Shaleladlim the level 9 Shalore Necromancer by Yiasmat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp9 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity14 (base 10)
Constitution14 (base 14)
Magic40 (base 29)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life145/145
Mana196/196
Soul12/12
Healing Factor1.0372895330003
Regeneration1.2966119162504

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage16
Accuracy14
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+11%
Darkness+13%
Fire+6%
Mind+10%

Defense: Base

Armour (hardiness)10 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save22
Spell Save24
Mental Save26

Defense: Resistances

Cold+ 23%( 70%)
Acid+ 13%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
3/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
2/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.

You pickup 0.55 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.75 gold pieces.

Shaleladlim picks up (r.):
pouch of iron shots of daylight (15/15, 14-17 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 1.55 gold from the transmogrification of
pouch of iron shots of daylight (15/15, 14-17 power, 1 apr).
You gain 0.87 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.94 gold from the transmogrification of
potent elm magestaff of power (12-14 power, 2 apr, arcane element).
You gain 1.75 gold from the transmogrification of
iron mace of phasing (12-18 power, 8 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of acid.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.