
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 25 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:23 0 / 7Killed by snow giant boulder thrower at level 14 on the 26th Haze 122nd year of Ascendancy at 13:34 Killed by ritch flamespitter at level 19 on the 21st Regrowth 123rd year of Ascendancy at 09:16 Killed by The Master at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 11:08 Killed by skeleton warrior at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 15:01 Killed by orc necromancer at level 25 on the 58th Pyre 123rd year of Ascendancy at 07:18 Killed by orc necromancer at level 25 on the 59th Pyre 123rd year of Ascendancy at 01:28 |
Primary Stats
| Strength | 50.956558708535 (base 31) |
| Dexterity | 49.956558708535 (base 32) |
| Constitution | 59 (base 54) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -78/799 |
| Stamina | 81/152 |
| Healing Factor | 1.3866717314015 |
| Regeneration | 34.127537540527 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 13 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 46 |
| Crit Chance | 11% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +8% |
| Mind | +8% |
| Blight | +4% |
| Physical | -10% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Physical | +10% |
| Arcane | +5% |
| Cold | +20% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 108.00428601884 (93.924050632911%) |
| Defense | 45.949066075015 |
| Ranged Defense | 49.282399408348 |
| Fatigue | 46 |
| Physical Save | 47.828265182662 |
| Spell Save | 52.3 |
| Mental Save | 26.7 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Light | + 21%( 70%) |
| Blight | + 18%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 23%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 57% |
| Poison Resistance | 100% |
| Blind Resistance | 46% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is on fire, taking 53.73 fire damage per turn. Burning |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 14%. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by rattlesnake. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by dire wolf. Escort: temporal explorer (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by giant venus flytrap. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots (0 def, 4 armour) restorative pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Life regen: +1.70 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of the sun bright alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% darkness Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 13.88 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | hardened leather gloves 'Furnacegore' (0 def, 2 armour) hardened leather gloves 'Furnacegore' (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour: +2 Damage when the wearer hits(melee): 7 mind / 7 blight / 4 fire Changes resistances: +6% mind / +7% blight / +9% fire Changes damage: +5% mind / +4% blight / +3% fire Physical save: +7 Mental save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Velavea the dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown) Velavea the dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane New effects duration reduction after a teleport: +40% It can be used to setup a psionic shield, reducing all physical and acid damage by 73 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Mayyssra' copper ring 'Mayyssra'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Str Changes resistances penetration: +10% physical Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | savior's gold ring of sensing savior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 Spell save: +8 Mental save: +6 Blindness immunity: +24% See stealth: +13 See invisible: +5 Rings can have magical properties. |
| Around neck | starlit stralite amulet of healing starlit stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% darkness / +10% light Blindness immunity: +22% Cut immunity: +50% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 171 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Strength 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | Brightbrace the hardened leather belt Brightbrace the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes resistances penetration: +5% mind / +10% fire Changes damage: +3% mind / +6% fire Critical mult.: +8.00% A belt that goes around your waist. |
| In off hand | stralite shield of deflection (18 def, 2 armour, 49 dam, 148 block) stralite shield of deflection (18 def, 2 armour, 49 dam, 148 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +148 When wielded/worn: Armour: +2 Defense: +18 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Main armor | Kindlespire (7 def, 25 armour) Kindlespire (7 def, 25 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +25 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 4 fire Changes resistances: +9% mind / +3% fire A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour (4 def, 7 armour)troll-hide reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +5.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of elven-wood arrows (13/13, 46-64.4 power, 14 apr)self-loading quiver of elven-wood arrows (13/13, 46-64.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
65 alchemist agate 65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 22 turns) dwarven-steel pickaxe of predation (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Loshnar the Skeleton Bulwark level 21
25th Regrowth 123rd year of Ascendancy at 09:38 see stats
Against all odds
Killed Ukruk in the ambush.By Loshnar the Skeleton Bulwark level 20
23rd Regrowth 123rd year of Ascendancy at 02:53 see stats
Arachnophobia
Destroyed the spydric menace.By Loshnar the Skeleton Bulwark level 25
46th Regrowth 123rd year of Ascendancy at 07:33 see stats
Brave new world
Went to the Far East and took part in the war.By Loshnar the Skeleton Bulwark level 24
41st Regrowth 123rd year of Ascendancy at 16:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Loshnar the Skeleton Bulwark level 10
53rd Dusk 122nd year of Ascendancy at 23:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Loshnar the Skeleton Bulwark level 22
36th Regrowth 123rd year of Ascendancy at 14:19 see stats
Exterminator
Killed 1000 creatures.By Loshnar the Skeleton Bulwark level 16
39th Haze 122nd year of Ascendancy at 02:54 see stats
Level 10
Got a character to level 10.By Loshnar the Skeleton Bulwark level 10
53rd Dusk 122nd year of Ascendancy at 23:08 see stats
Level 20
Got a character to level 20.By Loshnar the Skeleton Bulwark level 20
22nd Regrowth 123rd year of Ascendancy at 22:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Loshnar the Skeleton Bulwark level 9
16th Dusk 122nd year of Ascendancy at 13:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Loshnar the Skeleton Bulwark level 23
36th Regrowth 123rd year of Ascendancy at 18:31 see stats
The Arena
Unlocked Arena mode.By Loshnar the Skeleton Bulwark level 9
1st Summertide 122nd year of Ascendancy at 01:30 see stats
The secret city
Discovered the truth about mages.By Loshnar the Skeleton Bulwark level 11
72nd Dusk 122nd year of Ascendancy at 16:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Loshnar the Skeleton Bulwark level 14
26th Haze 122nd year of Ascendancy at 13:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Loshnar the Skeleton Bulwark level 19
22nd Regrowth 123rd year of Ascendancy at 22:59 see stats
Log
Your shield crumbles under the damage!
The shield around Loshnar crumbles.
Loshnar hits Skeleton mage for 39 cold, 40 physical, 8 fire, 7 blight, 8 mind (101 total damage).
Skeleton mage hits Loshnar for (41 absorbed), 87 arcane (87 total damage).
Skeleton master archer shoots!
Orc blood mage casts Soul Rot.
Venom drake hatchling misses Loshnar.
Loshnar is no longer pinned.
Burning from Orc blood mage hits Loshnar for 45 fire damage.
Loshnar is recovering from the damage!
Skeleton master archer misses Loshnar.
Orc blood mage's Soul Rot hits Loshnar for 156 blight damage.
Skeleton warrior misses Loshnar.
Loshnar performs a melee critical strike against Skeleton mage!
Skeleton master archer uses Reload.
Skeleton master archer begins reloading.
Loshnar hits Skeleton mage for 60 cold, 63 physical (123 total damage).
Loshnar killed Skeleton mage!
Orc blood mage casts Blood Grasp.
Orc blood mage drains life from Loshnar!
Talent Shield Pummel is ready to use.
Orc blood mage receives 100 healing from Loshnar.
Burning from Orc blood mage hits Loshnar for 45 fire damage.
Venom drake hatchling hits Loshnar for 2 physical damage.
Orc blood mage's Blood Grasp hits Loshnar for 170 blight damage.
Skeleton warrior hits Loshnar for 9 physical, 8 cold (17 total damage).
Orc necromancer stops surging mana.
Orc necromancer casts Rune: Frozen Spear.
Saving game...
