Balzack+ the level 50 Cornac Alchemist by rahgedfu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignLight
ModeNightmare Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp50 / 1012%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 12)
Dexterity50 (base 20)
Constitution90 (base 60)
Magic131 (base 60)
Willpower80 (base 28)
Cunning107 (base 60)

Resources

Life2172/2172
Mana445/584
Steam100/100
Positive177/177
Healing Factor1.6918158716399
Regeneration36.629076643116

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite16
Infravision3
See Invisible3

Offense: Mainhand

Damage171
Accuracy38
Crit Chance47%
APR6
Speed1.00

Offense: Spell

Spellpower83
Crit Chance80%
Speed1

Offense: Mind

Mindpower56
Crit Chance43%
Speed1

Offense: Damage Bonus

Acid+130%
Blight+37%
Arcane+31%
Cold+42%
All+25%
Lightning+34%
Light+46%
Physical+40%
Mind+34%
Fire+131%
Nature+67%

Offense: Damage Penetration

Mind+45%
Arcane+15%
Fire0%
Light+25%

Defense: Base

Armour (hardiness)48 (53.292302510663%)
Defense54
Ranged Defense54
Fatigue0
Physical Save59
Spell Save62
Mental Save68

Defense: Resistances

Acid+ 70%( 70%)
Physical+ 47%( 70%)
Cold+ 67%( 70%)
All+ 31%( 70%)
Darkness+ 38%( 70%)
Light+ 83%(100%)
Temporal+ 41%( 70%)
Mind+ 33%( 70%)
Lightning+ 70%( 70%)
Fire+ 70%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance0%
Disarm Resistance100%
Silence Resistance100%
Stun Resistance71%
Instadeath Resistance100%
Knockback Resistance29%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Golemancy1.30
5/5
5/5
0/5
0/5
Spell / Acid alchemy1.30
5/5
5/5
1/5
5/5
Spell / Explosive admixtures1.49
5/5
5/5
5/5
0/5
Spell / Poison alchemy1.30
1/5
1/5
1/5
5/5
Spell / Fire alchemy1.30
1/5
1/5
5/5
5/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
5/5
3/5
5/5

Generic Talents

Technique / Combat training1.30
5/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
3/5
2/5
2/5
0/5
Spell / Mana alchemy1.30
1/5
1/5
1/5
5/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
0/5
0/5
Spell / Staff combat1.30
5/5
1/5
5/5
0/5
Celestial / Chants1.00
3/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent

Quests

done
active
active
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Light From Below

The High Guardian lies defeated before you, the power of the Iron Gate broken alongside her and you are finally free.

This is a fact the histories will agree on, but apart from that, the stories diverge wildly.
Some say you sought out the trail left behind by Ralkur and Branzir, or the Eleven that Ralkur abandoned.
Others say you fled this place, steadily approaching the surface.
Sometimes, adventurers glimpse a searing figure, shining with Light, in deep and forgotten places.
This seems to lend credibility towards the latter, but who really knows?

You may continue playing and enjoy the rest of the world.


Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Balzack+ the Cornac Alchemist level 50
22nd Dusk 122nd year of Ascendancy at 08:00
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Balzack+ the Cornac Alchemist level 50
22nd Dusk 122nd year of Ascendancy at 00:30
see stats
Gaze upon Eternity (Nightmare (Adventure) difficulty) Destroyed the Gaze of Eternity.
By Balzack+ the Cornac Alchemist level 31
14th Dusk 122nd year of Ascendancy at 07:01
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Balzack+ the Cornac Alchemist level 10
4th Mirth 122nd year of Ascendancy at 13:03
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Balzack+ the Cornac Alchemist level 20
7th Flare 122nd year of Ascendancy at 22:44
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Balzack+ the Cornac Alchemist level 30
11st Dusk 122nd year of Ascendancy at 22:40
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Balzack+ the Cornac Alchemist level 40
18th Dusk 122nd year of Ascendancy at 07:17
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Balzack+ the Cornac Alchemist level 50
18th Dusk 122nd year of Ascendancy at 07:17
see stats
Made Whole (Nightmare (Adventure) difficulty) You survived the ambush in Old Mythrescar and became whole again.
By Balzack+ the Cornac Alchemist level 25
4th Dusk 122nd year of Ascendancy at 02:33
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Balzack+ the Cornac Alchemist level 27
8th Dusk 122nd year of Ascendancy at 22:30
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Balzack+ the Cornac Alchemist level 15
1st Summertide 122nd year of Ascendancy at 12:30
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Balzack+ the Cornac Alchemist level 16
1st Summertide 122nd year of Ascendancy at 21:56
see stats
When Iron Breaks (Nightmare (Adventure) difficulty) Defeated High Guardian Obosin and shattered the Iron Gate, gaining your freedom.
By Balzack+ the Cornac Alchemist level 50
24th Dusk 122nd year of Ascendancy at 17:17
see stats

Log

Balzack+ picks up (g.): coruscating voratun shield of crushing (0 def, 10 armour, 200 block).
Talent Glowing Orb is ready to use.
Talent Rune: Shielding is ready to use.
Bleeding from High Guardian Obosin hits
Balzack+ for (34 absorbed), 0 physical (0 total damage).

Ran for 2 turns (stop reason: taken damage).

Bleeding from High Guardian Obosin hits
Balzack+ for (34 absorbed), 0 physical (0 total damage).

Balzack+ stops bleeding.

Talent Throw Bomb is ready to use.
Talent Dig is ready to use.
Drolem (servant of Balzack+) seems less dangerous.

The shield around Balzack+ crumbles.

Talent Dissolving Acid is ready to use.

There is an exit to the worldmap here (press '' or right click to use).
Balzack+ is no longer surging arcane power.

Ran for 3 turns (stop reason: interesting terrain).


You gain 1.96 gold from the transmogrification of
soldier's voratun pickaxe (dig speed 11 turns).
You gain 6.17 gold from the transmogrification of
reinforced stralite shield of the stars (0 def, 17 armour, 193 block).
You gain 10.56 gold from the transmogrification of
coruscating voratun shield of crushing (0 def, 10 armour, 200 block).
You gain 5.25 gold from the transmogrification of
stralite plate armour of command (9 def, 20 armour).
You gain 2.18 gold from the transmogrification of
insulating drakeskin leather cap of dexterity (+8) (0 def, 5 armour).
You gain 3.87 gold from the transmogrification of
wanderer's pair of voratun boots (0 def, 5 armour).
There is a The Iron Gate here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

The raging fire around Balzack+ calms down and disappears.