Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto-use inscriptions when saturated 1.4.8Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Proper Time Hounds 1.4.6Corrects a grievous error with temporal wardens. More specifically, it changes the ASCII display for time hounds from a dark grey C to a light blue Z, as is right and proper. Two versions: Elemental also goes a step further and changes their type and subtype to Elemental/Zephyr hound, introducing a small gameplay change. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 2332% |
Size | medium |
Lifes / Deaths | Killed by Eilinayalle the orc grand master assassin at level 44 on the 9th Dusk 123rd year of Ascendancy at 23:57 / 1 |
Primary Stats
Strength | 144 (base 60) |
Dexterity | 80 (base 32) |
Constitution | 78 (base 15) |
Magic | 103 (base 63) |
Willpower | 48 (base 13) |
Cunning | 115.6 (base 60) |
Resources
Mana | 0/584 |
Life | 1556/1556 |
Positive | 0/177 |
Paradox | 260 |
Steam | 0/100 |
Healing Factor | 2.0012903225807 |
Regeneration | 11.507419354839 |
Speed
Mental | -9.9920072216264E-13% |
Attack | -9.9920072216264E-13% |
Movement | +46.804258065939% |
Spell | -9.9920072216264E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 94.477711901589 |
See Invisible | 94.477711901589 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
Damage | 265 |
Accuracy | 68 |
Crit Chance | 86% |
APR | 21 |
Speed | 0.80 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 73% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 67% |
Speed | 1 |
Offense: Damage Bonus
Physical | +44% |
Acid | +46% |
Lightning | +27% |
Darkness | +44% |
Cold | +27% |
Arcane | +37% |
Fire | +53% |
All | +19% |
Offense: Damage Penetration
Darkness | +18% |
Light | +20% |
Physical | +29% |
Blight | +5% |
Arcane | +44% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 114.08934837382 (100%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 14 |
Physical Save | 72 |
Spell Save | 53 |
Mental Save | 72 |
Defense: Resistances
Acid | + 77%( 77%) |
Blight | + 41%( 77%) |
Arcane | + 26%( 77%) |
Cold | + 56%( 77%) |
All | + 22%( 77%) |
Lightning | + 72%( 77%) |
Darkness | + 42%( 77%) |
Physical | + 63%( 77%) |
Fire | + 48%( 77%) |
Nature | + 22%( 77%) |
Defense: Immunities
Disarm Resistance | 100% |
Confusion Resistance | 60% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 773 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 569 damage for 6 turns. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Chant of Fortress |
talent | Contingency |
talent | Secrets of the Eternals |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target's skin turns to stone, granting 10 armour, 10 physical save and 10 spell save. Dwarven Resilience |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 435. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed faerlhing fang. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed black mamba head. * You've found the needed ice ant stinger. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 On weapon hit: * 49% chance to cause random gloom * 20% chance to disease * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +121 physical / +12 fire / +4 blight / +60 temporal Burst (radius 1) on hit: +8 blight Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Wil Changes resistances: +3% acid / +6% cold Critical mult.: +25.00% Physical save: +15 (+4 eff.) Spell save: +30 (+9 eff.) Mental save: +11 (+3 eff.) Hate when firing a critical mind attack: +1.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +12% Light radius: +4 Healing mod.: +29% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +6 Dex / +4 Wil / +10 Cun Changes resistances: +8% acid / +9% blight / +8% fire / +10% lightning / +7% cold Mental save: +35 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum psi: +20.00 Spell crit. chance: +2% A cap made of leather. |
Tool | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con It can be used to Gain a random beneficial effect, costing 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 8 mind / 8 blight Changes stats: +2 Wil Changes resistances: +38% acid Changes resistances penetration: +5% mind Changes damage: +19% acid / +8% all Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +40 Mental save: +18 (+5 eff.) Confusion immunity: +50% Spellpower: +18 (+5 eff.) Mindpower: +18 (+4 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+0 eff.) Defense: +10 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Con Critical mult.: +19.00% Reduces incoming crit damage: 5.00% Mental save: +8 (+2 eff.) Maximum life: +53.00 Mindpower: +6 (+1 eff.) Infravision radius: +3 Slows Projectiles: +25% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +18 fire When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +11 Str / +9 Dex / +1 Wil Changes resistances penetration: +15% arcane / +29% physical Changes damage: +26% fire Critical mult.: +5.00% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Talent granted: +5 Iron Grip Critical mult.: +50.00% Disarm immunity: +100% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +28 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +20 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +22 Con Changes resistances: +25% acid / +30% physical / +15% blight / +25% fire / +24% lightning / +30% cold Changes resistances penetration: +5% blight / +20% light Talent cooldown: Rush (-10 turns) Disarm immunity: +77% Stun/Freeze immunity: +75% Knockback immunity: +71% Life regen: +4.00 Maximum life: +84.00 Light radius: +2 Healing mod.: +30% A suit of armour made of metal plates. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Defense: +3 (+0 eff.) Fatigue: -7% Changes stats: +6 Str / +4 Dex / +7 Cun / +6 Con Changes resistances: +25% darkness / +30% lightning Changes resistances penetration: +18% darkness Changes damage: +25% darkness Grants telepathy: Dragon Critical mult.: +5.00% Stealth bonus: +25 Physical save: +15 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +50% Equilibrium when hit: +0.12 Maximum life: +104.00 Maximum hate: +10.00 Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +8 Defense: +28 (+7 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +8 Dex / +6 Mag / +10 Cun / +9 Con / +20 Lck Changes resistances: +5% arcane Changes resistances cap: +7% all Changes resistances penetration: +29% arcane Changes damage: +8% acid / +8% lightning / +8% cold / +18% arcane / +8% fire Physical save: +20 (+5 eff.) Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 351 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 7 turns. While Heroism is active, you will only die when reaching -931 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 922% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 696 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 979 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 970 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 718 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 523.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 732 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 787 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 712 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -9% Changes stats: +10 Dex / +19 Cun / +9 Con Changes resistances: +29% mind / +6% blight Changes damage: +3% mind Critical mult.: +18.00% Mental save: +30 (+8 eff.) Blindness immunity: +10% Disease immunity: +15% Confusion immunity: +60% Life regen: +1.50 Stamina each turn: +1.30 Only die when reaching: -95.00 life Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +26 (+7 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+5 eff.) Damage when hit (Melee): 16 lightning / 4 physical Changes stats: +19 Lck / +2 Dex Changes resistances: +20% lightning / +24% mind Changes resistances penetration: +25% arcane Changes damage: +6% arcane / +10% physical Confusion immunity: +42% Stun/Freeze immunity: +50% Combat speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +40 Armour: +15 Defense: +17 (+4 eff.) Changes stats: +2 Str / +5 Dex / +1 Cun Changes resistances: +6% lightning Changes resistances cap: +13% all Changes damage: +6% blight Grants telepathy: Humanoid/Orc Critical mult.: +37.00% Physical save: +54 (+12 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +6.0% Fatigue: -19% Changes stats: +12 Dex / +6 Mag / +10 Cun / +10 Con Changes resistances penetration: +15% mind Physical save: +31 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+6 eff.) Life regen: +6.00 Stamina each turn: +1.50 Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +56.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +3 Wil / +5 Con Critical mult.: +10.00% Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +13% Maximum mana: +40.00 Spell crit. chance: +1% Mindpower: +5 (+1 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +18 (+4 eff.) Fatigue: -20% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 fire Changes stats: +20 Dex / +19 Cun / +16 Con / +18 Lck Changes resistances: +15% fire Changes resistances penetration: +20% fire Changes damage: +12% temporal Cut immunity: +80% Life regen: +2.60 Stamina each turn: +3.00 Movement speed: +20% Healing mod.: +23% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 4 mind Changes stats: +10 Cun / +10 Wil Changes resistances: +9% mind Changes damage: +8% physical Physical save: +25 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +40 (+10 eff.) Confusion immunity: +25% Maximum hate: +6.00 Mindpower: +13 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -10% Changes stats: +6 Con Changes resistances: +30% light / +30% darkness Changes resistances penetration: +15% blight Changes damage: +8% physical Physical save: +20 (+5 eff.) Blindness immunity: +46% Life regen: +7.50 Psi when hit: +0.16 Maximum life: +70.00 Maximum mana: +40.00 Maximum hate: +6.00 Maximum psi: +30.00 Spell crit. chance: +2% Mindpower: +4 (+1 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +15 (+3 eff.) Fatigue: -9% Changes stats: +20 Lck / +6 Wil Changes resistances: +12% blight / +15% physical / +5% arcane Changes resistances penetration: +10% blight Changes damage: +12% blight / +15% arcane Mental save: +15 (+4 eff.) Confusion immunity: +25% Life regen: +4.50 Stamina each turn: +1.10 Mindpower: +13 (+3 eff.) Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -14% Changes stats: +6 Wil / +9 Cun / +4 Con Changes damage: +13% blight / +21% fire Grants telepathy: Dragon Critical mult.: +18.00% Mental save: +15 (+4 eff.) Confusion immunity: +19% Life regen: +4.50 Spellpower: +11 (+3 eff.) Mindpower: +15 (+3 eff.) See invisible: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Damage when hit (Melee): 16 fire / 4 darkness / 8 nature Changes stats: +8 Dex / +6 Mag / +10 Cun / +10 Con Changes resistances: +12% darkness / +6% fire Changes damage: +8% acid / +14% light / +8% fire / +8% cold / +8% lightning / +21% darkness Talent mastery: +0.39 Chronomancy / Temporal Hounds Life regen: +1.40 Stamina each turn: +1.30 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +8 Str / +9 Dex / +5 Mag / +13 Wil / +8 Con Changes resistances: +14% physical / +30% temporal Changes resistances penetration: +10% light Physical save: +20 (+5 eff.) Pinning immunity: +50% Knockback immunity: +50% Life regen: +2.60 Stamina each turn: +0.90 Maximum life: +80.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +9 Dex / +3 Mag / +5 Wil Changes resistances cap: +7% all Changes damage: +30% blight / +14% fire / +6% darkness Critical mult.: +30.00% Physical save: +46 (+11 eff.) Spell save: +22 (+7 eff.) Mental save: +23 (+6 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +2% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +2 Changes stats: +6 Mag Changes resistances: +9% light / +15% fire Changes damage: +30% blight / +30% fire / +9% physical Critical mult.: +40.00% Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Mental save: +30 (+8 eff.) Mana each turn: +0.47 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +48.00 Spellpower: +29 (+7 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Changes stats: +10 Str / +10 Dex / +13 Wil / +13 Cun Changes resistances: +9% blight Changes damage: +21% blight / +12% fire Critical mult.: +40.00% Reduces incoming crit damage: 15.00% Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +8 Str / +6 Wil / +10 Con Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +3% darkness Mental save: +13 (+4 eff.) Blindness immunity: +40% Confusion immunity: +25% Mindpower: +14 (+3 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Armour: +8 Defense: +12 (+3 eff.) Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 12% chance to blind Changes stats: +5 Str Changes resistances cap: +7% all Changes resistances penetration: +29% temporal Changes damage: +15% light / +15% darkness Critical mult.: +17.00% Physical save: +25 (+6 eff.) Blindness immunity: +10% Poison immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +25% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% lightning Changes damage: +8% physical / +7% light / +8% temporal / +18% arcane / +12% mind / +8% darkness Talent masteries: +0.38 Chronomancy / Temporal Guardian +0.38 Technique / Combat training Physical save: +24 (+6 eff.) Spell save: +23 (+7 eff.) Mental save: +25 (+7 eff.) Life regen: +4.50 Equilibrium when hit: +0.16 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +20 Defense: +20 (+5 eff.) Fatigue: -7% Changes stats: +3 Mag / +2 Wil / +20 Lck Changes resistances: +30% light / +30% darkness Critical mult.: +24.00% Spell save: +10 (+3 eff.) Blindness immunity: +43% Life regen: +3.70 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +18 (+4 eff.) Damage when hit (Melee): 8 nature Changes stats: +20 Lck / +10 Str Changes resistances: +29% lightning / +25% temporal / +18% nature Changes resistances penetration: +10% nature / +5% mind Changes damage: +9% nature / +3% mind Pinning immunity: +50% Stun/Freeze immunity: +49% Knockback immunity: +50% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Str / +12 Dex / +2 Mag / +3 Wil / +8 Cun / +14 Con Changes resistances: +21% fire Physical save: +18 (+5 eff.) Life regen: +2.10 Maximum life: +70.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 fire Changes stats: +10 Mag Changes resistances: +6% acid / +15% physical Changes resistances cap: +7% all Changes damage: +3% acid / +6% temporal Critical mult.: +20.00% Physical save: +27 (+7 eff.) Stamina each turn: +1.20 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +16 Con Changes resistances: +3% acid / +9% darkness / +12% blight / +30% fire / +27% cold / +3% light Changes resistances cap: +7% all Changes resistances penetration: +10% nature Physical save: +47 (+11 eff.) Life regen: +2.10 Maximum life: +78.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +10 Dex / +4 Wil / +10 Cun / +20 Con Changes resistances: +3% lightning / +30% darkness / +9% nature / +30% light Changes damage: +6% lightning / +6% temporal Mental save: +15 (+4 eff.) Blindness immunity: +50% Confusion immunity: +23% Life regen: +1.50 Stamina each turn: +1.30 Mindpower: +10 (+2 eff.) Movement speed: +10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Armour: +8 Defense: +32 (+8 eff.) Changes stats: +20 Lck / +6 Con Changes resistances: +3% mind / +5% arcane Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +10% physical Reduces incoming crit damage: 10.00% Physical save: +39 (+9 eff.) Spell save: +9 (+3 eff.) Disease immunity: +15% Disarm immunity: +5% Life regen: +3.00 Maximum life: +80.00 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 nature Changes stats: +8 Str / +10 Dex / +6 Mag / +10 Wil Changes resistances: +12% mind / +6% nature Changes resistances penetration: +10% darkness Changes damage: +8% temporal / +8% physical / +41% darkness / +23% light Cut immunity: +80% Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 244 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 mind / 8 darkness Changes stats: +6 Wil Changes resistances: +6% darkness Changes resistances penetration: +10% light / +15% darkness Changes damage: +9% physical Physical save: +17 (+4 eff.) Spell save: +24 (+7 eff.) Mental save: +39 (+10 eff.) Blindness immunity: +23% Confusion immunity: +20% Maximum hate: +4.00 Maximum psi: +30.00 Mindpower: +14 (+3 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +11 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Fatigue: -10% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Dex / +10 Mag / +10 Cun / +10 Con Changes resistances: +6% fire / +3% nature / +9% light Changes damage: +9% temporal / +15% light / +15% darkness Talent masteries: +0.40 Chronomancy / Temporal Hounds +0.40 Wild-gift / Harmony Mental save: +9 (+3 eff.) Confusion immunity: +15% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str Changes resistances penetration: +15% physical / +10% temporal Changes damage: +6% temporal / +6% physical Maximum life: +60.00 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+5 eff.) Damage when hit (Melee): 23 blight Changes stats: +17 Lck / +6 Con Changes resistances: +30% fire / +6% mind / +30% cold Changes resistances penetration: +15% mind Changes damage: +6% blight / +3% fire / +15% mind Talent mastery: +0.40 Chronomancy / Temporal Combat Physical save: +15 (+4 eff.) Life regen: +2.00 Maximum life: +80.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Cun / +5 Con Changes resistances: +26% lightning Grants telepathy: Dragon Critical mult.: +10.00% Physical save: +20 (+5 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +39% Cut immunity: +80% Stun/Freeze immunity: +39% Life regen: +1.90 Equilibrium when hit: +0.16 Maximum life: +77.00 Maximum psi: +30.00 Infravision radius: +8 Sight radius: +2 See invisible: +12 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Fatigue: -20% Changes stats: +10 Dex / +11 Cun / +18 Con Changes resistances: +6% fire Changes resistances penetration: +5% arcane / +15% mind Changes damage: +6% fire / +10% physical Critical mult.: +15.00% Life regen: +5.80 Stamina each turn: +1.50 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 fire Changes stats: +10 Wil Changes resistances: +30% cold / +30% fire / +38% temporal Changes resistances penetration: +29% fire Changes damage: +12% lightning Physical save: +18 (+5 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Pinning immunity: +50% Knockback immunity: +50% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 nature Changes stats: +9 Str / +10 Dex / +10 Wil / +3 Con Changes resistances: +31% light / +30% darkness Changes resistances cap: +7% all Changes resistances penetration: +10% nature / +15% light Changes damage: +9% nature Physical save: +43 (+10 eff.) Blindness immunity: +47% Life regen: +3.00 Maximum life: +79.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +9 Str / +10 Dex / +10 Mag / +10 Wil Changes resistances: +3% acid / +3% fire / +6% mind Changes damage: +15% light / +15% darkness Talent mastery: +0.40 Technique / Combat training Spell save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Silence immunity: +10% Confusion immunity: +10% Knockback immunity: +25% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +3 Cun / +8 Wil Changes resistances penetration: +20% mind Changes damage: +13% blight / +15% fire Talent mastery: +0.40 Chronomancy / Blade Threading Critical mult.: +17.00% Mental save: +15 (+4 eff.) Confusion immunity: +25% Teleport immunity: +50% Psi when hit: +0.08 Spellpower: +15 (+4 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +4% It can be used to teleport you randomly (rad 64), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Changes stats: +10 Cun / +11 Con Changes resistances: +30% fire / +15% light / +25% cold Changes resistances penetration: +15% light / +10% arcane Physical save: +34 (+8 eff.) Life regen: +4.00 Maximum life: +153.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+2 eff.) Damage when hit (Melee): 8 mind / 23 light Changes stats: +9 Wil / +6 Con Changes resistances: +6% acid Changes resistances cap: +7% all Changes resistances penetration: +10% light Changes damage: +6% acid / +12% light / +3% mind Physical save: +40 (+10 eff.) Cut immunity: +80% Life regen: +3.00 Maximum life: +65.00 Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 315 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +20 Physical power: +4 (+0 eff.) Fatigue: -10% Changes stats: +4 Str / +10 Dex / +10 Wil / +9 Cun / +22 Con Changes resistances: +15% acid Critical mult.: +19.00% Physical save: +9 (+2 eff.) Life regen: +1.40 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 35% * 30% chance to inflict 15% damage reduction Changes stats: +10 Str / +10 Dex / +20 Wil Changes resistances: +6% fire / +30% mind / +12% darkness Changes resistances cap: +7% all Changes resistances penetration: +20% darkness Changes damage: +9% darkness Physical save: +27 (+7 eff.) Confusion immunity: +44% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Damage when hit (Melee): 16 acid / 12 temporal Changes stats: +10 Dex Changes resistances cap: +2% all Changes resistances penetration: +15% temporal Changes damage: +13% blight / +12% fire Talent masteries: +0.40 Chronomancy / Spacetime Folding +0.40 Steamtech / Chemistry Critical mult.: +20.00% Physical save: +26 (+7 eff.) Spellpower: +14 (+4 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +4 Mag / +3 Cun / +1 Con Changes resistances: +6% temporal / +30% fire / +30% mind / +30% cold Physical save: +24 (+6 eff.) Spell save: +24 (+7 eff.) Mental save: +22 (+6 eff.) Blindness immunity: +40% Confusion immunity: +50% Infravision radius: +10 Sight radius: +2 See invisible: +18 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +32 (+8 eff.) Armour penetration: +15 Physical crit. chance: +2.0% Defense: +20 (+5 eff.) Changes stats: +2 Str / +2 Dex / +3 Con / +20 Lck Changes resistances: +30% lightning / +1% physical / +23% mind Changes resistances penetration: +10% mind Critical mult.: +20.00% Confusion immunity: +50% Stun/Freeze immunity: +50% Maximum life: +50.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 lightning Changes stats: +20 Lck / +6 Mag Changes resistances: +12% blight Changes damage: +6% darkness / +6% blight Talent mastery: +0.36 Chronomancy / Bow Threading Physical save: +24 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +54.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +9 Dex / +14 Cun / +10 Con Changes resistances: +30% fire / +9% mind / +30% cold Changes resistances penetration: +10% mind Cut immunity: +80% Life regen: +5.20 Stamina each turn: +1.40 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +10 (+2 eff.) Movement speed: +10% Healing mod.: +28% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +20 Fatigue: -10% Changes stats: +10 Dex / +6 Mag / +8 Wil / +10 Cun / +10 Con Changes damage: +8% acid / +8% fire / +8% cold / +7% lightning Critical mult.: +30.00% Mental save: +44 (+11 eff.) Confusion immunity: +25% Life regen: +1.50 Stamina each turn: +1.50 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Mindpower: +17 (+4 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 fire Life regen: +1.20 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -10% Damage when hit (Melee): 16 arcane / 16 fire Changes stats: +15 Con Changes resistances penetration: +25% blight / +10% fire Changes damage: +3% blight / +6% fire Critical mult.: +20.00% Physical save: +19 (+5 eff.) Life regen: +6.10 Maximum life: +80.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +14 Defense: +11 (+2 eff.) Changes stats: +10 Mag Changes resistances: +5% arcane / +9% lightning Changes resistances cap: +7% all Changes damage: +9% acid Talent mastery: +0.40 Corruption / Hexes Critical mult.: +30.00% Physical save: +27 (+7 eff.) Pinning immunity: +15% Stun/Freeze immunity: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -4% Changes stats: +6 Str / +16 Mag / +4 Wil Changes damage: +7% acid / +15% temporal / +15% light / +8% lightning / +7% cold / +8% fire / +16% physical / +16% darkness Talent masteries: +0.40 Chronomancy / Temporal Hounds +0.40 Chronomancy / Speed Control Only die when reaching: -40.00 life Spellpower: +18 (+5 eff.) Spell crit. chance: +18% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -16% Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 11% chance to blind Changes stats: +2 Str / +14 Dex / +5 Mag / +7 Cun / +9 Con Changes damage: +13% darkness / +9% physical / +6% nature / +15% light Talent masteries: +0.38 Chronomancy / Temporal Hounds +0.38 Chronomancy / Bow Threading Life regen: +1.50 Stamina each turn: +1.50 See invisible: +9 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Fatigue: -6% Damage when hit (Melee): 20 mind Changes stats: +5 Cun Changes resistances: +2% physical Grants telepathy: Dragon Life regen: +2.10 Equilibrium when hit: +0.08 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +8 Cun / +6 Wil Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +15% mind Changes damage: +3% arcane / +15% light / +15% darkness Mental save: +10 (+3 eff.) Confusion immunity: +25% Life regen: +4.50 Mindpower: +11 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +10 Str / +20 Dex / +10 Wil / +9 Cun / +10 Con Changes resistances: +3% nature / +15% lightning Changes resistances penetration: +20% lightning / +10% nature Blindness immunity: +37% Teleport immunity: +50% Life regen: +1.40 Stamina each turn: +1.50 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +13 Mag Changes resistances: +5% arcane / +3% temporal Changes damage: +8% acid / +12% temporal / +8% lightning / +8% fire / +27% mind / +8% cold Talent masteries: +0.29 Chronomancy / Temporal Hounds +0.29 Wild-gift / Harmony Life regen: +3.70 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +6 Con Changes damage: +15% blight / +15% fire / +15% mind Critical mult.: +17.00% Physical save: +20 (+5 eff.) Cut immunity: +160% Life regen: +2.60 Psi when hit: +0.16 Maximum life: +74.00 Spellpower: +15 (+4 eff.) Mindpower: +4 (+1 eff.) Healing mod.: +60% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 nature Changes stats: +9 Dex / +6 Mag / +8 Cun / +20 Con Changes resistances: +15% blight / +9% nature / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +8% temporal / +8% light / +8% physical / +6% nature / +8% darkness Talent masteries: +0.40 Cunning / Survival +0.40 Wild-gift / Harmony Life regen: +1.40 Stamina each turn: +1.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Changes resistances: +12% light Changes resistances penetration: +15% light Changes damage: +12% blight / +10% fire Grants telepathy: Dragon Talent mastery: +0.40 Corruption / Hexes Critical mult.: +39.00% Teleport immunity: +50% Spellpower: +15 (+4 eff.) Light radius: +3 It can be used to teleport you randomly (rad 50), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Mag Changes resistances: +12% acid / +5% arcane Changes resistances penetration: +29% acid Changes damage: +9% acid / +9% arcane Blindness immunity: +75% Life regen: +4.10 Infravision radius: +20 Sight radius: +4 See invisible: +28 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Wil / +10 Con Changes resistances: +3% physical / +34% fire / +9% light / +25% cold Physical save: +20 (+5 eff.) Blindness immunity: +10% Poison immunity: +5% Stun/Freeze immunity: +20% Teleport immunity: +50% It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 blight Changes stats: +17 Lck / +5 Wil Changes resistances: +30% fire / +24% cold / +24% darkness / +20% light Changes resistances penetration: +5% temporal Mental save: +15 (+4 eff.) Blindness immunity: +49% Confusion immunity: +25% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+2 eff.) Mindpower: +15 (+3 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -11% Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 fire Changes stats: +2 Dex Changes damage: +6% blight / +15% fire / +8% light / +15% darkness Talent mastery: +0.40 Chronomancy / Temporal Hounds Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Life regen: +3.30 See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +4 Defense: +18 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 4 acid Changes stats: +17 Lck / +6 Wil Changes resistances: +6% acid / +15% darkness / +30% mind / +3% blight Spell save: +30 (+9 eff.) Mental save: +12 (+3 eff.) Silence immunity: +15% Confusion immunity: +67% Life regen: +3.90 Mindpower: +14 (+3 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Wil / +6 Mag Changes resistances: +49% fire / +6% light / +30% cold Changes resistances penetration: +25% light / +15% fire Changes damage: +8% darkness / +8% temporal / +6% light / +8% physical Mental save: +15 (+4 eff.) Confusion immunity: +25% Life regen: +4.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +14 (+3 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Changes stats: +16 Mag Changes resistances: +12% darkness / +15% cold Changes resistances cap: +7% all Changes resistances penetration: +15% temporal Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Physical save: +23 (+6 eff.) Poison immunity: +15% Disease immunity: +10% Confusion immunity: +10% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 16 physical Changes stats: +2 Dex / +17 Mag Changes damage: +8% acid / +7% lightning / +7% cold / +6% arcane / +6% fire Life regen: +4.50 Mana each turn: +1.18 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +120.00 Maximum stamina: +35.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +30% temporal Changes resistances penetration: +15% acid Changes damage: +8% acid / +15% blight / +14% fire / +8% lightning / +6% cold Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Mental save: +50 (+12 eff.) Confusion immunity: +22% Pinning immunity: +49% Knockback immunity: +50% Spellpower: +19 (+5 eff.) Spell crit. chance: +6% Mindpower: +16 (+4 eff.) Mental crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+5 eff.) Fatigue: -10% Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 blight Changes stats: +6 Mag / +6 Con / +17 Lck Changes resistances: +9% blight Changes resistances penetration: +15% arcane Changes damage: +3% arcane / +9% acid Physical save: +20 (+5 eff.) Life regen: +7.40 Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +70.00 Maximum mana: +60.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +10 Dex / +11 Wil Changes resistances: +9% mind / +15% physical Changes resistances penetration: +15% mind Mental save: +48 (+11 eff.) Confusion immunity: +47% Pinning immunity: +10% Teleport immunity: +15% Stamina each turn: +0.90 Mindpower: +30 (+7 eff.) Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Con / +13 Wil Changes resistances: +30% mind / +6% blight Grants telepathy: Dragon Mental save: +30 (+8 eff.) Confusion immunity: +96% Equilibrium when hit: +0.04 Mindpower: +35 (+8 eff.) Mental crit. chance: +7% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +19 (+4 eff.) Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +10 Cun / +12 Lck Changes resistances: +5% arcane / +24% lightning Changes damage: +3% nature Physical save: +25 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +21 (+6 eff.) Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to inflict 15% damage reduction * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 darkness Changes stats: +6 Wil Changes resistances: +6% temporal / +30% light / +30% darkness Changes damage: +9% darkness / +9% temporal Critical mult.: +18.00% Mental save: +12 (+3 eff.) Blindness immunity: +42% Cut immunity: +80% Confusion immunity: +17% Mindpower: +15 (+3 eff.) Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -9% Damage when hit (Melee): 12 light Changes stats: +10 Dex / +9 Mag / +9 Cun / +10 Con Changes resistances: +9% mind Changes damage: +10% physical / +18% light / +6% arcane Talent masteries: +0.34 Chronomancy / Fate Weaving +0.34 Chronomancy / Speed Control Life regen: +1.30 Stamina each turn: +1.50 Light radius: +2 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to blind * 20% chance to disease Damage when hit (Melee): 8 light Changes stats: +10 Con / +10 Wil Changes resistances: +12% darkness / +30% temporal Changes resistances penetration: +20% blight Changes damage: +6% blight Pinning immunity: +50% Knockback immunity: +43% Life regen: +3.90 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +10 Str / +10 Dex / +11 Wil / +2 Cun / +10 Con Changes resistances: +23% lightning Grants telepathy: Dragon Humanoid/Orc Reduces incoming crit damage: 15.00% Blindness immunity: +37% Stun/Freeze immunity: +39% Infravision radius: +10 Sight radius: +2 See invisible: +27 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 16 nature Changes stats: +5 Wil Changes resistances: +6% lightning Changes damage: +15% light / +14% darkness Physical save: +46 (+11 eff.) Spell save: +48 (+13 eff.) Mental save: +63 (+14 eff.) Cut immunity: +20% Confusion immunity: +25% Knockback immunity: +25% Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +10 Str / +10 Dex Changes resistances: +6% mind / +6% fire Changes resistances penetration: +25% arcane Changes damage: +6% arcane / +6% fire Talent mastery: +0.23 Chronomancy / Stasis Physical save: +25 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +17 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +10 Dex / +7 Mag / +10 Cun / +10 Con Changes resistances: +9% nature / +3% light Talent mastery: +0.38 Chronomancy / Temporal Hounds Critical mult.: +20.00% Blindness immunity: +15% Pinning immunity: +5% Life regen: +1.40 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +11 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 lightning / 16 temporal Changes stats: +10 Str / +13 Lck / +10 Con Changes resistances: +6% fire Changes resistances penetration: +20% fire Changes damage: +6% temporal Talent masteries: +0.40 Chronomancy / Fate Weaving +0.40 Cunning / Survival Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 fire Changes stats: +10 Con / +6 Mag Changes resistances: +6% fire Changes resistances cap: +4% all Changes resistances penetration: +10% temporal Changes damage: +8% acid / +8% lightning / +7% cold / +6% arcane / +23% fire Critical mult.: +16.00% Physical save: +20 (+5 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +20 Str / +20 Dex / +22 Wil / +2 Con Changes resistances: +29% fire / +36% temporal / +27% cold Changes damage: +6% light / +6% temporal Grants telepathy: Demon/Minor Demon/Major Pinning immunity: +44% Knockback immunity: +50% See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +3 Armour: +17 Defense: +38 (+9 eff.) Changes stats: +20 Lck / +1 Dex Changes resistances: +15% physical Changes resistances cap: +13% all Critical mult.: +6.00% Physical save: +83 (+18 eff.) Stamina each turn: +1.20 Healing mod.: +20% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +6 Con Changes resistances: +58% lightning Changes resistances cap: +7% all Changes resistances penetration: +25% nature Changes damage: +9% lightning Physical save: +47 (+11 eff.) Stun/Freeze immunity: +99% Life regen: +3.00 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -10% Changes stats: +9 Str / +6 Wil Changes resistances: +6% light Changes resistances penetration: +20% physical Changes damage: +6% light Mental save: +15 (+4 eff.) Blindness immunity: +40% Confusion immunity: +25% Life regen: +4.00 Maximum life: +10.00 Mindpower: +15 (+3 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +13 Healing mod.: +25% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +5 Wil / +9 Cun / +6 Con Changes resistances: +12% lightning / +14% physical Physical save: +13 (+3 eff.) Mental save: +14 (+4 eff.) Disarm immunity: +20% Confusion immunity: +25% Life regen: +2.30 Stamina each turn: +0.80 Maximum life: +72.00 Mindpower: +14 (+3 eff.) Healing mod.: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +9 Changes stats: +3 Str / +11 Dex / +6 Mag / +6 Wil Changes resistances: +30% lightning Changes damage: +8% acid / +9% physical / +8% fire / +7% lightning / +8% cold Physical save: +10 (+3 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +25% Stun/Freeze immunity: +50% Stamina each turn: +0.40 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +15 (+3 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +6 Physical power: +10 (+1 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -10% Changes stats: +4 Str / +5 Wil / +13 Con Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Changes damage: +9% physical Mental save: +15 (+4 eff.) Confusion immunity: +17% Life regen: +4.50 Mindpower: +15 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Changes stats: +5 Mag Changes resistances: +6% light / +3% cold / +5% arcane / +12% mind Changes resistances penetration: +10% darkness Talent masteries: +0.32 Chronomancy / Temporal Hounds +0.32 Chronomancy / Bow Threading Reduces incoming crit damage: 10.00% Physical save: +27 (+7 eff.) Spell save: +17 (+5 eff.) Mental save: +25 (+7 eff.) Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +43 (+11 eff.) Armour penetration: +20 Defense: +38 (+9 eff.) Changes stats: +38 Lck / +6 Con Changes resistances: +5% arcane / +9% temporal Critical mult.: +19.00% Physical save: +15 (+4 eff.) Disease immunity: +5% Confusion immunity: +5% Knockback immunity: +20% Life regen: +2.70 Maximum life: +75.00 Reduce all damage from unseen attackers: 36% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +34 (+9 eff.) Armour: +2 Defense: +46 (+11 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +40 Lck / +10 Dex Changes resistances: +6% blight / +6% fire Physical save: +25 (+6 eff.) Spell save: +55 (+15 eff.) Mental save: +34 (+9 eff.) Knockback immunity: +10% Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 29 light / 30 darkness Effects when hit in melee: * 27% chance to blind * 26% chance to inflict 15% damage reduction Damage when hit (Melee): 23 acid Changes resistances: +15% mind / +14% physical Changes resistances penetration: +5% temporal Changes damage: +6% acid / +29% light / +28% darkness Teleport immunity: +50% Stamina each turn: +1.20 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to teleport you randomly (rad 46), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +6 Con Changes resistances: +2% physical / +25% temporal / +9% fire / +5% arcane / +26% mind Changes damage: +10% physical Physical save: +20 (+5 eff.) Mental save: +10 (+3 eff.) Confusion immunity: +50% Pinning immunity: +59% Stun/Freeze immunity: +25% Knockback immunity: +50% Life regen: +2.90 Maximum life: +70.00 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 9% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 nature Changes stats: +10 Dex / +8 Cun / +16 Con Changes resistances: +15% temporal / +30% fire / +9% nature / +27% cold Changes damage: +6% nature / +12% light / +15% darkness Physical save: +20 (+5 eff.) Life regen: +3.90 Stamina each turn: +1.50 Maximum life: +80.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +37 Changes stats: +10 Dex / +11 Wil Grants telepathy: Demon/Minor Demon/Major Critical mult.: +39.00% Spell save: +35 (+10 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +6 Mag Changes resistances penetration: +15% blight Changes damage: +8% lightning / +10% physical / +8% cold / +15% blight / +23% fire / +9% mind / +8% acid Critical mult.: +19.00% Physical save: +25 (+6 eff.) Spell save: +24 (+7 eff.) Mental save: +23 (+6 eff.) Mana each turn: +0.08 Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +9% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +39 (+10 eff.) Defense: +39 (+9 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Str / +6 Wil / +33 Lck Changes resistances: +3% mind / +12% nature / +5% arcane Changes damage: +9% nature / +3% mind Mental save: +15 (+4 eff.) Confusion immunity: +25% Mindpower: +12 (+3 eff.) Reduce all damage from unseen attackers: 39% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Damage when hit (Melee): 16 nature / 16 physical Changes stats: +2 Cun / +10 Dex Changes resistances: +30% temporal Critical mult.: +20.00% Physical save: +25 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Pinning immunity: +50% Knockback immunity: +50% Mindpower: +8 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +1.0% Armour: +4 Damage when hit (Melee): 16 darkness Changes stats: +11 Mag / +6 Wil Changes resistances: +3% acid Changes damage: +8% acid / +6% darkness / +7% fire / +8% lightning / +5% cold Mental save: +15 (+4 eff.) Confusion immunity: +18% Teleport immunity: +50% Mana each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -40.00 life Maximum mana: +55.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+3 eff.) It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Fatigue: -16% Changes stats: +10 Dex / +6 Mag / +10 Cun / +16 Con Changes resistances: +3% temporal / +1% physical / +6% nature / +6% light Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Physical save: +20 (+5 eff.) Poison immunity: +35% Life regen: +8.00 Stamina each turn: +1.50 Maximum life: +72.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 acid Changes stats: +20 Dex / +10 Cun / +9 Con Changes resistances: +24% lightning / +12% light Changes resistances penetration: +10% light Changes damage: +12% mind / +9% physical Stun/Freeze immunity: +45% Life regen: +1.30 Stamina each turn: +1.20 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 light Changes stats: +12 Mag Changes resistances penetration: +20% mind Changes damage: +8% light / +7% temporal / +8% darkness / +8% physical Physical save: +25 (+6 eff.) Spell save: +22 (+7 eff.) Mental save: +23 (+6 eff.) Life regen: +4.50 Mana each turn: +0.60 Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum hate: +4.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -6% Changes stats: +2 Str / +7 Mag / +10 Con Changes resistances: +25% temporal / +30% light / +27% darkness Changes resistances cap: +7% all Physical save: +24 (+6 eff.) Blindness immunity: +36% Pinning immunity: +50% Knockback immunity: +50% Infravision radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +7 Defense: +11 (+2 eff.) Changes stats: +2 Cun Changes resistances: +29% mind / +22% light / +21% darkness Changes resistances cap: +5% all Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Physical save: +27 (+7 eff.) Blindness immunity: +48% Confusion immunity: +45% Maximum psi: +40.00 Mindpower: +4 (+1 eff.) Healing mod.: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Blindness immunity: +23% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Changes stats: +5 Mag Changes resistances penetration: +29% arcane / +15% blight Changes damage: +7% acid / +19% physical / +8% cold / +17% lightning / +8% fire Talent mastery: +0.36 Wild-gift / Harmony Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Combat speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +9 Fatigue: -20% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 physical Changes stats: +10 Str / +10 Dex / +5 Mag / +10 Wil Changes damage: +8% temporal / +8% light / +13% physical / +3% mind / +8% darkness Physical save: +3 (+1 eff.) Life regen: +7.90 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +3.0% Armour: +4 Changes stats: +9 Str / +11 Dex / +5 Mag / +13 Wil Changes resistances: +30% lightning / +9% blight Physical save: +21 (+5 eff.) Spell save: +21 (+7 eff.) Mental save: +30 (+8 eff.) Stun/Freeze immunity: +50% Mana each turn: +0.53 Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +49.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Damage (Melee): 25 light / 28 darkness Effects when hit in melee: * 26% chance to blind * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 acid Changes stats: +6 Mag Changes resistances: +5% arcane / +39% temporal Changes damage: +8% temporal / +8% physical / +38% darkness / +38% light Poison immunity: +20% Pinning immunity: +39% Knockback immunity: +49% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal Changes stats: +4 Mag / +11 Wil / +10 Con Changes resistances: +30% mind / +5% arcane Spell save: +9 (+3 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +40% Confusion immunity: +74% Mindpower: +12 (+3 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +11 Str / +9 Dex / +10 Wil / +8 Con Changes resistances: +2% physical / +30% fire / +5% arcane / +30% cold Changes damage: +9% arcane Physical save: +32 (+8 eff.) Spell save: +19 (+6 eff.) Mental save: +24 (+6 eff.) Healing mod.: +15% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Damage (Melee): 15 light / 10 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +2 Str / +3 Dex / +9 Con Changes resistances: +6% lightning / +39% fire / +20% cold Changes resistances cap: +6% all Changes resistances penetration: +15% lightning Changes damage: +15% light / +14% darkness Reduces incoming crit damage: 17.00% Physical save: +26 (+7 eff.) Infravision radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 acid Changes stats: +2 Wil / +10 Cun / +20 Lck Changes resistances: +29% mind / +9% lightning Changes resistances penetration: +10% acid Physical save: +23 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+6 eff.) Confusion immunity: +48% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Cun Changes resistances: +30% lightning / +15% temporal / +3% nature Changes resistances penetration: +10% nature Talent masteries: +0.39 Chronomancy / Blade Threading +0.39 Steamtech / Physics Reduces incoming crit damage: 17.00% Blindness immunity: +40% Pinning immunity: +45% Stun/Freeze immunity: +50% Knockback immunity: +50% Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 20 acid Changes resistances: +9% blight / +30% fire / +3% acid / +30% cold Changes resistances cap: +7% all Changes resistances penetration: +15% arcane Changes damage: +6% blight / +6% acid Physical save: +45 (+11 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+6 eff.) Life regen: +4.50 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -17% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +1 Dex / +6 Mag / +2 Cun Changes resistances: +15% mind Changes resistances cap: +7% all Changes damage: +15% darkness / +18% mind / +14% light Physical save: +27 (+7 eff.) Life regen: +4.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +53.00 Infravision radius: +2 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Changes stats: +10 Wil / +10 Cun / +10 Con Changes resistances cap: +7% all Changes damage: +15% blight / +15% fire / +12% temporal Critical mult.: +20.00% Physical save: +27 (+7 eff.) Equilibrium when hit: +0.08 Spellpower: +15 (+4 eff.) Mindpower: +4 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Changes stats: +6 Wil / +6 Mag Changes resistances penetration: +29% physical Physical save: +20 (+5 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +24% Teleport immunity: +50% Life regen: +4.50 Stamina each turn: +0.40 Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +50.00 Mindpower: +11 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -10% Changes stats: +8 Dex / +9 Cun / +14 Con Changes resistances cap: +5% all Changes resistances penetration: +10% blight Changes damage: +6% arcane Talent mastery: +0.40 Chronomancy / Spacetime Weaving Physical save: +19 (+5 eff.) Spell save: +39 (+11 eff.) Life regen: +1.50 Stamina each turn: +1.50 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 arcane Changes stats: +8 Str / +10 Dex / +3 Mag / +10 Wil / +3 Cun Changes damage: +15% blight / +15% fire / +12% arcane / +3% lightning Critical mult.: +19.00% Teleport immunity: +50% Life regen: +4.50 Spellpower: +15 (+4 eff.) See invisible: +6 It can be used to teleport you randomly (rad 63), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +9 Wil / +6 Con Changes resistances: +26% lightning / +5% arcane / +9% light Changes resistances penetration: +5% arcane Changes damage: +9% light Physical save: +20 (+5 eff.) Blindness immunity: +40% Stun/Freeze immunity: +39% Life regen: +3.00 Maximum life: +79.00 Light radius: +3 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 darkness Changes stats: +10 Dex / +3 Wil / +10 Cun / +9 Con Changes resistances: +6% blight / +57% light / +60% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +9% blight Physical save: +19 (+5 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Blindness immunity: +91% Life regen: +0.80 Stamina each turn: +1.50 Mindpower: +6 (+1 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +18 (+4 eff.) Fatigue: -10% Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 8 blight / 8 light Changes stats: +20 Lck Changes resistances: +6% blight / +23% light / +28% darkness Changes damage: +6% light Blindness immunity: +78% Life regen: +3.40 Light radius: +2 Infravision radius: +9 Sight radius: +2 See invisible: +14 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to blind Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +9 Dex / +10 Cun / +10 Con Changes resistances: +3% light Changes damage: +26% light / +15% darkness Physical save: +20 (+5 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Light radius: +2 Movement speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * Slows global speed by 30% Changes stats: +16 Mag Changes resistances: +6% mind / +3% nature Changes resistances penetration: +15% lightning Changes damage: +15% lightning / +8% temporal / +8% darkness / +15% blight / +15% fire / +8% light / +8% physical Critical mult.: +38.00% Spellpower: +19 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 4 arcane Changes stats: +8 Str / +9 Dex / +6 Mag / +9 Wil Changes resistances: +27% temporal Changes resistances penetration: +20% arcane Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.40 Steamtech / Chemistry Critical mult.: +3.00% Pinning immunity: +44% Knockback immunity: +50% Life regen: +0.20 Spellpower: +11 (+3 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+5 eff.) Ranged Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +2 Str / +10 Mag Changes resistances: +30% lightning / +3% nature Changes resistances cap: +6% all Physical save: +52 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+7 eff.) Stun/Freeze immunity: +42% Knockback immunity: +25% Healing mod.: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +9 Dex / +8 Wil / +12 Con Changes resistances: +30% temporal Changes resistances penetration: +20% temporal Changes damage: +15% lightning / +15% fire / +12% temporal Physical save: +35 (+9 eff.) Pinning immunity: +50% Knockback immunity: +50% Life regen: +5.20 Maximum life: +159.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +20 (+3 eff.) Changes stats: +4 Dex / +8 Wil / +8 Cun Changes damage: +20% physical Mental save: +25 (+7 eff.) Confusion immunity: +21% Life regen: +0.60 Maximum life: +10.00 Maximum hate: +2.00 Mindpower: +13 (+3 eff.) Combat speed: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +2 Armour: +10 Defense: +20 (+5 eff.) Changes stats: +20 Str / +10 Dex / +9 Wil / +20 Lck Changes resistances: +6% temporal Changes damage: +9% temporal Talent mastery: +0.39 Chronomancy / Blade Threading Life regen: +0.40 Only die when reaching: -20.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Damage when hit (Melee): 8 arcane Changes stats: +4 Wil / +6 Mag Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.40 Chronomancy / Temporal Hounds Critical mult.: +19.00% Teleport immunity: +50% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +6 (+2 eff.) Spell crit. chance: +7% It can be used to teleport you randomly (rad 64), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +2.0% Armour: +4 Changes stats: +3 Str Changes damage: +15% physical Mental save: +8 (+2 eff.) Confusion immunity: +26% Only die when reaching: -60.00 life Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +24 Changes stats: +10 Str / +5 Con Changes resistances: +11% blight / +4% physical / +20% mind / +15% nature Changes damage: +20% mind / +9% light Poison immunity: +30% Disease immunity: +27% Life regen: +2.00 Stamina each turn: +0.80 Maximum life: +99.00 Healing mod.: +30% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +15 Cun / +2 Wil Changes resistances: +3% nature / +5% arcane Changes damage: +3% mind Mental save: +3 (+1 eff.) Cut immunity: +15% Disarm immunity: +95% Pinning immunity: +100% Stun/Freeze immunity: +50% Knockback immunity: +96% Life regen: +4.80 Maximum life: +85.00 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 24 bleed Changes stats: +8 Str / +17 Cun / +10 Con Changes damage: +6% lightning Critical mult.: +10.00% Stun/Freeze immunity: +48% Life regen: +4.80 Hate when firing a critical mind attack: +2.00 Maximum hate: +16.00 Maximum psi: +10.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Effects on melee hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Melee): 50 light / 25 bleed Effects on ranged hit: * 15% chance to cause random gloom * 32% chance to blind Damage (Ranged): 39 light / 18 bleed Changes stats: +10 Dex / +20 Cun / +10 Con Changes resistances: +15% light / +9% acid Changes resistances penetration: +15% light Changes damage: +3% light Physical save: +20 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Light radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 31% chance to blind Damage (Melee): 41 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 50 light Changes stats: +10 Str / +2 Wil / +7 Con Changes resistances: +15% nature / +13% blight Changes resistances penetration: +15% lightning / +10% arcane Changes damage: +9% mind Spell save: +20 (+6 eff.) Poison immunity: +28% Disease immunity: +29% Stun/Freeze immunity: +45% Life regen: +4.80 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +5.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Damage when hit (Melee): 12 temporal Changes stats: +10 Str / +9 Con Changes resistances penetration: +25% temporal Changes damage: +3% nature / +12% fire Mental save: +15 (+4 eff.) Confusion immunity: +45% Stun/Freeze immunity: +38% Life regen: +6.40 Maximum life: +73.00 Healing mod.: +30% Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +18 Wil / +8 Cun / +10 Con Changes damage: +6% darkness Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +85.00 Spell crit. chance: +3% Mindpower: +12 (+3 eff.) Light radius: +3 Healing mod.: +30% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +15 Defense: +17 (+4 eff.) Damage when hit (Melee): 8 arcane Changes stats: +8 Cun / +8 Mag Changes resistances: +5% arcane / +12% nature / +76% darkness Changes resistances penetration: +10% nature Changes damage: +38% darkness / +9% nature Spellpower: +15 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Changes stats: +7 Mag / +8 Wil Changes resistances: +3% blight / +3% physical Changes damage: +6% arcane Physical save: +38 (+9 eff.) Spell save: +16 (+5 eff.) Mental save: +18 (+5 eff.) Blindness immunity: +102% Spellpower: +14 (+4 eff.) Infravision radius: +12 See stealth: +50 See invisible: +49 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +3.0% Armour: +6 Changes stats: +8 Cun / +7 Wil Changes resistances: +80% acid Changes damage: +40% acid Critical mult.: +6.00% Physical save: +23 (+6 eff.) Spell save: +18 (+6 eff.) Mental save: +16 (+4 eff.) Stamina each turn: +0.60 Mindpower: +15 (+3 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +7 Changes stats: +8 Mag / +8 Wil Changes resistances: +30% acid / +3% temporal / +6% light / +36% fire / +28% cold / +30% lightning Changes resistances penetration: +5% lightning Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Silence immunity: +47% Disarm immunity: +48% Pinning immunity: +50% Knockback immunity: +47% Mana each turn: +0.38 Maximum life: +37.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +9 Str / +4 Wil / +13 Cun Changes resistances: +9% acid Grants telepathy: Dragon Humanoid/Orc Blindness immunity: +50% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Infravision radius: +6 See stealth: +25 See invisible: +25 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light / 8 temporal Changes stats: +7 Mag / +8 Wil / +11 Con Changes resistances: +12% light Changes resistances penetration: +20% light Changes damage: +3% light Spell save: +39 (+11 eff.) Blindness immunity: +50% Maximum stamina: +74.00 Spellpower: +15 (+4 eff.) Infravision radius: +5 See stealth: +25 See invisible: +25 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +26 (+4 eff.) Defense: +26 (+6 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +8 Mag / +17 Cun / +1 Con Changes resistances: +5% arcane Changes damage: +8% all Critical mult.: +6.00% Stun/Freeze immunity: +50% Life regen: +4.80 Spellpower: +23 (+6 eff.) Mindpower: +20 (+5 eff.) Healing mod.: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Physical power: +15 (+2 eff.) Armour: +2 Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +9% blight Changes damage: +3% blight Maximum encumbrance: +40 Blindness immunity: +42% Only die when reaching: -40.00 life Infravision radius: +6 See stealth: +12 See invisible: +25 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +20 Wil / +8 Cun / +21 Con Changes resistances: +12% fire Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Maximum stamina: +28.00 Mindpower: +13 (+3 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 240.63 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Wil Changes resistances: +9% fire Changes damage: +3% mind Critical mult.: +5.00% Maximum encumbrance: +22 Equilibrium when hit: +0.20 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +9% acid / +11% temporal / +3% darkness Changes resistances penetration: +5% acid / +15% darkness Changes damage: +9% acid / +11% temporal Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom * 17% chance to blind Damage (Melee): 23 light / 9 bleed Effects on ranged hit: * 12% chance to cause random gloom * 18% chance to blind Damage (Ranged): 30 light / 13 bleed Damage when hit (Melee): 20 acid Changes stats: +3 Cun Changes resistances: +24% acid / +6% mind Changes resistances penetration: +10% mind Changes damage: +12% acid Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +8 Str / +3 Mag / +3 Con Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +5 Mag / +7 Wil / +10 Cun Changes resistances: +5% arcane Changes resistances penetration: +5% blight / +15% arcane Spellpower: +19 (+5 eff.) Mindpower: +17 (+4 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Str / +2 Dex / +2 Mag / +1 Wil Changes resistances: +30% blight / +30% nature / +6% darkness Changes damage: +6% physical Mental save: +7 (+2 eff.) Poison immunity: +60% Disease immunity: +47% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +4.80 Stamina each turn: +0.40 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +16 Physical power: +15 (+2 eff.) Defense: +11 (+2 eff.) Changes stats: +7 Cun / +7 Wil Changes resistances penetration: +15% light / +15% mind Critical mult.: +5.00% Blindness immunity: +49% Spellpower: +15 (+4 eff.) Mindpower: +27 (+6 eff.) Mental crit. chance: +6% Light radius: +3 Infravision radius: +6 See stealth: +21 See invisible: +25 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +20 Defense: +14 (+3 eff.) Changes stats: +10 Str Changes resistances: +6% lightning / +20% physical / +3% blight / +6% cold / +6% mind Changes damage: +6% blight / +20% physical Physical save: +6 (+2 eff.) Silence immunity: +46% Pinning immunity: +10% Mana each turn: +0.28 Only die when reaching: -20.00 life Movement speed: +25% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% blight Changes damage: +10% blight Spell save: +6 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 120% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect Damage (Melee): +10 nature / +7 temporal When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% blight / +3% temporal Cut immunity: +5% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 10 arcane resource burn * 20% chance to daze at end of turn * 13% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Cun / +3 Wil Changes resistances: +9% lightning / +6% light / +6% darkness Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 100% Mag, 55% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Critical mult.: +0.00% Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 105% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 188.26 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Magic 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 137% Range: 1.6x Uses stat: 170% Mag Damage type: Physical bleed Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 Multiple attacks procs power reduction: -67% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 30% chance to corrode armour by 30% Burst (radius 2) on crit: +4 temporal When wielded/worn: Armour penetration: +2 Physical power: +29 (+4 eff.) Fatigue: -2% Ammo reloads per turn: +8 Changes stats: +11 Str / +11 Mag Changes resistances penetration: +23% acid / +56% physical / +15% temporal Changes damage: +56% physical / +15% temporal / +6% fire Talent mastery: +0.30 Chronomancy / Bow Threading Life regen: +3.00 Maximum life: +20.00 Maximum stamina: +15.00 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +38 lightning / +30 fire Burst (radius 1) on hit: +4 mind When wielded/worn: Ammo reloads per turn: +8 Changes stats: +27 Mag Changes resistances penetration: +15% temporal / +23% physical Changes damage: +33% lightning / +23% physical / +9% mind / +6% nature / +32% fire / +23% arcane / +14% temporal Talent mastery: +0.30 Chronomancy / Bow Threading Maximum hate: +6.00 Maximum psi: +20.00 Spellpower: +21 (+5 eff.) Resist all after a teleport: +4% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 43 acid damage in a 4 radius ball. This damage will increase by 31% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Magic 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 35.32 mind damage, 45.41 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.03 mind and 3.90 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Power: 66% Range: 1.2x Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Requires: - Magic 48 Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 22% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +25 mind / +12 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Changes stats: +7 Wil / +7 Cun / +4 Con Changes resistances: +6% blight / +6% temporal Changes resistances penetration: +14% mind / +15% darkness One-handed war axes. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 8 arcane Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +5% arcane Changes resistances penetration: +15% nature / +20% mind Changes damage: +9% arcane / +9% mind Trap disarming bonus: +30 Stealth bonus: +29 Maximum encumbrance: +55 Maximum life: +130.00 Maximum mana: +71.00 Maximum stamina: +42.00 Maximum hate: +19.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +38.00 Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Dex / +6 Cun / +3 Con / +10 Lck Changes resistances: +10% acid / +10% fire / +9% lightning / +10% cold Changes damage: +3% physical Trap disarming bonus: +28 Stealth bonus: +15 Physical save: +42 (+10 eff.) Life regen: +3.40 Only die when reaching: -40.00 life Maximum stamina: +20.00 Mindpower: +12 (+3 eff.) Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Con Changes resistances: +11% fire / +6% nature / +15% cold Changes resistances penetration: +15% nature Only die when reaching: -40.00 life Maximum stamina: +15.00 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +0 (+0 eff.) Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% Slows Projectiles: +0% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +17.0% Armour: +15 Defense: +15 (+3 eff.) Changes stats: +9 Str / +13 Dex / +7 Wil / +13 Cun Changes resistances penetration: +10% physical Physical save: +45 (+11 eff.) Spell save: +20 (+6 eff.) Mental save: +55 (+13 eff.) Life regen: +2.70 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +10% Healing mod.: +30% A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +5 Mag / +6 Wil Changes resistances: +9% blight / +6% acid Critical mult.: +40.00% Physical save: +15 (+4 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Spell crit. chance: +6% Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +6 Dex / +6 Cun / +8 Lck Changes resistances: +15% fire / +15% darkness / +15% cold Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +7 Physical save: +15 (+4 eff.) Psi when hit: +0.08 Maximum life: +55.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Mindpower: +12 (+3 eff.) Infravision radius: +6 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +25 (+4 eff.) Armour: +12 Defense: +15 (+3 eff.) Damage when hit (Melee): 16 darkness / 8 fire Changes stats: +10 Str / +12 Con Changes resistances: +6% fire Changes resistances penetration: +20% fire Physical save: +49 (+11 eff.) Size category: +2 Slows Projectiles: +0% A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Defense: +22 (+5 eff.) Fatigue: -6% Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 4 blight / 8 temporal Changes stats: +4 Mag / +3 Wil Changes resistances: +42% light / +50% fire Changes resistances penetration: +10% temporal Changes damage: +9% blight / +6% temporal Stealth bonus: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+9 eff.) Defense: +3 (+0 eff.) Fatigue: -9% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 lightning / 4 fire Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +15% lightning Changes damage: +24% lightning Physical save: +15 (+4 eff.) Mental save: +30 (+8 eff.) Only die when reaching: -50.00 life Maximum life: +95.00 Maximum stamina: +37.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Armour: +4 Defense: +3 (+0 eff.) Changes stats: +4 Str / +10 Dex / +6 Wil / +15 Cun / +3 Con Changes resistances: +6% lightning / +3% physical / +3% darkness / +12% blight / +5% arcane Stun/Freeze immunity: +5% Teleport immunity: +5% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +1 (+0 eff.) Fatigue: -5% Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% acid / +9% light / +0% lightning Critical mult.: +9.00% Stun/Freeze immunity: +0% Only die when reaching: -60.00 life Maximum life: +76.00 Maximum stamina: +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+2 eff.) Changes stats: +8 Str / +6 Mag / +8 Wil / +10 Cun Changes resistances: +14% lightning / +15% cold / +9% darkness / +9% temporal Changes resistances penetration: +20% acid Changes damage: +12% lightning / +15% physical / +20% cold Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +36 (+9 eff.) Mental save: +28 (+7 eff.) Poison immunity: +10% Pinning immunity: +10% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +9 Con Changes resistances: +19% physical / +20% blight / +25% cold / +6% mind / +6% temporal Changes resistances penetration: +15% mind Changes damage: +19% physical / +24% mind / +17% cold / +20% nature / +6% temporal Poison immunity: +45% Disease immunity: +50% Life regen: +5.20 Maximum life: +99.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +14 Fatigue: +3% Changes stats: +6 Str / +5 Con Changes damage: +16% physical Critical mult.: +6.00% Life regen: +0.40 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +1% Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes resistances: +6% nature Changes resistances penetration: +20% nature Changes damage: +3% darkness A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Dex / +4 Cun / +9 Con Changes resistances: +21% fire / +28% cold Changes damage: +6% lightning Life regen: +0.40 Only die when reaching: -60.00 life It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 12 acid / 16 lightning Changes stats: +4 Dex / +10 Cun / +6 Con Changes damage: +18% light / +12% lightning Physical save: +25 (+6 eff.) Mental save: +25 (+7 eff.) Light radius: +3 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 131% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +11 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -6% Changes resistances: +13% fire / +15% cold Changes resistances penetration: +10% nature Critical mult.: +9.00% Physical save: +9 (+2 eff.) Life regen: +5.40 Stamina each turn: +1.30 Maximum life: +60.00 Maximum stamina: +10.00 Movement speed: +10% Healing mod.: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * Slows global speed by 35% * 10% chance to disease Damage when hit (Melee): 8 nature / 16 blight Changes resistances: +20% lightning / +43% temporal / +30% darkness Changes resistances penetration: +20% darkness / +19% temporal Changes damage: +3% blight Maximum encumbrance: +50 Physical save: +28 (+7 eff.) Spell save: +14 (+4 eff.) Mental save: +15 (+4 eff.) Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +25 (+6 eff.) Fatigue: +4% Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 darkness Changes resistances: +14% lightning / +15% temporal / +3% light / +5% arcane Changes resistances penetration: +13% physical Changes damage: +18% light Stamina each turn: +1.10 Maximum stamina: +40.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 35% Changes resistances penetration: +13% physical Changes damage: +3% nature Physical save: +50 (+12 eff.) Spell save: +15 (+5 eff.) Mental save: +35 (+9 eff.) Disease immunity: +20% Stun/Freeze immunity: +5% Stamina each turn: +1.20 Only die when reaching: -60.00 life Maximum stamina: +40.00 A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +4 Dex / +6 Mag / +7 Wil / +3 Cun Changes resistances: +6% nature Changes resistances penetration: +15% arcane Changes damage: +6% mind Maximum encumbrance: +50 Physical save: +15 (+4 eff.) Stamina each turn: +1.00 Vim when firing critical spell: +3.00 Maximum stamina: +40.00 It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +5 Fatigue: -4% Changes stats: +4 Cun Changes damage: +6% nature Mental save: +35 (+9 eff.) Stamina each turn: +3.30 Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum life: +57.00 Maximum stamina: +62.00 Maximum psi: +10.00 Movement speed: +10% A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +15 (+4 eff.) Life regen: +3.40 Healing mod.: +12% A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +29 Armour Hardiness: +15% Damage (Melee): 20 temporal Damage (Ranged): 20 temporal Changes stats: +15 Con Changes resistances: +11% physical / +15% temporal Changes damage: +11% temporal Physical save: +10 (+3 eff.) Mental save: +24 (+6 eff.) Disarm immunity: +50% Mana when firing critical spell: +3.00 Maximum life: +64.00 Maximum stamina: +20.00 When used to modify unarmed attacks: Power: 152% Range: 1.4x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +17 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). On weapon hit: * 15% chance to gain 10% of a turn (3/turn limit) Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +8 physical Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +20 Armour Hardiness: +15% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 19 darkness Changes stats: +5 Str / +5 Wil / +26 Con Changes resistances: +12% physical / +14% darkness / +12% fire Changes damage: +11% darkness Talent mastery: +0.20 Technique / Grappling Physical save: +30 (+8 eff.) Spell save: +7 (+2 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +93% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Stone Touch (5% chance level 5). On weapon hit: * 15% chance to inflict 15% damage reduction Damage (Melee): +4 temporal / +16 darkness / +8 fire / +28 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 15 lightning / 36 mind / 32 darkness Damage when hit (Melee): 4 blight Changes stats: +8 Dex / +2 Wil / +8 Cun / +6 Con Changes resistances: +9% lightning / +12% temporal Changes resistances penetration: +20% blight Changes damage: +11% lightning / +6% temporal Physical save: +22 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +0 (+0 eff.) Disarm immunity: +50% Mindpower: +14 (+3 eff.) When used to modify unarmed attacks: Power: 133% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 5). Damage (Melee): +29 physical Burst (radius 2) on crit: +15 lightning Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Armour: +7 Damage (Melee): 12 acid Changes stats: +15 Str / +9 Wil / +9 Con Changes resistances: +9% acid / +6% light / +6% nature / +6% mind Changes damage: +10% acid Talent mastery: +0.40 Technique / Grappling Mental save: +10 (+3 eff.) Poison immunity: +20% Disarm immunity: +87% When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (20% chance level 5). When this weapon hits: Acid Breath (10% chance level 5). Burst (radius 2) on crit: +13 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Armour: +3 Damage (Melee): 16 darkness Damage when hit (Melee): 8 arcane / 8 temporal Changes stats: +5 Str / +6 Dex / +5 Wil / +11 Con Changes resistances: +15% darkness / +5% arcane Changes resistances penetration: +5% temporal Changes damage: +11% darkness Talent mastery: +0.20 Technique / Grappling Physical save: +30 (+8 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +88% When used to modify unarmed attacks: Power: 137% Range: 1.4x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 15% chance to inflict 15% damage reduction Damage (Melee): +23 physical / +8 arcane Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 temporal Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +9 Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 15 acid / 15 fire Changes stats: +6 Cun / +8 Dex Changes resistances: +13% acid / +10% fire Changes resistances penetration: +15% light Changes damage: +11% acid / +10% fire / +12% light Mental save: +14 (+4 eff.) Maximum life: +80.00 When used to modify unarmed attacks: Power: 143% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). On weapon hit: * 40% chance to blind Burst (radius 2) on crit: +22 acid / +14 fire It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Fatigue: -4% Effects on melee hit: * 21% chance to cause random gloom Damage (Melee): 37 mind / 40 darkness Changes stats: +7 Str / +5 Mag Changes resistances: +12% mind Changes resistances penetration: +20% temporal Changes damage: +11% arcane Mental save: -6 (-1 eff.) Life regen: +11.90 Stamina each turn: +2.60 Psi each turn: +0.80 Mindpower: +10 (+2 eff.) When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Second Wind (20% chance level 2). Damage (Melee): +19 arcane Burst (radius 2) on crit: +15 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +19 (+3 eff.) Armour: +23 Armour Hardiness: +15% Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage (Melee): 15 mind Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +15 Con Changes resistances: +9% mind / +10% physical Changes damage: +3% fire / +10% mind / +3% darkness Physical save: +10 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +50% When used to modify unarmed attacks: Power: 147% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). Damage (Melee): +8 darkness / +8 fire Burst (radius 2) on crit: +14 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes resistances: +15% blight Changes resistances penetration: +10% blight Changes damage: +12% temporal Mental save: +7 (+2 eff.) Maximum life: +47.00 When used to modify unarmed attacks: Power: 109% Range: 1.4x Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 1). On weapon hit: * 40% chance to disease Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 124.30 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Power: 126% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 83% When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage (Melee): +20 lightning It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 68.08 to 204.24 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +5 Dex / +6 Mag Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) Life regen: +2.40 Stamina each turn: +1.00 Only die when reaching: -60.00 life Maximum life: +50.00 Maximum stamina: +28.00 When used to modify unarmed attacks: Power: 123% Range: 1.4x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +57 (+14 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Armour: +23 Armour Hardiness: +13% Changes stats: +7 Dex / +6 Cun / +15 Con Changes resistances: +14% darkness / +11% physical Changes damage: +3% temporal Physical save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +34% Knockback immunity: +10% Infravision radius: +4 When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +8 Crit. chance: +29.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage Shield penetration (this weapon only): +30% Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +15 Armour: +3 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 14 nature / 15 cold Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +7 Dex / +4 Wil / +9 Cun / +5 Con Changes resistances: +10% nature / +9% cold Changes damage: +3% acid / +10% cold / +21% nature / +12% darkness Talent mastery: +0.20 Technique / Grappling Disarm immunity: +49% When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). On weapon hit: * Slows global speed by 20% Damage (Melee): +8 darkness Burst (radius 2) on crit: +12 ice / +13 nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +9 Damage (Melee): 14 mind / 15 nature Changes stats: +8 Cun / +9 Dex Changes resistances: +6% physical / +10% mind / +13% nature Changes damage: +6% fire / +11% mind / +11% nature Reduces incoming crit damage: 10.00% Physical save: +30 (+8 eff.) Life regen: +4.70 Stamina each turn: +0.80 Psi each turn: +0.32 When used to modify unarmed attacks: Power: 137% Range: 1.4x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +24 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +15 mind / +15 nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Armour: +5 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Damage (Melee): 15 nature Changes stats: +10 Str / +5 Dex / +5 Cun Changes resistances: +3% blight / +10% nature / +3% light Changes damage: +11% nature Talent cooldown: Double Strike (-1 turn) Physical save: +26 (+7 eff.) Poison immunity: +20% Disease immunity: +5% Cut immunity: +5% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +11 nature Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Defense: +10 (+2 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+2 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +0 Cun / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 236.98 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+3 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +5 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Changes stats: +13 Str / +7 Mag / +12 Wil / +5 Cun / +3 Con Changes resistances: +6% mind Changes damage: +18% blight / +20% arcane Physical save: +25 (+6 eff.) Life regen: +0.80 Spell crit. chance: +4% Mindpower: +6 (+1 eff.) A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% fire / +5% arcane / +11% cold Allows you to breathe in: water Spell save: +30 (+9 eff.) Blindness immunity: +10% Cut immunity: +15% Knockback immunity: +15% A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +10 Fatigue: +5% Damage when hit (Melee): 8 light Changes stats: +22 Str / +6 Wil / +6 Con Changes resistances: +17% temporal / +14% physical Changes resistances penetration: +15% nature Changes damage: +9% light Physical save: +30 (+8 eff.) Mental save: +15 (+4 eff.) Light radius: +3 Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Changes stats: +10 Wil / +10 Cun / +5 Con Changes resistances: +20% blight / +9% fire / +3% mind Changes damage: +20% blight / +9% fire / +12% darkness Reduces incoming crit damage: 5.00% Spell save: +9 (+3 eff.) Mental save: +48 (+11 eff.) Confusion immunity: -5% Fear immunity: -20% Psi each turn: +0.40 Mindpower: +6 (+1 eff.) Mental crit. chance: +14% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 208 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 12 arcane Changes stats: +9 Mag / +9 Wil / +7 Cun Changes resistances: +28% light Changes damage: +19% light Critical mult.: +5.00% Spell save: +50 (+14 eff.) Life regen: +4.50 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Mindpower: +5 (+1 eff.) Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to daze at end of turn Damage when hit (Melee): 4 darkness Changes stats: +6 Dex Changes resistances: +48% lightning / +3% cold / +30% acid Talent granted: +5 Block Physical save: +35 (+9 eff.) Spell save: +20 (+6 eff.) Mental save: +6 (+2 eff.) Cut immunity: +15% Handheld deflection devices. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +20% physical / +15% darkness / +5% arcane / +20% mind / +15% light Changes resistances penetration: +15% blight Talent granted: +5 Block Physical save: +15 (+4 eff.) Mana when firing critical spell: +5.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +15 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 20 fire Changes stats: +3 Str / +2 Dex / +7 Con Changes resistances: +25% acid / +21% fire / +23% lightning / +26% cold Talent granted: +5 Block Physical save: +13 (+3 eff.) Handheld deflection devices. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour by 30% Changes stats: +6 Con Changes resistances: +20% acid / +3% light / +60% lightning Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes resistances penetration: +20% nature / +20% light Talents granted: +1 Ward +5 Block Light radius: +3 Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Bright light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +19.5% Capacity: 19 On weapon hit: * 40% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Ranged): +20 blight / +18 acid / +21 darkness Burst (radius 2) on crit: +20 darkness Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: -10% Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 8 blight Changes stats: +18 Str / +6 Wil Changes resistances: +12% blight / +10% physical / +6% darkness / +6% fire Changes resistances penetration: +10% darkness Maximum life: +36.00 Maximum stamina: +22.00 Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 4 arcane Changes stats: +8 Str / +4 Wil / +6 Cun Changes resistances: +30% darkness Changes resistances penetration: +15% arcane Damage affinity(heal): +30% darkness Equilibrium when hit: +0.04 Maximum hate: +11.00 Infravision radius: +24 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Fatigue: -10% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +8 Str Changes resistances: +10% fire / +10% darkness / +15% nature Changes damage: +24% blight / +6% fire / +10% nature Infravision radius: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -8% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +6 Dex Changes resistances: +6% light Changes damage: +9% lightning Physical save: +41 (+10 eff.) Spell save: +29 (+9 eff.) Mental save: +29 (+8 eff.) Maximum life: +198.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +3 Str Changes resistances: +6% nature Changes resistances penetration: +5% mind Changes damage: +15% fire / +14% mind / +9% nature Physical save: +15 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +30 (+8 eff.) Maximum life: +123.00 Maximum stamina: +30.00 Mindpower: +14 (+3 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 light Changes stats: +10 Cun / +3 Str Changes resistances: +9% acid / +10% physical Changes resistances penetration: +15% acid Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +40.00 Maximum stamina: +28.00 Light radius: +1 Infravision radius: +12 Damage Shield penetration: +40% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Changes stats: +4 Str / +3 Dex / +6 Cun Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +5% lightning Infravision radius: +7 See invisible: +9 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +10 Str / +4 Mag / +10 Wil Changes resistances: +20% blight Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Mental crit. chance: +11% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +11 Fatigue: -10% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 arcane Changes stats: +12 Str Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +15% nature Changes damage: +3% temporal Maximum life: +38.00 Maximum stamina: +29.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical crit. chance: +3.0% Physical power: +14 (+2 eff.) Changes stats: +3 Str Changes resistances: +35% darkness / +19% fire Damage affinity(heal): +15% darkness Critical mult.: +19.00% Mental save: +12 (+3 eff.) Infravision radius: +9 Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 223.31 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Fatigue: -8% Damage when hit (Melee): 53 fire Changes stats: +3 Mag / +2 Wil / +6 Con Changes resistances: +14% blight / +20% fire Changes resistances penetration: +15% all Life regen: +6.50 Mindpower: +8 (+2 eff.) Light radius: +6 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +30 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Changes stats: +3 Mag Changes resistances penetration: +15% blight / +15% arcane / +26% all Critical mult.: +10.00% Physical save: +15 (+4 eff.) Spell save: +9 (+3 eff.) Mana when firing critical spell: +2.00 Maximum life: +76.00 Spellpower: +2 (+1 eff.) Light radius: +8 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +6 (+1 eff.) Damage when hit (Melee): 30 fire Changes stats: +3 Cun / +5 Str Changes resistances: +10% temporal / +13% darkness / +15% blight / +10% cold / +10% fire Grants telepathy: Humanoid/Orc Maximum stamina: +10.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +1% Light radius: +9 Infravision radius: +6 See invisible: +15 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +29% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 40 blight damage or heals 51 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 (+3 eff.) Effects on melee hit: * 35% chance to daze at end of turn * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 30 fire Changes resistances: +10% temporal / +17% darkness / +13% blight / +10% cold / +9% fire Changes resistances penetration: +5% darkness / +29% light Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +18 (+5 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +4 Infravision radius: +6 See invisible: +15 Defense after a teleport: +19 Resist all after a teleport: +20% New effects duration reduction after a teleport: +23% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 34 blight damage or heals 42 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 16 mind / 26 fire Changes stats: +1 Cun / +4 Str Changes resistances: +10% fire Changes resistances penetration: +10% blight Mental save: +12 (+3 eff.) Blindness immunity: +50% Confusion immunity: +23% Stamina each turn: +0.60 Only die when reaching: -40.00 life Mindpower: +12 (+3 eff.) Mental crit. chance: +11% Light radius: +15 See stealth: +16 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 280.80 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +3 Dex / +7 Con Changes resistances: +5% physical Only die when reaching: -60.00 life Light radius: +7 Healing mod.: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +8% darkness Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 34 blight damage or heals 42 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +4 Wil Changes damage: +6% mind / +3% blight Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Damage when hit (Melee): 51 fire Changes stats: +2 Str / +3 Dex Changes resistances: +14% blight / +20% fire / +15% darkness Changes damage: +12% arcane Mental save: +12 (+3 eff.) Life regen: +0.60 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +4 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 40 blight damage or heals 51 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to invoke your inner bearness, costing 10 power out of 10/10. Awesome rock!!! |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 774.18 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 252/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +3% light Changes resistances penetration: +15% light / +5% arcane Talent granted: +2 Telekinetic Blast Light radius: +3 It can be used to teleport randomly (rad 42), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +3% blight / +9% darkness / +5% arcane Talent granted: +5 Telekinetic Blast It can be used to teleport randomly (rad 54), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +9% blight / +3% temporal Maximum wards: +5 acid / +5 nature / +5 light Changes damage: +12% blight Talents cooldown: Invoke Tentacle (+10 turn) Lay Web (-1 turn) Talents granted: +2 Invoke Tentacle +1 Ward +5 Lay Web Cut immunity: +10% It can be used to heal a target within range 8 (based on Willpower) for 230, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% acid / +1% physical / +6% light / +12% fire Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes damage: +3% temporal Talent cooldown: Strike (-1 turn) Talents granted: +5 Strike +1 Ward Maximum vim: +20.00 It can be used to reveal the area around you, dispelling darkness (radius 16, power 92 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +20% physical Talent granted: +5 Void Blast Spell save: +6 (+2 eff.) Blindness immunity: +15% Poison immunity: +15% Stun/Freeze immunity: +10% Maximum life: +30.00 It can be used to fire a bolt of a random element with (base) damage 240 to 481, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 15 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Changes stats: +4 Dex / +3 Mag Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talent cooldown: Volcano (-2 turns) Talents granted: +5 Volcano +1 Ward Life regen: +0.60 Healing mod.: +15% It can be used to reveal the area around you, dispelling darkness (radius 13, power 89 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 7 positive energy. 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Sheryl the Shalore Temporal Warden level 39
2nd Mirth 123rd year of Ascendancy at 00:57 see stats
By Sheryl the Shalore Temporal Warden level 50
48th Haze 123rd year of Ascendancy at 16:45 see stats
By Sheryl the Shalore Temporal Warden level 34
12nd Regrowth 123rd year of Ascendancy at 20:00 see stats
By Sheryl the Shalore Temporal Warden level 48
74th Dusk 123rd year of Ascendancy at 11:48 see stats
By Sheryl the Shalore Temporal Warden level 33
10th Regrowth 123rd year of Ascendancy at 20:09 see stats
By Sheryl the Shalore Temporal Warden level 50
9th Haze 123rd year of Ascendancy at 05:52 see stats
By Sheryl the Shalore Temporal Warden level 42
2nd Flare 123rd year of Ascendancy at 06:15 see stats
By Sheryl the Shalore Temporal Warden level 34
24th Regrowth 123rd year of Ascendancy at 09:10 see stats
By Sheryl the Shalore Temporal Warden level 37
13rd Pyre 123rd year of Ascendancy at 09:20 see stats
By Sheryl the Shalore Temporal Warden level 11
8th Dusk 122nd year of Ascendancy at 01:34 see stats
By Sheryl the Shalore Temporal Warden level 41
1st Summertide 123rd year of Ascendancy at 13:55 see stats
By Sheryl the Shalore Temporal Warden level 38
51st Pyre 123rd year of Ascendancy at 19:25 see stats
By Sheryl the Shalore Temporal Warden level 31
8th Allure 123rd year of Ascendancy at 09:57 see stats
By Sheryl the Shalore Temporal Warden level 50
10th Decay 123rd year of Ascendancy at 22:50 see stats
By Sheryl the Shalore Temporal Warden level 19
71st Dusk 122nd year of Ascendancy at 09:02 see stats
By Sheryl the Shalore Temporal Warden level 29
35th Haze 122nd year of Ascendancy at 13:53 see stats
By Sheryl the Shalore Temporal Warden level 50
22nd Haze 123rd year of Ascendancy at 00:26 see stats
By Sheryl the Shalore Temporal Warden level 50
2nd Decay 123rd year of Ascendancy at 11:23 see stats
By Sheryl the Shalore Temporal Warden level 36
40th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Sheryl the Shalore Temporal Warden level 40
7th Mirth 123rd year of Ascendancy at 06:18 see stats
By Sheryl the Shalore Temporal Warden level 39
76th Pyre 123rd year of Ascendancy at 02:36 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 10
1st Dusk 122nd year of Ascendancy at 19:20 see stats
By Sheryl the Shalore Temporal Warden level 20
71st Dusk 122nd year of Ascendancy at 18:00 see stats
By Sheryl the Shalore Temporal Warden level 30
42nd Haze 122nd year of Ascendancy at 10:27 see stats
By Sheryl the Shalore Temporal Warden level 40
2nd Mirth 123rd year of Ascendancy at 18:14 see stats
By Sheryl the Shalore Temporal Warden level 50
9th Haze 123rd year of Ascendancy at 03:42 see stats
By Sheryl the Shalore Temporal Warden level 36
73rd Regrowth 123rd year of Ascendancy at 19:23 see stats
By Sheryl the Shalore Temporal Warden level 50
62nd Haze 123rd year of Ascendancy at 23:08 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 50
10th Decay 123rd year of Ascendancy at 22:50 see stats
By Sheryl the Shalore Temporal Warden level 50
22nd Haze 123rd year of Ascendancy at 02:06 see stats
By Sheryl the Shalore Temporal Warden level 16
59th Dusk 122nd year of Ascendancy at 09:51 see stats
By Sheryl the Shalore Temporal Warden level 36
73rd Regrowth 123rd year of Ascendancy at 19:40 see stats
By Sheryl the Shalore Temporal Warden level 29
21st Haze 122nd year of Ascendancy at 22:16 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 42
1st Summertide 123rd year of Ascendancy at 18:29 see stats
By Sheryl the Shalore Temporal Warden level 8
9th Flare 122nd year of Ascendancy at 11:23 see stats
By Sheryl the Shalore Temporal Warden level 50
63rd Haze 123rd year of Ascendancy at 01:36 see stats
By Sheryl the Shalore Temporal Warden level 37
23rd Pyre 123rd year of Ascendancy at 23:23 see stats
By Sheryl the Shalore Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 05:45 see stats
By Sheryl the Shalore Temporal Warden level 29
33rd Haze 122nd year of Ascendancy at 02:13 see stats
By Sheryl the Shalore Temporal Warden level 44
14th Dusk 123rd year of Ascendancy at 22:18 see stats
By Sheryl the Shalore Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 05:00 see stats
By Sheryl the Shalore Temporal Warden level 14
23rd Dusk 122nd year of Ascendancy at 14:25 see stats
By Sheryl the Shalore Temporal Warden level 44
9th Dusk 123rd year of Ascendancy at 23:57 see stats
By Sheryl the Shalore Temporal Warden level 33
11st Regrowth 123rd year of Ascendancy at 15:09 see stats
By Sheryl the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 00:56 see stats
Log
Sheryl drops on the floor: Gleamtrencher the voratun shield (12 def, 25 armour, 402 block).
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Sheryl drops on the floor: Glyra (12 def, 3 armour, 207.5 block).
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You are no longer encumbered.
Sheryl drops on the floor: Nimbusdream (12 def, 3 armour, 192.5 block).
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Sheryl drops on the floor: Smolderstreak the voratun shield (12 def, 3 armour, 197.5 block).
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Space around you starts to dissolve...
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Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 1 turns (stop reason: didn't move).
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Saving done.
Sheryl deactivates Chant of Fortress.
Sheryl deactivates Weapon Folding.
Sheryl deactivates Secrets of the Eternals.
Sheryl deactivates Contingency.