Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 60 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:52 / 13Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 04:04 Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 05:16 Killed by venom drake at level 3 on the 75th Pyre 122nd year of Ascendancy at 06:28 Killed by venom wyrm at level 3 on the 75th Pyre 122nd year of Ascendancy at 07:38 Killed by worm that walks at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:51 Killed by worm that walks at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:29 Killed by worm that walks at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:18 Killed by worm that walks at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:30 Killed by worm that walks at level 4 on the 75th Pyre 122nd year of Ascendancy at 20:56 Killed by worm that walks at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:34 Killed by Porathra the shivgoroth at level 8 on the 77th Pyre 122nd year of Ascendancy at 13:20 Killed by Yeek, I'm gonna die's temporal clone at level 31 on the 9th Mirth 122nd year of Ascendancy at 11:31 |
Primary Stats
| Strength | 101 (base 70) |
| Dexterity | 76 (base 70) |
| Constitution | 93 (base 70) |
| Magic | 86 (base 70) |
| Willpower | 86 (base 70) |
| Cunning | 91 (base 70) |
Resources
| Mana | 1104/1129 |
| Equilibrium | 0 |
| Vim | 636/636 |
| Life | 6217/6241 |
| Positive | 482/482 |
| Stamina | 620/632 |
| Paradox | 1000 |
| Healing Factor | 1 |
| Regeneration | 147.75 |
Speed
| Mental | +2% |
| Attack | +2% |
| Movement | +30% |
| Spell | 0% |
| Global | +117.29957955368% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Barehand
| Damage | 123 |
| Accuracy | 82 |
| Crit Chance | 142% |
| APR | 63 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 91.840951779582 |
| Crit Chance | 87% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82.92 |
| Crit Chance | 82% |
| Speed | 0.98039215686275 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.5 (75%) |
| Defense | 48.27178100329 |
| Ranged Defense | 48.27178100329 |
| Fatigue | 0 |
| Physical Save | 46.633333333333 |
| Spell Save | 46.066666666667 |
| Mental Save | 52.361930100158 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Confusion Resistance | 100% |
| Silence Resistance | 65% |
| Knockback Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Finishing moves | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Bloodthirst | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Air | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Technique / Pugilism | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Magical combat | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Radiance | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Celestial / Combat | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Technique / Unarmed discipline | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Blood Vengeance |
| talent | Daunting Presence |
| talent | Overkill |
| talent | Lacerating Strikes |
| talent | Striking Stance |
| talent | Elemental Discord |
| talent | Exploit Weakness |
| talent | Weapon of Light |
| talent | Willful Tormenter |
| talent | Second Life |
| talent | Weapon Folding |
| talent | Weapon of Wrath |
| talent | Total Thuggery |
| beneficial effect | Countering melee attacks: Has a 48% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| beneficial effect | Has a 48% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.0 throws remaining) Grappling Defensively |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 19 of Infinite Dungeon. Escort: injured seer (level 19 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Emelenne the fiery orc wyrmic. Escort: injured seer (level 8 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 17 of Infinite Dungeon. Escort: lost sun paladin (level 17 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Yeek, I'm gonna die. Escort: lost sun paladin (level 18 of Infinite Dungeon) | failed |
You failed to protect the lost warrior from death by poison trap. Escort: lost warrior (level 3 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 22 of Infinite Dungeon. Escort: temporal explorer (level 22 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 20 of Infinite Dungeon. Escort: worried loremaster (level 20 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | scholar's pair of hardened leather boots (0 def, 3 armour) scholar's pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 125% When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage (Melee): +20 lightning It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 107.62 to 322.85 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | bloodhexed voratun pickaxe (dig speed 18 turns) bloodhexed voratun pickaxe (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +10 Str / +6 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's steel ring of misery pixie's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +5 Cun / +3 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +5 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Daimydur DaimydurInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Dex Changes resistances: +40% lightning Changes damage: +20% lightning Grants telepathy: Dragon Critical mult.: +15.00% Maximum life: +20.00 Mental crit. chance: +2% Infravision radius: +1 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| Main armor | ancient woollen robe of alchemy (0 def, 0 armour) ancient woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +13% acid / +12% physical / +12% fire / +12% cold Changes resistances penetration: +7% temporal / +7% physical Changes damage: +7% acid / +8% temporal / +8% fire / +7% cold / +16% physical Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 203.51 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes resistances: +6% fire / +6% cold Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 86)healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the titan (heal 617 over 5 turns)regeneration infusion of the titan (heal 617 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 617 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
psionicist's copper ring of blinding strikes psionicist's copper ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Effects on ranged hit: * 11% chance to blind Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Balohell' (27-35.1 power, 9 apr)stralite dagger 'Balohell' (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Str Changes resistances penetration: +10% mind Changes damage: +12% mind / +9% physical Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +9 (+3 eff.) Stamina when hit: +2.00 Mindpower: +4 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Cinderravage' (35.5-56.8 power, 2 apr)dwarven-steel greatsword 'Cinderravage' (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Fire Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12% chance to inflict damage reduction * 7% chance to disease * 20% chance to curse the target Damage (Melee): +23 blight / +8 fire When wielded/worn: Armour penetration: +12 Changes resistances penetration: +10% blight / +10% physical Changes damage: +10% physical Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Cloudire'dragonbone longbow 'Cloudire' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Burst (radius 1) on hit: +2 lightning When wielded/worn: Changes stats: +2 Str / +7 Mag / +1 Wil / +4 Cun Changes resistances: +6% lightning Changes resistances penetration: +15% lightning Changes damage: +14% arcane / +3% fire Spellpower: +12 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Velera'yew longbow 'Velera' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 20% chance to corrode armour Damage (Ranged): +14 acid Burst (radius 1) on hit: +8 blight When wielded/worn: Changes resistances: +6% acid Changes resistances penetration: +10% blight Changes damage: +16% acid / +6% blight Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glowquench the vined mindstar (6-6.6 power, 18 apr, mind damage)Glowquench the vined mindstar (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +5 Cun Critical mult.: +13.00% Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spellpower: +6 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. PrismonslaughtPrismonslaught Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to corrode armour Damage (Ranged): +21 lightning When wielded/worn: Changes damage: +16% lightning Spell save: +9 (+3 eff.) Light radius: +2 Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +6% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Prismmonster' drakeskin leather sling 'Prismmonster'Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * Slows global speed by 40% * 20 arcane resource burn On weapon crit: * silences the target Damage (Ranged): +50 nature When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +13.0% Changes resistances: +3% blight / +3% nature / +6% light / +6% darkness Changes resistances penetration: +29% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling of cunning (+10)mage-hunter's reinforced leather sling of cunning (+10) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Effects on ranged hit: * 17 arcane resource burn Changes stats: +10 Cun / +6 Wil Changes resistances penetration: +18% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +10 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Flashrigor (25-30 power, 5 apr, lightning element)Flashrigor (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +13.0% Changes stats: +2 Dex Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +6 (+2 eff.) Life regen: +0.40 Maximum life: +20.00 Maximum stamina: +5.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff (25-30 power, 5 apr, lightning element)ethereal elven-wood magestaff (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 (+12 eff.) Damage (Melee): 11 % chance of confusion Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +19 (+4 eff.) Spell crit. chance: +4% Damage Shield penetration: +42% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Amesarim the Skyobsidian (7 def, 4 armour)Amesarim the Skyobsidian (7 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to daze Changes stats: +3 Str / +1 Dex Changes resistances penetration: +5% fire Changes damage: +6% physical Reduces incoming crit damage: 10.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Maleharandur (0 def, 2 armour) Maleharandur (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 acid Changes stats: +2 Dex Changes resistances: +7% acid Changes damage: +5% acid Life regen: +0.40 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Acid Breath (10% chance level 3). Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +10 acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of dexterity (+4) (0 def, 8 armour) heroic voratun gauntlets of dexterity (+4) (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +8 Changes stats: +4 Dex Mental save: +13 (+4 eff.) Maximum life: +71.00 When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +15 Physical crit. chance: +19.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of the depths (0 def, 4 armour)dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +14% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of natural resilience (4 def, 16 armour)hardened stralite mail armour of natural resilience (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +9% acid / +12% physical / +12% lightning / +16% blight / +9% fire / +16% nature / +9% cold Reduced damage from: +10% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of thunder (3 def, 8 armour)spiked dwarven-steel mail armour of thunder (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +16 (+3 eff.) Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes stats: +5 Str / +5 Mag / +6 Wil Changes resistances: +15% lightning Spellpower: +15 (+3 eff.) Spell crit. chance: +7% Mindpower: +19 (+4 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of fire resistance (18 def, 7 armour)nimble reinforced leather armour of fire resistance (18 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 (+10 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +27% fire Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour (4 def, 7 armour)reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
230 alchemist agate 230 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of psychoportation [power 39] (30 cooldown)dwarven-steel torque of psychoportation [power 39] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 39), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 23] (20 cooldown) iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of clear mind [power 3] (10 cooldown)stralite torque of clear mind [power 3] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yeek, I'm gonna die the Yeek Adventurer level 45
10th Flare 122nd year of Ascendancy at 22:10 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Yeek, I'm gonna die the Yeek Adventurer level 40
5th Flare 122nd year of Ascendancy at 01:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yeek, I'm gonna die the Yeek Adventurer level 36
2nd Summertide 122nd year of Ascendancy at 16:11 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Yeek, I'm gonna die the Yeek Adventurer level 49
4th Dusk 122nd year of Ascendancy at 06:00 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Yeek, I'm gonna die the Yeek Adventurer level 30
9th Mirth 122nd year of Ascendancy at 01:44 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Yeek, I'm gonna die the Yeek Adventurer level 46
1st Dusk 122nd year of Ascendancy at 19:37 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Yeek, I'm gonna die the Yeek Adventurer level 48
3rd Dusk 122nd year of Ascendancy at 07:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yeek, I'm gonna die the Yeek Adventurer level 10
77th Pyre 122nd year of Ascendancy at 20:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yeek, I'm gonna die the Yeek Adventurer level 20
5th Mirth 122nd year of Ascendancy at 02:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yeek, I'm gonna die the Yeek Adventurer level 30
8th Mirth 122nd year of Ascendancy at 15:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Yeek, I'm gonna die the Yeek Adventurer level 40
3rd Flare 122nd year of Ascendancy at 22:39 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Yeek, I'm gonna die the Yeek Adventurer level 50
4th Dusk 122nd year of Ascendancy at 06:50 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Yeek, I'm gonna die the Yeek Adventurer level 15
79th Pyre 122nd year of Ascendancy at 07:06 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Yeek, I'm gonna die the Yeek Adventurer level 15
79th Pyre 122nd year of Ascendancy at 07:17 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Yeek, I'm gonna die the Yeek Adventurer level 30
9th Mirth 122nd year of Ascendancy at 07:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yeek, I'm gonna die the Yeek Adventurer level 24
6th Mirth 122nd year of Ascendancy at 05:47 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Yeek, I'm gonna die the Yeek Adventurer level 38
2nd Flare 122nd year of Ascendancy at 10:25 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Yeek, I'm gonna die the Yeek Adventurer level 43
7th Flare 122nd year of Ascendancy at 16:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yeek, I'm gonna die the Yeek Adventurer level 28
8th Mirth 122nd year of Ascendancy at 05:44 see stats
Log
Yeek, I'm gonna die activates Blood Vengeance.
Yeek, I'm gonna die deactivates Overkill.
Yeek, I'm gonna die activates Overkill.
Yeek, I'm gonna die deactivates Daunting Presence.
Yeek, I'm gonna die activates Daunting Presence.
Yeek, I'm gonna die deactivates Weapon of Wrath.
Yeek, I'm gonna die activates Weapon of Wrath.
Yeek, I'm gonna die deactivates Weapon Folding.
Yeek, I'm gonna die activates Weapon Folding.
Yeek, I'm gonna die deactivates Exploit Weakness.
Yeek, I'm gonna die activates Exploit Weakness.
Yeek, I'm gonna die deactivates Total Thuggery.
Yeek, I'm gonna die activates Total Thuggery.
Saving game...
Saving done.
Yeek, I'm gonna die deactivates Blood Vengeance.
Yeek, I'm gonna die deactivates Weapon of Wrath.
Yeek, I'm gonna die deactivates Exploit Weakness.
Yeek, I'm gonna die deactivates Daunting Presence.
Yeek, I'm gonna die deactivates Lacerating Strikes.
Yeek, I'm gonna die deactivates Weapon of Light.
Yeek, I'm gonna die deactivates Total Thuggery.
Yeek, I'm gonna die deactivates Arcane Feed.
Yeek, I'm gonna die deactivates Overkill.
Yeek, I'm gonna die deactivates Elemental Discord.
Yeek, I'm gonna die deactivates Arcane Combat.
Yeek, I'm gonna die deactivates Willful Tormenter.
Yeek, I'm gonna die deactivates Striking Stance.
Yeek, I'm gonna die deactivates Second Life.
Yeek, I'm gonna die deactivates Weapon Folding.
