







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Possessor |
| Level / Exp | 10 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Mayida the halfling citizen (Psionic Minion) at level 10 on the 7th Flare 122nd year of Ascendancy at 22:54 / 1 |
Primary Stats
| Strength | 35 (base 31) |
| Dexterity | 13 (base 12) |
| Constitution | 14 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 32 (base 19) |
| Cunning | 13 (base 12) |
Resources
| Life | -61/209 |
| Psi | 59/164 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 0.25815217391305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 7 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 23 |
| Crit Chance | 5% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Mind | +9% |
| Physical | +7% |
| Cold | +11% |
| Fire | +15% |
Offense: Damage Penetration
| Lightning | +15% |
| Fire | +33% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 49 (80%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 17 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 25%( 70%) |
| Cold | + 7%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 8%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 22% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 157 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 421% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Force Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's skin reacts to damage, granting 38 armour and 50% armour hardiness. Thorny Skin |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 250 HP on the iceblock remaining. Frozen |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On hands | heroic drakeskin leather gloves (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +5 (+3 eff.) Maximum life: +70.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | rough leather cap 'Eilinossra' (9 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +9 (+0 eff.) Ranged Defense: +9 (+8 eff.) Fatigue: +1% Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +5% acid Mental save: +3 (+2 eff.) Blindness immunity: +20% Infravision radius: +2 A cap made of leather. |
| Tool | forceful yew totem of thorny skin [power 38] (17/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
| Around waist | grounding hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +11% temporal A belt that goes around your waist. |
| In main hand | acidic stralite mace of erosion (35.5-49.7 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +9 temporal / +10 nature Blunt and deadly. |
| Light source | Salyta the ShimmertyphoonInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +4 Wil Changes resistances penetration: +15% lightning / +20% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Ragichik the Shinewing (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This natural mindstar summons a caller. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 light Burst (radius 1) on hit: +12 light / +8 mind When wielded/worn: Damage when hit (Melee): 9 fire Changes resistances: +3% light / +8% fire Changes resistances penetration: +13% fire Changes damage: +3% mind / +15% fire Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +17 (+7 eff.) Mental crit. chance: +9% Light radius: +2 Global speed: +5% It can be used to inflict 75.43 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | stormwoven cashmere robe (2 def, 0 armour) =6str=Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +11% lightning / +7% cold Changes damage: +10% lightning / +7% physical / +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | steel amulet 'Arthebar'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 mind Changes stats: +4 Con Changes resistances: +13% mind / +14% temporal Confusion immunity: +22% Pinning immunity: +21% Knockback immunity: +22% Amulets can have magical properties. |
Inventory
heroism infusion of the titan (+7 for 10 turns, die at -561)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -561 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
voratun battleaxe of ruin (56.5-84.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Critical mult.: +20.00% Massive two-handed battleaxes. |
Eilinitira the vined mindstar (4.5-4.95 power, 18 apr, nature damage) =3wil=Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 arcane When wielded/worn: Changes stats: +3 Wil Changes resistances: +2% blight / +5% arcane Changes damage: +2% nature Physical save: +2 (+2 eff.) Disease immunity: +10% Life regen: +0.70 Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xann the Puremalice (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag Changes resistances: +15% nature / +15% temporal Changes resistances penetration: +10% temporal Changes damage: +5% arcane / +3% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Xerodhetha the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 20 arcane Changes stats: +2 Mag / +2 Wil Changes resistances: +7% arcane Changes resistances penetration: +10% mind Critical mult.: +10.00% Spell save: +16 (+9 eff.) Spell crit. chance: +2% A suit of armour made of mail. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
natural elm totem of cure ailments [power 1] (17/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By p2w the Shalore Possessor level 10
4th Mirth 122nd year of Ascendancy at 06:52 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By p2w the Shalore Possessor level 9
78th Pyre 122nd year of Ascendancy at 07:57 see stats
Log
Gena the halfling citizen (Psionic Minion) hits p2w for 11 to psi, 52 cold (63 total damage).
Gena the halfling citizen (Psionic Minion) hits Something for 69 cold damage.
P2w casts Rune: Shielding.
A shield forms around p2w.
P2w activates his forceful yew totem of thorny skin!
P2w's skin looks a bit thorny.
Gena the halfling citizen (Psionic Minion) uses Indomitable.
Gena the halfling citizen (Psionic Minion) is moving freely.
Talent Projection is ready to use.
P2w uses Projection.
Character control switched to Projection of p2w.
You collect a new ingredient: length of troll intestine (1).
Projection of p2w uses Psionic Minion.
Mayida the halfling citizen (Psionic Minion) uses Luck of the Little Folk.
Mayida the halfling citizen (Psionic Minion) seems more aware.
The shield around p2w crumbles.
P2w converts some damage to Psi!
Mayida the halfling citizen (Psionic Minion) hits P2w for (174 absorbed), (14 to ice), 3 to psi, 17 physical, (4 to ice), 1 to psi, 5 lightning (27 total damage).
P2w hits Iceblock for 5 lightning, 5 mind, 11 fire (19 total damage).
Gena the halfling citizen (Psionic Minion) uses Infusion: Wild.
Gena the halfling citizen (Psionic Minion) lessens the pain.
Character control switched to p2w.
Mayida the halfling citizen (Psionic Minion) uses Rampage.
Mayida the halfling citizen (Psionic Minion) begins rampaging!
Mayida the halfling citizen (Psionic Minion) performs a melee critical strike against p2w!
Saving game...










































