











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 1220% |
| Size | medium |
| Lifes / Deaths | Killed by Elandar at level 50 on the 6th Iron 124th year of Ascendancy at 19:28 / 1 |
Primary Stats
| Strength | 154 (base 60) |
| Dexterity | 74 (base 60) |
| Constitution | 116 (base 62) |
| Magic | 29 (base 11) |
| Willpower | 43 (base 14) |
| Cunning | 55 (base 37) |
Resources
| Life | -233/2341 |
| Positive | 178/197 |
| Stamina | 160/340 |
| Healing Factor | 1.7564108812899 |
| Regeneration | 34.544293517779 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 10 |
| See Stealth | 35.032874162149 |
| See Invisible | 50.032874162149 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 189 |
| Accuracy | 84 |
| Crit Chance | 42% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Blight | +18% |
| Physical | +30% |
| Fire | +35% |
| All | +15% |
Offense: Damage Penetration
| Acid | +15% |
| Physical | +65% |
| Nature | +20% |
| Blight | +15% |
| Arcane | +20% |
| Fire | +25% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 103.84035862076 (98.809061890258%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 52 |
| Physical Save | 91 |
| Spell Save | 80 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 58%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 20% |
| Poison Resistance | 24% |
| Blind Resistance | 50% |
| Silence Resistance | 24% |
| Teleport Resistance | 23% |
| Pinning Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 891 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 532.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 light, 5 blight, 3 cold, 4 nature |
Class Talents
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.60 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Aruta the large white snake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the lost defiler from death by Adoma the giant green ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Ce'Natha the wolf. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Emelywen the hornet swarm. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vampire lord fang. * You've found the needed length of troll intestine. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed wretchling eyeball. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
| Light source | Undeath Doom0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag dps ---------- Spell.crit +6% Spell.pwr +20 (+9 eff.) Res.pen +10% arcane +5% blight ----- def ----- Defense +15 (+5 eff.) Resists +15% blight +18% darkness Phys.save +19 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +35 (+8 eff.) Poison- +24% Silence- +24% ---------- misc Light +12 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 51 blight damage or heals 65 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Phoenixraven (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +9 Dex +6 Wil +8 Cun +13 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% fire Res.pen +5% acid +15% fire On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +11 Fatigue +5% Mind.save +15 (+4 eff.) ---------- misc Stam/turn +1.00 Max.stam +10.00 Light +2 Infravis +4 A cap made of leather. This item has been sent to the Item's Vault. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Str, 10% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 15 out of 12/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
| Tool | Zubarin (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Str +2 Mag +9 Wil +4 Con dps ---------- Phys.crit +13.0% Spell.crit +2% Mind.crit +13% Dmg.mod +3% blight ----- def ----- Resists +6% temporal Phys.save +13 (+2 eff.) Spell.save +15 (+3 eff.) Mind.save +14 (+4 eff.) Max.HP +82.00 ---------- misc Mana/turn +0.16 Mana/s.crit +1.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Goresweep the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% acid +17% fire Res.pen +10% nature +25% physical ----- def ----- Resists +9% lightning +34% fire +15% cold +5% arcane +9% nature Disease- +21% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 6.8 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 509.06 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. This item has been sent to the Item's Vault. |
| In off hand | Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 120% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
| Cloak | elven-silk cloak 'Gloreth' (3 def, 19 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Acc +35 (+7 eff.) ----- def ----- Armour +19 Defense +3 (+1 eff.) Resists +19% blight +18% acid +20% nature +24% lightning Crit.chn- 17.56% Phys.save +21 (+4 eff.) HP.reg +11.00 Heal.mod +20% Teleport- +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion of the titan (heal 296; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -751; dur 8; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -751 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1502 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -892; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -892 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1784 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 539%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 539% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 974%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 974% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 647%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 647% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 692%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 527%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 674; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 30%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 38%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 48%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
acid wave rune of the titan (damage 570; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 570.18 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 470; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 470.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 451; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 450.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 292; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 291.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 8; phase 34; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 9; phase 34; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 10; phase 33; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 9; phase 33; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 14; phase 41; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 14 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 33; resist 31%; move 40%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 40% faster, and you are invisible (power 33). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 35; resist 41%; move 39%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 39% faster, and you are invisible (power 35). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 36; resist 29%; move 60%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 60% faster, and you are invisible (power 36). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 157; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 172; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 240; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 240 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 686; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 686 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 708; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 708 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 227; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 80; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 31; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 72; blocks 9; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 72 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 8; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Balanceshine the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Mag dps ---------- S.pwr/crit +2 Dmg.mod +9% nature Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +3% acid +3% nature Phys.save +12 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +14 (+4 eff.) ---------- misc Mana/turn +0.19 Max.mana +26.00 Amulets make your neck look great! |
Branonik0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +10% light +5% physical +14% darkness +5% arcane Phys.save +10 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +10 (+3 eff.) Blind- +24% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Cloudworm the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +3 Con dps ---------- Crit.mult +15.00% Res.pen +10% lightning ----- def ----- Die.at -20.00 life ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Corruptionjam the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil dps ---------- Crit.mult +14.00% Dmg.mod +9% nature Res.pen +15% nature Acc +9 (+2 eff.) Apr +20 ----- def ----- Resists +22% darkness +12% nature +28% light Blind- +43% Amulets make your neck look great! |
Daytaint0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +9% light Acc +30 (+6 eff.) Melee Ret 6 physical ----- def ----- Defense +15 (+5 eff.) Resists +5% arcane Max.HP +100.00 Heal.mod +20% Amulets make your neck look great! |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Glyna the Murkrace0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Wil +2 Cun +2 Con dps ---------- Dmg.mod +9% darkness Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Fatigue -7% Resists +9% mind HP.reg +3.00 Amulets make your neck look great! |
Growthwither0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +15% blight Phasing +31% Melee Ret 6 mind ----- def ----- Resists +12% nature Phys.save +25 (+5 eff.) Spell.save +23 (+5 eff.) Mind.save +39 (+9 eff.) ---------- misc Vim/s.crit +2.09 Amulets make your neck look great! |
Isiriana the Hazewrack0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +3 Cun +3 Con dps ---------- Crit.mult +35.00% Acc +15 (+3 eff.) Apr +35 ----- def ----- Resists +9% cold +30% temporal Crit.chn- 10.00% Pinning- +35% Knockbk- +44% Amulets make your neck look great! |
Lucky Amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +20 Cun +20 Lck dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +15% blight +9% fire +3% temporal Res.pen +15% temporal Acc +18 (+4 eff.) Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +20 (+6 eff.) Resists +3% fire Mind.save +15 (+4 eff.) Unseen.red 20% Confus- +23% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Ragekor the Blizzardfury0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +16% mind +12% cold Crit.chn- 5.00% Mind.save +18 (+5 eff.) Disarm- +20% Confus- +29% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Tarradunarab0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Mag dps ---------- S.pwr/crit +2 Dmg.mod +6% acid +3% temporal ----- def ----- Resists +6% temporal Phys.save +11 (+2 eff.) Spell.save +13 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.10 Max.mana +22.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (134). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Voryrebrema the Gleamwilder0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Crit.mult +40.00% Spell.pwr +14 (+7 eff.) Dmg.mod +17% blight +11% fire +6% light Acc +8 (+2 eff.) Apr +20 Melee Ret 8 mind 2 blight On Hit (Melee): * 21% chance to reduce all saves and defense by 24 ----- def ----- Resists +6% blight Amulets make your neck look great! |
Xeriatira0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% acid Res.pen +20% acid ----- def ----- Resists +15% acid Phys.save +19 (+4 eff.) Die.at -80.00 life Heal.mod +29% Poison- +21% Cut- +80% Heal: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 218 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet 'Tempest's kiss'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +5% lightning ----- def ----- Armour +6 Defense +5 (+1 eff.) Phys.save +6 (+1 eff.) Amulets make your neck look great! |
steel amulet 'Weepguile'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Wil +2 Con dps ---------- Melee Ret 6 cold ----- def ----- Resists +9% nature ---------- misc Max.stam +20.00 Amulets make your neck look great! |
voratun amulet 'Kindleobsidian'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +9 Wil +1 Cun +6 Con dps ---------- Mind.crit +3% Mind.pwr +20 (+8 eff.) Res.pen +10% fire ----- def ----- Resists +21% mind +3% fire Phys.save +19 (+4 eff.) Max.HP +64.00 HP.reg +8.00 Confus- +50% ---------- misc Psi/ret +0.08 Max.psi +30.00 Amulets make your neck look great! |
voratun amulet of perfection (0.33 Technique / Warcries,0.33 Celestial / Chants)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.33 Technique/Warcries +0.33 Celestial/Chants Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethada the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +12 Mag dps ---------- Melee+ 40 light Ranged+ 40 light Dmg.mod +20% light Phasing +35% ----- def ----- Armour +12 Defense +24 (+8 eff.) Resists +27% acid +12% light +30% fire +30% cold +27% lightning Phys.save +18 (+3 eff.) Spell.save +18 (+4 eff.) Mind.save +18 (+5 eff.) ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
Betheriawen the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Dmg.mod +11% nature Acc +6 (+1 eff.) ----- def ----- Armour +10 Resists +22% nature Phys.save +3 (+0 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Borodunachik the Tundranail0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +9 Wil +7 Cun dps ---------- Res.pen +15% cold Acc +11 (+2 eff.) Melee Ret 10 mind 6 cold ----- def ----- Resists +15% mind Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Falygund the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight +24% mind ----- def ----- Defense +15 (+5 eff.) Resists +18% blight +15% mind +9% darkness Spell.save +9 (+2 eff.) HP.reg +4.00 ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Galoromitir the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +12 Dex dps ---------- Res.pen +25% blight +10% temporal +25% mind Acc +20 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% blight +6% temporal Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Glimmerwrest the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil +5 Mag dps ---------- Phys.crit +5.0% Crit.mult +15.00% Dmg.mod +12% physical +16% light +6% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +32% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gluma the Daypyre0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Dex dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +9% physical +24% light +6% all ----- def ----- Crit.chn- 10.00% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isluna the Radianceransom0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +10 Dex +5 Con dps ---------- Dmg.mod +39% light +9% mind ----- def ----- Resists +36% light Rings make your fingers look great! |
Malomandur the Frigidquell0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +17% Dmg.mod +12% cold Acc +9 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 29% * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +13 (+4 eff.) Resists +12% blight +9% nature +12% acid Max.HP +71.00 HP.reg +17.00 Heal.mod +15% Poison- +17% Disease- +20% Blinding Speed: Puts all charms on 24 cooldown Level 6.4 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nimbustreason0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Defense +15 (+5 eff.) Max.HP +156.00 HP.reg +8.00 Heal.mod +13% Disease- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Poraba the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% S.pwr/crit +10 Dmg.mod +19% nature +18% blight Res.pen +26% arcane ----- def ----- Resists +38% nature ---------- misc Mana/turn +0.28 Mana/s.crit +2.07 Rings make your fingers look great! |
Rimerune the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Dmg.mod +18% cold Res.pen +10% cold Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +12% nature +12% cold Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Silakira the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 4 mind ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +24% nature +6% acid Die.at -40.00 life Max.HP +100.00 Poison- +20% Cut- +20% Rings make your fingers look great! |
Sootbloom the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +6% Mind.pwr +10 (+4 eff.) Dmg.mod +6% arcane +18% darkness Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Spell.save +14 (+3 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
Tiderip the voratun ring0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +16% acid +18% cold +12% lightning Melee Ret 6 cold ----- def ----- Resists +32% acid +15% cold +25% nature +28% blight Poison- +29% Disease- +49% Rings make your fingers look great! |
Unlightreeve the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +20% darkness +33% mind +15% blight Res.pen +25% mind +15% acid Melee Ret 12 acid On Hit (Melee): * 26% chance to reduce damage dealt by 20% ----- def ----- Resists +58% darkness Rings make your fingers look great! |
Unrahor the Shiverresolve0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind +12% cold On Hit (Melee): * 20% chance to reduce armor by 29% * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +9% mind Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 129.17 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Voidresolve the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +6 Cun +5 Con dps ---------- Mind.crit +3% ----- def ----- Resists +9% darkness Phys.save +10 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.hate +6.00 Max.psi +20.00 Rings make your fingers look great! |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +6 Cun +3 Con dps ---------- Res.pen +5% mind Acc +7 (+1 eff.) ----- def ----- Resists +9% blight +5% arcane Spell.save +13 (+3 eff.) Die.at -40.00 life Blind- +32% ---------- misc Max.stam +19.00 Infravis +4 See.Stealth +14 See.Invis +11 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvylewe0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Str +2 Wil +10 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Dmg.mod +17% fire +20% nature +15% mind ----- def ----- Resists +13% blight +34% fire +55% nature Poison- +29% Disease- +27% ---------- misc Infravis +4 See.Invis +3 Rings make your fingers look great! |
conjurer's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Elysewyn'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex ----- def ----- Resists +9% fire Spell.save +9 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +36% Teleport- +10% Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
gladiator's gold ring of aether (+13%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +13% arcane ----- def ----- Resists +13% arcane Rings make your fingers look great! |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Resists +24% acid +22% fire +23% lightning +27% cold Rings make your fingers look great! |
gold ring 'Guba'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Dex +3 Mag dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +14 (+6 eff.) Dmg.mod +7% all On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +18% blight Rings make your fingers look great! |
gold ring 'Morningrupture'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% light Res.pen +10% light ----- def ----- Resists +12% light Crit.chn- 15.00% HP.reg +4.00 Stun/Frz- +24% ---------- misc Infravis +3 Rings make your fingers look great! |
gold ring 'Skyfame'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% lightning ----- def ----- Armour +10 Fatigue -8% Resists +15% acid +15% blight Mind.save +12 (+3 eff.) Die.at -40.00 life ---------- misc Max.enc +29 Rings make your fingers look great! |
gold ring 'Xeraldata'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% S.pwr/crit +10 Res.pen +15% mind ----- def ----- Resists +11% nature +11% blight Poison- +16% Disease- +19% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.vim +20.00 Rings make your fingers look great! |
gold ring 'Zuberekira'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Dmg.mod +12% physical Acc +10 (+2 eff.) Melee Ret 10 mind ----- def ----- Resists +1% physical Mind.save +9 (+3 eff.) Confus- +28% Rings make your fingers look great! |
marksman's steel ring of warding0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Resists +11% acid +13% fire +13% lightning +14% cold Rings make your fingers look great! |
painweaver's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +11 (+5 eff.) Dmg.mod +5% all Rings make your fingers look great! |
pixie's copper ring of sensing0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
psionicist's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Melee+ 13 light Ranged+ 15 light Dmg.mod +14% light ----- def ----- Mind.save +8 (+2 eff.) Rings make your fingers look great! |
psionicist's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of fire (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +8 (+2 eff.) Resists +22% fire Rings make your fingers look great! |
sneakthief's voratun ring of frost (+40%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +8 Dex dps ---------- Dmg.mod +20% cold Acc +12 (+2 eff.) ----- def ----- Resists +40% cold Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Acc +10 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Stormrage'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +10% blight +20% lightning ----- def ----- Armour +8 Resists +9% acid +9% temporal +18% light Die.at -80.00 life Disease- +20% Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 8 physical Ranged+ 9 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 24 On Hit (Ranged): * 12% chance to reduce all saves and defense by 24 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 6.4 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. Rings make your fingers look great! |
stralite ring 'Isluma'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid +9% temporal Phasing +30% ----- def ----- Resists +28% acid +4% physical +18% blight +12% lightning Die.at -80.00 life Disarm- +20% Rings make your fingers look great! |
titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+1 eff.) Rings make your fingers look great! |
voratun ring 'Dawnlash'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +25 (+10 eff.) Dmg.mod +20% fire Res.pen +25% blight +20% light Melee Ret 10 blight ----- def ----- Resists +40% fire ---------- misc Light +3 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +77.00 HP.reg +16.00 Heal.mod +16% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+2 eff.) Apr +13 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag ----- def ----- Resists +18% acid +19% fire +23% lightning +21% cold Spell.save +12 (+3 eff.) Rings make your fingers look great! |
Cracklerage the voratun dagger (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 166% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 21% chance to reduce armor by 29% While equipped: Stats +25 Con +28 Wil dps ---------- Dmg.mod +12% acid +12% lightning Res.pen +15% blight Melee Ret 2 lightning ----- def ----- Resists +6% lightning Max.HP +200.00 Sharp, short and deadly. |
Sootpunish the voratun dagger (166% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 166% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 20% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +6 Dex +9 Mag +9 Wil +9 Cun +13 Con dps ---------- Phys.crit +11.0% Res.pen +20% arcane ----- def ----- Resists +5% arcane Sharp, short and deadly. |
mage-hunter's dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +29 Wil +11 Cun +23 Con dps ---------- Mind.pwr +23 (+9 eff.) On Hit (Ranged): * 38 arcane resource burn ----- def ----- Max.HP +165.00 ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
stormbringer's ash longbow of fire4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +15 fire On Crit.r2 +32 lightning +32 cold While equipped: dps ---------- Mov.spd +48% Dmg.mod +21% fire Res.pen +20% lightning +17% cold Longbows are used to shoot arrows at your foes. |
Betholaith the Kindleswift (160% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 161% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +15.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: dps ---------- Phys.crit +5.0% All.spd +11% Res.pen +20% fire Melee Ret 10 light ----- def ----- Phys.save +19 (+4 eff.) Sharp, long, and deadly. |
Beudan the voratun longsword (167% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +30 lightning +45 cold While equipped: Stats +12 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Crit.mult +20.00% Mov.spd +47% Res.pen +20% lightning +25% cold ----- def ----- Defense +10 (+3 eff.) Resists +6% acid +6% cold +6% arcane ---------- misc Psi/ret +0.08 Sharp, long, and deadly. |
Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 49 temporal damage and slows enemies in radius 6 of the target by 59% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 6 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Dreleg (143% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +73 fire While equipped: dps ---------- Phys.crit +8.0% All.spd +9% Res.pen +25% mind +21% fire ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Max.hate +6.00 Max.psi +30.00 Sharp, long, and deadly. |
Glorunor (151% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +23 mind While equipped: Stats +11 Str +2 Wil +4 Cun dps ---------- Phys.crit +12.0% Crit.mult +33.00% Mind.pwr +20 (+8 eff.) Dmg.mod +9% mind +15% physical Acc +16 (+3 eff.) Apr +15 ---------- misc Max.psi +20.00 Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Witch-Bane (152% power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Gilinarihell' (150% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +24 lightning +16 cold While equipped: Stats +3 Wil +11 Con dps ---------- Phys.pwr +24 (+5 eff.) Mov.spd +46% Res.pen +15% lightning +19% cold +23% physical Melee Ret 2 arcane ----- def ----- Defense +10 (+3 eff.) Disarm- +54% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
voratun longsword 'Gunosin' (154% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +18 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +9% acid +9% arcane ----- def ----- Resists +9% acid Sharp, long, and deadly. |
Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 36 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
stormbringer's voratun mace of ruin (155% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +39 lightning +15 cold While equipped: dps ---------- Phys.crit +11.0% Crit.mult +17.00% Mov.spd +33% Res.pen +16% lightning +21% cold Apr +13 Blunt and deadly. |
warbringer's voratun mace of crippling (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +13.0% Phys.pwr +14 (+3 eff.) Res.pen +14% physical ----- def ----- Disarm- +35% Blunt and deadly. |
warbringer's voratun mace of rage (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +9% physical Res.pen +15% physical Acc +10 (+2 eff.) ----- def ----- Disarm- +27% Blunt and deadly. |
Umbrapain (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 darkness While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +35.00% Mind.pwr +10 (+4 eff.) S.pwr/crit +10 Melee+ 19 lightning 19 physical 20 cold 19 acid 18 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +19% lightning +17% physical +20% cold +19% fire +19% acid Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.72 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady iron steamgun of enduring4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Con +7 Wil dps ---------- Phys.crit +2.0% Acc +7 (+1 eff.) ----- def ----- Max.HP +30.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of recursion4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Arthurach the voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Res.pen +25% physical Acc +42 (+8 eff.) Apr +25 ----- def ----- Resists +6% lightning +2% physical +3% mind +3% nature HP.reg +2.00 Heal.mod +15% Poison- +20% One-handed war axes. |
Deepsvenom (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +21 acid +21 darkness +16 nature On Hit.r1 +20 darkness On Crit.r2 +12 darkness On Hit: * 21 arcane resource burn While equipped: dps ---------- Dmg.mod +21% acid ----- def ----- Resists +15% darkness +9% acid One-handed war axes. |
Vorotira the Lightminister (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +43 lightning +45 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Mov.spd +45% Dmg.mod +9% light Res.pen +14% lightning +20% cold ----- def ----- Resists +9% cold +18% fire ---------- misc Light +3 One-handed war axes. |
truestriking voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +21 (+4 eff.) Apr +15 One-handed war axes. |
truestriking voratun waraxe of enduring (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Con +11 Wil dps ---------- Res.pen +7% physical Acc +17 (+3 eff.) Apr +9 ----- def ----- Max.HP +92.00 One-handed war axes. |
warbringer's voratun waraxe of shearing (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +13% all +9% physical Acc +11 (+2 eff.) Apr +12 ----- def ----- Disarm- +32% One-handed war axes. |
Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Phys.spd +10% ----- def ----- Defense +12 (+4 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 97.23 physical damage, and inflicting bleeding for another 48.61 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
hardened leather belt 'Belaromitogund'1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +12% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +6 Defense +8 (+2 eff.) Phys.save +23 (+4 eff.) Mind.save +7 (+2 eff.) A belt that goes around your waist. |
Layiba (18 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Cun +8 Str dps ---------- Melee Ret 8 acid ----- def ----- Defense +18 (+6 eff.) Resists +9% light Crit.chn- 15.00% Phys.save +12 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxravage (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Crit.mult +56.00% Dmg.mod +12% mind Acc +19 (+4 eff.) Apr +20 Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +3 (+1 eff.) Crit.chn- 5.00% Phys.save +9 (+2 eff.) Mind.save +12 (+3 eff.) Stealth +27 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
enveloping elven-silk cloak of Iron Throne (15 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +4 Str +4 Con ----- def ----- Defense +15 (+5 eff.) Phys.save +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethyta the elven-silk robe (0 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +3 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +25 (+5 eff.) Spell.pwr +20 (+9 eff.) Dmg.mod +12% arcane +26% darkness +20% all ----- def ----- Armour +4 Resists +39% darkness +15% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+12 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Aeridatta (20 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +14 Dex +4 Cun +8 Con dps ---------- Apr +3 ----- def ----- Armour +5 Defense +20 (+6 eff.) Fatigue +4% Phys.save +20 (+4 eff.) Mind.save +16 (+4 eff.) Die.at -60.00 life HP.reg +4.00 Confus- +20% Teleport- +21% Rush: Puts all charms on 15 cooldown Level 3.2 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emeleriwyn (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 Resists +8% lightning +25% temporal +5% arcane Spell.save +18 (+4 eff.) Max.HP +100.00 Silence- +20% A pair of boots made of leather. |
Freezebliss (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Mag +4 Wil +4 Cun +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Res.pen +8% physical Apr +8 ----- def ----- Armour +9 Fatigue +3% Resists +9% cold Spell.save +6 (+2 eff.) ---------- misc Infravis +3 See.Invis +9 Blindside: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorurebeth (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue -5% Resists +9% acid +30% fire +12% cold Phys.save +29 (+6 eff.) Die.at -40.00 life Teleport- +20% ---------- misc Max.enc +38 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hailbreeze the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Wil dps ---------- Mov.spd +10% Melee Ret 8 cold ----- def ----- Armour +4 Fatigue -5% Resists +21% nature Crit.chn- 17.56% Mind.save +18 (+5 eff.) Die.at -80.00 life Max.HP +48.00 HP.reg +4.68 Heal.mod +23% Silence- +23% ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Silotha' (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +11 Wil +13 Cun dps ---------- Mind.crit +1% Mind.pwr +25 (+9 eff.) ----- def ----- Armour +14 Crit.chn- 10.00% Phys.save +26 (+5 eff.) Spell.save +28 (+6 eff.) Mind.save +23 (+6 eff.) ---------- misc Infravis +3 See.Invis +6 A pair of boots made of leather. |
Bolen (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +9 Wil +6 Mag dps ---------- Res.pen +25% physical ----- def ----- Armour +3 Fatigue +5% Crit.chn- 15.00% HP.reg +11.00 ---------- misc Stam/turn +2.00 Max.stam +40.00 Light +3 Unarmed combat: Power 136% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Nightmare 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Glacierwrest (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Wil +6 Con dps ---------- Melee+ 16 light Dmg.mod +7% light +21% cold Res.pen +5% cold ----- def ----- Armour +3 Resists +10% light Phys.save +23 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +59% ---------- misc Max.psi +10.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 128% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +13 physical On Hit: 10% Disarm 5 On Hit: 10% Juggernaut 1 On Hit: 20% Searing Light 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 28% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yareneg the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Disrupt While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +14 (+3 eff.) Acc +13 (+3 eff.) Apr +14 Melee Ret 6 mind ----- def ----- Armour +3 Resists +14% blight +30% fire +9% cold +5% physical Spell.save +23 (+5 eff.) Die.at -40.00 life Unarmed combat: Power 128% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to slow global speed by 50% * 25% chance to reduce armor by 29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +3 Con dps ---------- Melee+ 6 acid 9 fire 5 cold 6 lightning ----- def ----- Armour +3 Phys.save +18 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +37% Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +10 ice +18 physical +15 fire +4 lightning +5 acid On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 6.4 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 40% and provides a 23% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of sorrow (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 26 mind 29 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 24 ----- def ----- Armour +7 Mind.save +2 (+1 eff.) Max.HP +72.00 Unarmed combat: Power 137% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corpsereeve the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +15 Wil dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +6% nature Res.pen +15% light Melee Ret 2 fire ----- def ----- Defense +3 (+1 eff.) Resists +3% nature Shield.pwr +11% Phys.save +11 (+2 eff.) HP.reg +3.50 ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+7 eff.) Mind.pwr +15 (+6 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Cyritha (3 def, 0 armour)2.0 T5 head armor [Rare] Disrupt While equipped: Stats +4 Str dps ---------- Melee Ret 10 physical On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +3 (+1 eff.) Resists +6% temporal +12% darkness +15% blight +15% fire +14% nature ---------- misc Stam/turn +3.13 Max.stam +20.00 A pointy cloth hat, very wizardly... |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Isebeth the hardened leather cap (13 def, 10 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Str dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +13 (+4 eff.) Fatigue +3% Resists +12% blight +4% all Crit.chn- 5.00% Phys.save +8 (+1 eff.) Poison- +10% Pinning- +20% A cap made of leather. |
Korivor the Pyrestake (10 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Cun dps ---------- Mind.crit +3% Res.pen +10% fire Acc +12 (+2 eff.) Melee Ret 4 mind 4 fire On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +5% Resists +15% nature +12% fire Spell.save +10 (+2 eff.) Max.HP +74.00 Heal.mod +18% ---------- misc Max.hate +2.00 Infravis +3 A cap made of leather. |
Loamquill (0 def, 16 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +7 Dex dps ---------- Phys.pwr +30 (+6 eff.) ----- def ----- Armour +16 Fatigue +4% Resists +15% nature +3% physical ---------- misc Stam/turn +3.00 Skullcracker: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1058.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
drakeskin leather cap 'Glorinne' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +8 Dex +5 Con dps ---------- Crit.mult +20.00% S.pwr/crit +8 ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Stam/ret +1.80 Equi/ret +1.60 Skullcracker: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1058.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +7 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of sanctity (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Fatigue +4% Resists +5% blight +7% darkness Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Infravis +2 Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +14 (+4 eff.) A cap made of leather. |
warlord's voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +12 Str +7 Wil +5 Con dps ---------- Phys.pwr +18 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% physical Phys.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
nimble cured leather armour of fire resistance (14 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +14 (+4 eff.) Fatigue +7% Resists +21% fire A suit of armour made of leather. |
troll-hide drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +61.00 HP.reg +15.00 Heal.mod +20% A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+10 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+7 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 169% Range: 1.2x Uses 100% Str Dmg Stunning fire Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Chyroddalach (0 def, 21 armour, 180% power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 Melee+ +26 cold On Crit.r2 +4 arcane On Hit: * Deal physical damage equal to your armor (104) While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +2% On shield block: * Deals 125 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +21 Fatigue +8% Resists +48% cold Spell.save +12 (+3 eff.) ---------- misc Mana/turn +0.24 Talents +1 Block Handheld deflection devices. |
Elubeth (0 def, 16 armour, 177% power, 269 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +269 Melee+ +4 blight +19 cold On Hit.r1 +16 acid +13 fire While equipped: Stats +3 Con +3 Wil dps ---------- Melee+ 7 fire On shield block: * Deals 125 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 4 blight 11 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +16 Fatigue +8% Resists +9% acid +18% cold Phys.save +10 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Hellstorrent (0 def, 10 armour, 187% power, 194.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 188% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 Melee+ +19 lightning On Crit.r2 +12 temporal On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +18.0% Phys.pwr +14 (+3 eff.) Dmg.mod +15% mind +6% temporal Melee Ret 25 lightning 8 temporal ----- def ----- Armour +10 Fatigue +8% Resists +46% lightning +29% cold +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Ichorspitter (0 def, 30 armour, 178% power, 261.90588203494 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +8 Crit +5.0% Block +262 On Crit.r2 +27 nature While equipped: dps ---------- Mind.crit +7% Crit.mult +15.00% On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +30 Fatigue +8% Resists +24% acid +20% temporal +7% arcane Disease- +27% ---------- misc Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Ice Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Thunderstreak (0 def, 21 armour, 191% power, 194 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 191% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 Melee+ +30 cold On Hit.r1 +16 lightning +12 light +12 arcane On Hit: * Deal physical damage equal to your armor (104) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Wil dps ---------- Phys.crit +18.0% Phys.pwr +15 (+3 eff.) Res.pen +20% lightning On shield block: * Deals 125 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +21 Fatigue +8% Resists +6% light +20% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
swashbuckler's stralite shield of earthen fury (0 def, 13 armour, 164% power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 165% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 On Hit: * Deal physical damage equal to your armor (104) While equipped: Stats +5 Str +3 Dex dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +13 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
warded voratun shield of crushing (0 def, 10 armour, 187% power, 196 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 187% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Wards +4 lightning +5 temporal +5 darkness +6 fire +8 nature +6 blight +5 cold +5 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
barbed quiver of ash arrows of erosion (19/20, 144% power, 7 apr)3.0 T2 arrow ammo [Ego+] Nature/Master Power 145% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +15.5% Capacity 20 Ranged+ +17 nature On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1372 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenebers the Shockmight (dig speed 22 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +9 Str +5 Dex +4 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +10% nature Res.pen +20% lightning +25% physical Apr +6 ----- def ----- Armour +16 Resists +14% nature +12% lightning Phys.save +23 (+5 eff.) ---------- misc Max.stam +39.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lightninggash (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +9 Wil dps ---------- Phys.crit +12.0% Mind.crit +8% Dmg.mod +9% lightning ----- def ----- Defense +10 (+3 eff.) Resists +3% acid +8% fire +8% darkness +3% cold Max.HP +37.00 Disarm- +20% Stun/Frz- +10% ---------- misc Max.stam +25.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Elithra1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +30 (+11 eff.) ----- def ----- Defense +10 (+3 eff.) Crit.chn- 15.00% Phys.save +13 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +25 (+6 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
41 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of stralite shots of vileness (23/23, 158% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane Power 158% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +17 blight On Hit: * 22% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Shots are used with slings to pummel your foes to death. |
Bilewild [power 160] (7/9 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +8.0% Melee Ret 8 physical ----- def ----- Resists +12% nature Die.at -80.00 life ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 184 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Rootsmasher [power 157] (7/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +4 Defense +20 (+6 eff.) Resists +3% acid +3% mind +9% lightning +5% arcane +6% nature Max.HP +40.00 Heal.mod +5% Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 87. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Viletitan the voratun torque of psionic shield [power 155] (7/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% lightning +3% fire +6% light +6% blight Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 52% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Undeathscar' [power 87] (7/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% nature +9% mind ----- def ----- Resists +20% nature Mind.save +18 (+5 eff.) ---------- misc Max.psi +10.00 Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Porinne' [power 180] (7/9 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% acid +4% physical Phys.save +6 (+1 eff.) Blast the opponent's mind dealing 207 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Rootstinger' [power 190] (7/9 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +9% nature +18% physical Acc +30 (+6 eff.) Apr +2 Melee Ret 10 physical ----- def ----- Armour +8 Blast the opponent's mind dealing 218 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Balihir [power 270] (7/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +10 Con ----- def ----- Defense +20 (+6 eff.) Resists +15% light Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +3.00 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 780 Base Damage: 321 Armor: 25 All Resist: 28 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Hazerace the dragonbone totem of healing [power 560] (7/9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +33% blight +25% cold Melee Ret 10 cold ----- def ----- Resists +24% blight +15% mind +15% darkness Die.at -100.00 life Max.HP +100.00 Poison- +26% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Nerelralle [power 308] (7/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Mag +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +15% acid Crit.chn- 10.00% ---------- misc See.Invis +9 Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Rootqueller [power 290] (7/9 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +6% blight +3% fire +6% darkness +3% nature Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 9 cooldown 100% to increase all damage by 10% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Tempestvengeance [power 560] (7/9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% arcane +32% lightning Res.pen +26% lightning ----- def ----- Defense +25 (+8 eff.) Resists +9% lightning ---------- misc Stam/turn +3.16 Max.stam +31.61 Light +3 Sting an enemy dealing 644 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Xawe the ash totem of healing [power 188] (7/9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Dex +9 Mag +2 Wil +5 Cun Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 9 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Xyba' [power 464] (7/9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Dmg.mod +9% physical Apr +3 ----- def ----- Die.at -60.00 life Sting an enemy dealing 534 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Dayworm' [power 100] (7/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Mag +3 Cun ----- def ----- Resists +6% light Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 201 Base Damage: 109 Armor: 1 All Resist: 5 Puts all charms on 15 cooldown 100% to heal for 31. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aludar [power 10] (7/9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical ----- def ----- Resists +6% acid +15% mind +6% darkness Crit.chn- 15.00% Die.at -80.00 life Reveal the area around you, dispelling darkness (radius 10, power 51 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Baryldil the Nimbustrial [power 11] (7/9 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +1 Str +4 Mag +3 Con ----- def ----- Resists +6% lightning Reveal the area around you, dispelling darkness (radius 11, power 52 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Galidan the Lightninggrit [power 296] (7/12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Mag +9 Wil +2 Cun +2 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +12% lightning ---------- misc See.Invis +6 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Splendourhack [power 296] (7/12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +2.0% Melee Ret 6 physical ----- def ----- Die.at -60.00 life ---------- misc Light +3 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to reduce fatigue by 43% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By BullyAvenger the Dwarf Bulwark level 39
3rd Voratun 123rd year of Ascendancy at 02:32 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By BullyAvenger the Dwarf Bulwark level 31
9th Gold 123rd year of Ascendancy at 15:51 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By BullyAvenger the Dwarf Bulwark level 39
1st Voratun 123rd year of Ascendancy at 11:10 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By BullyAvenger the Dwarf Bulwark level 50
30th Dearth 123rd year of Ascendancy at 01:54 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By BullyAvenger the Dwarf Bulwark level 48
26th Dearth 123rd year of Ascendancy at 14:58 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By BullyAvenger the Dwarf Bulwark level 42
18th Voratun 123rd year of Ascendancy at 02:03 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By BullyAvenger the Dwarf Bulwark level 27
10th Steel 123rd year of Ascendancy at 05:05 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By BullyAvenger the Dwarf Bulwark level 41
14th Voratun 123rd year of Ascendancy at 02:26 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By BullyAvenger the Dwarf Bulwark level 36
40th Stralite 123rd year of Ascendancy at 18:53 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By BullyAvenger the Dwarf Bulwark level 23
15th Iron 123rd year of Ascendancy at 14:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BullyAvenger the Dwarf Bulwark level 29
31st Steel 123rd year of Ascendancy at 03:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By BullyAvenger the Dwarf Bulwark level 35
36th Stralite 123rd year of Ascendancy at 21:27 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By BullyAvenger the Dwarf Bulwark level 50
7th Shortage 123rd year of Ascendancy at 09:27 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BullyAvenger the Dwarf Bulwark level 31
9th Gold 123rd year of Ascendancy at 15:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By BullyAvenger the Dwarf Bulwark level 10
34th Dearth 122nd year of Ascendancy at 06:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By BullyAvenger the Dwarf Bulwark level 20
12nd Shortage 122nd year of Ascendancy at 06:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By BullyAvenger the Dwarf Bulwark level 30
38th Steel 123rd year of Ascendancy at 17:45 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By BullyAvenger the Dwarf Bulwark level 40
10th Voratun 123rd year of Ascendancy at 17:15 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By BullyAvenger the Dwarf Bulwark level 50
29th Dearth 123rd year of Ascendancy at 02:56 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By BullyAvenger the Dwarf Bulwark level 50
24th Loss 123rd year of Ascendancy at 09:53 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By BullyAvenger the Dwarf Bulwark level 50
15th Loss 123rd year of Ascendancy at 11:12 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By BullyAvenger the Dwarf Bulwark level 32
6th Stralite 123rd year of Ascendancy at 21:12 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By BullyAvenger the Dwarf Bulwark level 42
14th Voratun 123rd year of Ascendancy at 19:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By BullyAvenger the Dwarf Bulwark level 33
15th Stralite 123rd year of Ascendancy at 18:36 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By BullyAvenger the Dwarf Bulwark level 41
14th Voratun 123rd year of Ascendancy at 05:29 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By BullyAvenger the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 09:47 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By BullyAvenger the Dwarf Bulwark level 31
9th Gold 123rd year of Ascendancy at 15:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By BullyAvenger the Dwarf Bulwark level 6
30th Dearth 122nd year of Ascendancy at 19:36 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By BullyAvenger the Dwarf Bulwark level 31
9th Gold 123rd year of Ascendancy at 15:51 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By BullyAvenger the Dwarf Bulwark level 49
27th Dearth 123rd year of Ascendancy at 17:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By BullyAvenger the Dwarf Bulwark level 10
37th Dearth 122nd year of Ascendancy at 14:06 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By BullyAvenger the Dwarf Bulwark level 43
7th Profit 123rd year of Ascendancy at 18:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By BullyAvenger the Dwarf Bulwark level 26
31st Iron 123rd year of Ascendancy at 08:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By BullyAvenger the Dwarf Bulwark level 17
30th Loss 122nd year of Ascendancy at 13:19 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BullyAvenger the Dwarf Bulwark level 38
1st Voratun 123rd year of Ascendancy at 03:04 see stats
Log
Mirror Image (Elandar)'s armor corrodes!
BullyAvenger performs a melee critical strike against Argoniel!
Argoniel resists the effect 'Armor Corroded'!
Greater Weapon Focus from BullyAvenger performs a melee critical strike against Argoniel!
BullyAvenger performs a melee critical strike against Argoniel!
Argoniel shrugs off the effect 'Armor Corroded'!
Skeleton master archer uses Pinning Shot.
BullyAvenger steals life from Argoniel!
BullyAvenger hits Argoniel for 251 physical, 712 physical, 352 physical, 137 physical, 480 physical, 307 physical (2239 total damage).
BullyAvenger hits Mirror Image (Elandar) for 1 physical damage.
BullyAvenger hits Elandar for (531 to time), 0 physical (0 total damage).
Greater Weapon Focus from BullyAvenger hits Argoniel for 326 physical, 233 physical, 354 physical (912 total damage).
Melee retaliation hits BullyAvenger for 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire, 8 acid, 5 fire (118 total damage).
BullyAvenger resists!
Skeleton master archer's Pinning Shot hits BullyAvenger for 123 physical, 23 physical (147 total damage).
The fabric of time around Elandar returns to normal.
Elandar slows down.
Elandar casts Freeze.
Elandar's spell attains critical power!
BullyAvenger shrugs off the effect 'Frozen'!
Mirror Image (Elandar) casts Freeze.
BullyAvenger resists!
Bleeding from BullyAvenger hits Argoniel for 222 physical damage.
Acid Splash from Argoniel hits BullyAvenger for 31 acid damage.
Mirror Image (Elandar) hits BullyAvenger for 195 cold damage.
Elandar hits BullyAvenger for 1018 arcane damage.
Bleeding from BullyAvenger hits Mirror Image (Elandar) for 0 physical damage.
Elandar casts Manathrust.
Elandar hits BullyAvenger for 824 arcane damage.
BullyAvenger the level 50 dwarf bulwark was mana-torn to death by a Elandar on level 11 of High Peak.























































































































































































