Hitman the level 5 Thalore Marauder by redarmyfraction

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassMarauder
Level / Exp5 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 20)
Dexterity24 (base 21)
Constitution13 (base 10)
Magic8 (base 10)
Willpower14 (base 10)
Cunning15 (base 13)

Resources

Life195/195
Stamina122/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy32
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage22
Accuracy32
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11.73 (48.103448275862%)
Defense20
Ranged Defense20
Fatigue17
Physical Save12
Spell Save7
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
2/5

Effects

detrimental effect

Quests

active
active
active

Equipment

On hands
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.
Talent Skullcracker is ready to use.

Gladiator psionically attacks Hitman with his iron mace!
Hitman resists the mind attack!

Hitman hits Gladiator for 11 physical damage.
Gladiator hits Hitman for 21 mind, 6 darkness, 4 mind, 5 acid (35 total damage).
Talent Infusion: Regeneration is ready to use.

Hitman uses Infusion: Regeneration.

Hitman starts regenerating health quickly.


Ran for 2 turns (stop reason: hostile spotted to the northeast (gladiator)).


Hitman uses Flurry.

Gladiator hits Hitman for 12 acid, 12 acid, 12 acid, 12 acid, 12 acid, 12 acid (72 total damage).
Hitman hits Gladiator for 8 physical, 5 acid, 16 physical, 9 physical, 5 acid, 15 physical, 7 physical, 5 acid, 14 physical (84 total damage).
Gladiator uses Shield Pummel.

Hitman is stunned!

Hitman hits Gladiator for 11 physical, 11 physical (22 total damage).
Gladiator hits Hitman for 17 physical, , 6 acid, 19 physical (42 total damage).
Hitman the level 5 thalore marauder was swiped to death by a gladiator on level 1 of Derth (Southeast).
You have 2 life(s) left.
Hitman stops regenerating health quickly.

Hitman is not stunned anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Gladiator killed Hitman!
Saving done.