cooldown.
The chance will increase with your Mindpower. Mind Parasite
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Surround yourself with nature forces, increasing all your nature damage by 10% and ignoring 50% nature resistance of your targets.
In addition any time you deal damage with a wild gift there is a 74% chance that one of you mucus ooze will spit at the target as a free action. Unstoppable Nature
| 5/5 |
Spell / Grave | 1.60 |
Effective talent level: 8.0
Use mode: Activated
Mana cost: 30
Range: 7.0
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 456.11 cold damage in a radius of 6.
The damage will increase with your Spellpower. Chill of the Tomb
| 5/5 |
Effective talent level: 8.0
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 100% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 511.90 cold damage.
The damage will increase with your Spellpower. Will o' the Wisp
| 5/5 |
Effective talent level: 8.0
Use mode: Activated
Mana cost: 40
Range: 5.0
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Cold Flames slowly spread from 11 spots in a radius of 3 around the targeted location. The flames deal 137.49 cold damage, and have a chance of freezing.
Damage improves with your Spellpower. Cold Flames
| 5/5 |
Effective talent level: 8.0
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 54% chance to heal for 32% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 5/5 |
Cursed / Predator | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Range: 10.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 10.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +16% damage, while those against the marked sub-type gain +37% damage. Every kill of a marked sub-type gives you an additional +11 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +7 Accuracy, while those against the marked sub-type gain +18 Accuracy. Melee hits also gain a 7.6% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 19% and reducing their highest statistic by 10. Subject to your effectiveness against the marked prey, there is a 9.8% chance to outmaneuver your marked type and a 24.1% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 25 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 5/5 |
Cursed / Strife | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 4
Range: 2.5
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 23 Armour, 34 Defense and your attacks will gain 56% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 4
Range: 6.0
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 201% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 63 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 9% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 0/5 |
Cursed / Endless hunt | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +23 Accuracy, +14% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +32 Accuracy, +29% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +40 Accuracy, +43% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 3 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 25% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active, you gain 12% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 3 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 0/5 |
Chronomancy / Matter | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 16.3
Range: 10.0
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 182.12 temporal damage and 185.66 physical damage.
The damage will scale with your Paradox and Spellpower. Dust to Dust
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain paradox cost: 100.0
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by 57 and inflicting 121.13 bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.
If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.
The armor and bleed damage will increase with your Spellpower. Carbon Spikes
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 48.8
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Destabilizes the target, inflicting 7.50 temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing 15.33 temporal damage and 15.63 physical damage in a radius of 4.
If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage.
The damage will scale with your Paradox and Spellpower. Destabilize
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 65.0
Range: 10.0
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Attempts to pull the target apart at a molecular level, inflicting 20.41 temporal damage and 20.80 physical damage. If the target ends up with low enough life ( Quantum Spike
| 0/5 |
Technique / Superiority | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 50
Range: 5.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to 5 grids).
This consumes stamina rapidly (-4 stamina/turn). Onslaught
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Put all of your strength into your weapon blows, creating shockwaves that deal 28% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.
Each shattering impact will drain 15 stamina. Shattering Impact
| 0/5 |
Corruption / Blight | 1.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Project a corrupted blast of power that deals 14.36 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
For each effect, the creature has a chance to resist based on its spell save.
The damage will increase with your Spellpower. Corrupted Negation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infect your target with a corrosive worm that deals 6.80 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 27.49 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 36
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious poison storm rages around the caster in a radius of 4 for 2 turns. Each creature hit by the storm is poisoned for 17.91 nature damage over 6 turns.
Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take.
The damage will increase with your Spellpower, and can critical. Poison Storm
| 0/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25
Range: 10.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them 88% evasion for 5 turns.
The evasion chance will increase with your Spellpower. Shadow Tunnel
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 50
Range: 10.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Reaches through the shadows into quieter places, summoning 6 harmless creatures.
Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.
If the summoned creatures are killed by hostile foes, you have 70% chance to gain a soul. Curse of the Meek
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 70
Range: 10.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Through the shadows, you forge a temporary copy of yourself, existing for 8 turns.
The copy possesses your exact talents and stats, has 68% life and deals 89% damage. Forgery of Haze
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Frostdusk, increasing all your darkness and cold damage by 10%, and ignoring 50% of the darkness resistance of your targets.
In addition, all darkness damage you take heals you for 55% of the damage. Frostdusk
| 5/5 |
Corruption / Blood | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 8 for 269.87 blight damage.
Each creature hit has a 74% chance of being infected by a random disease, doing 314.31 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 20
Range: 10.0
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Project a bolt of corrupted blood, doing 418.93 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Make the blood of all creatures around you in radius 7 boil, doing 274.99 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 15%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 33%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
Spell / Necrotic minions | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 5
Soul cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 5 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level +3.
Each minion has a chance to be (Minion Mastery effects included):
Degenerated skeleton warrior: 0%
Skeleton warrior: 19%
Armoured skeleton warrior: 11%
Skeleton archer: 7%
Skeleton master archer: 7%
Skeleton mage: 11%
Ghoul: 4%
Ghast: 7%
Ghoulking: 7%
Vampire: 4%
Master vampire: 4%
Grave wight: 4%
Barrow wight: 4%
Dread: 6%
Lich: 4% Create Minions
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by 68, their Armour penetration by 56 and their critical hit chance by 27 for 6 turns.
The effects will increase with your Spellpower. Surge of Undeath
| 5/5 |
| 5/5 |
Celestial / Combat | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infuse your weapon with the power of the Sun, doing 81.77 light damage at the cost of 3 positive energy for each blow dealt.
If you do not have enough positive energy, the sustain will have no effect.
The damage dealt will increase with your Spellpower. Weapon of Light
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Range: 13.8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: In a pure display of power, you project a melee attack, doing 110% damage.
The range will increase with your Strength. Wave of Power
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hit the target with both weapons, doing 168% damage with each hit. For each hit, the target will bleed for 44.20 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 53.69 blight damage (which also heals you for 21.48 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 15.19 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
Corruption / Sanguisuge | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 0
Range: 9.0
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: 1 turn
Is: a spell
Description: Fires a bolt of blight, doing 289.27 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Spellpower. Drain
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 5
Range: 10.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active, vim will decrease by 0.5 per turn and increase by 17.7 for each kill of a non-undead creature (in addition to the usual increase based on Willpower). Absorb Life
| 5/5 |
| 0/5 |
Technique / Two-handed maiming | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target is stunned for 7 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target's Armour is reduced by 29 for 9 turns.
Armor reduction chance increases with your Physical Power. Sunder Armour
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target's Accuracy is reduced by 18 for 9 turns.
Accuracy reduction chance increases with your Physical Power. Sunder Arms
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of 12.
Each turn, this bonus decreases by 2. Blood Frenzy
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 208% weapon damage in one of blinding sand, disarming acid, freezing ice, stunning lightning or burning flames, with equal odds.
Additionally, you will cause a burst that deals 290.26 of that damage to enemies in radius 3, regardless of if you hit with the blow.
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1. Prismatic Slash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe insidious poison in a frontal cone of radius 9. Any target caught in the area will take 132.33 nature damage each turn for 6 turns.
The poison also reduces the healing of enemies poisoned by 54% while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 2%. Venomous Breath
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 10%, and your resistance penetration in those elements by 20%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 5/5 |
Wild-gift / Corrosive blades | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 4
Range: 10.0
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Channel acid through your psiblades, extending their reach to create a beam doing 439.57 acid damage.
Damage increase with Mindpower. Acidbeam
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: 8.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You focus on a target zone of radius 2 to make up to 4 corrosive seeds appear.
When a creature walk over a seed it explodes, knocking them back and dealing 439.57 acid damage.
The damage will increase with your Mindpower. Corrosive Seeds
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Surround yourself with nature forces, increasing all your acid damage by 10% and ignoring 55% acid resistance of your targets.
In addition the acid will nurish your bloated oozes, giving them 35% life regeneration per turn. Acidic Soil
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 1.32 mana per turn, and your physical and spell attack speed increases by 12.8%. Shadow Feed
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2.0
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
Wild-gift / Ooze | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You randomly merge with an adjacent bloated ooze, granting you 40% damage resistance for 8 turns.
The merging also releases a burst of antimagic, dealing 275.21 manaburn damage in radius 3.
The effect will increase with your Mindpower. Reabsorb
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Instantly call all your bloated oozes to fight and if below the maximum number of oozes allowed by the Mitosis talent, at most 2 will be created with 73% of the maximum life allowed by Mitosis.
Each of them will be transported near a random foe in sight grab its attention.
Taking advantage of the situation you channel a melee attack though all of them to their foes dealing 235% weapon damage as acid. Call of the Ooze
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your body's internal organs are melded together, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 84% lower Critical multiplier (but always do at least normal damage).
In addition you gain 54% disease, poison, wounds, confusion and blindness resistances. Indiscernible Anatomy
| 5/5 |
Technique / Combat techniques | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 22
Range: 10.0
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 5/5 |
Effective talent level: 1.2
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 22 and critical chance by 10%.
The effects will increase with your Dexterity. Precise Strikes
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
Spell / Necrosis | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The line between life and death blurs for you; you can only die when you reach -315 life.
However, when below 0 HP, you cannot see how much life you have left. Blurred Mortality
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 70
Range: 7.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 128% of its remaining life (or 1288.51, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower. Impending Doom
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Absorb up to 76% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 5/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
All liches gain the following intrinsics:
- Poison, cut, and fear immunity.
- 50% disease and stun resistance.
- 20% cold and darkness resistance.
- No need to breathe.
- Infusions do not work.
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing.
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. Fear my power!
The undead cannot use this talent.
While active, it will drain 4 mana per turn.
Once you die and turn into a Lich you can not invest any more in this talent. Lichform
| 0/5 |
Chronomancy / Spacetime Folding | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain paradox cost: 75.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 28.27 temporal damage to your strikes (56.54 for ammo) and reducing your Paradox by 2.9 every time you land an attack (5.8 for ammo).
The damage will increase with your Spellpower. Weapon Folding
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain paradox cost: 125.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Space bends around you, giving you a 32% chance to displace half of any damage you receive onto a random enemy within a radius of 11.
Displace Damage
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 32.5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Violently fold the space between yourself and another point within range. You move to the target location, and leave a temporal wake behind that stuns for 4 turns and inflicts 30.67 temporal damage to everything in the path.
The damage will scale with your Paradox and Spellpower, and the range will increase with the talent level. Temporal Wake
| 0/5 |
Cunning / Poisons | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 120%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 50% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 7
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 94%
- 1 poisons: 198%
- 2 poisons: 301%
- 3 poisons: 405%
If you wield a bow or sling you shoot instead.
Venomous Strike
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
Gem level usable: 5
Gem changing is done in the golem's inventory. Gem Golem
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You activate a special mode of your golem, boosting its regeneration rate by 87.79 life per turn for 7 turns.
If your golem was dead, it is instantly brought back to life with 59% life.
While supercharged, your golem is enraged and deals 25% more damage. Supercharge Golem
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases your golem's life, mana and stamina regeneration rates by 5.00.
At level 1, 3 and 5, the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots. Runic Golem
| 5/5 |
Spell / Ice | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12
Range: 10.0
Cooldown: 3
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Hurl ice shards at the targets in the selected area. Each shard travels slowly and does 277.68 ice damage, hitting all adjacent targets on impact.
This spell will never hit the caster.
The damage will increase with your Spellpower. Ice Shards
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Blast a wave of cold all around you with a radius of 6, doing 390.45 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move.
The damage will increase with your Spellpower. Frozen Ground
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25
Range: 10.0
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Shatter all frozen targets in your line of sight, doing 448.62 cold damage.
Depending on the target's rank, there will also be an additional effect:
* Critters will be instantly killed
* +50% critical chance against Normal rank
* +25% critical chance against Elites or Bosses
At most, it will affect 8 foes.
The damage will increase with your Spellpower. Shatter
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Uttercold, increasing all your cold damage by 10% and ignoring 55% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by 100%. Uttercold
| 5/5 |
Technique / Archery - slings | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60 and increases weapon damage by 55% when using slings.
Also, when using Reload:
At level 2, it grants one more reload per turn.
At level 4, it grants two more reloads per turn.
At level 5, it grants three more reloads per turn.
Sling Mastery
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Hate cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While this ability is active, you will continually call up to 3 level 43 shadows to aid you in battle. Each shadow costs 6 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place. Call Shadows
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 44% extra Accuracy and 68% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 17% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 17 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 17% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 17% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0
Range: 6.0
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 0 turns. Hostile targets will be attacked, with a -20% chance the shadows will blindside the target.
This talent has no cost. Focus Shadows
| 0/5 |
Spell / Storm | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Lightning emanates from you in a circular wave with radius 5, doing 85.14 to 255.41 lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. Nova
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 8
Range: 10.0
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of lightning, doing 100.54 to 301.62 lightning damage and dazing the target for 3 turns.
The damage will increase with your Spellpower. Shock
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 100
Range: 10.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your lightning spells dazes a target, it has a 60% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 3.
Each turn, the afflicted creature and all creatures around it will take 59.57 to 178.72 lightning damage.
The damage will increase with your Spellpower. Hurricane
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with a Tempest, increasing all your lightning damage by 10% and ignoring 55% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a 54% chance to daze, and your Thunderstorm spell gains a 27% chance to daze. Tempest
| 5/5 |
Technique / Archery training | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a calm, focused stance, increasing your Physical Power (+65), Accuracy (+65), Armour penetration (+64), and critical chance (+68%), but reducing your firing speed by 28% and making you unable to move.
The effects will increase with your Dexterity. Aim
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You switch to a fluid and fast battle stance, increasing your firing speed by 58% at the cost of your Accuracy (-22), Physical Power (-22), and critical chance (-22%). Rapid Shot
| 5/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 56% chance to get a free, automatic attack against the attacker for 94% damage, up to 2.4 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 49 for 7 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 28% and reducing their saving throws by 28.
The effects will scale with your Cunning. Set Up
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 40%.
Exploit Weakness
| 5/5 |
Spell / Enhancement | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 85.99 fire damage per melee attack and increasing all fire damage dealt by 15%.
Each hit will also regenerate 2.00 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 45
Range: 10.0
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 68% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 27 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 15%.
Each hit will also regenerate 2.00 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Increases your light and darkness resistance penetration by 62% for 9 turns, and reduces the cooldown of all Celestial skills by 6.
The resistance penetration will increase with your Cunning. Totality
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6.0
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 5 targets within radius 6, doing 124.17 light damage or 80.08 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: This powerful spell grants you 44 bonus invisibility, but converts 1 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 178.89 damage to everything in a radius of 4.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 5/5 |
Technique / Magical combat | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Allows you to use a melee weapon to focus your spells, granting a 76% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using two weapons, the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning. Arcane Combat
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 71.
Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 174.72.
The bonus scales with your Spellpower. Arcane Destruction
| 5/5 |
Spell / Phantasm | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a globe of pure light within a radius of 10 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 4 turns.
At level 4, it also deals 335.92 light damage. Illuminate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 219 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster fades from sight, granting 56 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
Corruption / Reaving combat | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Vim cost: 8
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 71%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 116% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 6 Spellpower per turn, 35 Spellpower overall), and extending any current frenzy for an additional turn.
The frenzy lasts up to 6 turns, and the bonus decreases by 16.7% of its current value each turn you don't deal damage. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 39.00 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 39.
At level 3, it will also reduce Armour by 45 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
Spell / Aether | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 20
Range: 6.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 195.64 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 50
Range: 7.0
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 236.48 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 60
Range: 10.0
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 9 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 10% and ignoring 50% arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. Pure Aether
| 5/5 |
Spell / Animus | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Soul cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Crush and consume one of your captured souls, healing your for 681 life and restoring 227 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you 92% chances to gain one more soul.
In addition you are able to store 9 more souls. Animus Hoarder
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Soul cost: 4
Range: 6.0
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Try to crush the soul of your foe, doing 34.46 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Soul cost: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Undeath Link: in addition to the heal a shield is created for half the heal power
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Shadow Tunnel: teleported minions will also be healed for 30% of their max life
- Cold Flames: freeze chance increased to 100%
- Ice Shards: each shard becomes a beam
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
Spell / Arcane | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 10
Range: 10.0
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up mana into a powerful bolt doing 305.15 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 35
Range: 10.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 76.37 arcane damage to all foes in line.
If no foes are found, the target will take 150% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 0.63 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 1564 total damage.
While the arcane storm rages, you also get 112% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 55.
The Defense bonus scales with your Dexterity. At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 17% chance to deflect up to 0 damage (10% of your offhand weapon damage) from approximately 2.5 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 32 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When dual wielding, increases attack speed by 80%, but drains stamina quickly (-6 stamina/turn). Momentum
| 5/5 |
Spell / Advanced necrotic minions | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 90
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Combines 3 of your minions into a bone giant.
At level 1, it makes a bone giant.
At level 3, it makes a heavy bone giant.
At level 5, it makes an eternal bone giant.
At level 6, it has a 20% chance to produce a runed bone giant.
Only one bone giant can be active at any time. Assemble
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than 15% of your total life.
The effect lasts 25 turns. Sacrifice
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for 0 turns.
The chance to hit improves with your Accuracy. Shadow Leash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Stamina cost: 15
Range: 7.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You reach out with shadowy vines toward your target, pulling it to you and silencing it for 0 turns and dazing it for 2 turns.
The chance to hit improves with your Accuracy. Shadow Ambush
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Stamina cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You take full control of your own shadow for 0 turns.
Your shadow possesses your talents and stats, has 29% life and deals 47% damage, -30% all resistances, -100% light resistance and 100% darkness resistance.
Your shadow is permanently stealthed (25 power), and all melee damage it deals is converted to darkness damage.
If you release control early or if it leaves your sight for too long, your shadow will dissipate. Ambuscade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Stamina cost: 30
Range: 5.0
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You veil yourself in shadows for 2 turns, and let them control you.
While veiled, you become immune to status effects and gain 0% all damage reduction. Each turn, you blink to a nearby foe (within range 3), hitting it for 90% darkness weapon damage.
The shadow cannot teleport.
While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. Shadow Veil
| 0/5 |
Spell / Wildfire | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 421.47 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for 120.53 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 50% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 10%, ignoring 55% fire resistance of your targets and reducing self-inflicted fire damage by 84%. Wildfire
| 5/5 |
Cunning / Trapping | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15
Range: 11.0
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a noisy lure for 9 turns that attracts all creatures in a radius 8 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10
Range: 10.0
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Throws a vial of sticky smoke that explodes in radius 2 on your foes, reducing their vision range by 6 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 5/5 |
| 5/5 |
Spell / Stone | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 10
Range: 10.0
Cooldown: 6
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures 3 missile shaped rocks that you target individually at any target or targets in range. Each missile deals 125.94 physical damage, and an additional 20.99 bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Earthen Missiles
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by 37%.
* Grants 91% Fire Resistance, 56% Lightning Resistance, 21% Acid Resistance, and 60% Stun Resistance.
Resistances scale with your Spellpower. Body of Stone
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 50
Range: 10.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Causes a violent earthquake that deals 96.61 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower. Earthquake
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by 10% and ignoring 50% physical resistance of your targets.
Also raises your physical and magical saves by 30. Crystalline Focus
| 5/5 |
Cursed / Force of will | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5
Range: 3.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 369 damage and 2 knockback.
In addition, your ability to channel force with this talent increases all critical damage by 17% (currently: 175%)
Damage increases with your Mindpower. Willful Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 299 damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.
In addition, your ability to channel force with this talent increases all critical damage by 17% (currently: 175%)
The maximum damage deflected increases with your Mindpower. Deflection
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 12
Range: 4.0
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 33 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 175%)
Damage increases with your Mindpower. Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 18
Range: 4.0
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 15 damage and 2 knockback. The number of extra strikes increases at higher talent levels.
In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 175%)
Damage increases with your Mindpower. Unseen Force
| 0/5 |