Rrrgraagga the level 6 Orc Archer by dfanton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassArcher
Level / Exp6 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity30 (base 29)
Constitution13 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning17 (base 16)

Resources

Life194/194
Stamina118/118
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy39
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (57.155997060385%)
Defense38
Ranged Defense38
Fatigue0
Physical Save24
Spell Save7
Mental Save9

Defense: Resistances

Blight+ 11%( 70%)
Cold+ 31%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Race / Orc1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Steady Shot is ready to use.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 3.59 gold from the melting of
enlightening iron mail armour of fire resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 21 block).
You collect a new ingredient:
lump of iron (1).
You gain 3.76 gold from the melting of
iron steamgun of life draining.
You collect a new ingredient:
lump of iron (1).
You gain 20.00 gold from the melting of
Flashpoint.
You gain 1.50 gold from the melting of
mighty rough leather sling.
You gain 0.25 gold from the melting of
elm vilestaff (100% power, 2 apr, acid element).
You gain 2.19 gold from the melting of
elm magestaff of warding (100% power, 2 apr, lightning element).
You gain 1.06 gold from the melting of
shatter afflictions rune of the sneak (absorb 37; cd 21).
You gain 0.55 gold from the melting of
shatter afflictions rune (absorb 20; cd 13).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.24 gold from the melting of
regeneration infusion of the wizard (heal 111; 13 cd).
There is a way to the previous level here (press '' or right click to use).
Rrrgraagga picks up (c.):
pair of iron boots (0 def, 3 armour).