Test the level 7 Homosuperior Adventurer by guilhermequintella

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHomosuperior
ClassAdventurer
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity17 (base 12)
Constitution17 (base 12)
Magic33 (base 28)
Willpower27 (base 22)
Cunning17 (base 12)

Resources

Life274/274
Mana221/221
Hate58/100
Vim124/124
Healing Factor1
Regeneration2

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+140%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy20
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance11%
Speed1

Offense: Mind

Mindpower25.35
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense12.25
Ranged Defense12.25
Fatigue0
Physical Save15.75
Spell Save25.425
Mental Save22.625

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Nightfall1.30
3/5
1/5
0/5
0/5
Cursed / Darkness1.30
5/5
4/5
0/5
0/5
Corruption / Bone1.50
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony2.10
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Test deactivates Necrotic Aura.
Test activates Necrotic Aura.

Test deactivates Necrotic Aura.

Test activates Necrotic Aura.

Test deactivates Necrotic Aura.

Connection to online server established.
Test deactivates Chant of Fortress.

Test activates Chant of Fortress.

Test wears:
copper ring of power.

You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.32 gold from the transmogrification of
rough leather sling of power.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Surefire.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Circle of Death is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.